Frame Data: DOA6: Tamaki

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  • Front Facing Strikes
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    10(2)13
    Hit Level
    H.P
    Damage
    10
    Gauge
    3
    Guard
    -2
    Normal
    Stand -1
    Crouch -
    Counter
    1
    -
    Hi-Counter
    Cr(36)
    -
    Back
    Cr(11)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P:
    Frames
    9(2)13
    Hit Level
    H.P
    Damage
    10
    Gauge
    3
    Guard
    -6
    Normal
    Stand -2
    Crouch -
    Counter
    0
    -
    Hi-Counter
    Cr(36)
    -
    Back
    Cr(11)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Natural Combo
    Command
    :P::P::P:
    Frames
    16(3)25
    Hit Level
    M.P
    Damage
    12
    Gauge
    4
    Guard
    -9
    Normal
    Stand -9
    Crouch Cr(29)
    Counter
    Cr(29)
    Cr(29)
    Hi-Counter
    Cr(29)
    Cr(29)
    Back
    Cr(14)
    Cr(14)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::P::P:
    Frames
    18(2)26
    Hit Level
    M.P
    Damage
    30
    Gauge
    10
    Guard
    -10
    Normal
    Stand KND
    Crouch KND
    Counter
    KND
    KND
    Hi-Counter
    KND
    KND
    Back
    KND
    KND
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::4::P:
    Frames
    17(2)25
    Hit Level
    M.P
    Damage
    18
    Gauge
    6
    Guard
    -7
    Normal
    Stand Cr(4)
    Crouch Cr(4)
    Counter
    Cr(19)
    Cr(19)
    Hi-Counter
    Cr(19)
    Cr(19)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::K:
    Frames
    20(3)28
    Hit Level
    H.K
    Damage
    20
    Gauge
    7
    Guard
    -7
    Normal
    Stand Cr(31)
    Crouch -
    Counter
    Launch
    -
    Hi-Counter
    Launch
    -
    Back
    Launch
    -
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::2::K:
    Frames
    20(3)28
    Hit Level
    L.K
    Damage
    22
    Gauge
    7
    Guard
    -14
    Normal
    Stand Cr(6)
    Crouch Cr(6)
    Counter
    Cr(8)
    Cr(6)
    Hi-Counter
    Cr(8)
    Cr(6)
    Back
    KND
    KND
    Side Step
    Front Hit Cr(8)
    Back Hit Cr(8)
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    ※ Causes an Air Hit Knockdown state when hitting opponent in air state
    Command
    :P::K:
    Frames
    16(2)25
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -7
    Normal
    Stand -7
    Crouch Cr(16)
    Counter
    Cr(19)
    Cr(19)
    Hi-Counter
    Cr(19)
    Cr(19)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::K::P:
    Frames
    20(2)28
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -15
    Normal
    Stand Cr(16)
    Crouch Cr(16)
    Counter
    Cr(16)
    Fs(64)
    Hi-Counter
    Cr(16)
    Fs(64)
    Back
    Cr(12)
    Cr(12)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※Causes Bound on Critical Finish
    ※Causes Air Knock Down
    Command
    :6::P:
    Frames
    12(2)24
    Hit Level
    M.P
    Damage
    17
    Gauge
    6
    Guard
    -12
    Normal
    Stand -12
    Crouch Cr(17)
    Counter
    Cr(20)
    Cr(20)
    Hi-Counter
    Cr(20)
    Cr(20)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::P:
    Frames
    24(2)24
    Hit Level
    M.P
    Damage
    25
    Gauge
    8
    Guard
    -6
    Normal
    Stand Cr(20)
    Crouch Cr(21)
    Counter
    Cr(75)
    Cr(75)
    Hi-Counter
    Cr(75)
    Cr(75)
    Back
    KND
    KND
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※Cr(75) is a Gut Crumple stun that leaves the foe downed
    Command
    :6::P::K:
    Frames
    17(3)30
    Hit Level
    M.K
    Damage
    24
    Gauge
    8
    Guard
    -11
    Normal
    Stand Cr(-2)
    Crouch Cr(13)
    Counter
    Cr(18)
    Cr(18)
    Hi-Counter
    Cr(18)
    Cr(18)
    Back
    Cr(9)
    Cr(9)
    Side Step
    Front Hit Cr(18)
    Back Hit Cr(18)
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P:
    Frames
    17(2)25
    Hit Level
    M.P
    Damage
    18
    Gauge
    6
    Guard
    -7
    Normal
    Stand Cr(4)
    Crouch Cr(4)
    Counter
    Cr(19)
    Cr(19)
