Attack | Properties | |||||
熊手突き
Kumade Tsuki |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
14 | 14 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-8 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
熊手の舞
Kumade no Mai |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
15 | 17 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-6 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Natural Combo
|
||||||
芭掌扇
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
22 | 22 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-14 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
惑乱坊
Wakuran Bou |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
30 | 20 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(-11) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
鞍馬槌
Anba Tsuchi |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
35 | 31 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(5) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
鞍馬乱舞
Anba Ranbu |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
15 | 42 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-15 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
火乱坊
Hi Ranbou |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
30 | 21 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(12) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
夜叉神楽
Yasha Kagura |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 22 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
独楽神楽
Koma Kagura |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 24 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-20 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
跳ね神楽
Hane Kagura |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 20 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-12 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
土地神
Tochishin |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 20 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-20 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
脱穀
Dakkoku |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 23 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-8 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
揚鉄砲
Age Teppou |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 15 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
揚鉄砲
Tsui Teppou |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 14 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
鉄砲祭り
Teppoumatsuri |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 24 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
蜻蛉返り
Tonbogaeri Somersault |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
38 | {{{DELAY}}} | {{{REACH}}} | ||||
Guard | NH | CH | HCH | BH | Wall | |
{{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
こぼし蝗
Koboshi Inago |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
35 | 43 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-16 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
張り手
Harite |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 15 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-11 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
腹崩し
Hara Kuzushi |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
17 | 14 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
鬼太鼓
Onitaiko Demon Drum |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 17 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-5 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
天狗手
Tengu-te Tengu Hand |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 20 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-8 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Critical Burst
|
||||||
後鬼
Kouki |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
30 | 21 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(12) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
鬼太刀
Oni Tachi Demon Sword |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 16 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-14 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
ねじり天狗手
Neijiri Tengu-te |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
12 | 15 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-6 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
羽団扇返し
Hauchiwa-gaeshi |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
12 | 16 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
跳ね鉄砲
Hane Teppou |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 24 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
熊手はたき
Kumade Hataki |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
15 | 21 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
熊手重ね
Kumade Kasane |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
15 | 25 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-11 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
数珠熊手
Juzu Kumade |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
15 | 25 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-12 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
妖魅考
Youmi Kou While Running
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
35 | 19 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-16 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
鉄砲下駄
Teppou Geta |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
30 | 19 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-3 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
米搗
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
35 | 35 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(13) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
水射ち
Mizu Uchi |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 18 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-13 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
渦嵐
Uzu Arashi |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
30 | 16 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-21 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
こぼし蝗
Koboshi Inago |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
35 | 35 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-16 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
蔓車
Tsuru-sha |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
35 | 28 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(13) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
鬼入道
Kinyuudou Demon Priest |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
24 | 20 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-3 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
岩削
Iwa Kezu |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 23 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-8 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
岩盤貫
Ganban Nuki |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
22 | 17 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
寄廻波
Yadoriki Mawari Nami |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
25 | 26 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-11 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
蹴たぐり
Ketaguri |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 17 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-9 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
扶桑陽沈
Fusouyou Chin |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
15 | 23 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-20 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
目潰し
Metsubushi |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 11 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-12 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
鎧打ち
Yoroi-uchi |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
35 | 27 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(5) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
野分
Nowaki |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
60 | 63 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-5 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
惑野分
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
- | 0 | 57 | {{{DELAY}}} | {{{REACH}}} | ||
Guard | NH | CH | HCH | BH | Wall | |
- | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Cancels
|
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大倭頭突き
Ouyamato Judjuki :[p+k]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28~48 | 30~60 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
When life is greater than 50%.
When Power Blow or Power Launcher has been used. |
||||||
黄泉風
Yomutsu Kaze :[p+k]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
80 | 39~65 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(-20) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Power Blow.
|
||||||
大鎌の舞
Ougama no Mai |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 19 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-12 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
滅鬼門
Metsu Kimon :[h+k]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
40 | 27~40 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-16 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
When life is greater than 50%.
When Power Blow or Power Launcher has been used. |
||||||
滅鬼門
Metsu Kimon :[[h+k]]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
40 | 40 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-16 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Power Launcher
|
||||||
醜踏み
Miniku Fumi :[h+k]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20~40 | 29~48 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(3) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
醜踏み
Miniku Fumi :[[h+k]]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
40 | 49 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(8) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
独楽掛け
Koma-kake |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 23 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-20 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
跳ね大鎌
Hane Ougama |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 20 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-12 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
重ね独楽
Kasane Koma |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 20 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-20 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
乱れ独楽
Midare Koma |
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 20 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-20 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Attack | Properties |
Attack | Properties | |||||
飛天神楽
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 12 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
闇神楽
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
15 | 15 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
花神楽
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 25 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-10 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
飛天夜叉姫
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
22 | 17 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-11 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
飛天渦嵐
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
30 | 16 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-21 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
飛天こぼし蝗
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
35 | 35 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-16 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
飛天下駄時雨
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 17 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-8 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
飛天闇雲
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
35 | 14 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-16 | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
飛天鳴門
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
60 | 16 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(12) | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Has three hits (HMM) which are a natural combo.
Attacks do 15+20+25. |
||||||
Attack | Properties |
Throw | Properties | ||||||
呼びもどし
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
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鳶凧
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
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速贄
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
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天狗礫
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
比良手打ち
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
武蔵坊抱昇
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
御魂送り
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
御魂送り
To Opponent's Back |
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
天送り
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
天送り
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
浄土送り
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
浄土送り
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
竜巻掛け落とし
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
竜巻掛け落とし
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
つま取り
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
つま取り
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
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物見やぐら
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
天蓋花
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
飛天日向折
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
飛天日向折
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
つかみ投げ
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
切り返し
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
|
|||||||
Throw | Properties |