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[H2]Basic Attacks[/H2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Storm Jab | CMD=:P: | IMG= | LEVEL=:high::P: | DAMAGE=11 | EXECUTION=11(2)13 | DELAY=13-26 | REACH=1.33m | TRACK=0 | GUARD=-3 | NH=-3 | CH=0 | HCH=29-38 | CHCH=1 | BH=8-11 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Storm Double | CMD=:P::P: | IMG= | LEVEL=:high::P: | DAMAGE=12 | EXECUTION=9(2)14 | DELAY=12-23 | REACH=1.48m | TRACK=0 | GUARD=-1 | NH=-1 | CH=-1 | HCH=27-35 | CHCH=1 | BH=8-11 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Storm Hammer | CMD= :P::P::P: | IMG= | LEVEL=:high::P: | DAMAGE=28 | EXECUTION=19(2)25 | DELAY= | REACH=1.83m | TRACK=1 | GUARD=-3 | NH=KND | CH=KND | HCH=KND | CHCH=0 | BH=KND | CBH=0 | WALL=1 | NOTES=No damage from floor on KND [/template] [template=doa5fdstrike-row]NAME=Storm Hook | CMD=:P::P::6::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=24(2)28 | DELAY= | REACH=1.88-1.89m | TRACK=0 | GUARD=-9 | NH=1 | CH=14-21 | HCH=13-21 | CHCH=1 | BH=17-26 | CBH=1 | WALL=1 | NOTES= SDS on Counter or Higer [/template] [template=doa5fdstrike-row]NAME=Storm Uppercut | CMD=:P::P::4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=19(4)23 | DELAY= | REACH=2.02-2.14m | TRACK=0 | GUARD=-12 | NH=25-35 | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=0 | NOTES= Launches higher with higher Counter/Critical Levels and hits walls on Counter or Higher [/template] [template=doa5fdstrike-row]NAME=Rush Tomahawk | CMD=:P::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=19(3)33 | DELAY= | REACH=1.76m | TRACK=0 | GUARD=-13 | NH=LNC | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Storm Blow | CMD=:P::6::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=11(2)20 | DELAY=14-35 | REACH=1.49m | TRACK=0 | GUARD=-8 | NH=-7 | CH=20-27 | HCH=20-27 | CHCH=1 | BH=12-18 | CBH=1 | WALL=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Powerful Blow | CMD=:P::6::P::[[P]]: | IMG= | LEVEL=:mid::P: | DAMAGE=35-55 | EXECUTION=22-44(2)30 | DELAY= | REACH=2.18-2.39m | TRACK=0 | GUARD=-1-14 |GB=1 | NH=KNB | CH=KNB | HCH=KNB | CHCH=0 | BH=KNB | CBH=0 | WALL=1 | NOTES=3 meter KNB, shorter reach as charge increases [/template] [template=doa5fdstrike-row]NAME=Desert Rush | CMD=:P::6::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=20(2)25 | DELAY= | REACH=1.21m | TRACK=0 | GUARD=-6 | NH=9-15 | CH=18-27 | HCH=18-27 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Desert Storm | CMD=:P::6::P::2::K:/:P::6::2::[K]: | IMG= | LEVEL=:low::K: | DAMAGE=20-39 | EXECUTION=22-39(3)36 | DELAY= | REACH=.98-1.12m | TRACK=1 | GUARD=-17 | GB=0 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH=0 | WALL= | NOTES= Trip Stun, Range decreases with charge [/template] [template=doa5fdstrike-row]NAME=Desert Storm | CMD=:P::6::P::2::[[K]]: | IMG= | LEVEL=:low::K: | DAMAGE=40 | EXECUTION=40(3)36 | DELAY= | REACH=.97m | TRACK=1 | GUARD=12 | GB=1 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH=0 | WALL= | NOTES= Trip Stun, Range decreases with charge [/template] [template=doa5fdstrike-row]NAME=Sandwind | CMD=:P::K: | IMG= | LEVEL=:high::K: | DAMAGE=30 | EXECUTION=12(2)27 | DELAY=14-26 | REACH=1.56m | TRACK=0 | GUARD=-11 | NH=0-5 | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL= | NOTES= 1m KNB on counter or higher, LNC is also a KNB [/template] [template=doa5fdstrike-row]NAME=Sandstorm | CMD=:P::K::K: | IMG= | LEVEL=:high::K: | DAMAGE=10 | EXECUTION=23(2)17 | DELAY= | REACH=1.59m | TRACK=1 | GUARD=-4 | NH=LNC | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=2.5 | NOTES=2.5m KNB, LNC is also a KNB [/template] [template=doa5fdstrike-row]NAME=Jumping Headbutt | CMD=:9::P: | IMG= | LEVEL=:mid: | DAMAGE=28 | EXECUTION=29(2)26 | DELAY= | REACH=2.68m | TRACK=0 | GUARD=-9 | NH=KND | CH=KND | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=1 | NOTES= Will Floorsplat on LNC [/template] [template=doa5fdstrike-row]NAME=Smash | CMD=:8::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=17(2)28 | DELAY=22-47 | REACH=1.91m | TRACK=0 | GUARD=-12 | NH=1 | CH=25-35 | HCH=25-35 | CHCH=1 | BH=17-26 | CBH=1 | WALL=0 | NOTES=SDS on Critical or Higher, KNB 1m on Critical or Higher[/template] [template=doa5fdstrike-row]NAME=Smash Upper | CMD=:8::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=22(3)24 | DELAY=26-46 | REACH=1.34m | TRACK=0 | GUARD=-12 | NH=23-35 | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=0 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Smash Giant Uppercut | CMD=:8::P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=26 | EXECUTION=32(4)23 | DELAY= | REACH=2.14m | TRACK=0 | GUARD=-12 | NH=25-35 | CH=LNC | HCH=LNC | CHCH=0 | BH=LNC | CBH=0 | WALL=1 | NOTES=1.00m Knockback on Counter or Higher [/template] [template=doa5fdstrike-row]NAME=Headbutt | CMD=:7::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=15(3)28 | DELAY= | REACH=1.86-1.87m | TRACK=0 | GUARD=-8 | NH=11-19 | CH=CRM | HCH=CRM | CHCH=1 | BH=LMB | CBH=1 | WALL=2 | NOTES= Standing Fall Back on BH [/template] [template=doa5fdstrike-row]NAME=Solid Jab | CMD=:6::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=14(2)22 | DELAY=16-38 | REACH=1.49m | TRACK= | GB= | GUARD=-8 | NH=-8 | CH=19-27 | HCH=20-27 | CHCH=1 | BH=12-18 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Solid Double | CMD=:6::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=18 | EXECUTION=11(2)22 | DELAY=14-35 | REACH=1.49m | TRACK= | GB= | GUARD=-8 | NH=-7 | CH=20-27 | HCH=19-28 | CHCH=1 | BH=13-19 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Solid Crush | CMD=:6::P::P::[[P]]: | IMG= | LEVEL=:mid::P: | DAMAGE=35-55 | EXECUTION=22-44(2)30 | DELAY= | REACH=2.21-2.39m | TRACK= | GB=1 | GUARD=4 | NH=KNB | CH=KNB | HCH=KNB | CHCH=0 | BH=KNB | CBH=0 | WALL=1 | NOTES= Reach decreases with charge, KNB increases with charge from 3 m to 5m [/template] [template=doa5fdstrike-row]NAME=Nomad Rush | CMD=:6::P::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=20(2)25 | DELAY= | REACH=1.25m | TRACK= | GB= | GUARD=-8 | NH=9-15 | CH=8-27 | HCH=18-27 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Nomad Storm | CMD=:6::P::P::2::K:/:6::P::P::2::[K]: | IMG= | LEVEL=:low::K: | DAMAGE=22-40 | EXECUTION=22-39(3)36 | DELAY= | REACH=.97-1.12m | TRACK=1 | GB=0 | GUARD=-17 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH=0 | WALL= | NOTES= Floorsplat on KND, charge increases damage but decreases range [/template] [template=doa5fdstrike-row]NAME=Nomad Storm | CMD=:6::P::P::2::[[K]]: | IMG= | LEVEL=:low::K: | DAMAGE=40 | EXECUTION=40(3)36 | DELAY= | REACH=.97m | TRACK=1 | GB=1 | GUARD=12 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH=0 | WALL= | NOTES= Floorsplat on KND [/template] [template=doa5fdstrike-row]NAME=Stomach Break | CMD=:6::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=16(3)24 | DELAY= | REACH=1.79m | TRACK= | GB= | GUARD=-9 | NH=0-5 | CH=16-25 | HCH=16-25 | CHCH=1 | BH=10-16 | CBH=1 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Blast | CMD=:4::P: | IMG= | LEVEL=:high: | DAMAGE=36 | EXECUTION=16(2)26 | DELAY=19-44 | REACH=1.56m | TRACK=1 | GB= | GUARD=-9 | NH=3-8 | CH=3-8 | HCH=3-8 | CHCH=1 | BH=23-33 | CBH=1 | WALL= | NOTES= Can reset CB status [/template] [template=doa5fdstrike-row]NAME=Blast Roundhouse | CMD=:4::P::K: | IMG= | LEVEL=High | DAMAGE=28 | EXECUTION=20(2)27 | DELAY= | REACH=1.93m | TRACK=1 | GB= | GUARD=-12 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Blast Drive Knee | CMD=:4::P::6::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=15(2)25 | DELAY= | REACH=1.46m | TRACK= | GB= | GUARD=-5 | NH=0-4 | CH=10-15 | HCH=10-15 | CHCH=1 | BH=10-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Pierce | CMD=:3::P: | IMG= | LEVEL=:mid::P: | DAMAGE=20 | EXECUTION=13(2)20 | DELAY=16-29 | REACH=1.50m | TRACK= | GB= | GUARD=-6 | NH=-4 | CH=30-40 | HCH=30-40 | CHCH=1 | BH=14-20 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Pierce Fist | CMD=:3::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=30 | EXECUTION=21(2)30 | DELAY= | REACH=2.32m | TRACK= | GB=1 | GUARD=-1 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=4 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Hook Tomahawk | CMD=:3::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=20(4)32 | DELAY= | REACH=1.43m | TRACK= | GB= | GUARD=-13 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES=Possible to air throw on lighter characters on HCH or BH [/template] [template=doa5fdstrike-row]NAME=Raging Smash | CMD=Hold :3::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=16(3)24 | DELAY= | REACH=1.27m | TRACK= | GB= | GUARD=-8 | NH=25-35 | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Low Knuckle | CMD=:2::P: | IMG= | LEVEL=:low::P: | DAMAGE=5 | EXECUTION=16(2)20 | DELAY= | REACH=1.5m | TRACK= | GB= | GUARD=-4 | NH=1 | CH=1-4 | HCH=1-4 | CHCH=1 | BH=5-9 | CBH=1 | WALL= | NOTES= Also a Down Attack [/template] [template=doa5fdstrike-row]NAME=Spinning Low Punch | CMD=:1::P: | IMG= | LEVEL=:low::P: | DAMAGE=24 | EXECUTION=22(4)27 | DELAY= | REACH=2.04m | TRACK=1 | GB= | GUARD=-3 | NH=-4 | CH=8-15 | HCH=8-15 | CHCH=1 | BH=20-30 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Flame Jab | CMD=:6::6::P: | IMG= | LEVEL=:high::P: | DAMAGE=24 | EXECUTION=15(2)25 | DELAY=19-35 | REACH=2.00m | TRACK= | GB= | GUARD=-11 | NH=26-36 | CH=26-36 | HCH=26-36 | CHCH=1 | BH=18-26 | CBH=1 | WALL= | NOTES=1m KNB on Counter or Higher [/template] [template=doa5fdstrike-row]NAME=Flame Double | CMD=:6::6::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=:16: | EXECUTION=14(2)20 | DELAY=16-30 | REACH=1.55m | TRACK= | GB= | GUARD=-6 | NH=-4 | CH=30-40 | HCH=30-40 | CHCH=1 | BH=14-20 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Flame Tomahawk | CMD=:6::6::P::P::K: | IMG= | LEVEL=:mid::K: | DAMAGE=28 | EXECUTION=20(4)32 | DELAY= | REACH=1.43m | TRACK= | GB=0 | GUARD=-13 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Flame