    Hi-Counter
    Cr(19)
    Cr(19)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit Cr(19)
    Back Hit Cr(19)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::P:
    Frames
    15(3)28
    Hit Level
    H.P
    Damage
    25
    Gauge
    8
    Guard
    -11
    Normal
    Stand Cr(26)
    Crouch -
    Counter
    Launch
    -
    Hi-Counter
    Launch
    -
    Back
    Launch
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::P::P:
    Frames
    20(4)26
    Hit Level
    M.P
    Damage
    35
    Gauge
    12
    Guard
    Gb(1)
    Normal
    Stand KND
    Crouch KND
    Counter
    KND
    KND
    Hi-Counter
    KND
    KND
    Back
    Cr(12)
    Cr(12)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :9::P:
    Frames
    19(2)24
    Hit Level
    H.P
    Damage
    15
    Gauge
    5
    Guard
    -11
    Normal
    Stand Cr(25)
    Crouch -
    Counter
    Cr(25)
    -
    Hi-Counter
    Cr(25)
    -
    Back
    Cr(25)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :9::P::P:
    Frames
    18(2)24
    Hit Level
    H.P
    Damage
    15
    Gauge
    5
    Guard
    -6
    Normal
    Stand Cr(25)
    Crouch -
    Counter
    Cr(25)
    -
    Hi-Counter
    Cr(25)
    -
    Back
    Cr(25)
    -
    Side Step
    Front Hit Cr(25)
    Back Hit Cr(25)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :9::P::P::P:
    Frames
    27(2)26
    Hit Level
    M.P
    Damage
    25
    Gauge
    8
    Guard
    -14
    Normal
    Stand KND
    Crouch KND
    Counter
    KND
    KND
    Hi-Counter
    KND
    KND
    Back
    Cr(14)
    Cr(14)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :9::P::K:
    Frames
    15(2)24
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -5
    Normal
    Stand Cr(5)
    Crouch Cr(5)
    Counter
    Cr(13)
    Cr(13)
    Hi-Counter
    Cr(13)
    Cr(13)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :9::P::K::K:
    Frames
    21(2)26
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -13
    Normal
    Stand Cr(18)
    Crouch Cr(15)
    Counter
    Cr(18)
    Cr(18)
    Hi-Counter
    Cr(18)
    Cr(18)
    Back
    Cr(14)
    Cr(14)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :7::P:
    Frames
    11(2)27
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -12
    Normal
    Stand Cr(2)
    Crouch Cr(17)
    Counter
    Cr(17)
    Cr(17)
    Hi-Counter
    Cr(17)
    Cr(17)
    Back
    KND
    KND
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::P:
    Frames
    13(2)20
    Hit Level
    L.P
    Damage
    5
    Gauge
    1
    Guard
    -4
    Normal
    Stand -1
    Crouch -1
    Counter
    Cr(5)
    Cr(5)
    Hi-Counter
    Cr(5)
    Cr(5)
    Back
    Cr(9)
    Cr(9)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :3::P:
    Frames
    14(3)25
    Hit Level
    M.P
    Damage
    15
    Gauge
    5
    Guard
    -9
    Normal
    Stand -9
    Crouch Cr(29)
    Counter
    Cr(29)
    Cr(29)
    Hi-Counter
    Cr(29)
    Cr(29)
    Back
    Cr(14)
    Cr(29)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P::P:
    Frames
    18(2)26
    Hit Level
    M.P
    Damage
    30
    Gauge
    10
    Guard
    -10
    Normal
    Stand KND
    Crouch KND
    Counter
    KND
    KND
    Hi-Counter
    KND
    KND
    Back
    KND
    KND
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::P:
    Frames
    16(2)25
    Hit Level
    L.P
    Damage
    18
    Gauge
    6
    Guard
    -10
    Normal
    Stand -4
    Crouch -4
    Counter
    Cr(6)
    Cr(6)
    Hi-Counter
    Cr(6)
    Cr(6)
    Back
    Cr(4/34)
    Cr(4/34)
    Side Step
    Front Hit Cr(6)
    Back Hit Cr(6)
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    ※ Hi-Counter Blow to Foe's Back is a trip stun of Cr(34)
    Command
    :6::6::P:
    Frames
    14(2)24
    Hit Level
    M.P
    Damage
    22
    Gauge
    7
    Guard
    -5
    Normal
    Stand Cr(5)
    Crouch Cr(20)
    Counter
    Cr(20)
    Cr(20)
    Hi-Counter
    Cr(20)
    Cr(20)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※Also :P: while running.
