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[CENTER][SIZE=7][B]STRIKES[/B] [/SIZE][/CENTER] [template=doa5fd-start]PROPERTY=Strikes | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=P. | CMD=:P: | IMG= | LEVEL=:high::P: | DAMAGE=10 | EXECUTION=9(2)13 | DELAY=10 (11~20F) | REACH=1.24m | TRACK=0 | GUARD=-3 | NH=-2 | CH=1 | HCH=28~36 | CHCH=1 | BH=8~11 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=P.P. | CMD=:P::P: | IMG= | LEVEL=:high::P: | DAMAGE=10 | EXECUTION=9(2)14 | DELAY=15 (11~25F) | REACH=1.24m | TRACK=0 | GUARD=-4 | NH=-4 | CH=-1 | HCH=27~35 | CHCH=1 | BH=7~11 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=P.P.P. | CMD=:P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=12 | EXECUTION=11(2)25 | DELAY=25 (14~38F) | REACH=1.43m | TRACK=0 | GUARD=-9 | NH=-8 | CH=25~35 | CCH=1 | HCH=25~35 | CHCH=1 | BH=9~15 | CBH=1 | WALL= | NOTES= *Launches at threshold [/template] [template=doa5fdstrike-row]NAME=P.P.P.P. | CMD=:P::P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=12 | EXECUTION=11(2)23 | DELAY=23 (13~35F) | REACH=1.43m | TRACK=0 | GUARD=-10 | NH=18~26 | CNH=1 | CH=18~26 | CCH=1 | HCH=18~26 | CHCH=1 | BH=11~17 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=P.P.P.P.P. | CMD=:P::P::P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=12 | EXECUTION=15(2)23 | DELAY=24 (16~39F) | REACH=1.69m | TRACK=0 | GUARD=-9 | NH=17~25 | CNH=1 | CH=17~25 | CCH=1 | HCH=17~25 | CHCH=1 | BH=11~17 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=P.P.P.P.P.P. | CMD=:P::P::P::P::P::P: | IMG= | LEVEL=:high::P: | DAMAGE=15 | EXECUTION=20(2)24 | DELAY=25 (22~46F) | REACH=1.78m | TRACK=0 | GUARD=-9 | NH=26~36 | CNH=1 | CH=LNC | HCH=LNC | BH=LNC | WALL= | NOTES= *Launches in stun[/template] [template=doa5fdstrike-row]NAME=P.P.P.P.P.P.P. | CMD=:P::P::P::P::P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=21(6)9 | DELAY=34 (27~60f) | REACH=1.86m | TRACK=0 | GUARD=-2 | NH=LNC | CH=LNC | HCH=LNC | BH=LNC | WALL=1 | NOTES= *21(6)32 if blocked *Leads into FLT stance on hit *Wall splat distance is 2m; Wall splats on NH *Causes SS hold[/template] [template=doa5fdstrike-row]NAME=K. | CMD=:K: | IMG= | LEVEL=:high::K: | DAMAGE=20 | EXECUTION=12(2)24 | DELAY=12 (15~26F) | REACH=1.45m | TRACK=0 | GUARD=-14 | NH=3~8 | CNH=1 | CH=17~25 | CCH=1 | HCH=17~25 | CHCH=1 | BH=17~25 | CBH=1 | WALL=1 | NOTES= *Causes wall splat on CH, HCH, and BH [/template] [template=doa5fdstrike-row]NAME=K.K. | CMD=:K::K: | IMG= | LEVEL=:mid::K: | DAMAGE=12 | EXECUTION=11(2)27 | DELAY=12 (12~23F) | REACH=1.35m | TRACK=0 | GUARD=-20 | NH=14~22 | CNH=1 | CH=-1~3 | CCH=1 | HCH=-1~3 | CHCH=1 | BH= | CBH= | WALL= | NOTES= *Causes fall down stun on BH [/template] [template=doa5fdstrike-row]NAME=K.K.2K. | CMD=:K::K::2::K: | IMG= | LEVEL=:low::K: | DAMAGE=25 | EXECUTION=24(3)33 | DELAY= | REACH=1.94m | TRACK=1 | GUARD=-16 | NH=4~10 | CNH=1 | CH=KND | CCH= | HCH=KND | CHCH= | BH=15~25 | CBH=1 | WALL= | NOTES= *Causes untechable bounce on Danger Zone *Ground hits [/template] [template=doa5fdstrike-row]NAME=K.K.7K. | CMD=:K::K::7::K: | IMG= | LEVEL=:mid::K: | DAMAGE=50 | EXECUTION=17(5)34 | DELAY=34 (32~65F) | REACH=1.25m | TRACK=0 | GUARD=-5 | NH=LNC | CNH= | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= *17(5)41 on block *Wall splat distance is 2m; Wall splats on NH *Leads into FLT stance on hit and second wall splat *Ground hits *Causes SS hold [/template] [template=doa5fdstrike-row]NAME=K.K.K. | CMD=:K::K::K: | IMG= | LEVEL=:high::K: | DAMAGE=15 | EXECUTION=10(2)29 | DELAY=12 (12~23F) | REACH=1.17m | TRACK=0 | GUARD=-14 | NH=--1~4 | CNH=1 | CH=1~6 | CCH=1 | HCH=1~6 | CHCH=1 | BH=13~21 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=K.K.K.K. | CMD=:K::K::K::K: | IMG= | LEVEL=:mid::K: | DAMAGE=12 | EXECUTION=10(2)27 | DELAY= () | REACH=1.17m | TRACK=0 | GUARD=-19 | NH=14~22 | CNH=1 | CH=-1~3 | CCH=1 | HCH=-1~3 | CHCH=1 | BH= | CBH= | WALL= | NOTES= *Can end in KK2K or KK7K with identical properties *Causes fall down stun on BH [/template] [template=doa5fdstrike-row]NAME=K.K.K.K.K. | CMD=:K::K::K::K::K: | IMG= | LEVEL=:high::K: | DAMAGE=12 | EXECUTION=10(2)29 | DELAY= | REACH=1.17m | TRACK=0 | GUARD=-14 | NH=-1~4 | CNH=1 | CH=22~32 | CCH=1 | HCH=22~32 | CHCH=1 | BH=13~21 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=2K. | CMD=:2::K: | IMG= | LEVEL=:low::K: | DAMAGE=25 | EXECUTION=20(3)32 | DELAY=31 (23~53F) | REACH=1.65m | TRACK=1 | GUARD=-14 | NH=-1~5 | CNH=1 | CH=4~11 | CCH=1 | HCH=4~11 | CHCH=1 | BH=KND | CBH= | WALL= | NOTES= *Causes untechable bounce on Danger Zone *Ground hits [/template] [template=doa5fdstrike-row]NAME=2K.K | CMD=:2::K::K: | IMG= | LEVEL=:low::K: | DAMAGE=18 | EXECUTION=19(2)32 | DELAY=20 (21~40F) | REACH=1.43m | TRACK=1 | GUARD=-16 | NH= | CNH= | CH= | CCH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= *Causes a stun where the opponent falls over on any hit *Causes untechable bounce on Danger Zone *Ground hits[/template] [template=doa5fdstrike-row]NAME=2K.K.K. | CMD=:2::K::K::K: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=23(3)25 | DELAY= | REACH=1.90m | TRACK=0 | GUARD=-13 | NH=25~35 | CNH=1 | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL= | NOTES= *Launches in stun [/template] [template=doa5fdstrike-row]NAME=2K.K.2K. | CMD=:2::K::K::2::K: | IMG= | LEVEL=:low::K: | DAMAGE=25 | EXECUTION=27(2)27 | DELAY= | REACH=1.80m | TRACK=1 | GUARD=-13 | NH=KND | CNH= | CH=KND | CCH= | HCH=KND | CHCH= | BH=KND | CBH= | WALL= | NOTES= *Causes a knockdown on any hit *Causes untechable bounce on Danger Zone *Ground hits [/template] [template=doa5fdstrike-row]NAME=H+K. | CMD=:h+k: | IMG= | LEVEL=:high::K: | DAMAGE=28 | EXECUTION=17(3)25 | DELAY=1 (21~21F) | REACH=2.17m | TRACK=1 | GUARD=-16 | NH=15~23 | CNH=1 | CH=15~23 | CCH=1 | HCH=15~23 | CHCH=1 | BH=15~23 | CBH=1 | WALL= | NOTES= *Causes SS hold[/template] [template=doa5fdstrike-row]NAME=(H+K).K. | CMD=:h+k::K: | IMG= | LEVEL=:mid::K: | DAMAGE=24 | EXECUTION=15(2)26 | DELAY=21 (16~36F) | REACH=1.75m | TRACK=0 | GUARD=-10 | NH=15~23 | CNH=1 | CH=15~23 | CCH=1 | HCH=15~23 | CHCH=1 | BH=8~14 | CBH=1 | WALL=1 | NOTES= *Wall splats on NH [/template] [template=doa5fdstrike-row]NAME=(H+K).K.K. | CMD=:h+k::K::K: | IMG= | LEVEL=:high::K: | DAMAGE=16 | EXECUTION=19(2)24 | DELAY=11 (21~31F) | REACH=1.53m | TRACK=0 | GUARD=-15 | NH=4~9 | CNH=1 | CH=5~10 | CCH=1 | HCH=5~10 | CHCH=1 | BH=18~26 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=(H+K).K.K.K. | CMD=:h+k::K::K::K: | IMG= | LEVEL=:mid::K: | DAMAGE=12 | EXECUTION=10(2)27 | DELAY=12 (12~23F) | REACH=1.35m | TRACK=0 | GUARD=-20 | NH=14~22 | CNH=1 | CH=-1~3 | CCH=1 | HCH=-1~3 | CHCH=1 | BH= | CBH= | WALL= | NOTES= *Causes fall down stun on BH *Has all of KK's followups [/template] [template=doa5fdstrike-row]NAME=(H+K).2K. | CMD=:h+k::2::K: | IMG= | LEVEL=:low::K: | DAMAGE=25 | EXECUTION=21(4)32 | DELAY=9 (24~32F) | REACH=1.76m | TRACK=1 | GUARD=-25 | NH=-2~4 | CNH=1 | CH=-2~+4 | CCH=1 | HCH=3~10 | CHCH=1 | BH=KND | CBH= | WALL= | NOTES= *Causes untechable bounce on Danger Zone *Ground hits [/template] [template=doa5fdstrike-row]NAME=(H+K).2K.2K. | CMD=:h+k::2::K::2::K: | IMG= | LEVEL=:low::K: | DAMAGE=25 | EXECUTION=18(4)37 | DELAY=13 (22~34F) | REACH=1.40m | TRACK=1 | GUARD=-25 | NH=-7~-1 | CNH=1 | CH=-7~-1 | CCH=1 | HCH=-2~5 | CHCH=1 | BH=KND | CBH= | WALL= | NOTES= *Causes untechable bounce on Danger Zone *Leads into BT FLT stance by tapping 4 [/template] [template=doa5fdstrike-row]NAME=(H+K).2K.2K.2K. | CMD=:h+k::2::K::2::K::2::K: | IMG= | LEVEL=:low::K: | DAMAGE=25 | EXECUTION=18(4)38 | DELAY=4 (22~25F) | REACH=1.40m | TRACK=1 | GUARD=-25 | NH=-8~0 | CNH=1 | CH=-8~0 | CCH=1 | HCH=-3~4 | CHCH=1 | BH=KND | CBH= | WALL= | NOTES= *Causes untechable bounce on Danger Zone *Leads into BT FLT stance by tapping 4 [/template] [template=doa5fdstrike-row]NAME=(H+K).2K.2K.2K.K | CMD=:h+k::2::K::2::K::2::K::K: | IMG= | LEVEL=:mid::K::high::K: | DAMAGE=40 | EXECUTION=19(0)0(2)28 | DELAY=25 (44~68F) | REACH=1.73m, 2.01m | TRACK=1 | GUARD=-59 | NH=LNC | CNH= | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= *2-in-1; odd because the game lists the first move as having zero active frames but it's still there *Wall splat distance is 5m; Wall splats on NH *Leads into FLT stance[/template] [template=doa5fdstrike-row]NAME=(H+K).2K.2K.2K.2(H+K). | CMD=:h+k::2::K::2::K::2::K::2::h+k: | IMG= | LEVEL=:low::K: | DAMAGE=25 | EXECUTION=18(4)37 | DELAY=13 (22~34F) | REACH=1.40m | TRACK=1 | GUARD=-25 | NH=-7~-1 | CNH=1 | CH=-7~-1 | CCH=1 | HCH=-2~5 | CHCH=1 | BH=KND | CBH= | WALL=1 | NOTES= *Causes untechable bounce on Danger Zone *Has H+K2K2K2KK followup with identical properties by doing H+K2K2K2K2H+KK *Leads into BT FLT stance by tapping 4 [/template] [template=doa5fdstrike-row]NAME=2(H+K). | CMD=:2::h+k: | IMG= | LEVEL=:low::K: | DAMAGE=25 | EXECUTION=20(4)33 | DELAY=6 (24~29F) | REACH=1.81m | TRACK=1 | GUARD= | NH=-3~3 | CNH=1 | CH=-3~3 | CCH=1 | HCH=-3~3 | CHCH=1 | BH=KND | CBH= | WALL= | NOTES= *Leads into all of H+K2K's followups with identical properties *Causes untechable bounce on Danger Zone *Ground hits [/template] [template=doa5fdstrike-row]NAME=P.P.P.P.K. | CMD=:P::P::P::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=24 | EXECUTION=21(3)34 | DELAY= | REACH=1.97m | TRACK=0 | GUARD=-13 | NH= | CH= | HCH= | BH=KNB | WALL=1 | NOTES= *Causes crumple stun on NH, CH, and HCH *Wall splats on NH *Safe thanks to pushback on guard [/template] [template=doa5fdstrike-row]NAME=P.P.K. | CMD=:P::P::K: | IMG= | LEVEL=:high::K: | DAMAGE=28 | EXECUTION=17(3)25 | DELAY=1 (21~21F) | REACH=2.17m | TRACK=1 | GUARD=-16 | NH=15~23 | CNH=1 | CH=15~23 | CCH=1 | HCH=15~23 | CHCH=1 | BH=15~23 | CBH=1 | WALL= | NOTES= *Leads into all of H+K's followups with identical properties *There are 2 additional stun frames depending on range from opponent, stuns are 17~25 at max range[/template] [template=doa5fdstrike-row]NAME=P.P.2K. | CMD=:P::P::2::K: | IMG= | LEVEL=:low::K: | DAMAGE=25 | EXECUTION=20(3)32 | DELAY=31 (23~53F) | REACH=1.65m | TRACK=1 | GUARD=-14 | NH=-1~5 | CNH=1 | CH=4~11 | CCH=1 | HCH=4~11 | CHCH=1 | BH=KND | CBH= | WALL= | NOTES= *Has all of 2K's followups with identical properties *Causes untechable bounce on Danger Zone *Ground hits [/template] [template=doa5fdstrike-row]NAME=P.K. | CMD=:P::K: | IMG= | LEVEL=:high::K: | DAMAGE=27 | EXECUTION=13(2)24 | DELAY=12 (16~27F) | REACH=1.46m | TRACK=0 | GUARD=-14 | NH=4~8 | CNH=1 | CH=18~25 | CCH=1 | HCH=18~25 | CHCH=1 | BH=18~25 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=P.K.K. | CMD=:P::K::K: | IMG= | LEVEL=:mid::K: | DAMAGE=12 | EXECUTION=11(2)27 | DELAY=12 (12~23F) | REACH=1.35m | TRACK=0 | GUARD=-20 | NH=14~22 | CNH=1 | CH=-1~3 | CCH=1 | HCH=-1~3 | CHCH=1 | BH= | CBH= | WALL= | NOTES= *Causes a fall down stun on BH *Can end in KK7K, KK2K, KKKK2K, KKKK7K, or KKKKK with identical properties [/template] [template=doa5fdstrike-row]NAME=3P. | CMD=:3::P: | IMG= | LEVEL=:mid::P: | DAMAGE=12 | EXECUTION=13(2)25 | DELAY=25 (16~40F) | REACH=1.45m | TRACK=0 | GUARD=-9 | NH=-8 | CNH= | CH=25~35 | CCH=1 | HCH=25~35 | CHCH=1 | BH=9~15 | CBH=1 | WALL= | NOTES= *Has every followup with identical properties from PPP *Launches at threshold [/template] [template=doa5fdstrike-row]NAME=6P. | CMD=:6::P: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=13(3)24 | DELAY=11 (17~27F) | REACH=1.73m | TRACK=0 | GUARD=-16 | NH=-14 | CNH= | CH=25~35 | CCH=1 | HCH=25~ | CHCH=1 | BH=24~34 | CBH=1 | WALL= | NOTES= *Launches at threshold [/template] [template=doa5fdstrike-row]NAME=6P.P. | CMD=:6::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=15 | EXECUTION=13(2)29 | DELAY=11 (17~27F) | REACH=1.43m | TRACK=1 | GUARD=-20 | NH=-18 | CNH= | CH=11~19 | CCH=1 | HCH=12~20 | CHCH=1 | BH=5 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=6P.P.P. | CMD=:6::P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=16(2)27 | DELAY=11 (15~25F) | REACH=2.10m | TRACK=0 | GUARD=-11 | NH=-2~2 | CNH=1 | CH=-2~2 | CCH=1 | HCH=-2~2 | CHCH=1 | BH=KND | CBH= | WALL=1 | NOTES= *Wall splats on NH *Causes untechable bounce on Danger Zone[/template] [template=doa5fdstrike-row]NAME=6P.P.P.K. | CMD=:6::P::P::P::K: | IMG= | LEVEL=:high::K: | DAMAGE=28 | EXECUTION=17(3)25 | DELAY=1 (21~21F) | REACH=2.17m | TRACK=1 | GUARD=-16 | NH=15~23 | CNH=1 | CH=15~23 | CCH=1 | HCH=15~23 | CHCH=1 | BH=15~23 | CBH=1 | WALL= | NOTES= *There are 2 additional stun frames depending on range from opponent, stuns are 17~25 at max range *Exactly the same as PPK; Leads into all of PPK's followups except PPK2K[/template] [template=doa5fdstrike-row]NAME=4P. | CMD=:4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=30 | EXECUTION=20(3)34 | DELAY= | REACH=2.33m | TRACK=0 | GUARD=-11 | NH=22~34 | CNH=1 | CH=22~34 | CCH=1 | HCH=22~34 | CHCH=1 | BH=KNB | CBH= | WALL=1 | NOTES= *Wall splat distance is 2m; Wall splats on NH [/template] [template=doa5fdstrike-row]NAME=8K. | CMD=:8::K: | IMG= | LEVEL=:high::K: | DAMAGE=20 | EXECUTION=18(3)17 | DELAY=7 (21~27F) | REACH=2.17m | TRACK=1 | GUARD=-13 | NH=11~16 | CNH=1 | CH=11~16 | CCH=1 | HCH=LNC | CHCH= | BH=23~31 | CBH=1 | WALL= | NOTES= *Launches in stun *Leads into FLT stance by tapping 4[/template] [template=doa5fdstrike-row]NAME=8K.6K. | CMD=:8::K::6::K: | IMG= | LEVEL=:high::K::mid::K::mid::P: | DAMAGE=10+5+40 | EXECUTION=17(2)7(2)18(4)46 | DELAY=27 (36~62F) | REACH=1.74m 2m 2.33m | TRACK=1 | GUARD=-32 | NH=LNC | CNH= | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= *Leads into FLT stance *Advantage on guard is if you hit H as soon as possible *Wall splat distance is 2m; Wall splats on NH [/template] [template=doa5fdstrike-row]NAME=8K.K. | CMD=:8::K::K: | IMG= | LEVEL=:high::K: | DAMAGE=20 | EXECUTION=12(3)24 | DELAY=2 (15~16F) | REACH=1.65m | TRACK=1 | GUARD=-13 | NH=4 | CNH=1 | CH=4 | CCH=1 | HCH=LNC | CHCH= | BH=17 | CBH=1 | WALL= | NOTES= *Launches in stun *Leads into 8K6K with identical properties *Leads into FLT stance by tapping 4 [/template] [template=doa5fdstrike-row]NAME=8K.K.K. | CMD=:8::K::K::K: | IMG= | LEVEL=:high::K: | DAMAGE=20 | EXECUTION=12(3)12(3)24 | DELAY=2 (15~16F) | REACH=1.65m | TRACK=1 | GUARD=-13 | NH=4~10 | CNH=1 | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL= | NOTES= *Game lists this as a 2-in-1 with 8KK *Launches in stun *Leads into FLT stance by tapping 4 *Leads into 8K6K by doing 8KKKK [/template] [template=doa5fdstrike-row]NAME=6K. | CMD=:6::K: | IMG= | LEVEL=:mid::K: | DAMAGE=18 | EXECUTION=18(4)26 | DELAY=12 (23~34F) | REACH=2.18m | TRACK=0 | GUARD=-14 | NH=13~21 | CNH=1 | CH=13~21 | CCH=1 | HCH=13~21 | CHCH=1 | BH=6~12 | CBH=1 | WALL=1 | NOTES= *Wall splat distance is 3m; Wall splats on NH *Causes untechable bounce on Danger Zone *Ground hits [/template] [template=doa5fdstrike-row]NAME=6K.P. | CMD=:6::K::P: | IMG= | LEVEL=:high::P: | DAMAGE=28 | EXECUTION=19(2)27 | DELAY=58 (1~58F) | REACH=1.96m | TRACK=0 | GUARD=-4 | NH=8~19 | CNH=1 | CH=8~19 | CCH=1 | HCH=8~19 | CHCH=1 | BH=-16~-10 | CBH=1 | WALL=1 | NOTES= *The stun advantages on these are tricky with the automatic FLT stance. The numbers here are from pressing H as soon as possible. *Causes SDS on NH, CH, and HCH *Wall splat distance is 3m; Wall splats on NH *Guarantees FLT P followup[/template] [template=doa5fdstrike-row]NAME=6K.K. | CMD=:6::K::K: | IMG= | LEVEL=:mid::K: | DAMAGE=18 | EXECUTION=14(4)27 | DELAY=1 (17~17F) | REACH=1.88m | TRACK=0 | GUARD=-13 | NH=13~21 | CNH=1 | CH=13~21 | CCH=1 | HCH=13~21 | CHCH=1 | BH=6~12 | CBH=1 | WALL=1 | NOTES= *Wall splat distance is 3m; Wall splats on NH *Leads into 6KP with identical properties *Causes untechable bounce on Danger Zone *Ground hits [/template] [template=doa5fdstrike-row]NAME=6K.K.K. | CMD=:6::K::K::K: | IMG= | LEVEL=:mid::K: | DAMAGE=18 | EXECUTION=14(4)21 | DELAY=1 (18~18F) | REACH=2.12m | TRACK=0 | GUARD=-14 | NH=19~27 | CNH=1 | CH=19~27 | CCH=1 | HCH=19~27 | CHCH=1 | BH=12~18 | CBH=1 | WALL=1 | NOTES= *Leads into 6KP *Wall splats on NH *Causes untechable bounce on Danger Zone *Ground hits [/template] [template=doa5fdstrike-row]NAME=6K.K.K.K. | CMD=:6::K::K::K::K: | IMG= | LEVEL=:mid::K: | DAMAGE=18 | EXECUTION=14(4)27 | DELAY= | REACH=1.88m | TRACK=0 | GUARD=-13 | NH=14~22 | CNH=1 | CH=14~22 | CCH=1 | HCH=14~22 | CHCH=1 | BH=6~12 | CBH=1 | WALL=1 | NOTES= *Wall splat distance is 3m; Wall splats on NH *Causes untechable bounce on Danger Zone *Ground hits [/template] [template=doa5fdstrike-row]NAME=4K. | CMD=:4::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=17(3)26 | DELAY=13 (20~32F) | REACH=2.18m | TRACK=0 | GUARD=-16 | NH=14~22 | CNH=1 | CH=14~22 | CCH=1 | HCH=14~22 | CHCH=1 | BH=7~13 | CBH=1 | WALL=1 | NOTES= *Leads into BT FLT by tapping 4 *Ground hits [/template] [template=doa5fdstrike-row]NAME=4K.6K. | CMD=:4::K::6::K: | IMG= | LEVEL=:mid::K::mid::K::mid::K: | DAMAGE=10+10+40 | EXECUTION=11(3)11(3)12(3)51 | DELAY=71 (15~85F) | REACH=1.52m 1.98m 2.51m | TRACK=0 | GUARD=-39 | NH=KNB | CNH= | CH=KNB | CCH= | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES= *Wall splat distance is 5m; Wall splats on NH *Leads into FLT stance *Advantage on guard was gotten by hitting H ASAP [/template] [template=doa5fdstrike-row]NAME=4.K.K. | CMD=:4::K::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=18(3)28 | DELAY=1 (29~29F) | REACH=2.03m | TRACK=0 | GUARD=-13 | NH=12~20 | CNH=1 | CH=12~20 | CCH=1 | HCH=12~20 | CHCH=1 | BH=5~12 | CBH=1 | WALL=1 | NOTES=*Leads into BT FLT by tapping 4 *Leads into 4K6K by doing 4KK6K *Wall splats on NH *Ground hits [/template] [template=doa5fdstrike-row]NAME=4K.K.K. | CMD=:4::K::K::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=18(2)26 | DELAY=1 (12~12F) | REACH=1.73m | TRACK=0 | GUARD=-16 | NH=15~23 | CNH=1 | CH=15~23 | CCH=1 | HCH=15~23 | CHCH=1 | BH=8~14 | CBH=1 | WALL=1 | NOTES= *Leads into BT FLT by tapping 4 *Leads into 4K6K by doing 4KKKK [/template] [template=doa5fdstrike-row]NAME=7K. | CMD=:7::K: | IMG= | LEVEL=:mid::K: | DAMAGE=50 | EXECUTION=12(6)33 | DELAY=26 (1~26F) | REACH=1.41m | TRACK=0 | GUARD=-5 | NH=LNC | CNH= | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= *Leads into FLT stance on hit and second wall splat *Wall splat distance is 2m; Wall splats on NH *Causes SS hold *Ground hits [/template] [template=doa5fdstrike-row]NAME=9K. | CMD=:9::K: | IMG= | LEVEL=:high::K: | DAMAGE=24 | EXECUTION=14(3)24 | DELAY= | REACH=1.68m | TRACK=0 | GUARD=-14 | NH=24~34 | CNH=1 | CH=24~34 | CCH=1 | HCH=24~34 | CHCH=1 | BH=16~24 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=33K. | CMD=:3::3::K: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=17(2)39 | DELAY=1 (21~21F) | REACH=1.66m | TRACK=0 | GUARD=-20 | NH=11~21 | CNH=1 | CH= | CCH=LNC | HCH= | CHCH=LNC | BH= | CBH=LNC | WALL= | NOTES= *Launches in stun [/template] [template=doa5fdstrike-row]NAME=33K.K. | CMD=:3::3::K::K: | IMG= | LEVEL=:high::K: | DAMAGE=40 | EXECUTION=13(2)44 | DELAY=19 (20~38F) | REACH=1.37m | TRACK=0 | GUARD=10 | NH=KNB | CNH= | CH=KNB | CCH= | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES= *Advantage if you hit H immediately is -11 *Leads into FLT stance on hit or block *Execution is 13(2)44 if it whiffs *Wall splats on NH [/template] [template=doa5fdstrike-row]NAME=(P+K). | CMD=:p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=14(2)29 | DELAY= | REACH=1.67m | TRACK=1 | GUARD=-14 | NH=-4~0 | CNH=1 | CH=21~31 | CCH=1 | HCH=21~31 | CHCH=1 | BH=5~11 | CBH=1 | WALL=1 | NOTES= *Wall splats on CH, HCH, BH, and in stun [/template] [template=doa5fdstrike-row]NAME=3(H+K). | CMD=:3::h+k: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=18(3)25 | DELAY= | REACH=2.04m | TRACK=0 | GUARD=-13 | NH=24~34 | CNH=1 | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= *Launches in stun *Wall splats on CH, HCH, and BH *Ground hits [/template] [template=doa5fdstrike-row]NAME=SS.P. | CMD=(while sidestepping) :P: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=27(2)29 | DELAY= | REACH=1.65m | TRACK=1 | GUARD=-14 | NH=-4~0 | CNH=1 | CH=21~31 | CCH=1 | HCH=21~31 | CHCH=1 | BH=5~11 | CBH=1 | WALL=1 | NOTES= *Wall splats on CH, HCH, BH, and in stun [/template] [template=doa5fdstrike-row]NAME=SS.K. | CMD= (while sidestepping) :K: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=31(3)25 | DELAY= | REACH=2.04m | TRACK=0 | GUARD=-13 | NH=24~34 | CNH=1 | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= *Launches in stun *Wall splats on CH, HCH, and BH *Ground hits [/template] [template=doa5fd-end]PROPERTY=Strikes | COLSPAN=6[/template] [CENTER][SIZE=7][B]BT STRIKES[/B] [/SIZE][/CENTER] [template=doa5fd-start]PROPERTY=BT Strikes | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=B:P. | CMD=(BT) :P: | IMG= | LEVEL=:high::P: | DAMAGE=10 | EXECUTION=11(3)18 | DELAY=18 (15~32F) | REACH=1.37m | TRACK=0 | GUARD=-7 | NH=-6 | CNH= | CH=-3 | CCH= | HCH=22~30 | CHCH=1 | BH=2~5 | CBH=1 | WALL= | NOTES= *Has all of the same options after front-turned P [/template] [template=doa5fdstrike-row]NAME=B:4P. | CMD=(BT) :4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=38 | EXECUTION=16(3)37 | DELAY= | REACH=1.62m | TRACK=1 | GUARD=-13 | NH=LNC | CNH= | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES=[/template] [template=doa5fdstrike-row]NAME=B:2P. | CMD=(BT) :2::P: | IMG= | LEVEL=:low::P: | DAMAGE=14 | EXECUTION=13(3)20 | DELAY= | REACH=1.33m | TRACK=0 | GUARD=-6 | NH=-2 | CNH= | CH=11~17 | CCH=1 | HCH=11~17 | CHCH=1 | BH=4~8 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=B:K. | CMD=(BT) :K: | IMG= | LEVEL=:high::K: | DAMAGE=30 | EXECUTION=14(2)30 | DELAY= | REACH=1.33m | TRACK=0 | GUARD=-14 | NH=LNC | CNH= | CH= | CCH= | HCH= | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= *Wall splat is on CH, HCH, and BH *Causes fall down stun on CH and HCH *Arguably her worst move, never use it[/template] [template=doa5fdstrike-row]NAME=B:4K. | CMD=(BT) :4::K: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=15(3)29 | DELAY= | REACH=1.49m | TRACK=0 | GUARD=-13 | NH=-1~-5 | CNH=1 | CH=KNB | CCH= | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES= *Wall splat distance is 2.50m *Wall splats on CH, HCH, and BH[/template] [template=doa5fdstrike-row]NAME=B:8K. | CMD=(BT) :8::K: | IMG= | LEVEL=:mid::K: | DAMAGE=35 | EXECUTION=24(6)27 | DELAY= | REACH=1.84m | TRACK=0 | GUARD=-5 | NH=KND | CNH= | CH=KND | CCH= | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES= *Wall splats on NH *Causes SS hold *Causes untechable bounce on Danger Zone [/template] [template=doa5fdstrike-row]NAME=B:7K. | CMD=(BT) :7::K: | IMG= | LEVEL=:mid::K: | DAMAGE=60 | EXECUTION=8(6)59 | DELAY= | REACH=1.18m | TRACK=0 | GUARD=-8 | NH=KNB | CNH= | CH=KNB | CCH= | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES= *Wall splat distance is 5.00m; Wall splats on NH *Causes SS hold [/template] [template=doa5fdstrike-row]NAME=B:2K. | CMD=(BT) :2::K: | IMG= | LEVEL=:low::K: | DAMAGE=24 | EXECUTION=20(3)33 | DELAY= | REACH=1.62m | TRACK=0 | GUARD=-10 | NH=13~20 | CNH=1 | CH=KND | CCH= | HCH=KND | CHCH= | BH=KND | CBH= | WALL= | NOTES= *Causes untechable bounce on Danger Zone [/template] [template=doa5fd-end]PROPERTY=BT Strikes | COLSPAN=6[/template] [CENTER][SIZE=7][B]SPECIAL[/B][/SIZE][/CENTER] [template=doa5fd-start]PROPERTY=Special Moves | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=F.L.O.A.T. | CMD=:7::P: | IMG= | LEVEL= | DAMAGE= | EXECUTION=119 | DELAY=49 (1~49F) | REACH= | TRACK=0 | GUARD= | NH= | CNH= | CH= | CCH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= *Direct way to get into FLT stance [/template] [template=doa5fdstrike-row]NAME=F.R.O.N.T. | CMD=:9::P: | IMG= | LEVEL= | DAMAGE= | EXECUTION=50 | DELAY=1 (19~19F) | REACH= | TRACK=0 | GUARD= | NH= | CNH= | CH= | CCH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=F.A.K.E. | CMD=:9::P::h: | IMG= | LEVEL= | DAMAGE= | EXECUTION=91 | DELAY=34 (21~54F) | REACH= | TRACK=0 | GUARD= | NH= | CNH= | CH= | CCH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= *Causes FLT stance [/template] [template=doa5fdstrike-row]NAME=D.I.V.E. | CMD=(FLT) :P: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=13(7)26 | DELAY= | REACH=3.61m | TRACK=0 | GUARD=-13 | NH=KND | CNH= | CH=KND | CCH= | HCH=KND | CHCH= | BH=KND | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=K.N.E.E. | CMD=(FLT) :K: | IMG= | LEVEL=:high::K: | DAMAGE=25 | EXECUTION=11(6)31 | DELAY= | REACH=1.81m | TRACK=0 | GUARD=-20 | NH=15~25 | CNH=1 | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL= | NOTES= *Launches in stun [/template] [template=doa5fdstrike-row]NAME=W.A.R.P. | CMD=(FLT) :h: | IMG= | LEVEL= | DAMAGE= | EXECUTION=21 | DELAY= | REACH= | TRACK=0 | GUARD= | NH= | CNH= | CH= | CCH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= *Avoids any move in the game as far as I know for several frames [/template] [template=doa5fdstrike-row]NAME=R.I.S.E. | CMD=(face down head towards opponent) :h+k: | IMG= | LEVEL=:mid::K: | DAMAGE=38 | EXECUTION=25(3)40 | DELAY= | REACH=1.96m | TRACK=0 | GUARD=-24 | NH=LNC | CNH= | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= *Wall splats on NH *Causes SS hold [/template] [template=doa5fdstrike-row]NAME=D.P. | CMD=(downed opponent) :2::P: | IMG= | LEVEL=Ground Attack | DAMAGE=10 | EXECUTION=18(4)36 | DELAY= | REACH= | TRACK= | GUARD= | NH= | CNH= | CH= | CCH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=D.K. | CMD=:8::p+k: | IMG= | LEVEL=Ground Attack | DAMAGE=20 | EXECUTION=34(12)33 | DELAY= | REACH= | TRACK=0 | GUARD= | NH= | CNH= | CH= | CCH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fd-end]PROPERTY=Strikes | COLSPAN=6[/template] [CENTER][SIZE=7][B]CB's, PB, & PL[/B][/SIZE][/CENTER] [template=doa5fd-start]PROPERTY=CB's, PB, & PL | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=66P. | CMD=:6::6::P: | IMG= | LEVEL=:high::P: | DAMAGE=24 | EXECUTION=19(2)27 | DELAY=58 (1~58F) | REACH=2.20m | TRACK=0 | GUARD=-4 | NH=8~19 | CNH=1 | CH=8~19 | CCH=1 | HCH=8~19 | CHCH=1 | BH=-16~-10 | CBH=1 | WALL=1 | NOTES= *Critical Burst *The stun advantages on these are tricky with the automatic FLT stance. The numbers here are from pressing H as soon as possible. *Causes SDS on NH, CH, and HCH; Causes fall down stun in stun *Wall splats on NH *Guarantees FLT P followup when it causes SDS[/template] [template=doa5fdstrike-row]NAME=C.R.U.S.H. | CMD=:6::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=24 | EXECUTION=20(3)31 | DELAY= | REACH=1.81m | TRACK=0 | GUARD=-8 | NH= | CNH= | CH= | CCH= | HCH= | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES= *Critical Burst *Causes crumple stun on NH, CH, and HCH *Wall splats on NH [/template] [template=doa5fdstrike-row]NAME=3K. | CMD=:3::K: | IMG= | LEVEL=:mid::K: | DAMAGE=24 | EXECUTION=20(3)34 | DELAY= | REACH=m | TRACK=0 | GUARD=-13 | NH= | CNH= | CH= | CCH= | HCH= | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES= *Critical Burst *Causes crumple stun on NH, CH, and HCH *Safe thanks to pushback on block *Wall splats on NH [/template] [template=doa5fdstrike-row]NAME=S.L.A.S.H. | CMD=:4::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=28-48 | EXECUTION=30-60(4)27 | DELAY= | REACH=2.17m | TRACK=0 | GUARD=-10 | NH=KNB | CNH= | CH=KNB | CCH= | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES= *Causes knockback on any hit [/template] [template=doa5fdstrike-row]NAME=P.O.W.E.R. | CMD=:4::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=80 | EXECUTION=39-60(4)27 | DELAY= | REACH=2.17m | TRACK=0 | GUARD=13 | NH= | CNH= | CH= | CCH= | HCH= | CHCH= | BH= | CBH= | WALL=1 | NOTES= *Powerblow *Wall splat distance is 10m [/template] [template=doa5fdstrike-row]NAME=S.P.I.R.A.L. | CMD=:214::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=25-40(3)34 | DELAY= | REACH=2.17m | TRACK=0 | GUARD=-11 | NH=LNC | CNH= | CH=LNC | CCH= | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= *Power launcher *Wall splats on NH, doesn't wall splat if fully charged with less than half health [/template] [template=doa5fd-end]PROPERTY=CB's, PB, & PL | COLSPAN=6[/template] [CENTER][SIZE=7][B]THROWS[/B][/SIZE][/CENTER] [template=doa5fd-start]PROPERTY=Throw | COLSPAN=7[/template] [template=doa5fdthrow-row] | NAME= H.E.L.I.X. | CMD=:H+P: | LEVEL=:high: | DAMAGE=55 | EXECUTION=5(2)23 | ADVANTAGE= | BREAK=-10 | REACH=1.50m | WALL=1 | IMG= 11980 | NOTES= *72dmg on Danger Zone[/template] [template=doa5fdthrow-row] | NAME= S.T.R.I.K.E. | CMD= (to foe's back) :H+P: | LEVEL=:high: | DAMAGE= 65 | EXECUTION= 5(2)23 | ADVANTAGE= | BREAK= | REACH= 1.50m | WALL= | IMG= 11977 | NOTES= *78dmg on Danger Zone[/template] [template=doa5fdthrow-row] | NAME= P.U.N.I.S.H. | CMD=:6::H+P::pause::2::H+P: | LEVEL=:high: | DAMAGE=62 | EXECUTION=7(2)24 | ADVANTAGE= | BREAK= | REACH= 1.45m | WALL=1 | IMG= 11971 | NOTES= *Leads into FLT stance *Causes O.B.O.R.O. on BT opponents *74dmg on Danger Zone[/template] [template=doa5fdthrow-row] | NAME=W.P.U.N.I.S.H. | CMD= (against wall) :6::H+P::pause::2::H+P: | LEVEL=:high: | DAMAGE=72 | EXECUTION=7(2)24 | ADVANTAGE= | BREAK= | REACH= 1.45m | WALL=1 | IMG= 11983 | NOTES= *Leads into FLT stance[/template] [template=doa5fdthrow-row] | NAME= O.B.O.R.O. | CMD= :3::3::H+P: | LEVEL=:high: | DAMAGE=75 | EXECUTION=12(2)26 | ADVANTAGE= | BREAK= | REACH= 1.45m | WALL= | IMG= 11973 | NOTES= *Leads into FLT stance[/template] [template=doa5fdthrow-row] | NAME= O.B.O.R.O:R. | CMD= (to foe's back) :3::3::H+P: | LEVEL=:high: | DAMAGE=78 | EXECUTION=12(2)26 | ADVANTAGE= | BREAK= | REACH= 1.45m | WALL= | IMG= 11982 | NOTES= *Can be performed with 6T (at i7), 214T (at i10), 236236T (at i20), and 2141236T (at i25) *2141236T turns this into an OH[/template] [template=doa5fdthrow-row] | NAME= (running) O.B.O.R.O. | CMD= (while running) :H+P: | LEVEL=:high: | DAMAGE=62 | EXECUTION=10(2)30 | ADVANTAGE= | BREAK= | REACH= 2.16m | WALL= | IMG= | NOTES= *Leads into FLT stance [/template] [template=doa5fdthrow-row] | NAME= S.T.A.M.P. | CMD= :214::H+P: | LEVEL=:high: | DAMAGE=68 | EXECUTION=10(2)25 | ADVANTAGE= | BREAK= | REACH= 1.60m | WALL= | IMG= 11974 | NOTES= *Causes O.B.O.R.O. on BT opponents *81dmg on Danger Zone; gives untechable bounce but you can't juggle with it[/template] [template=doa5fdthrow-row] | NAME= B.U.R.S.T. | CMD= :236::236::H+P: | LEVEL=:high: | DAMAGE=100 | EXECUTION=20(2)23 | ADVANTAGE= | BREAK= | REACH= 1.94m | WALL= | IMG= 11975 | NOTES= *Startup frames duck highs and some mids *Causes O.B.O.R.O. on BT opponents *116dmg on Danger Zone[/template] [template=doa5fdthrow-row] | NAME= B.R.E.A.K. | CMD= :8::H+P: | LEVEL=:high: | DAMAGE=65 | EXECUTION=30(3)46 | ADVANTAGE= | BREAK= | REACH= 3.16m | WALL=1 | IMG= 11972 | NOTES= *OH that catches highs/mids/standing lows *Leads into FLT stance *73dmg on Danger Zone[/template] [template=doa5fdthrow-row] | NAME= W.B.R.E.A.K. | CMD= (against wall) :8::H+P: | LEVEL=:high: | DAMAGE=85 | EXECUTION=30(3)46 | ADVANTAGE= | BREAK= | REACH= 3.16m | WALL=1 | IMG= 11984 | NOTES= *OH that catches highs/mids/standing lows *Leads into FLT stance *95dmg on Danger Zone[/template] [template=doa5fdthrow-row] | NAME= B.R.E.A.K:R. | CMD= (to foe's back) :8::H+P: | LEVEL=:high: | DAMAGE=75 | EXECUTION= 30(3)46 | ADVANTAGE= | BREAK= | REACH= 3.16m | WALL=1 | IMG= 11981 | NOTES= *OH that catches highs/mids/standing lows *Leads into FLT stance *85dmg on Danger Zone[/template] [template=doa5fdthrow-row] | NAME= R.U.S.H. | CMD= :214::41236::H+P: | LEVEL=:high: | DAMAGE= 70 | EXECUTION= 25(2)23 | ADVANTAGE= | BREAK= | REACH= 3.21m | WALL= | IMG= 11976 | NOTES= *Catches highs/mids/standing lows *Causes O.B.O.R.O. on BT opponents, keeps OH status *79dmg on Danger Zone[/template] [template=doa5fdthrow-row] | NAME= S.P.E.A.R. | CMD=(to crouching foe) :2::H+P: | LEVEL=:low: | DAMAGE= 60 | EXECUTION=3(2)24 | ADVANTAGE= | BREAK= | REACH= 1.65m | WALL=1 | IMG= 11978 | NOTES= *Leads into FLT stance *70dmg on BT crouching opponents *72dmg on Danger Zone *84dmg on BT crouching opponents on Danger Zone[/template] [template=doa5fdthrow-row] | NAME= C.L.A.S.H. | CMD= (to crouching foe) :3::H+P: | LEVEL=:low: | DAMAGE= 50 | EXECUTION= 10(3)30 | ADVANTAGE= | BREAK= | REACH= 1.85m | WALL= | IMG= 11979 | NOTES= *OH that catches lows *Turns into S.P.E.A.R. on BT crouching opponents at 70dmg keeping OH status *60dmg on Danger Zone *84dmg on BT crouching opponents on Danger Zone[/template] [template=doa5fd-end]PROPERTY=Throw | COLSPAN=7[/template]
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DOA3
DOA2U
DOAD
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