Frame Data: DOA6: Rachel

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  • Front Facing Strikes
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P::P::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P::P::4::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P::P::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P::P::2::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P::P::8::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P::P::2::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :9::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :8::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :7::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::P::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::P::P::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::P::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::P::K::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::P::K::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P::P::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P::P::P::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P::P::P::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P::P::P::P+K::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P::P::2::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3::P::P::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3::P::P::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3::P::P::P+K::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :1::P::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::6::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :236::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :214::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :K::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :9::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :8::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :7::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::K::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::K::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::6::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :H+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::H+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::H+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Back Facing Strikes
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Rollthrough (RT)
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :8::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Ground Attacks
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :2::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :8::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Throws
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::T: With foe's back to wall
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: To a crouching foe
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :3::T: To a crouching foe
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :426::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :8::P::5::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :P::P::4::P::5::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    Behind a foe :T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    Behind a crouching foe :2::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :T: To a foe in the air
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :3::P::P::P+K::T: To a foe in the air
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::P::P::P::P+K::T: To a foe in the air
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End

    Offensive Holds
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :624::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :624::T_:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :624::T__:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::6::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :P::P::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End

    Defensive Holds
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :4::s:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    -100
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Mid Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Mid Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Jumping Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Jumping Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
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