    Command
    :4::6::P:
    Frames
    4(5)15(2)25
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -6
    Normal
    Stand Cr(4)
    Crouch Cr(74)
    Counter
    Cr(74)
    Cr(74)
    Hi-Counter
    Cr(74)
    Cr(74)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Cr(74) is a crumple stun ending with downed foe
    Command
    :236::P:
    Frames
    15(2)26
    Hit Level
    M.P
    Damage
    32
    Gauge
    11
    Guard
    -10
    Normal
    Stand KND
    Crouch KND
    Counter
    KND
    KND
    Hi-Counter
    KND
    KND
    Back
    KND
    KND
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :214::P:
    Frames
    25(2)28
    Hit Level
    M.P
    Damage
    25
    Gauge
    18
    Guard
    -13
    Normal
    Stand Fs(61)
    Crouch Fs(61)
    Counter
    Fs(61)
    Fs(61)
    Hi-Counter
    Fs(61)
    Fs(61)
    Back
    Fs(51)
    Fs(51)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    ※Fatal Stun
    Command
    :K:
    Frames
    14(2)26
    Hit Level
    H.K
    Damage
    22
    Gauge
    7
    Guard
    -12
    Normal
    Stand Cr(6)
    Crouch -
    Counter
    Cr(23)
    -
    Hi-Counter
    Cr(23)
    -
    Back
    Cr(23)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K::P:
    Frames
    16(2)27
    Hit Level
    M.P
    Damage
    18
    Gauge
    6
    Guard
    -6
    Normal
    Stand Cr(2)
    Crouch Cr(14)
    Counter
    Cr(17)
    Cr(17)
    Hi-Counter
    Cr(17)
    Cr(17)
    Back
    Cr(13)
    Cr(13)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K::K:
    Frames
    18(2)24
    Hit Level
    M.K
    Damage
    24
    Gauge
    8
    Guard
    -5
    Normal
    Stand Cr(5)
    Crouch Cr(20)
    Counter
    Cr(20)
    Cr(20)
    Hi-Counter
    Cr(20)
    Cr(20)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    BT
    Command
    :6::K:
    Frames
    13(2)24
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -5
    Normal
    Stand Cr(5)
    Crouch Cr(5)
    Counter
    Cr(13)
    Cr(13)
    Hi-Counter
    Cr(13)
    Cr(13)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::K::K:
    Frames
    21(2)26
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -13
    Normal
    Stand Cr(18)
    Crouch Cr(15)
    Counter
    Cr(18)
    Cr(18)
    Hi-Counter
    Cr(18)
    Cr(18)
    Back
    Cr(14)
    Cr(14)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::K:
    Frames
    17(2)24
    Hit Level
    M.K
    Damage
    24
    Gauge
    8
    Guard
    -5
    Normal
    Stand Cr(5)
    Crouch Cr(20)
    Counter
    Cr(20)
    Cr(20)
    Hi-Counter
    Cr(20)
    Cr(20)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    BT
    Command
    :8::K:
    Frames
    20(2)25
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -5
    Normal
    Stand BNC
    Crouch BNC
    Counter
    BNC
    BNC
    Hi-Counter
    BNC
    BNC
    Back
    BNC
    BNC
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :9::K:
    Frames
    16(3)26
    Hit Level
    M.K
    Damage
    20
    Gauge
    7
    Guard
    -15
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :7::K:
    Frames
    16(3)41
    Hit Level
    M.K
    Damage
    30
    Gauge
    10
    Guard
    -30
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::K:
    Frames
    14(2)26
    Hit Level
    L.K
    Damage
    10
    Gauge
    3
    Guard
    -5
    Normal
    Stand -2
    Crouch -2
    Counter
    Cr(11)
    Cr(11)
    Hi-Counter
    Cr(11)
    Cr(11)
    Back
    Cr(3/33)
    Cn(3/33)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    ※ Hi-Counter Blow to Foe's Back is a trip stun of Cr(34)
    Command
    :3::K:
    Frames
    14(2)25
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -7
    Normal
    Stand -7
    Crouch Cr(16)
    Counter
    Cr(19)
    Cr(19)
    Hi-Counter
    Cr(19)
    Cr(19)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::K::P:
    Frames
