Front Facing Strikes | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End | ||||||||||||||||||
Command |
Frames 10(2)13 |
Hit Level H.P |
Damage 10 |
Gauge 3 |
Guard -2 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 9(2)13 |
Hit Level H.P |
Damage 10 |
Gauge 3 |
Guard -6 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Natural Combo | |||||||||||||||||||||||||||||||||
Command |
Frames 16(3)25 |
Hit Level M.P |
Damage 12 |
Gauge 4 |
Guard -9 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(2)26 |
Hit Level M.P |
Damage 30 |
Gauge 10 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 17(2)25 |
Hit Level M.P |
Damage 18 |
Gauge 6 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(3)28 |
Hit Level H.K |
Damage 20 |
Gauge 7 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(3)28 |
Hit Level L.K |
Damage 22 |
Gauge 7 |
Guard -14 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
※ Causes an Air Hit Knockdown state when hitting opponent in air state | |||||||||||||||||||||||||||||||||
Command |
Frames 16(2)25 |
Hit Level M.K |
Damage 22 |
Gauge 7 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(2)28 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -15 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※Causes Bound on Critical Finish ※Causes Air Knock Down |
|||||||||||||||||||||||||||||||||
Command |
Frames 12(2)24 |
Hit Level M.P |
Damage 17 |
Gauge 6 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 24(2)24 |
Hit Level M.P |
Damage 25 |
Gauge 8 |
Guard -6 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※Cr(75) is a Gut Crumple stun that leaves the foe downed | |||||||||||||||||||||||||||||||||
Command |
Frames 17(3)30 |
Hit Level M.K |
Damage 24 |
Gauge 8 |
Guard -11 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 17(2)25 |
Hit Level M.P |
Damage 18 |
Gauge 6 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 15(3)28 |
Hit Level H.P |
Damage 25 |
Gauge 8 |
Guard -11 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(4)26 |
Hit Level M.P |
Damage 35 |
Gauge 12 |
Guard Gb(1) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 19(2)24 |
Hit Level H.P |
Damage 15 |
Gauge 5 |
Guard -11 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(2)24 |
Hit Level H.P |
Damage 15 |
Gauge 5 |
Guard -6 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 27(2)26 |
Hit Level M.P |
Damage 25 |
Gauge 8 |
Guard -14 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 15(2)24 |
Hit Level M.K |
Damage 22 |
Gauge 7 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 21(2)26 |
Hit Level M.K |
Damage 22 |
Gauge 7 |
Guard -13 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 11(2)27 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 13(2)20 |
Hit Level L.P |
Damage 5 |
Gauge 1 |
Guard -4 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 14(3)25 |
Hit Level M.P |
Damage 15 |
Gauge 5 |
Guard -9 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(2)26 |
Hit Level M.P |
Damage 30 |
Gauge 10 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 16(2)25 |
Hit Level L.P |
Damage 18 |
Gauge 6 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
※ Hi-Counter Blow to Foe's Back is a trip stun of Cr(34) | |||||||||||||||||||||||||||||||||
Command |
Frames 14(2)24 |
Hit Level M.P |
Damage 22 |
Gauge 7 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※Also while running. | |||||||||||||||||||||||||||||||||
Command |
Frames 4(5)15(2)25 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -6 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Cr(74) is a crumple stun ending with downed foe | |||||||||||||||||||||||||||||||||
Command |
Frames 15(2)26 |
Hit Level M.P |
Damage 32 |
Gauge 11 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 25(2)28 |
Hit Level M.P |
Damage 25 |
Gauge 18 |
Guard -13 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
※Fatal Stun | |||||||||||||||||||||||||||||||||
Command |
Frames 14(2)26 |
Hit Level H.K |
Damage 22 |
Gauge 7 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 16(2)27 |
Hit Level M.P |
