Hayate (DOA3)

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  • Hayate is the brother of Kasumi and Ayane, and also the 18th leader of the "Mugen Tenshin" style. He was the subject of DOATEC's experimental superhuman project (Project Epsilon), in which he lost his memory. But, in the last tournament, he recovered his memories and was officially ordained as leader of the Mugen Tenshin style. He is now set to enter DOA again in order to defeat Genra, the superhuman created as a puppet of DOATEC's Project Omega.

    Movelist and frame data
    Hayate has many fast attacks that leave him at frame advantage, making him a good choice for aggression-oriented play. Should he get his opponent to the wall he can also dish out massive damage with his wall combo.

    Hayate's :6::6::P: and :6::6_::P: are a core part of his kit, being very fast and having good reach. On top of that, they can be followed up with either a frame advantage mid punch or a stunning low kick.

    :8::P::P: is another key move. Should the first hit connect, the follow-up punch cannot be held (assuming he does not delay it). It is also gives him frame advantage on block. Since the second hit is a mid, it can sometimes be used to catch people trying to low hold their way out of a stun.

    :3::3::K::K: also gives frame advantage on block. It can be used to jump over wakeup kicks, though the timing for avoiding them is pretty strict.

    Hayate's :214::P::P: is very good for dealing with wakeup attacks, as it easily jumps over both mid and low wakeup kicks.

    His fakeout :4::4::K: backflip (that he can also cancel into from his :6::P:) can be tricky to deal with. Because he is jumping he cannot be thrown, and since he can cancel the move into a real backflip attack it can also be risky to try and attack him during it.

    :4::6::F+P: gives him a guaranteed :6::6::P:, putting the opponent into a stun. Should and opponent try to backdash away, he gets a backturned stun that lets him follow up with a guaranteed launcher.
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