    20(2)28
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -15
    Normal
    Stand Cr(16)
    Crouch Cr(16)
    Counter
    Cr(16)
    Fs(64)
    Hi-Counter
    Cr(16)
    FS(64)
    Back
    Cr(12)
    FS(64)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::K:
    Frames
    20(3)28
    Hit Level
    L.K
    Damage
    22
    Gauge
    7
    Guard
    -14
    Normal
    Stand Cr(6)
    Crouch Cr(6)
    Counter
    Cr(8)
    Cr(8)
    Hi-Counter
    Cr(8)
    Cr(8)
    Back
    KND
    KND
    Side Step
    Front Hit Cr(8)
    Back Hit Cr(8)
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    ※ Causes an Air Hit Knockdown state when hitting opponent in air state
    Command
    :6::6::K:
    Frames
    18(2)29
    Hit Level
    M.K
    Damage
    28
    Gauge
    10
    Guard
    -6
    Normal
    Stand KND
    Crouch KND
    Counter
    KND
    KND
    Hi-Counter
    KND
    KND
    Back
    KND
    KND
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※Also :K: while running.
    Command
    :P+K:
    Frames
    18(2)26
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -13
    Normal
    Stand Cr(72)
    Crouch Cr(72)
    Counter
    Cr(72)
    Cr(72)
    Hi-Counter
    Cr(72)
    Cr(72)
    Back
    Cr(62)
    Cr(62)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Causes Limbo stun when hitting foe's back.
    Command
    :P+K::P:
    Frames
    15(2)24
    Hit Level
    H.P
    Damage
    20
    Gauge
    7
    Guard
    -11
    Normal
    Stand Cr(31)
    Crouch -
    Counter
    Cr(31)
    -
    Hi-Counter
    Cr(31)
    -
    Back
    Cr(16)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Two hit natural combo
    Command
    :P+K::6::P:
    Frames
    17(2)24
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -5
    Normal
    Stand Cr(5)
    Crouch Cr(20)
    Counter
    Cr(20)
    Cr(20)
    Hi-Counter
    Cr(20)
    Cr(20)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Two hit natural combo
    Command
    :6::P+K:
    Frames
    22(2)24
    Hit Level
    M.P
    Damage
    25
    Gauge
    8
    Guard
    -6
    Normal
    Stand Cr(20)
    Crouch Cr(20)
    Counter
    Cr(75)
    Cr(75)
    Hi-Counter
    Cr(75)
    Cr(75)
    Back
    KND
    KND
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Cr(75) stun is a Gut Crumple knockdown stun
    Command
    :4::P+K:
    Frames
    21(3)25
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -3
    Normal
    Stand Cr(18)
    Crouch Cr(18)
    Counter
    Cr(23)
    Cr(23)
    Hi-Counter
    Cr(23)
    Cr(23)
    Back
    Cr(14)
    Cr(14)
    Side Step
    Front Hit Fs(51)
    Back Hit Fs(51)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Fs(51) has foe unable to use Break Hold due to being back-turned
    Command
    :3::P+K:
    Frames
    22(2)26
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -15
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :H+K:
    Frames
    17(3)28
    Hit Level
    H.K
    Damage
    24
    Gauge
    8
    Guard
    -16
    Normal
    Stand Cr(26)
    Crouch -
    Counter
    Launch
    -
    Hi-Counter
    Launch
    -
    Back
    Launch
    -
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::H+K:
    Frames
    17(3)30
    Hit Level
    M.K
    Damage
    24
    Gauge
    8
    Guard
    -11
    Normal
    Stand Cr(-2)
    Crouch Cr(13)
    Counter
    Cr(18)
    Cr(18)
    Hi-Counter
    Cr(18)
    Cr(18)
    Back
    Cr(9)
    Cr(9)
    Side Step
    Front Hit Cr(18)
    Back Hit Cr(18)
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::H+K:
    Frames
    23(4)33
    Hit Level
    L.K
    Damage
    24
    Gauge
    8
    Guard
    -16
    Normal
    Stand Cr(9)
    Crouch Cr(9)
    Counter
    Cr(9)
    Cr(9)
    Hi-Counter
    Cr(9)
    Cr(9)
    Back
    KND
    KND
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    ※ Crouches on frame 1
