Mila - Frame Data - DOA5

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  • Basic Attacks​ (top)

    Attack Properties
    Jab
    :P:
    Jab Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 10(2)5 12-23 1.16m
    Guard NH CH HCH BH Wall
    -5 -5 -2 -2 {{{BH}}}
    One Two
    :P::P:
    One Two Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 8(2)15 - 1.24m
    Guard NH CH HCH BH Wall
    -7 -7 -7 -7 {{{BH}}}
    One Two Combo
    :P::P::P:
    One Two Combo Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 11(2)16 13-14 1.15m
    Guard NH CH HCH BH Wall
    -11 -6 -2 -2 {{{BH}}}
    Combo Uppercut
    :P::P::P::P:
    Combo Uppercut Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 17(2)21 - 1.62m
    Guard NH CH HCH BH Wall
    -9 - 29-39 29-39 {{{BH}}}
    Combo Straight
    :P::P::P::6::P:
    Combo Straight Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 23 16(2)18 - 1.62m
    Guard NH CH HCH BH Wall
    -11 KNB KNB KNB {{{BH}}} 1m
    Ground Splats
    Combo Knee
    :P::P::P::K:
    Combo Knee Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 16(2)29 - 1.13m
    Guard NH CH HCH BH Wall
    -9 - 5-11 5-11 {{{BH}}}
    One Two High Kick
    :P::P::K:
    One Two High Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 25 13(2)23 - 1.33m
    Guard NH CH HCH BH Wall
    -7 - 18-26 18-26 {{{BH}}}
    1.00m Knockback on Counter or Higher
    One Two Mid Kick
    :P::P::6::K:
    One Two Mid Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 22 18(2)24 12-27 1.1.57m
    Guard NH CH HCH BH Wall
    -6 1 17-25 17-25 {{{BH}}}
    1.00m Knockback on Counter or Higher. Can lead into Takedown Cancels/Feints. Wall Splats on Counter and Higher
    One Two Low Kick
    :P::P::2::K:
    One Two Low Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 10 18(2)25 - 1.42m
    Guard NH CH HCH BH Wall
    -9 - 16-24 16-24 {{{BH}}}
    1.00m Knockback on Counter or Higher
    Jab Body
    :P::6::P:
    Jab Body Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 13(2)16 14-28 1.64m
    Guard NH CH HCH BH Wall
    -11 -6 25-33 25-33 {{{BH}}}
    Jab Body Upper
    :P::6::P::P:
    Jab Body Upper Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 17(2)21 - 1.62m
    Guard NH CH HCH BH Wall
    -9 39 29-39 29-39 {{{BH}}}
    Jab Body Straight
    :P::6::P::6::P:
    Jab Body Straight Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 23 16(2)18 - 1.62m
    Guard NH CH HCH BH Wall
    -11 KNB KNB KNB {{{BH}}} 1m
    Can Ground Splat
    Jab Body Knee
    :P::6::P::K:
    Jab Body Knee Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 20 19(2)29 - 1.12m
    Guard NH CH HCH BH Wall
    -7 11 16-24 16-24 {{{BH}}}
    Jab High Kick
    :P::K:
    Jab High Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 25 14(2)23 - 1.46m
    Guard NH CH HCH BH Wall
    -7 18-26 18-26 18-26 {{{BH}}}
    1.00m Knockback on Counter or Higher, Wall Splat on Counter or Higher
    Jumping Punch
    :9::P:
    Jumping Punch Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 25 28(3)19 - 3.01m
    Guard NH CH HCH BH Wall
    -3 KNB KNB KNB {{{BH}}} 1m
    Knockdown, Bounce on Counter or Higher, Cannot be Held, Guaranteed Sprawl on NH
    Hook
    :8::P:
    Hook Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 15 12(2)21 14-15 1.19m
    Guard NH CH HCH BH Wall
    -7 -7 20-28 20-28 {{{BH}}}
    Double Hook
    :8::P::P:
    Double Hook Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 20 13(2)26 15-30 1.18m Yes
    Guard NH CH HCH BH Wall
    -10 - 3-8 3-8 {{{BH}}}
    Double Hook Smash
    :8::P::P::P:
    Double Hook Smash Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 17(2)27 - 1.50m
    Guard NH CH HCH BH Wall
    -11 - 23-33 23-33 {{{BH}}}
    Back Blow
    :7::P:
    Back Blow Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 18 18(2)29 20-21 1.37m Yes
    Guard NH CH HCH BH Wall
    -11 -2-3 34 34 {{{BH}}}
    Crumples on Counter, Kncok down on Hi-Counter Critical, Can lead into Takedown/TD Feints
    Straight
    :6::P:
    Straight Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 12(2)19 14-15 1.28m
    Guard NH CH HCH BH Wall
    -11 -6 22-30 22-30 {{{BH}}}
    Body Straight
    :6::P::P:
    Body Straight Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 23 16(2)18 - 1.62m
    Guard NH CH HCH BH Wall
    -11 -6 22-30 22-30 {{{BH}}} 1m
    Can Ground Splat
    Body Knee
    :6::P::K:
    Body Knee Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 16(2)19 - 1.13m
    Guard NH CH HCH BH Wall
    -5 - 5-11 5-11 {{{BH}}}
    Hook
    :4::P:
    Hook Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 16(2)16 18-19 1.44m
    Guard NH CH HCH BH Wall
    -12 13-18 25-33 25-33 {{{BH}}}
    Hook Upper
    :4::P::P:
    Hook Upper Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 30 15(2)25 - 1.54m
    Guard NH CH HCH BH Wall
    -9 13-18 25-35 25-35 {{{BH}}}
    Hook Mid Kick
    :4::P::K:
    Hook Mid Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 22 15(2)24 10-27 1.49m
    Guard NH CH HCH BH Wall
    -6 -1 17-25 17-25 {{{BH}}}
    1.00m Knockback on Counter or Higher, Can cancel into Takedown/TD Feints
    Hook Low Kick
    :4::P::2::K:
    Hook Low Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 25 15(2)25 - 1.43m
    Guard NH CH HCH BH Wall
    -9 -6 16-24 16-24 {{{BH}}}
    Upper
    :3::P:
    Upper Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 15(2)25 17-30 1.67m
    Guard NH CH HCH BH Wall
    -9 -9 25-35 25-35 {{{BH}}}
    Upper Overhand
    :3::P::P:
    Upper Overhand Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 26 16(2)24 - 1.51m
    Guard NH CH HCH BH Wall
    -13 5 17-25 17-25 {{{BH}}}
    Leaves foe crouching on NH for 5 Frames, SDS on Counter or Higher, Bounce on Critical or Higher
    Sweep Hook
    :1::P:
    Sweep Hook Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 18 22(3)23 - 1.60m Yes
    Guard NH CH HCH BH Wall
    -12 2 13-20 13-20 {{{BH}}}
    Crouching State
    Dash Straight
    :6::6::P:
    Dash Straight Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 23 18(2)22 - 2.19m
    Guard NH CH HCH BH Wall
    GB(7) KNB KNB KNB {{{BH}}} 1m
    Can Ground Splat
    Long Upper
    :3::3::P:
    Long Upper Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 26 21(3)26 - 1.64m
    Guard NH CH HCH BH Wall
    -15 - - - {{{BH}}}
    Launches on all Hit, height varies against weight class
    High Kick
    :K:
    High Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 13(2)23 15-25 1.34m Yes
    Guard NH CH HCH BH Wall
    -7 6-11 18-26 18-26 {{{BH}}}
    1.00m Knockback on Counter or higher, Wallsplat on Counter or higher
    High Kick Overhand
    :K::P:
    High Kick Overhand Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 26 23(2)23 - 1.84m
    Guard NH CH HCH BH Wall
    -13 -5 -2 -2 {{{BH}}}
    SDS on NH, Bounce on Critical/Counter or Higher, can Ground Splat
    Upper Kick
    :9::K:
    Upper Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 25 16(4)23 - 1.93m
    Guard NH CH HCH BH Wall
    -15 25-35 - - {{{BH}}}
    Launches on Counter/Critical or higher
    Spinning High Kick
    :8::K:
    Spinning High Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 27 18(3)32 - 1.52m Yes
    Guard NH CH HCH BH Wall
    -5 KNB KNB KNB {{{BH}}} 1m
    Can Ground Splat
    Hard Front Kick 1
    :7::K:
    Hard Front Kick 1 Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 20(2)19 - 1.67m
    Guard NH CH HCH BH Wall
    -7 22-30 22-30 22-30 {{{BH}}} 1m
    Hard Front Kick 2
    :7::[K]:
    Hard Front Kick 2 Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25-43 24(2)19-34(2)19 - 1.67m
    Guard NH CH HCH BH Wall
    -7 22-30 22-30 22-30 {{{BH}}} 1m
    Hard Front Kick 3
    :7::[[K]]:
    Hard Front Kick 3 Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 44 35(2)19 - 1.67m
    Guard NH CH HCH BH Wall
    15 38-50 38-50 38-50 {{{BH}}} 1m
    Knee Lift
    :6::K:
    Knee Lift Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 26 14(2)29 - 1.65m
    Guard NH CH HCH BH Wall
    -6 5-11 5-11 5-11 {{{BH}}}
    Stop
    :4::K:
    Stop Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 14(3)23 17-27 1.48m
    Guard NH CH HCH BH Wall
    -5 -5-6 18-25 18-25 {{{BH}}}
    1.00m Knockback on Counter or higher, can lead into Takedown/TD Feints, Can Wall Splat on Counter or higher, Longer recovery when Slow Escaping by 1 frame on NH
    Mid Kick
    :3::K:
    Mid Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 15(2)24 12-27 1.55m
    Guard NH CH HCH BH Wall
    -6 -5 17-25 17-25 {{{BH}}}
    1.00m Knockback on Counter or Higher, Wall Splat on Counter or Higher
    Mid High Kick
    :3::K::K:
    Mid High Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 25 20(2)23 - 1.66m Yes
    Guard NH CH HCH BH Wall
    -7 6 18-26 18-26 {{{BH}}}
    1.00m Knockback on Counter or Higher, Wall Splat on Counter or Higher, Can cancel into Takedown/TD Feints
    Low Flip
    :2::K:
    Low Flip Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 10 15(2)25 17-30 1.50m
    Guard NH CH HCH BH Wall
    -14 -13 16-24 16-24 {{{BH}}}
    Low Flip Strike
    :2::K::P:
    Low Flip Strike Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 15 12(2)21 14-15 1.41m
    Guard NH CH HCH BH Wall
    -8 -7 20-28 20-28 {{{BH}}}
    Low Flip Strike Hook
    :2::K::P::P:
    Low Flip Strike Hook Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 20 13(2)26 15-30 1.18m Yes
    Guard NH CH HCH BH Wall
    -11 3-8 3-8 3-8 {{{BH}}}
    Low Flip Strike Hook Smash
    :2::K::P::P::P:
    Low Flip Strike Hook Smash Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 17(2)27 - 1.50m
    Guard NH CH HCH BH Wall
    -11 23-33 23-33 23-33 {{{BH}}}
    Bass Kick
    :6::6::K:
    Bass Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 36 18(2)31 - 2.17m
    Guard NH CH HCH BH Wall
    GB(3) KNB KNB KNB {{{BH}}} 1m
    Leaves Mila Back Turned
    Overhand Strike
    :P+K:
    Overhand Strike Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 18(2)23 - 1.84m
    Guard NH CH HCH BH Wall
    -13 18-26 - - {{{BH}}} 1m
    SDS on Normal Hit, Bounce on Counter or Higher, 1.00m Knockback on Counter or Higher
    Corkscrew Strike
    :6::P+K:
    Corkscrew Strike Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 19(3)21 - 1.94m
    Guard NH CH HCH BH Wall
    -6 19-27 76 76 {{{BH}}} 1m
    Hard Hook
    :4::P+K:
    Hard Hook Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 28 30(2)35 - 2.36m
    Guard NH CH HCH BH Wall
    -10 KNB KNB KNB {{{BH}}} 1m
    Gatling Powerblow
    :4::[[p+k]]:
    Gatling Powerblow Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 80 47(2)35-60(2)35 - 2.44m
    Guard NH CH HCH BH Wall
    GB(17) KNB KNB KNB {{{BH}}} 1m
    Crouching Strike
    :1::P+K:
    Crouching Strike Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 17(2)27 - 1.77m
    Guard NH CH HCH BH Wall
    -9 14-22 14-22 14-22 {{{BH}}}
    Crushes Highs, Crouching
    High Kick Cannon
    :H+K:
    High Kick Cannon Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 32 18(3)27 - 2.12m Yes
    Guard NH CH HCH BH Wall
    -1 KNB KNB KNB {{{BH}}} 1m
    Rising Knee
    :6::H+K:
    Rising Knee Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 22(3)27 - 1.92m
    Guard NH CH HCH BH Wall
    -13 - - - {{{BH}}}
    Launches on all hits
    Back Spin Kick
    :4::H+K:
    Back Spin Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 24 15(2)23 - 1.97m
    Guard NH CH HCH BH Wall
    -7 18-26 18-26 18-26 {{{BH}}}
    1.00m Knockback on Counter or Higher, Wall Splat on Counter/Critical or Higher
    Flip Kick
    :3::H+K:
    Flip Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 23(3)24 - 2.77m
    Guard NH CH HCH BH Wall
    -4 KND KND KND {{{BH}}} 1m
    Jumping/Crouching properties, Guaranteed Ground throw depending on height of foe on hit, Untechable, Force Tech
    Low Spin Kick
    :2::H+K:
    Low Spin Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 24 23(3)28 - 2.22m
    Guard NH CH HCH BH Wall
    -14 3-9 8-15 8-15 {{{BH}}}
    Will Not Ground Splat, Force Tech
    Switch Step Low
    :1::H+K:
    Switch Step Low Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 10 28(2)25 15-44 1.05m
    Guard NH CH HCH BH Wall
    -8 -5 16-24 16-24 {{{BH}}}
    Can cancel into Takedown/TD Feints
    Switch Step Low Feint
    :1::H+K::h:
    Switch Step Low Feint Image
    Level Damage Execution Delay Frames Reach Tracking
    - 15(0)0 - -
    Guard NH CH HCH BH Wall
    - - - - {{{BH}}}
    Cancels Switch Step Low, Switches stance and steps back approx .50m
    Switch Step Strike
    :1::H+K::P:
    Switch Step Strike Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 15 12(2)21 14-15 1.41m
    Guard NH CH HCH BH Wall
    -8 -7 20-28 20-28 {{{BH}}}
    Switch Step Flip Hook
    :1::H+K::P::P:
    Switch Step Flip Hook Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 20 23(2)26 15-30 1.18m Yes
    Guard NH CH HCH BH Wall
    -10 3-8 3-8 3-8 {{{BH}}}
    Switch Step Striek Flip Hook Smash
    :1::H+K::P::P::P:
    Switch Step Striek Flip Hook Smash Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 24 17(2)27 - 1.50m
    Guard NH CH HCH BH Wall
    -11 23-33 23-33 23-33 {{{BH}}}
    Attack Properties


    Back Turned Attacks​ (top)


    Attack Properties
    Back Turned Jab
    BT :P:
    Back Turned Jab Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::P: 10 13(2)15 16-15 1.33m
    Guard NH CH HCH BH Wall
    -5 -5 -2 -2 {{{BH}}}
    Acts like normal :P:and leads into :P: strings.
    Back Turned Straight
    BT :4::P:
    Back Turned Straight Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 13(2)16 15-16 1.27m
    Guard NH CH HCH BH Wall
    -5 -6 25-33 25-33 {{{BH}}}
    Acts like normal :6::P: and can lead into :6::P: strings.
    Back Turned Standing Pound
    BT :2::P:
    Back Turned Standing Pound Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 6 15(2)18 - 1.71m
    Guard NH CH HCH BH Wall
    -4 1 7-11 7-11 {{{BH}}}
    Acts like normal :2::P:, crushes highs, crouching
    Back Turned High
    BT :K:
    Back Turned High Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 18(2)23 20-21 1.32m Yes
    Guard NH CH HCH BH Wall
    -7 6-11 6-11 6-11 {{{BH}}}
    Acts like normal :K:, can be followed by "High Kick Overhand," 1.00m knockback on Counter or higher
    Back Turned Mid Kick
    BT :4::K:
    Back Turned Mid Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 18 18(2)21 15-30 1.45m
    Guard NH CH HCH BH Wall
    -6 -5 20-28 20-28 {{{BH}}}
    Acts like :3::K:, can continue into :3::K: strings or be canceled into Takedown/TDFeints, 1.00m Knockback on Counter or Higher
    Back Turned Low Spin Kick
    BT :2::K:
    Back Turned Low Spin Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 24 19(3)28 - 2.23m Yes
    Guard NH CH HCH BH Wall
    -14 3-9 8-15 8-15 {{{BH}}}
    Acts like normal :2::H+K:, crushes highs, crouching
    Attack Properties

    Back Turned Notes: Mila's Back Turned :P:,:4::P:, :K:, and :4::K: can be continued with any basic attack that would normally follow them in the case they were normal situation basic attacks (see notes for each attack). Values for attacks following string starts do not change as they become normal basic attacks.


    Side Step Attacks​ (top)


    Attack Properties
    Sidestep Upper
    While Sidestepping :P:
    Sidestep Upper Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 18 27(2)25 - 1.55m
    Guard NH CH HCH BH Wall
    -8 25-35 25-35 25-35 {{{BH}}}
    Sidestep High
    While Sidestepping:K:
    Sidestep High Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::K: 28 26(2)23 - 1.30m Yes
    Guard NH CH HCH BH Wall
    -7 6-11 18-26 18-26 {{{BH}}}
    1.00m knockback on Counter or higher, Wallsplat on Counter or Higher
    Takedown
    While Sidestepping:H+P:
    Takedown Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: 30 33(3)27 16-16 1.85m Yes
    Guard NH CH HCH BH Wall
    - - - - {{{BH}}}
    Leads into Mount, can be canceled into TD Feints
    Attack Properties


    Wakeup Attacks​ (top)


    Attack Properties
    Wakeup Kick
    On Ground:K:
    Wakeup Kick Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 28 35(4)18 - 2.01m Yes
    Guard NH CH HCH BH Wall
    -6 5-9 20-28 20-28 {{{BH}}}
    Wakeup Kick Low
    On Ground:2::K:
    Wakeup Kick Low Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::K: 20 34(4)18 - 1.88m Yes
    Guard NH CH HCH BH Wall
    -10 9-10 24-25 24-25 {{{BH}}}
    Wakeup Takedown
    On Ground:H+P:
    Wakeup Takedown Image
    Level Damage Execution Delay Frames Reach Tracking
    :high: 30 21(3)17 16-16 1.85m Yes
    Guard NH CH HCH BH Wall
    - - - - {{{BH}}}
    Face down head to foe to use, leads into Mount from all sides, Can cancel into TD Feints
    Attack Properties


    Down Attacks​ (top)


    Attack Properties
    Standing Pound
    :2::P:
    Standing Pound Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 9 14(2)18 - 1.77m
    Guard NH CH HCH BH Wall
    -4 1 9-11 9-11 {{{BH}}}
    Also a BasicAttack
    Jumping Pound
    :8::P+K:
    Jumping Pound Image
    Level Damage Execution Delay Frames Reach Tracking
    - 18 Based on Distance - - Yes
    Guard NH CH HCH BH Wall
    - - - - {{{BH}}}
    Only usable on downed foes
    Attack Properties


    Throws​ (top)

    [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=5 | COL4=2 | COL5=22 | COL6=42 | COL7= | COL8=Ground | COL9=- |COL10="Throwdown" [/template]
    [template=doa5fdrow]COL1=:6::H+P: | COL2=:high: | COL3=7 | COL4=2 | COL5=24 | COL6=20 | COL7=15 | COL8=-| COL9=- |COL10= "Temple Shot"[/template]
    [template=doa5fdrow]COL1=:4::H+P: | COL2=:high: | COL3=10 | COL4=2 | COL5=25 | COL6=30 | COL7=- | COL8=Ground | COL9=- |COL10="Power Slam," Leads into Side Mount, 110-130 frame followup [/template]
    [template=doa5fdrow]COL1=:3::H+P: | COL2=:low: | COL3=10 | COL4=3 | COL5=30 | COL6=- | COL7=- | COL8=-| COL9=O |COL10="Takedown Press," Against Crouching Foe, Leads into Sprawl |[/template]
    [template=doa5fdrow]COL1=:2::H+P: | COL2=:low: | COL3=5 | COL4=2 | COL5=21 | COL6=25 | COL7=25 | COL8=-| COL9=- |COL10="Crouching Knee Lift" [/template]
    [template=doa5fdrow]COL1=While Sidestepping:H+P: | COL2=:high: | COL3=33 | COL4=3 | COL5=27 | COL6=30 | COL7=- | COL8=Ground| COL9=O |COL10="Takedown," Leads to Mount, can cancel into TD Feints, 70-90 frame followup interval |[/template]
    [template=doa5fdrow]COL1=:6::6::H+P: | COL2=:high: | COL3=21 | COL4=3 | COL5=26 | COL6=30 | COL7=- | COL8=Ground| COL9=O |COL10="Takedown," Leads to Mount, can cancel into TD Feints, 70-90 frame followup interval. |[/template]
    [template=doa5fdrow]COL1=Grounded:H+P: | COL2=:high: | COL3=21 | COL4=3 | COL5=17 | COL6=30 | COL7=- | COL8=Ground| COL9=O |COL10="Takedown," Face down head to foe while grounded, Leads to Mount, can cancel into TD Feints, 70-90 frame followup interval |[/template]
    [template=doa5fdrow]COL1=:214::H+P: | COL2=:high: | COL3=12 | COL4=3 | COL5=28 | COL6=40 | COL7= | COL8=Ground | COL9=- |COL10="Front Kick Takedown," Leads into Mount, 152-172 Frame followup interval |[/template]
    [template=doa5fdrow]COL1=Grounded Foe:2::H+P: | COL2=- | COL3=7 | COL4=2 | COL5=33 | COL6=30 | COL7= | COL8=- | COL9=- |COL10="Tate-Shiho-Gatame," Facing head of foe face up |[/template]
    [template=doa5fdrow]COL1=Grounded Foe:2::H+P: | COL2=- | COL3=7 | COL4=2 | COL5=33 | COL6=- | COL7= | COL8=- | COL9=- |COL10="Side Position," Beside face up foe, see "Mounts" Section |[/template]
    [template=doa5fdrow]COL1=Grounded Foe:2::H+P: | COL2=- | COL3=7 | COL4=2 | COL5=33 | COL6=- | COL7= | COL8=- | COL9=- |COL10="Mount," Facing feet of face up foe, see "Mounts" Section |[/template]
    [template=doa5fdrow]COL1=Grounded Foe:2::H+P: | COL2=- | COL3=7 | COL4=2 | COL5=33 | COL6=- | COL7= | COL8=- | COL9=- |COL10="Sprawl," Facing head of face down foe, see "Mounts" Section |[/template]
    [template=doa5fdrow]COL1=Grounded Foe:2::H+P: | COL2=- | COL3=7 | COL4=2 | COL5=33 | COL6=30 | COL7= | COL8=- | COL9=- |COL10="Leg Breaker" Beside face down foe |[/template]
    [template=doa5fdrow]COL1=Grounded Foe:2::H+P: | COL2=- | COL3=7 | COL4=2 | COL5=33 | COL6=30 | COL7= | COL8=- | COL9=- |COL10="Ground Choke" facing feet of face down foe |[/template]
    [template=doa5fdrow]COL1=To foe's back:H+P: | COL2=:high: | COL3=5 | COL4=2 | COL5=22 | COL6=58| COL7= | COL8=-| COL9=- |COL10="Spinning Arm Bar" |[/template]
    [template=doa5fdrow]COL1=To Crouching foe's back:2::H+P: | COL2=:high: | COL3=5 | COL4=2 | COL5=21 | COL6=62| COL7= | COL8=Ground | COL9=- |COL10="Choke Sleeper" |[/template]
    [template=doa5fdrow]COL1=To foe's back:6::H+P: | COL2=:high: | COL3=7 | COL4=2 | COL5=24 | COL6=30 | COL7=15 | COL8=-| COL9=- |COL10= "Temple Shot - Behind"|[/template]
    [template=doa5fdrow]COL1=Foes between you and wall:214::H+P: | COL2=:high: | COL3=12 | COL4=3 | COL5=28 | COL6=50 | COL7= | COL8=Wall, Ground| COL9=- |COL10="Wall Power Slam," leads into Mount, uses "Front Kick Takedown" near breakable obstacles, ropes, and breakable walls, or rounded walls making the move useless in half the stages (can't be used in said case). *powerscream* |[/template]
    {{{PROPERTY}}} Properties
    {{{PROPERTY}}} Properties


    Mount, Side Mount, and Sprawl​ (top)

    [template=doa5fdstart]COL1=Notation | COL2=Followup Interval| COL3=N/A| COL4=N/A | COL5=N/A | COL6=Damage | COL7=N/A| COL8=Environment | COL9=N/A | COL10=Notes [/template]
    [template=doa5fdrow]COL1=Enter Mount | COL2=Varies | COL3=- | COL4=- | COL5=- | COL6=-| COL7= | COL8=-| COL9= |COL10= Can be broken at any time, see "Mount Break" section [/template]
    [template=doa5fdrow]COL1=In Mount :P: | COL2=43-100 | COL3=- | COL4=- | COL5=- | COL6=10 | COL7= | COL8=Ground| COL9= |COL10="Pound" [/template]
    [template=doa5fdrow]COL1=In Mount :P::P: | COL2=43-100 | COL3=- | COL4=- | COL5=- | COL6=10 | COL7= | COL8=Ground | COL9= |COL10="Double Pound" [/template]
    [template=doa5fdrow]COL1=In Mount :P::P::P: | COL2=- | COL3=- | COL4=- | COL5=- | COL6=30 | COL7= | COL8=Ground | COL9= |COL10="Triple Pound" [/template]
    [template=doa5fdrow]COL1=In Mount :H+P: | COL2=- | COL3=- | COL4=- | COL5=- | COL6=35 | COL7= | COL8=-| COL9= |COL10="Triangle Hold," Can only be used at first "Combo Throw" interval. [/template]
    [template=doa5fdrow]COL1=Enter Side Mount | COL2=Varies | COL3=- | COL4=- | COL5=- | COL6=-| COL7= | COL8=-| COL9= |COL10= Can be broken at any time, no "Mount Break" [/template]
    [template=doa5fdrow]COL1=In Side Mount :K: | COL2=62-82 | COL3=- | COL4=- | COL5=- | COL6=15 | COL7= | COL8=- | COL9= |COL10="Liver Crush Knee" [/template]
    [template=doa5fdrow]COL1=In Side Mount :K::K: | COL2=62-82 | COL3=- | COL4=- | COL5=- | COL6=15 | COL7= | COL8=- | COL9= |COL10="Liver Crush Double Knee" [/template]
    [template=doa5fdrow]COL1=In Side Mount :K::K::K: | COL2=- | COL3=- | COL4=- | COL5=- | COL6=20 | COL7= | COL8=- | COL9= |COL10="Liver Crush Triple Knee" [/template]
    [template=doa5fdrow]COL1=In Side Mount :H+P: | COL2=- | COL3=- | COL4=- | COL5=- | COL6=35 | COL7= | COL8=-| COL9= |COL10="Arm Bar," Can only be used at first "Combo Throw" interval . [/template]
    [template=doa5fdrow]COL1=Enter Sprawl| COL2=Varies | COL3=- | COL4=- | COL5=- | COL6=-| COL7= | COL8=- | COL9= |COL10= Can be broken, no "Mount Break" [/template]
    [template=doa5fdrow]COL1=In Sprawl :K: | COL2=62-82 | COL3=- | COL4=- | COL5=- | COL6=15 | COL7= | COL8=- | COL9= |COL10="Head Crush Knee" [/template]
    [template=doa5fdrow]COL1=In Sprawl :K::K: | COL2=62-82 | COL3=- | COL4=- | COL5=- | COL6=15 | COL7= | COL8=- | COL9= |COL10="Head Crush Double Knee" [/template]
    [template=doa5fdrow]COL1=In Sprawl :K::K::K: | COL2=- | COL3=- | COL4=- | COL5=- | COL6=20 | COL7= | COL8=- | COL9= |COL10="Head Crush Triple Knee" [/template]
    [template=doa5fdrow]COL1=In Sprawl :H+P: | COL2=- | COL3=- | COL4=- | COL5=- | COL6=35 | COL7= | COL8=-| COL9= |COL10="Reverse North-South Hold," Can only be used at first "Combo Throw" interval . [/template]

    [template=doa5fdend]COL1=Notation | COL2=Followup Interval| COL3=N/A| COL4=N/A | COL5=N/A | COL6=Damage | COL7=N/A| COL8=Environment | COL9=N/A | COL10=Notes [/template]


    Mount Break​ (top)



    Attack Properties
    Mount Break
    Opponent Breaks "Mount" Combo Throw
    Mount Break Image
    Level Damage Execution Delay Frames Reach Tracking
    - - - 75 1.57m
    Guard NH CH HCH BH Wall
    - 14-22 14-22 14-22 {{{BH}}}
    "Mount" is broken by foe who interupts Combo Throws, Mila will shout "Let's Go!" (english) when initiated, will not initiate if both players do nothing, opponent is left at +11
    Head Slip Strike
    :P:
    Head Slip Strike Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 9(2)27 - 1.57m
    Guard NH CH HCH BH Wall
    -6 14-22 14-22 14-22 {{{BH}}}
    While in Mount Break, Crushes Highs, Crouching
    Sweeping Hook
    :2::P:
    Sweeping Hook Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 20 17(3)23 - 1.64m Yes
    Guard NH CH HCH BH Wall
    -12 8-14 13-20 13-20 {{{BH}}}
    While in Mount Break, Crushes Highs, Crouching
    Rising Knee
    :K:
    Rising Knee Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 30 12(3)27 - 1.68m
    Guard NH CH HCH BH Wall
    -13 - - - {{{BH}}}
    While in Mount Break, Launches on all hits
    Attack Properties


    Takedown and Takedown Feints (TDFeints)​ (top)


    Attack Properties
    Takedown
    :6::6::H+P:, :SS:H+P:, Grounded :H+P:
    Takedown Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::H+P: 30 Varies Varies Varies
    Guard NH CH HCH BH Wall
    - 0 - - {{{BH}}}
    Has a tackle animation, Offensive Hold, Crouching during throw, all variations Ground Splat, see "Throws" section for Takedown info
    One Two Mid-Feint Takedown
    :P::P::6::K::H+P:
    One Two Mid-Feint Takedown Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::H+P: 30 25(3)25 19 1.67 Yes
    Guard NH CH HCH BH Wall
    - 0 - - {{{BH}}}
    Cancels the Kick portion and goes into Takedown
    Back Blow Takedown
    :7::P::H+P:
    Back Blow Takedown Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::H+P: 30 25(3)25 18 2.12 Yes
    Guard NH CH HCH BH Wall
    - 0 - - {{{BH}}}
    Leads into Takedown/TDFeints
    Hook Fake Mid Takedown
    :4::P::K::H+P:
    Hook Fake Mid Takedown Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::H+P: 30 23(3)26 19 1.67 Yes
    Guard NH CH HCH BH Wall
    - 0 - - {{{BH}}}
    Cancels the Kick portion and goes into Takedown/TDFeints
    Stop Takedown
    :4::K::H+P:
    Stop Takedown Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::H+P: 30 21(3)26 16 1.61 Yes
    Guard NH CH HCH BH Wall
    - 0 - - {{{BH}}}
    Leads into Takedown/TDFeints
    Mid Feint Takedown
    :3::K::H+P:
    Mid Feint Takedown Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::H+P: 30 25(3)25 19 1.66 Yes
    Guard NH CH HCH BH Wall
    - 0 - - {{{BH}}}
    Cancels the Kick portion and goes into Takedown/TDFeints
    Switch Step Low Feint Takedown
    :1::H+K::H+P:
    Switch Step Low Feint Takedown Image
    Level Damage Execution Delay Frames Reach Tracking
    :high::H+P: 30 20(3)27 16 1.70 Yes
    Guard NH CH HCH BH Wall
    - 0 - - {{{BH}}}
    Cancels the Kick portion and goes into Takedown/TDFeints
    Takedown Feint
    During Takedown :h: at "Delay" Threshhold
    Takedown Feint Image
    Level Damage Execution Delay Frames Reach Tracking
    - - - 7-10 -
    Guard NH CH HCH BH Wall
    - 0 - - {{{BH}}}
    Cancels Takedown and allows for TDFeint Attacks
    Head Slip Strike
    During TDFeint :P:
    Head Slip Strike Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::P: 20 9(2)27 - 1.56
    Guard NH CH HCH BH Wall
    -6 22 22 22 {{{BH}}}
    , Crouching, crushes highs, Different from Mount Break version
    Sweep Hook
    During TDFeint :2::P:
    Sweep Hook Image
    Level Damage Execution Delay Frames Reach Tracking
    :low::P: 18 17(3)23 - 1.64 Yes
    Guard NH CH HCH BH Wall
    -12 14 20 20 {{{BH}}}
    Crouching, Crushes highs Different from Mount Break Version
    Rising Knee
    During TDFeint :K:
    Rising Knee Image
    Level Damage Execution Delay Frames Reach Tracking
    :mid::K: 25 17(3)23 - 1.67
    Guard NH CH HCH BH Wall
    -13 14 20 20 {{{BH}}}
    Launches on all hits, Different from Mount Break Version
    Attack Properties



    Holds​ (top)

    [template=doa5fdstart]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Environment | COL10=Notes[/template]
    [template=doa5fdrow]COL1=Not in Critical :7::h: | COL2=:high::P: | COL3=0 | COL4=18 | COL5=12 | COL6=54 | COL7=- | COL8=- | COL9=-|COL10="Flying Triangle Choke" |[/template]
    [template=doa5fdrow]COL1=Not in Critical :7::h: | COL2=:high::K: | COL3=0 | COL4=18 | COL5=12 | COL6=54 | COL7=- | COL8=- | COL9=- |COL10="Leg Catch Throw" |[/template]
    [template=doa5fdrow]COL1=Not in Critical :6::h: | COL2=:mid::K:| COL3=0 | COL4=18 | COL5=12 | COL6=35 | COL7=- | COL8=- | COL9=Ground |COL10= "Leg Catch Tackle |[/template]
    [template=doa5fdrow]COL1=Not in Critical :6::h: | COL2=:mid::K:| COL3=0 | COL4=18 | COL5=12 | COL6=59 | COL7=- | COL8=- | COL9=Ground |COL10= "Flying Pound," Against Jumping Kick|[/template]
    [template=doa5fdrow]COL1=Not in Critical :4::h: | COL2=:mid::P: | COL3=0 | COL4=18 | COL5=12 | COL6=35 | COL7=- | COL8=- | COL9=-|COL10="Rolling Arm Lock," Guaranteed Side Mount |[/template]
    [template=doa5fdrow]COL1=Not in Critical :4::h: | COL2=:mid::P: | COL3=0 | COL4=18 | COL5=12 | COL6=59| COL7=- | COL8=- | COL9=Ground |COL10= Against Jumping Punch |[/template]
    [template=doa5fdrow]COL1=Not in Critical :1::h: | COL2=:low::P: | COL3=0 | COL4=18 | COL5=12 | COL6=25| COL7=- | COL8=- | COL9=Ground |COL10="Knee Hammer," Bounces |[/template]
    [template=doa5fdrow]COL1=Not in Critical :1::h: | COL2=:low::K: | COL3=0 | COL4=18 | COL5=12 | COL6=35| COL7=- | COL8=- | COL9=- |COL10= "Leg Sweep," Guaranteed Side Mount|[/template]
    [template=doa5fdrow]COL1=Not in Critical :6::h: | COL2=:high::K: | COL3=0 | COL4=18 | COL5=12 | COL6=45| COL7=- | COL8=- | COL9=Wall,Ground |COL10="Leg Catch Power Slam," foe between you and wall |[/template]
    [template=doa5fdrow]COL1=In Critical :7::h: | COL2=:high::P: | COL3=0 | COL4=18 | COL5=18 | COL6=54 | COL7=- | COL8=- | COL9=-|COL10="Flying Triangle Choke" |[/template]
    [template=doa5fdrow]COL1=In Critical :7::h: | COL2=:high::K: | COL3=0 | COL4=18 | COL5=18 | COL6=54 | COL7=- | COL8=- | COL9=- |COL10="Leg Catch Throw" |[/template]
    [template=doa5fdrow]COL1=In Critical :6::h: | COL2=:mid::K:| COL3=0 | COL4=18 | COL5=18 | COL6=35 | COL7=- | COL8=- | COL9=Ground |COL10= "Leg Catch Tackle |[/template]
    [template=doa5fdrow]COL1=In Critical :6::h: | COL2=:mid::K:| COL3=0 | COL4=18 | COL5=18 | COL6=59 | COL7=- | COL8=- | COL9=Ground |COL10= "Flying Pound," Against Jumping Kick|[/template]
    [template=doa5fdrow]COL1=In Critical :4::h: | COL2=:mid::P: | COL3=0 | COL4=18 | COL5=18| COL6=35 | COL7=- | COL8=- | COL9=-|COL10="Rolling Arm Lock," Guaranteed Side Mount |[/template]
    [template=doa5fdrow]COL1=In Critical :4::h: | COL2=:mid::P: | COL3=0 | COL4=18 | COL5=18 | COL6=59| COL7=- | COL8=- | COL9=Ground |COL10= Against Jumping Punch |[/template]
    [template=doa5fdrow]COL1=In Critical :1::h: | COL2=:low::P: | COL3=0 | COL4=18 | COL5=18 | COL6=25| COL7=- | COL8=- | COL9=Ground |COL10="Knee Hammer," Bounces |[/template]
    [template=doa5fdrow]COL1=In Critical :1::h: | COL2=:low::K: | COL3=0 | COL4=18 | COL5=18 | COL6=35| COL7=- | COL8=- | COL9=- |COL10= "Leg Sweep," Guaranteed Side Mount|[/template]
    [template=doa5fdrow]COL1=In Critical :6::h: | COL2=:high::K: | COL3=0 | COL4=18 | COL5=18 | COL6=45| COL7=- | COL8=- | COL9=Wall,Ground |COL10="Leg Catch Power Slam," foe between you and wall |[/template]

    [template=doa5fdend]COL1=Notation | COL2=Hold Level | COL3=Initial | COL4=Active | COL5=Recovery | COL6=Damage | COL7=Hit | COL8=Block | COL9=Tracking | COL10=Notes[/template]


    Tag Throws​ (top)

    [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=5 | COL4=2 | COL5=22 | COL6=70 | COL7=Bass| COL8= | COL9=O |COL10= |[/template]
    [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=5 | COL4=2 | COL5=22 | COL6=70 | COL7=Tina| COL8= | COL9=O |COL10= |[/template]
    [template=´]COL1=:H+P: | COL2=:high: | COL3=Varies| COL4=2 | COL5=Varies| COL6=55| COL7=Mila Tagging In| COL8= | COL9=O |COL10= "Flying Triangle Choke" Tag In|[/template]
    [template=doa5fdrow]COL1=:H+P: | COL2=:high: | COL3=5| COL4=2 | COL5=22| COL6=Varies | COL7= Tagging Partner In| COL8= | COL9=O |COL10=Speed and Damage varies with Partner [/template]
    {{{PROPERTY}}} Properties
    {{{PROPERTY}}} Properties


    Taunts​ (top)

    Command Hit Level Initial Active Recovery Damage Hit Block Hold Level Notes
    :6::4::6::H+P+K: - - - - - - - - "Spank" Taunt
    :4::6::4::H+P+K: - - - - - - - - "Fighter Pose" Taunt
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