Fist | CMD=:6::6::P::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=30 | EXECUTION=21(2)30 | DELAY= | REACH=2.32m | TRACK= | GB=1 | GUARD=-1 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=4 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Shoulder Tackle | CMD=:4::6::P: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=20(5)24 | DELAY= | REACH=2.48m | TRACK= | GB=1 | GUARD=3-5 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=4 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Desert Hammer | CMD=:4::4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=19(2)25 | DELAY= | REACH=1.84m | TRACK=1 | GB= | GUARD=-3 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES=No Floor Damage from KND [/template] [template=doa5fdstrike-row]NAME=Cross Slash | CMD=:3::3::P: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=16(4)30 | DELAY= | REACH=1.9m | TRACK= | GB= | GUARD=-11 | NH=18-27 | CH=18-27 | HCH=18-27 | CHCH=1 | BH=KNB | CBH= | WALL=2 | NOTES= SDS [/template] [template=doa5fdstrike-row]NAME=Solid Cannon | CMD=:2::3::6::[[P]]: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=22-44(2)30 | DELAY= | REACH=2.25-2.39m | TRACK= | GB=1 | GUARD=4 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=3-5 | NOTES= Increased Damage on Charge, Decreased range on charge[/template] [template=doa5fdstrike-row]NAME=Giant Uppercut | CMD=:2::1::4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=18(4)23 | DELAY= | REACH=2.14m | TRACK= | GB= | GUARD=-13 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL= | NOTES=1m KNB on Counter or Higher, Guaranteed air throw on all weight classes [/template] [template=doa5fdstrike-row]NAME=Side Step Arm Grenade | CMD=While Side Stepping :P: | IMG= | LEVEL=:high::P: | DAMAGE=40 | EXECUTION=30(3)30 | DELAY= | REACH=1.82-1.83m | TRACK=1 | GB=1 | GUARD=4 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=3 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Trap Heel | CMD=:K: | IMG= | LEVEL=:high::K: | DAMAGE=30 | EXECUTION=14(2)27 | DELAY=24-33 | REACH=1.57m | TRACK= | GB= | GUARD= | NH=-14 | CH=0-5 | HCH=14-22 | CHCH=1 | BH=14-22 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Trap Heel Hammer | CMD=:K::K:/:K::[K]: | IMG= | LEVEL=:mid::K: | DAMAGE=25-45 | EXECUTION=27-46(3)29 | DELAY= | REACH=1.21-1.35m | TRACK= | GB=0 | GUARD=-15 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES= Floor Damage Applied [/template] [template=doa5fdstrike-row]NAME=Trap Heel Hammer | CMD=:K::[[K]]: | IMG= | LEVEL=:mid::K: | DAMAGE=45 | EXECUTION=47(3)29 | DELAY= | REACH=1.21m | TRACK= | GB=1 | GUARD=4 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES=Floor Damage Applied [/template] [template=doa5fdstrike-row]NAME=Rising Tomahawk | CMD= :9::K: | IMG= | LEVEL=:mid::K: | DAMAGE=32 | EXECUTION=17(3)33 | DELAY= | REACH=1.76m | TRACK= | GB= | GUARD=-12 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES=No real good use aside from BH [/template] [template=doa5fdstrike-row]NAME=Javelin Kick | CMD=:8::K: | IMG= | LEVEL=:high::K: | DAMAGE=30 | EXECUTION=14(2)25 | DELAY= | REACH=1.93m | TRACK= | GB= | GUARD=-9 | NH=17-25 | CH=FDS | HCH=FDS | CHCH= | BH=16-24 | CBH=1 | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Knee Lift | CMD=:6::K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=13(2)25 | DELAY= | REACH=1.55m | TRACK= | GB= | GUARD=-5 | NH=0-4 | CH=9-15 | HCH=9-15 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Heel Hammer | CMD=:4::K:/:4::[K]: | IMG= | LEVEL=:mid::K: | DAMAGE=30-49 | EXECUTION=23-39(3)25 | DELAY= | REACH=1.45-1.63m | TRACK= | GB=0 | GUARD=-15 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES= Floor Damage Applied [/template] [template=doa5fdstrike-row]NAME=Heel Hammer | CMD=:4::[[K]]: | IMG= | LEVEL=:mid::K: | DAMAGE=50 | EXECUTION=40(3)25 | DELAY= | REACH=1.44m | TRACK= | GB=1 | GUARD=8 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES= Floor Damage Applied [/template] [template=doa5fdstrike-row]NAME=Middle Side Kick | CMD=:3::K: | IMG= | LEVEL=:mid::K: | DAMAGE=26 | EXECUTION=14(3)24 | DELAY= | REACH=1.78m | TRACK= | GB= | GUARD=-8 | NH=1-4 | CH=16-24 | HCH=16-24 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES=1m KNB on Counter and Higher, SDS on Crouching Foe [/template] [template=doa5fdstrike-row]NAME=Storm Foot | CMD= :2::K: | IMG= | LEVEL=:low::K: | DAMAGE=12 | EXECUTION=16(2)24 | DELAY=18-42 | REACH=1.33m | TRACK= | GB= | GUARD=-8 | NH=-5 | CH=13-20 | HCH=13-20 | CHCH=1 | BH=1-5 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Storm Kick | CMD=Hold:2::K::K:/:Hold:2::K::[K]: | IMG= | LEVEL=:low::K: | DAMAGE=20-39 | EXECUTION=21-38(3)36 | DELAY= | REACH=.98-1.11m | TRACK=1 | GB=0 | GUARD=-17 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH= | WALL= | NOTES=Floor Damage on KND, Damage increases with charge while range decreases with charge [/template] [template=doa5fdstrike-row]NAME=Storm Kick | CMD=Hold:2::K::[[K]]: | IMG= | LEVEL=:low::K: | DAMAGE=40 | EXECUTION=41(3)36 | DELAY= | REACH=.97=m | TRACK=1 | GB=1 | GUARD=12 | NH=0-7 | CH=0-7 | HCH=0-7 | CHCH=1 | BH=KND | CBH= | WALL= | NOTES=Floor Damage on KND[/template] [template=doa5fdstrike-row]NAME=Leg Spike | CMD=:1::K: | IMG= | LEVEL=:low::K: | DAMAGE=20 | EXECUTION=19(3)23 | DELAY= | REACH=1.53m | TRACK= | GB= | GUARD=-5 | NH=-3 | CH=17-25 | HCH=17-25 | CHCH=1 | BH=1-5 | CBH=1 | WALL= | NOTES= Force Tech [/template] [template=doa5fdstrike-row]NAME=Heavy Lance | CMD=:6::6::K: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=21(3)27 | DELAY= | REACH=2.61m | TRACK= | GB= | GUARD=-12 | NH=13-21 | CH=FBS | HCH=FBS | CHCH=1 | BH=6-12 | CBH=1 | WALL=2.5 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Roundhouse Kick | CMD=While Rising :K: | IMG= | LEVEL=:high::K: | DAMAGE=30 | EXECUTION=12(2)27 | DELAY= | REACH=1.76m | TRACK= | GB= | GUARD=-13 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= Guaranteed Air Throw on all weight classes [/template] [template=doa5fdstrike-row]NAME=Side Step Knee Lift | CMD=While Side Stepping :K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=27(2)25 | DELAY= | REACH=1.57m | TRACK= | GB= | GUARD=-5 | NH=9-15 | CH=9-15 | HCH=9-15 | CHCH=1 | BH=9-15 | CBH=1 | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Burst Blow | CMD=:p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=24 | EXECUTION=20(2)25 | DELAY= | REACH=1.99m | TRACK= | GB= | GUARD=-10 | NH=9-17 | CH=CRM | HCH=CRM | CHCH= | BH=CRM | CBH= | WALL=1.5 | NOTES= Critical Burst[/template] [template=doa5fdstrike-row]NAME=Burst Blow | CMD=:[p+k]: | IMG= | LEVEL=:mid::P: | DAMAGE=25-43 | EXECUTION=21-40(2)31 | DELAY= | REACH=1.98-1.99m | TRACK= | GB= | GUARD=-10 | NH=9-17 | CH=CRM | HCH=CRM | CHCH= | BH=CRM | CBH= | WALL=1.5 | NOTES= Critical Burst, decreased range with charge, increased damage with charge[/template] [template=doa5fdstrike-row]NAME=Burst Blow | CMD=:[[p+k]]: | IMG= | LEVEL=:mid::P: | DAMAGE=44 | EXECUTION=41(2)31 | DELAY=6-16 | REACH=1.98m | TRACK= | GB=1 | GUARD=3 | NH=9-17 | CH=CRM | HCH=CRM | CHCH= | BH=CRM | CBH= | WALL=1.5 | NOTES= Delay starts during recovery, can lead to Burst Slam (Throw)[/template] [template=doa5fdstrike-row]NAME=Dune Overhead | CMD=:4::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=30(2)33 | DELAY=32 | REACH=1.67m | TRACK= | GB= | GUARD=-18 | NH=8-16 | CH=8-16 | HCH=8-16 | CHCH=1 | BH=12-21 | CBH=1 | WALL= | NOTES=1m KNB on Counter or Higher, SDS on all hits [/template] [template=doa5fdstrike-row]NAME=Dune Lift | CMD=:4::p+k::P:/:4::p+k::[P]: | IMG= | LEVEL=:mid::P: | DAMAGE=30-49 | EXECUTION=30-52(3)32 | DELAY=25-45 | REACH=1.83-1.96m | TRACK= | GB=1 | GUARD=-11 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1.5 | NOTES= Decreased range on charge [/template] [template=doa5fdstrike-row]NAME=Dune Lift | CMD=:4::p+k::[[P]]: | IMG= | LEVEL=:mid::P: | DAMAGE=30-50 | EXECUTION=30-53(3)32 | DELAY=25-45 | REACH=1.82-1.96m | TRACK= | GB=1 | GUARD=1 | NH=LNC | CH=LNC | HCH=LNC | CHCH= | BH=LNC | CBH= | WALL=1.5 | NOTES= Ceiling Hit on full charge, decreased range on charge [/template] [template=doa5fdstrike-row]NAME=Dune Crusher | CMD=:4::p+k::P::P: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=23(3)28 | DELAY= | REACH=1.83m | TRACK= | GB=1 | GUARD=5 | NH=12-20 | CH=BND | HCH=BND | CHCH= | BH=LNC | CBH= | WALL= | NOTES= Floor Damage on LNC, SDS on NH [/template] [template=doa5fdstrike-row]NAME=Flame Hammer | CMD=:2::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=25 | EXECUTION=22(3)29 | DELAY= | REACH=1.8m | TRACK= | GB=1 | GUARD=6 | NH=13-21 | CH=BND | HCH=BND | CHCH= | BH=LNC | CBH= | WALL=1 | NOTES= FLoor Damage on LNC [/template] [template=doa5fdstrike-row]NAME=Arm Grenade | CMD=:6::p+k:/:6::[p+k]: | IMG= | LEVEL=:high::P: | DAMAGE=40-59 | EXECUTION=23-34(3)30 | DELAY= | REACH=1.79m | TRACK=1 | GB=1 | GUARD=3-4 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES=3m KNB [/template] [template=doa5fdstrike-row]NAME=Arm Grenade | CMD=:6::[[p+k]]: | IMG= | LEVEL=:high::P: | DAMAGE=60 | EXECUTION=35(3)30 | DELAY= | REACH=1.48m | TRACK=1 | GB=0 | GUARD=KNB | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=1 | NOTES= Completely Unblockable, 3m KNB [/template] [template=doa5fdstrike-row]NAME=Fist Bomb | CMD=:1::p+k: | IMG= | LEVEL=:mid::P: | DAMAGE=28 | EXECUTION=30-39(2)28 | DELAY= | REACH=1.96m | TRACK= | GB= | GUARD=-9 | NH=KNB | CH=KNB | HCH=KNB | CHCH= | BH=KNB | CBH= | WALL=2 | NOTES=Uncharged Power Blow [/template] [template=doa5fdstrike-row]NAME=Desert Disaster | CMD=:1::[[p+k]]: | IMG= | LEVEL=:mid::P: | DAMAGE=80 | EXECUTION=40-60(2)28 | DELAY= | REACH=1.96m | TRACK= | GB=1 | GUARD=16 | NH=PB | CH=PB | HCH=PB | CHCH= | BH=PB | CBH= | WALL= | NOTES=Power Blow, 10m KNB [/template]. [template=doa5fdstrike-row]NAME=Volcano Uppercut | CMD=:2::1::4::p+k:/:2::1::4::[p+k]: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=25-39(3)28 | DELAY= | REACH=1.87m | TRACK= | GB= | GUARD=-12 | NH=PL | CH=PL | HCH=PL | CHCH= | BH=PL | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Volcano Uppercut | CMD=:2::1::4::[[p+k]]: | IMG= | LEVEL=:mid::P: | DAMAGE=40 | EXECUTION=40(3)28 | DELAY= | REACH=1.87m | TRACK= | GB= | GUARD=-12 | NH=PL | CH=PL | HCH=PL | CHCH= | BH=PL | CBH= | WALL= | NOTES= Power Launcher, Ceiling Hit, Floor Damage (5) with no followup attacks. [/template] [template=doa5fdstrike-row]NAME=Spinning Middle Kick | CMD=:h+k: | IMG= | LEVEL=:mid::K: | DAMAGE=28 | EXECUTION=23(3)26 | DELAY= | REACH=1.74m | TRACK=1 | GB= | GUARD=-11 | NH=14-22 | CH=CRM | HCH=CRM | CHCH= | BH=14-22 | CBH= | WALL=1.5 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Scimitar Heel | CMD=:2::h+k: | IMG= | LEVEL=:low::K: | DAMAGE=22 | EXECUTION=21(3)36 | DELAY= | REACH=1.12m | TRACK=1 | GB=0 | GUARD=-17 | NH=-5-7 | CH=-5-7 | HCH=-5-0 | CHCH=1 | BH=KND | CBH=1 | WALL= | NOTES= Can be charged [/template] [template=doa5fdstrike-row]NAME=Scimitar Heel | CMD=:2::[h+k]: | IMG= | LEVEL=:low::K: | DAMAGE=22-41 | EXECUTION=22-39(3)36 | DELAY= | REACH=.97-1.11m | TRACK=1 | GB=0 | GUARD=-17 | NH=-5-7 | CH=-5-7 | HCH=-5-0 | CHCH=1 | BH=KND | CBH=1 | WALL= | NOTES= Range decreases with charge, damage increases with charge [/template] [template=doa5fdstrike-row]NAME=Scimitar Lock Heel | CMD=:2::[[h+k]]: | IMG= | LEVEL=:low::K: | DAMAGE=42 | EXECUTION=39(3)36 | DELAY= | REACH=.97m | TRACK=1 | GB=1 | GUARD=12 | NH=-5-7 | CH=-5-7 | HCH=-5-0 | CHCH=1 | BH=KND | CBH=1 | WALL= | NOTES= Floor Damage on KND [/template] [template=doa5fdstrike-row]NAME=Scimitar Lock Heel | CMD=:2::h+k::K: | IMG= | LEVEL=:mid::K: | DAMAGE=25 | EXECUTION=25(3)25 | DELAY= | REACH=1.46m | TRACK= | GB=0 | GUARD=-15 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Scimitar Lock Heel | CMD=:2::h+k::[K]: | IMG= | LEVEL=:mid::K: | DAMAGE=26-44 | EXECUTION=26-44(3)25 | DELAY= | REACH=1.27-1.46m | TRACK= | GB=0 | GUARD=-15 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES=Range decreases with charge [/template] [template=doa5fdstrike-row]NAME=Scimitar Lock Heel | CMD=:2::h+k::[[K]]: | IMG= | LEVEL=:mid::K: | DAMAGE=30 | EXECUTION=45(3)25 | DELAY= | REACH=1.26m | TRACK= | GB=1 | GUARD=-14-6 | NH=KND | CH=KND | HCH=KND | CHCH= | BH=KND | CBH= | WALL=1 | NOTES= [/template] [template=doa5fdstrike-row]NAME=Rising Kick | CMD=While Grounded:K: | IMG= | LEVEL=:mid::K: | DAMAGE=20 | EXECUTION=33(4)18 | DELAY= | REACH=1.98m | TRACK=1 | GB= | GUARD=-6 | NH=9 | CH=20-28 | HCH=20-28 | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME= Rising Sweep | CMD=While Grounded :2::K: | IMG= | LEVEL=:low::K: | DAMAGE=20 | EXECUTION=32(4)18 | DELAY= | REACH=1.86m | TRACK=1 | GB= | GUARD=-10 | NH=9 | CH=18-24 | HCH=18-24 | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Stomping | CMD=Opponent is Grounded :2::K: | IMG= | LEVEL= | DAMAGE=12 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Knee Drop | CMD= While Opponent is Grounded :8::p+k: | IMG= | LEVEL= | DAMAGE=22 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template] [H2]Hotzone/Ends of Earth Vaulting Attacks[/h2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Vaulting Uppercut | CMD= While Vaulting :P: | IMG= | LEVEL= | DAMAGE=13 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH=LNC | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= Small Launch [/template] [template=doa5fdstrike-row]NAME=Vaulting Lance | CMD= While Vaulting :K: | IMG= | LEVEL= | DAMAGE=15 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH=KNB | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES=3m KNB [/template] [template=doa5fdstrike-row]NAME=Vaulting Smash | CMD= While Landing :P: | IMG= | LEVEL= | DAMAGE=10 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH=SDS | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= SDS [/template] [template=doa5fdstrike-row]NAME=Vaulting Leg Spike | CMD= While Landing :K: | IMG= | LEVEL= | DAMAGE=12 | EXECUTION= | DELAY= | REACH=m | TRACK= | GB= | GUARD= | NH=KND | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES=KND, Guaranteed Ground Throw into Mounted Position [/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template] [H2]Throws[/H2] [template=FD1str]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=During Burst Blow:H+P: | lvl= | ini= | act= | rec= | dmg=30 | hit=- | blk=- | hld=- | nts="Burst Slam," Guaranteed Air Throw on all weight classes[/template] [template=FD1row]cmd=:H+P: | lvl=:high: | ini=5 | act=2 | rec=23 | dmg=55 | hit=- | blk=- | hld=- | nts="Front Suplex" 1.55m Reach, Ground Damage Applied [/template] [template=FD1row]cmd=Leon between Foe and Wall:H+P: | lvl=:high: | ini=5 | act=2 | rec=31 | dmg=65 | hit=- | blk=- | hld=- | nts= "Wall Back Suplex" Wall Damage Applied[/template] [template=FD1row]cmd=:6::H+P: | lvl=:high: | ini=7 | act=2 | rec=24 | dmg=32 | hit=- | blk=- | hld=- | nts="Neck Hang" 1.72m Reach, Ground Damage Applied [/template] [template=FD1row]cmd=Foe Between Leon and Wall :6::H+P: | lvl=:high: | ini=7 | act=2 | rec=24 | dmg=69 | hit=- | blk=- | hld=- | nts="Neck Hang Blow" Wall Damage Applied [/template] [template=FD1row]cmd=Leon Between Foe and Water:6::H+P: | lvl=:high: | ini=7 | act=2 | rec=24 | dmg=72 | hit=- | blk=- | hld=- | nts="Choke Splash"Can also be used in water, Force Tech [/template] [template=FD1row]cmd=:4::H+P: | lvl=:high: | ini=10 | act=2 | rec=25 | dmg=68 | hit=- | blk=- | hld=- | nts="Shoulder Slam" 1.61m Reach, Ground Damage Applied, :2::H+P: Guaranteed if not teched. [/template] [template=FD1row]cmd=Against Crouching Foe:3::H+P: | lvl=:low: | ini=10 | act=3 | rec=30 | dmg=45 | hit=- | blk=- | hld=- | nts="Reverse Arm Lock" OH, 1.9m Reach, 102-132 Frame Delay, Ground Damage Applied [/template] [template=FD1row]cmd=:pause:During Reverse Arm Lock :2::H+P: | lvl= | ini= | act= | rec= | dmg=25 | hit=- | blk=- | hld=- | nts= "Arm Break" [/template] [template=FD1row]cmd=Against Crouching Foe:2::H+P: | lvl=:low: | ini=5 | act=2 | rec=22 | dmg=60 | hit=- | blk=- | hld=- | nts="Desert Thunder" 1.7m Reach, Ground Damage Applied [/template] [template=FD1row]cmd=Against Crouching Foe:1::H+P: | lvl=:low: | ini=7 | act=2 | rec=20 | dmg=30 | hit=- | blk=- | hld=- | nts="Crazy Crush 1" 1.65m Reach, 75-95 Frame Delay [/template] [template=FD1row]cmd=:pause:During Crazy Crush 1:2::H+P: | lvl= | ini= | act= | rec= | dmg=20 | hit=- | blk=- | hld=- | nts="Crazy Crush 2" 100-120 Frame Delay [/template] [template=FD1row]cmd=:pause:During Crazy Crush 2 :2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts="Crazy Crush" [/template] [template=FD1row]cmd=:6::6::H+P: | lvl=:high: | ini=16 | act=3 | rec=31 | dmg=45 | hit=- | blk=- | hld=- | nts="Rock Slide" OH,1.8m Reach, Ground Damage Applied [/template] [template=FD1row]cmd=Foe Between Leon and Wall:6::6::H+P: | lvl=:high: | ini=16 | act=3 | rec=31 | dmg=45 | hit=- | blk=- | hld=- | nts="Rock Slide" OH,1.8m Reach, Wall and Ground Damage Applied, Leads into Mount Position [/template] [template=FD1row]cmd=:4::6::H+P: | lvl=:high: | ini=10 | act=2 | rec=25 | dmg=35 | hit=- | blk=- | hld=- | nts="Dervish Throw 1" 1.71m Reach, 55-75 Frame Delay, Ground Damage Applied [/template] [template=FD1row]cmd=:pause:During Dervish Throw 1 :4::H+P: | lvl= | ini= | act= | rec= | dmg=15 | hit=- | blk=- | hld=- | nts= "Dervish Throw 2" 1.8m Reach, 38-58 Frame Delay [/template] [template=FD1row]cmd=:pause:During Dervish Throw 2 :2::H+P: | lvl= | ini= | act= | rec= | dmg=20 | hit=- | blk=- | hld=- | nts="Dervish Throw 3" 77-92 Frame Delay [/template] [template=FD1row]cmd=:pause: During Dervish Throw 3 :4::1::2::3::6::H+P: | lvl= | ini= | act= | rec= | dmg=45 | hit=- | blk=- | hld=- | nts= "Dervish Throw" Floor Damage is applied, directional input can be buffered as soon as "DT3" damage ends, throws roughly 4m [/template] [template=FD1row]cmd=To Foes Feet :2::H+P: | lvl=:low: | ini=7 | act=2 | rec=30 | dmg=10 | hit=- | blk=- | hld=- | nts="Dervish Throw Grounded 1" 1.61m Reach, 70-85 Frame Delay [/template] [template=FD1row]cmd=:pause: During Dervish Throw Grounded 1 :4::1::2::3::6::H+P: | lvl= | ini= | act= | rec= | dmg=25 | hit=- | blk=- | hld=- | nts= "Dervish Throw" Wall/Floor Damage Applied [/template] [template=FD1row]cmd=:4::1::2::3::6::H+P: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=78 | hit=- | blk=- | hld=- | nts="Desert Falcon"1.75m Reach Floor Damage Applied [/template] [template=FD1row]cmd=Foe Between Leon and Wall:4::1::2::3::6::H+P: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=88 | hit=- | blk=- | hld=- | nts="Desert Bridge", 1.75m Reach, Wall Damage Applied [/template] [template=FD1row]cmd=Beside Foe Lying Down :2::H+P: | lvl=:low: | ini=7 | act=2 | rec=30 | dmg=10 | hit=- | blk=- | hld=- | nts="Rapid Arm Break 1" 1.61m Reach, 89-102 Frame Delay[/template] [template=FD1row]cmd=:pause:During Rapid Arm Break 1:2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts="Rapid Arm Break" Use this enough and you wonder how they can still use it. [/template] [template=FD1row]cmd=To Foe's Back:H+P: | lvl=:high: | ini=5 | act=2 | rec=23 | dmg=40 | hit=- | blk=- | hld=- | nts="BT Rapid Arm Break" 1.55m Reach, 104-124 Frame Delay [/template] [template=FD1row]cmd=:pause: During BT Rapid Arm Break :2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts= "Rapid Arm Break" Seriously, is their arm off yet? [/template] [template=FD1row]cmd=To Foe's Back :6::H+P: | lvl=:high: | ini=7 | act=2 | rec=24 | dmg=70 | hit=- | blk=- | hld=- | nts= "Hell Hazard Lock" 1.72m Reach, Floor Damage Applied[/template] [template=FD1row]cmd=To Foe's Back :4::6::H+P: | lvl=:high: | ini=10 | act=2 | rec=25 | dmg=60 | hit=- | blk=- | hld=- | nts="Swinging Neck Hold" 1.71m Reach, 32-42 Frame Delay [/template] [template=FD1row]cmd=:pause: During Swinging Neck Hold :4::H+P: | lvl= | ini= | act= | rec= | dmg=50 | hit=- | blk=- | hld=- | nts= "Swinging Neck Hold" Floor Damage Applied [/template] [template=FD1row]cmd=Leon between Foe and Wall to Foe's Back :4::6::H+P: | lvl=:high: | ini=10 | act=2 | rec=25 | dmg=60 | hit=- | blk=- | hld=- | nts="Swinging Sandbag Fall" 1.71m Reach, 32-42 Frame Delay [/template] [template=FD1row]cmd=:pause: During Swinging Sandbag Fall :4::H+P: | lvl= | ini= | act= | rec= | dmg=60 | hit=- | blk=- | hld=- | nts="Swinging Sandbag Fall Wall Damage Applied [/template] [template=FD1row]cmd=To Crouhcing Foe's Back :3::H+P: | lvl=:low: | ini=10 | act=3 | rec=30 | dmg=55 | hit=- | blk=- | hld=- | nts= "CBT Reverse Arm Lock" 1.65m Reach, 100-120 Frame Delay, Floor Damage Applied[/template] [template=FD1row]cmd=:pause:During CBT Reverse Arm Lock :2::H+P: | lvl= | ini= | act= | rec= | dmg=25 | hit=- | blk=- | hld=- | nts="Reverse Arm Lock" [/template] [template=FD1row]cmd=To Crouching Foe's Back :2::H+P: | lvl=:low: | ini=5 | act=2 | rec=22 | dmg=40 | hit=- | blk=- | hld=- | nts= "CBT Crazy Crush 1" 1.7m Reach, 70-90 Frame Delay, Floor Damage Appleid [/template] [template=FD1row]cmd=:pause:During CBT Crazy Crush 1 :2::H+P: | lvl= | ini= | act= | rec= | dmg=20 | hit=- | blk=- | hld=- | nts="CBT Crazy Crush 2" 100-120 Frame Delay [/template] [template=FD1row]cmd=:pause: During CBT Crazy Crush 2 :2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts= "Crazy Crush" [/template] [template=FD1row]cmd=To Crouching Foe's Back :1::H+P: | lvl=:low: | ini=7 | act=2 | rec=20 | dmg=40 | hit=- | blk=- | hld=- | nts="CBT Desert Thunder 1" 1.9m Reach, 70-90 Frame Delay, Floor Damage Applied [/template] [template=FD1row]cmd=:pause:During CBT Desert Thunder 1 :2::H+P: | lvl= | ini= | act= | rec= | dmg=20 | hit=- | blk=- | hld=- | nts= "CBT Desert Thunder 2" 100-120 Frame Delay [/template] [template=FD1row]cmd=:pause: During CBT Desert Thunder 2:2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts= "Desert Thunder" [/template] [template=FD1row]cmd=To Foe in Air:H+P: | lvl=:high: | ini=5 | act=2 | rec=31 | dmg=35 | hit=- | blk=- | hld=- | nts="Catapult Throw" 1.93m Reach, Floor/Wall Damage Applied, Patch 1.07 allows for an infinite combo against bouncing walls. [/template] [template=FD1row]cmd=To Foe in Air :4::H+P: | lvl=:high: | ini=5 | act=2 | rec=31 | dmg=35 | hit=- | blk=- | hld=- | nts="Back Catapult"1.93m Reach, Floor/Wall Damage Applied, Patch 1.07 allows for an infinite combo against bouncing walls. [/template] [template=FD1row]cmd=To Foe in Air :2::8::H+P: or :8::2::H+P: | lvl=:high: | ini=5 | act=2 | rec=31 | dmg=35 | hit=- | blk=- | hld=- | nts="Side Catapult"1.93m Reach, Direction thrown is final input, :8: into Background, :2: into foreground, Floor/Wall Damage Applied, Patch 1.07 allows for an infinite combo against bouncing walls. [/template] [template=FD1row]cmd=:3::3::H+P: | lvl=:high: | ini=20 | act=3 | rec=32 | dmg=35 | hit=- | blk=- | hld=- | nts="Mount Tackle" OH, 2.19m Reach, 39-59 Frame Delay, Leads to Mount Position, Ground Damage is applied, followup with appropriate inputs [/template] [template=FD1row]cmd=While Grounded :H+P: | lvl=:high: | ini=17 | act=3 | rec=42 | dmg=35 | hit=- | blk=- | hld=- | nts="Grounded Mount" OH, 1.67m Reach, Leads to Mounted Position [/template] [template=FD1row]cmd=Foe Between Leon and Wall :6::6::H+P: | lvl=:high: | ini=20 | act=3 | rec=32 | dmg=30 | hit=- | blk=- | hld=- | nts= "Take Down" OH, 2.19m Reach, Wall/Floor Damage is applied, Leads to Mount Position, 114-134 Frame Delay[/template] [template=FD1row]cmd=To Head facing Leon Foe on Ground :2::H+P: | lvl=:low: | ini=7 | act=2 | rec=30 | dmg= | hit=- | blk=- | hld=- | nts= "Mount Position" 1.91m Reach[/template] [template=FD1row]cmd=:pause:During Mounted Position::P: | lvl= | ini= | act= | rec= | dmg=15 | hit=- | blk=- | hld=- | nts= "Pounding" 74-84 Frame Delay, Inescapable [/template] [template=FD1row]cmd=:pause:During Pounding No Action | lvl= | ini= | act= | rec= | dmg=6 | hit=- | blk=- | hld=- | nts= "Ground Pound", Floor Damage Applied [/template] [template=FD1row]cmd=:pause:During Pounding :2::H+P: | lvl= | ini= | act= | rec= | dmg=21 | hit=- | blk=- | hld=- | nts="Head Pounding" Floor Damage Applied [/template] [template=FD1row]cmd=:pause: During Mounted Position:2::H+P: | lvl= | ini= | act= | rec= | dmg=10 | hit=- | blk=- | hld=- | nts="Arm Bar" 82-102 Frame Delay [/template] [template=FD1row]cmd=:pause: During Arm Bar :2::H+P: | lvl= | ini= | act= | rec= | dmg=28 | hit=- | blk=- | hld=- | nts="Rapid Arm Break" WHY IS IT STILL THERE?!? [/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [H2]Defensive Holds[/H2] [template=doa5fd-start]PROPERTY=Hold | COLSPAN=5[/template] [template=doa5fdhold-row]NAME=Head Hunting Cross Lock | CMD=:7::h: | IMG= | LEVEL=:high::P: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= [/template] [template=doa5fdhold-row]NAME=Reverse Achilles Heel Lock | CMD=:7::h: | IMG= | LEVEL=:high::K: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Floor Damage Applied [/template] [template=doa5fdhold-row]NAME=Catching Cross Hold | CMD=:6::h: | IMG= | LEVEL=:mid::K: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Floor Damage [/template] [template=doa5fdhold-row]NAME=Heel Hold | CMD=To Flying Kick :6::h: | IMG= | LEVEL=:mid::K: | DAMAGE=65 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= [/template] [template=doa5fdhold-row]NAME=Death Trap | CMD=:4::h: | IMG= | LEVEL=:mid::P: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Floor/Wall Damage Applied [/template] [template=doa5fdhold-row]NAME=Catching Arm Lock | CMD=Against Flying Punch :4::P: | IMG= | LEVEL=:mid::P: | DAMAGE=65 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Floor Damage Applied [/template] [template=doa5fdhold-row]NAME=Cross Roll Hold | CMD=:1::h: | IMG= | LEVEL=:low::P: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= [/template] [template=doa5fdhold-row]NAME=Cobra Death Lock | CMD=:1::h: | IMG= | LEVEL=:low::K: | DAMAGE=60 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Floor Damage Applied [/template] [template=doa5fdhold-row]NAME=Snake Bite | CMD=Leon Between Foe and Wall :4::h: | IMG= | LEVEL=:mid::P: | DAMAGE=70 | EXECUTION=0(18)12 | ADVANTAGE= | WALL= | NOTES= Wall Damage Applied [/template] [template=doa5fd-end]PROPERTY=Hold | COLSPAN=5[/template] [h2]Cliffhangers[/h2] [template=doa5fd-start]PROPERTY=Attack | COLSPAN=6[/template] [template=doa5fdstrike-row]NAME=Airborne Spike | CMD=During Cliffhanger :P: | IMG= | LEVEL= | DAMAGE=30 | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fdstrike-row]NAME=Flying Stair Throw | CMD=During Cliffhanger :H+P: | IMG= | LEVEL= | DAMAGE=60 | EXECUTION= | DELAY= | REACH= | TRACK= | GUARD= | NH= | CH= | HCH= | CHCH= | BH= | CBH= | WALL= | NOTES= [/template] [template=doa5fd-end]PROPERTY=Attack | COLSPAN=6[/template] [H2]Tag Throws/Attacks[/H2] [template=FD1str]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=Leon Subbed Out:2::1::4::h+p+k: | lvl=:mid: | ini=64 | act=2 | rec=31 | dmg=24 | hit=- | blk=- | hld=- | nts= Tag Burst, "Tag Burst Blow"[/template] [template=FD1row]cmd=Leon Subbed Out:2::3::6::h+p+k: | lvl=:mid: | ini=64 | act=2 | rec=31 | dmg=30 | hit=- | blk=- | hld=- | nts= Force Out, "Tag Shoulder Tackle"[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=62 | hit=- | blk=- | hld=- | nts=Unpaired Partner Tag Throws Leon in, Floor/Wall Damage applied, Deals 72 damage if Leon is tagged in next to a wall and Wall Damage is applied [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts= Leon leading with Bayman, Floor Damage Applied[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Bayman leading, Floor Damage is applied[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Zack Leading, Floor Damage is Applied. High Five! [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Leon is leading with Zack, floor damage is applied [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts= Jan Lee leading[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Leon Leading with Bass, Floor Damage is applied [/template] [template=FD1row]cmd=:4::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=80 | hit=- | blk=- | hld=- | nts=Leon Leading with Bass, Floor Damage is applied [/template] [template=FD1row]cmd=Foe between Leon and Wall:4::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=90 | hit=- | blk=- | hld=- | nts=Leon Leading with Bass, Wall Damage is applied [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Bass leading, Floor Damage is Applied. Another High Five! [/template] [template=FD1row]cmd=:6::6::h+p+k: Foe Between Bass and Wall | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=80 | hit=- | blk=- | hld=- | nts=Bass leading, Wall Damage is Applied. Let's Do This! [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Leon leading with Tina[/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Tina leading, Floor damage is applied [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Hayabusa leading, Floor Damage is Applied [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts=Leon is leading with Gen Fu [/template] [template=FD1row]cmd=:6::6::h+p+k: | lvl=:high: | ini=12 | act=2 | rec=26 | dmg=70 | hit=- | blk=- | hld=- | nts= Gen Fu is leading [/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [SIZE=4][B][h2]Taunts[/h2][/B][/SIZE] [template=FD1str]cmd=Command | lvl=Hit Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template] [template=FD1row]cmd=:4::6::4::h+p+k: | lvl=- | ini=0 | act=0 | rec=55 | dmg=0 | hit=- | blk=- | hld=- | nts="Down You Go!" Taunt[/template] [template=FD1row]cmd=:6::4::h+p+k: | lvl=- | ini=0 | act=0 | rec=87 | dmg=0 | hit=- | blk=- | hld=- | nts="Time for Business!" Taunt[/template] [template=FD1row]cmd=:4::4::h+p+k: | lvl=- | ini=0 | act=0 | rec=156 | dmg=0 | hit=- | blk=- | hld=- | nts="Lauren, Are You Watching?" Moment of Silence Please[/template] [template=FD1end]cmd=Command | lvl=Level | ini=Initial | act=Active | rec=Recovery | dmg=Damage | hit=Hit | blk=Block | hld=Hold Level | nts=Notes[/template]
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