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Back Facing Strikes
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    10(2)13
    Hit Level
    H.P
    Damage
    10
    Gauge
    3
    Guard
    -2
    Normal
    Stand -1
    Crouch -
    Counter
    4
    -
    Hi-Counter
    Cr(36)
    -
    Back
    Cr(11)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P:
    Frames
    17(2)25
    Hit Level
    M.P
    Damage
    18
    Gauge
    6
    Guard
    -7
    Normal
    Stand Cr(4)
    Crouch Cr(4)
    Counter
    Cr(19)
    Cr(19)
    Hi-Counter
    Cr(19)
    Cr(19)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit Cr(19)
    Back Hit Cr(19)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::P:
    Frames
    16(2)25
    Hit Level
    L.P
    Damage
    18
    Gauge
    6
    Guard
    -10
    Normal
    Stand -4
    Crouch -4
    Counter
    Cr(6)
    Cr(6)
    Hi-Counter
    Cr(6)
    Cr(6)
    Back
    Cr(4/34)
    Cr(4/34)
    Side Step
    Front Hit Cr(6)
    Back Hit Cr(6)
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    ※ Hi-counter against crouching foe's back gives Cr(34)
    Command
    :K:
    Frames
    16(3)28
    Hit Level
    H.K
    Damage
    20
    Gauge
    7
    Guard
    -12
    Normal
    Stand Cr(31)
    Crouch -
    Counter
    Launch
    -
    Hi-Counter
    Launch
    -
    Back
    Launch
    -
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::K:
    Frames
    14(2)24
    Hit Level
    M.K
    Damage
    24
    Gauge
    8
    Guard
    -5
    Normal
    Stand Cr(5)
    Crouch Cr(20)
    Counter
    Cr(20)
    Cr(20)
    Hi-Counter
    Cr(20)
    Cr(20)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::K:
    Frames
    23(4)33
    Hit Level
    L.K
    Damage
    24
    Gauge
    8
    Guard
    -16
    Normal
    Stand Cr(9)
    Crouch Cr(9)
    Counter
    Cr(9)
    Cr(9)
    Hi-Counter
    Cr(9)
    Cr(9)
    Back
    KND
    KND
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    Crouches on the first frame.
    Command
    :P+K:
    Frames
    4(5)11(2)25
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -6
    Normal
    Stand Cr(4)
    Crouch Cr(74)
    Counter
    Cr(74)
    Cr(74)
    Hi-Counter
    Cr(74)
    Cr(74)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Cr(74) stun is a crumple knockdown stun.
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Throws
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :T:
    Frames
    5(2)23
    Hit Level
    H.T
    Damage
    45
    Gauge
    16
    Advantage
    -
    Reach
    1.44m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Position Switches.
    ※ Will bounce foe up from explosion.
    ※ Advantage of -11 when throw is broken.
    Command
    :6::T:
    Frames
    7(2)24
    Hit Level
    H.T
    Damage
    50
    Gauge
    17
    Advantage
    -
    Reach
    1.61m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    Command
    :4::T:
    Frames
    10(2)25
    Hit Level
    H.T
    Damage
    56
    Gauge
    20
    Advantage
    -
    Reach
    1.70m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Position switches.
    Command
    :236::T:
    Frames
    12(3)25
    Hit Level
    H.T
    Damage
    62
    Gauge
    22
    Advantage
    -
    Reach
    1.65m
    Wall
    KND
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Wall Hit appears to have reach of 0.75m.
    ※ Will bounce foe up from explosion.
    Command
    :214::T:
    Frames
    12(3)25
    Hit Level
    H.T
    Damage
    65
    Gauge
    23
    Advantage
    -
    Reach
    1.43m
    Wall
    -
    Ground
    -
    Ceiling
    -
    End State
    -
    ※ Position switches.
    Command
    :2::T: To Crouching Foe
    Frames
    5(2)22
    Hit Level
    L.T
    Damage
    50
    Gauge
    17
    Advantage
    -
    Reach
    1.61m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Position switches.
    Command
    :T: To Foe's Back
    Frames
    5(2)23
    Hit Level
    H.T
    Damage
    10+45
    Gauge
    3+16
    Advantage
    -
    Reach
    1.44m
    Wall
    -
    Ground
    -
    Ceiling
    -
    End State
    -
    Command
    :6::T: To Foe's Back
    Frames
    7(2)24
    Hit Level
    H.T
    Damage
    5+55
    Gauge
    1+19
    Advantage
    -
    Reach
    1.61m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    Command
    :2::T: To Crouching Foe's Back
    Frames
    5(2)22
    Hit Level
    L.T
    Damage
    65
    Gauge
    23
    Advantage
    -
    Reach
    1.61m
    Wall
    -
    Ground
    -
    Ceiling
    -
    End State
    -
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End

    Front Facing Offensive Holds
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :6::6::T:
    Frames
    16(3)30
    Hit Level
    H.OH
    Holds
    HM.PK
    Damage
    45
    Gauge
    16
    Advantage
    -
    Reach
    2.02m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Can land on foe in air or jump state.
    ※ Position switches when foe is airborne.
    ※ 25 damage and 8 break gauge when foe is airborne.
    Command
    :P::P::P::6::T:
    Frames
    20(3)30
    Hit Level
    H.OH
    Holds
    HM.PK
    Damage
    45
    Gauge
    16
    Advantage
    -
    Reach
    2.00m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Can land on foe in air or jump state.
    ※ Position switches when foe is airborne.
    ※ 25 damage and 8 break gauge when foe is airborne.
    Command
    :6::P::6::T:
    Frames
    20(3)30
    Hit Level
    H.OH
    Holds
    HM.PK
    Damage
    45
    Gauge
    16
    Advantage
    -
    Reach
    2.02m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Can land on foe in air or jump state.
    ※ Position switches when foe is airborne.
    ※ 25 damage and 8 break gauge when foe is airborne.
    Command
    :3::P::6::T:
    Frames
    20(3)30
    Hit Level
    H.OH
    Holds
    HM.PK
    Damage
    45
    Gauge
    16
    Advantage
    -
    Reach
    2.00m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Can land on foe in air or jump state.
    ※ Position switches when foe is airborne.
    ※ 25 damage and 8 break gauge when foe is airborne.
    Command
    :K::P::6::T:
    Frames
    20(3)30
    Hit Level
    H.OH
    Holds
    HM.PK
    Damage
    45
    Gauge
    16
    Advantage
    -
    Reach
    2.02m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Will prevent foe from crouching after foe guards :K::P: string.
    ※ Can land on foe in air or jump state.
    ※ Position switches when foe is airborne.
    ※ 25 damage and 8 break gauge when foe is airborne.
    Command
    :P+K::6::T:
    Frames
    20(3)30
    Hit Level
    H.OH
    Holds
    HM.PK
    Damage
    45
    Gauge
    16
    Advantage
    -
    Reach
    2.04m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Can land on foe in air or jump state.
    ※ Position switches when foe is airborne.
    ※ 25 damage and 8 break gauge when foe is airborne.
    Command
    :3::T:
    Frames
    10(3)30
    Hit Level
    L.OH
    Holds
    L.PK
    Damage
    53
    Gauge
    18
    Advantage
    -
    Reach
    1.87m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Positions switches.
    ※ Will perform ":2::T: to crouching foe's back" when landing on a back-turned foe.
    Command
    :T: While Running
    Frames
    16(2)37
    Hit Level
    H.OH
    Damage
    50
    Gauge
    17
    Advantage
    -
    Reach
    2.70m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Crouches on frame 1.
    ※ Position switches.
    ※ Will bounce foe up from explosion.
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End

    Back Facing Offensive Holds
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :T:
    Frames
    18(3)30
    Hit Level
    H.OH
    Holds
    HM.PK
    Damage
    45
    Gauge
    16
    Advantage
    -
    Reach
    2.03m
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Can land on foe in air or jump state.
    ※ Position switches when foe is airborne.
    ※ 25 damage and 8 break gauge when foe is airborne.
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End

    Defensive Holds
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :4::s:
    Frames
    0(22)18
    Hit Level
    H
    Holds
    JHML.PK
    Damage
    5
    Gauge
    -100
    Advantage
    5
    Reach
    -
    Wall
    -
    Ground
    -
    Ceiling
    -
    End State
    -
    ※ Position switches.