Damage 18 |
Gauge 6 |
Guard -6 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(2)24 |
Hit Level M.K |
Damage 24 |
Gauge 8 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State BT |
||||||||||||||||||
Command |
Frames 13(2)24 |
Hit Level M.K |
Damage 22 |
Gauge 7 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 21(2)26 |
Hit Level M.K |
Damage 22 |
Gauge 7 |
Guard -13 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 17(2)24 |
Hit Level M.K |
Damage 24 |
Gauge 8 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State BT |
||||||||||||||||||
Command |
Frames 20(2)25 |
Hit Level M.K |
Damage 22 |
Gauge 7 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 16(3)26 |
Hit Level M.K |
Damage 20 |
Gauge 7 |
Guard -15 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 16(3)41 |
Hit Level M.K |
Damage 30 |
Gauge 10 |
Guard -30 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 14(2)26 |
Hit Level L.K |
Damage 10 |
Gauge 3 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
※ Hi-Counter Blow to Foe's Back is a trip stun of Cr(34) | |||||||||||||||||||||||||||||||||
Command |
Frames 14(2)25 |
Hit Level M.K |
Damage 22 |
Gauge 7 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(2)28 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -15 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(3)28 |
Hit Level L.K |
Damage 22 |
Gauge 7 |
Guard -14 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
※ Causes an Air Hit Knockdown state when hitting opponent in air state | |||||||||||||||||||||||||||||||||
Command |
Frames 18(2)29 |
Hit Level M.K |
Damage 28 |
Gauge 10 |
Guard -6 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※Also while running. | |||||||||||||||||||||||||||||||||
Command |
Frames 18(2)26 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -13 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Causes Limbo stun when hitting foe's back. | |||||||||||||||||||||||||||||||||
Command |
Frames 15(2)24 |
Hit Level H.P |
Damage 20 |
Gauge 7 |
Guard -11 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Two hit natural combo | |||||||||||||||||||||||||||||||||
Command |
Frames 17(2)24 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Two hit natural combo | |||||||||||||||||||||||||||||||||
Command |
Frames 22(2)24 |
Hit Level M.P |
Damage 25 |
Gauge 8 |
Guard -6 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Cr(75) stun is a Gut Crumple knockdown stun | |||||||||||||||||||||||||||||||||
Command |
Frames 21(3)25 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -3 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Fs(51) has foe unable to use Break Hold due to being back-turned | |||||||||||||||||||||||||||||||||
Command |
Frames 22(2)26 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -15 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 17(3)28 |
Hit Level H.K |
Damage 24 |
Gauge 8 |
Guard -16 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 17(3)30 |
Hit Level M.K |
Damage 24 |
Gauge 8 |
Guard -11 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 23(4)33 |
Hit Level L.K |
Damage 24 |
Gauge 8 |
Guard -16 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
※ Crouches on frame 1 | |||||||||||||||||||||||||||||||||
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End |
Back Facing Strikes | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End | ||||||||||||||||||
Command |
Frames 10(2)13 |
Hit Level H.P |
Damage 10 |
Gauge 3 |
Guard -2 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 17(2)25 |
Hit Level M.P |
Damage 18 |
Gauge 6 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 16(2)25 |
Hit Level L.P |
Damage 18 |
Gauge 6 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
※ Hi-counter against crouching foe's back gives Cr(34) | |||||||||||||||||||||||||||||||||
Command |
Frames 16(3)28 |
Hit Level H.K |
Damage 20 |
Gauge 7 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 14(2)24 |
Hit Level M.K |
Damage 24 |
Gauge 8 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 23(4)33 |
