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[SIZE=5][B]Characteristics, Strengths and Weaknesses[/B][/SIZE] Bass is a big wrestler and his grabs are his best tools. He has access to all different types of throw and offensive holds in the game and has great speed and range on said tools, capable of punishing moves not punishable by the rest of the cast. While he may not have the raw throw damage of Alpha-152, he arguably has the best throw game, capable of ending a match with three throws. His strike damage is high and can get guaranteed damage in different situations. His other strength is a consistent vortex where he can continue pressure and force a wrong guess on an opponent while forcing them to stand. This makes his offense dangerous, with loops and resets allowing for continuous pressure on an opponent. However, his major weaknesses end up being his below average speed and lack of strings, forcing him to rely on hard reads to gain the initiative. His weight helps in mitigating damage in combos, but his large build also makes him an easy target. At the start of every round, he is by default on the defensive due to his lack of priority. [SIZE=5][B][B]Basic Skills[/B][/B][/SIZE] [B][B]Throws[/B][/B] It's important to look at Bass' throws first, as they are some of his primary tools: [B][B]Strikes[/B][/B] [B][B]Offensive-Holds[/B] [B]Lows[/B] [B]Combos[/B] [B]Wall Throws[/B] [/B] [SIZE=5][B][B]Basic Strategy[/B][/B][/SIZE] [B] [B]Beginning of a Round[/B][/B]
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