    Command
    :7::h: Against a High Punch
    Frames
    0(18)12
    Hit Level
    H
    Holds
    H.P
    Damage
    60
    Gauge
    21
    Advantage
    -
    Reach
    -
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Frames change to 0(18)17 when performed while in critical state.
    ※ Position switches.
    ※ Will bounce foe up from explosion.
    Command
    :7::h: Against a High Kick
    Frames
    0(18)12
    Hit Level
    H
    Holds
    H.K
    Damage
    58
    Gauge
    20
    Advantage
    -
    Reach
    -
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Frames change to 0(18)17 when performed while in critical state.
    ※ Position switches.
    Command
    :4::h: Against a Mid Punch
    Frames
    0(18)12
    Hit Level
    H
    Holds
    M.P
    Damage
    60
    Gauge
    21
    Advantage
    -
    Reach
    -
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Frames change to 0(18)17 when performed while in critical state.
    ※ Position switches.
    Command
    :6::h: Against a Mid Kick
    Frames
    0(18)12
    Hit Level
    H
    Holds
    M.K
    Damage
    58
    Gauge
    20
    Advantage
    -
    Reach
    -
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Frames change to 0(18)17 when performed while in critical state.
    Command
    :1::h: Against a Low Punch
    Frames
    0(18)12
    Hit Level
    L
    Holds
    L.P
    Damage
    60
    Gauge
    21
    Advantage
    -
    Reach
    -
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Frames change to 0(18)22 when performed while in critical state.
    Command
    :1::h: Against a Low Kick
    Frames
    0(18)12
    Hit Level
    L
    Holds
    L.K
    Damage
    58
    Gauge
    20
    Advantage
    -
    Reach
    -
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Frames change to 0(18)22 when performed while in critical state.
    ※ Position switches.
    Command
    :4::h: Against a Jumping Punch
    Frames
    0(18)12
    Hit Level
    H
    Holds
    J.P
    Damage
    65
    Gauge
    23
    Advantage
    -
    Reach
    -
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Frames change to 0(18)17 when performed while in critical state.
    ※ Position switches.
    Command
    :6::h: Against a Jumping Kick
    Frames
    0(18)12
    Hit Level
    H
    Holds
    J.K
    Damage
    63
    Gauge
    22
    Advantage
    -
    Reach
    -
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Frames change to 0(18)17 when performed while in critical state.
    ※ Position switches.
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End

    Advanced Defensive Holds
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :6::7::H__: Against a High Punch
    Frames
    0(18~28)12
    Hit Level
    H
    Holds
    JH.P
    Damage
    20
    Gauge
    7
    Advantage
    17
    Reach
    -
    Wall
    -
    Ground
    -
    Ceiling
    -
    End State
    -
    ※ Releasing :h: will end the active frame window and immediately proceed to the recovery frames.
    ※ Holding a Jumping Punch will perform the :4::h: Against a Jumping Punch hold.
    ※ Frames change to 0(18~28)17 when performed while in critical state.
    Command
    :6::4::H__: Against a Mid Punch
    Frames
    0(18~28)12
    Hit Level
    H
    Holds
    JM.P
    Damage
    30
    Gauge
    10
    Advantage
    14
    Reach
    -
    Wall
    -
    Ground
    -
    Ceiling
    -
    End State
    -
    ※ Releasing :h: will end the active frame window and immediately proceed to the recovery frames.
    ※ Holding a Jumping Punch will perform the :4::h: Against a Jumping Punch hold.
    ※ Frames change to 0(18~28)17 when performed while in critical state.
    ※ Position switches.
    Command
    :6::1::H__: Against a Low Punch
    Frames
    0(18~28)12
    Hit Level
    L
    Holds
    L.P
    Damage
    25+15
    Gauge
    8+5
    Advantage
    13
    Reach
    -
    Wall
    -
    Ground
    O
    Ceiling
    -
    End State
    -
    ※ Releasing :h: will end the active frame window and immediately proceed to the recovery frames.
    ※ Frames change to 0(18~28)22 when performed while in critical state.
    ※ Will cause 1 damage of ground hit if over explosive ground.
    ※ Hits three times but only damages two times.
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
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