Hit Level L.K |
Damage 24 |
Gauge 8 |
Guard -16 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
Crouches on the first frame. | |||||||||||||||||||||||||||||||||
Command |
Frames 4(5)11(2)25 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -6 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Cr(74) stun is a crumple knockdown stun. | |||||||||||||||||||||||||||||||||
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End |
Throws | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command |
Frames 5(2)23 |
Hit Level H.T |
Damage 45 |
Gauge 16 |
Advantage - |
Reach 1.44m |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Position Switches. ※ Will bounce foe up from explosion. ※ Advantage of -11 when throw is broken. |
||||||||||
Command |
Frames 7(2)24 |
Hit Level H.T |
Damage 50 |
Gauge 17 |
Advantage - |
Reach 1.61m |
Wall - |
Ground O |
Ceiling - |
End State - |
Command |
Frames 10(2)25 |
Hit Level H.T |
Damage 56 |
Gauge 20 |
Advantage - |
Reach 1.70m |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Position switches. | ||||||||||
Command |
Frames 12(3)25 |
Hit Level H.T |
Damage 62 |
Gauge 22 |
Advantage - |
Reach 1.65m |
Wall KND |
Ground O |
Ceiling - |
End State - |
※ Wall Hit appears to have reach of 0.75m. ※ Will bounce foe up from explosion. |
||||||||||
Command |
Frames 12(3)25 |
Hit Level H.T |
Damage 65 |
Gauge 23 |
Advantage - |
Reach 1.43m |
Wall - |
Ground - |
Ceiling - |
End State - |
※ Position switches. | ||||||||||
Command To Crouching Foe |
Frames 5(2)22 |
Hit Level L.T |
Damage 50 |
Gauge 17 |
Advantage - |
Reach 1.61m |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Position switches. | ||||||||||
Command To Foe's Back |
Frames 5(2)23 |
Hit Level H.T |
Damage 10+45 |
Gauge 3+16 |
Advantage - |
Reach 1.44m |
Wall - |
Ground - |
Ceiling - |
End State - |
Command To Foe's Back |
Frames 7(2)24 |
Hit Level H.T |
Damage 5+55 |
Gauge 1+19 |
Advantage - |
Reach 1.61m |
Wall - |
Ground O |
Ceiling - |
End State - |
Command To Crouching Foe's Back |
Frames 5(2)22 |
Hit Level L.T |
Damage 65 |
Gauge 23 |
Advantage - |
Reach 1.61m |
Wall - |
Ground - |
Ceiling - |
End State - |
Command | Frames | Lv | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Front Facing Offensive Holds | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command |
Frames 16(3)30 |
Hit Level H.OH |
Holds HM.PK |
Damage 45 |
Gauge 16 |
Advantage - |
Reach 2.02m |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne. |
|||||||||||
Command |
Frames 20(3)30 |
Hit Level H.OH |
Holds HM.PK |
Damage 45 |
Gauge 16 |
Advantage - |
Reach 2.00m |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne. |
|||||||||||
Command |
Frames 20(3)30 |
Hit Level H.OH |
Holds HM.PK |
Damage 45 |
Gauge 16 |
Advantage - |
Reach 2.02m |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne. |
|||||||||||
Command |
Frames 20(3)30 |
Hit Level H.OH |
Holds HM.PK |
Damage 45 |
Gauge 16 |
Advantage - |
Reach 2.00m |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne. |
|||||||||||
Command |
Frames 20(3)30 |
Hit Level H.OH |
Holds HM.PK |
Damage 45 |
Gauge 16 |
Advantage - |
Reach 2.02m |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Will prevent foe from crouching after foe guards string. ※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne. |
|||||||||||
Command |
Frames 20(3)30 |
Hit Level H.OH |
Holds HM.PK |
Damage 45 |
Gauge 16 |
Advantage - |
Reach 2.04m |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne. |
|||||||||||
Command |
Frames 10(3)30 |
Hit Level L.OH |
Holds L.PK |
Damage 53 |
Gauge 18 |
Advantage - |
Reach 1.87m |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Positions switches. ※ Will perform " to crouching foe's back" when landing on a back-turned foe. |
|||||||||||
Command While Running |
Frames 16(2)37 |
Hit Level H.OH |
Damage 50 |
Gauge 17 |
Advantage - |
Reach 2.70m |
Wall - |
Ground O |
Ceiling - |
End State - |
|
※ Crouches on frame 1. ※ Position switches. ※ Will bounce foe up from explosion. |
|||||||||||
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Back Facing Offensive Holds | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command |
Frames 18(3)30 |
Hit Level H.OH |
Holds HM.PK |
Damage 45 |
Gauge 16 |
Advantage - |
Reach 2.03m |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Can land on foe in air or jump state. ※ Position switches when foe is airborne. ※ 25 damage and 8 break gauge when foe is airborne. |
|||||||||||
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Defensive Holds | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command |
Frames 0(22)18 |
Hit Level H |
Holds JHML.PK |
Damage 5 |
Gauge -100 |
Advantage 5 |
Reach - |
Wall - |
Ground - |
Ceiling - |
End State - |
※ Position switches. | |||||||||||
Command Against a High Punch |
Frames 0(18)12 |
Hit Level H |
Holds H.P |
Damage 60 |
Gauge 21 |
Advantage - |
Reach - |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. ※ Will bounce foe up from explosion. |
|||||||||||
Command Against a High Kick |
Frames 0(18)12 |
Hit Level H |
Holds H.K |
Damage 58 |
Gauge 20 |
Advantage - |
Reach - |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. |
|||||||||||
Command Against a Mid Punch |
Frames 0(18)12 |
Hit Level H |
Holds M.P |
Damage 60 |
Gauge 21 |
Advantage - |
Reach - |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. |
|||||||||||
Command Against a Mid Kick |
Frames 0(18)12 |
Hit Level H |
Holds M.K |
Damage 58 |
Gauge 20 |
Advantage - |
Reach - |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Frames change to 0(18)17 when performed while in critical state. | |||||||||||
Command Against a Low Punch |
Frames 0(18)12 |
Hit Level L |
Holds L.P |
Damage 60 |
Gauge 21 |
Advantage - |
Reach - |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Frames change to 0(18)22 when performed while in critical state. | |||||||||||
Command Against a Low Kick |
Frames 0(18)12 |
Hit Level L |
Holds L.K |
Damage 58 |
Gauge 20 |
Advantage - |
Reach - |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Frames change to 0(18)22 when performed while in critical state. ※ Position switches. |
|||||||||||
Command Against a Jumping Punch |
Frames 0(18)12 |
Hit Level H |
Holds J.P |
Damage 65 |
Gauge 23 |
Advantage - |
Reach - |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. |
|||||||||||
Command Against a Jumping Kick |
Frames 0(18)12 |
Hit Level H |
Holds J.K |
Damage 63 |
Gauge 22 |
Advantage - |
Reach - |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Frames change to 0(18)17 when performed while in critical state. ※ Position switches. |
|||||||||||
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Advanced Defensive Holds | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command Against a High Punch |
Frames 0(18~28)12 |
Hit Level H |
Holds JH.P |
Damage 20 |
Gauge 7 |
Advantage 17 |
Reach - |
Wall - |
Ground - |
Ceiling - |
End State - |
※ Releasing will end the active frame window and immediately proceed to the recovery frames. ※ Holding a Jumping Punch will perform the Against a Jumping Punch hold. ※ Frames change to 0(18~28)17 when performed while in critical state. |
|||||||||||
Command Against a Mid Punch |
Frames 0(18~28)12 |
Hit Level H |
Holds JM.P |
Damage 30 |
Gauge 10 |
Advantage 14 |
Reach - |
Wall - |
Ground - |
Ceiling - |
End State - |
※ Releasing will end the active frame window and immediately proceed to the recovery frames. ※ Holding a Jumping Punch will perform the Against a Jumping Punch hold. ※ Frames change to 0(18~28)17 when performed while in critical state. ※ Position switches. |
|||||||||||
Command Against a Low Punch |
Frames 0(18~28)12 |
Hit Level L |
Holds L.P |
Damage 25+15 |
Gauge 8+5 |
Advantage 13 |
Reach - |
Wall - |
Ground O |
Ceiling - |
End State - |
※ Releasing will end the active frame window and immediately proceed to the recovery frames. ※ Frames change to 0(18~28)22 when performed while in critical state. ※ Will cause 1 damage of ground hit if over explosive ground. ※ Hits three times but only damages two times. |
|||||||||||
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |