Frame Data: DOA6: Nyotengu

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  • Break System
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :s:
    Frames
    18(2)28
    Hit Level
    H.P
    Damage
    15
    Gauge
    15
    Guard
    -12
    Normal
    Stand Fs(69)
    Crouch -
    Counter
    Fs(69)
    -
    Hi-Counter
    Fs(69)
    -
    Back
    Fs(89)
    -
    Side Step
    Front Hit Fs(89)
    Back Hit Fs(89)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :s::P+K:
    Frames
    18(2)15
    Hit Level
    H.P
    Damage
    15
    Gauge
    15
    Guard
    -12
    Normal
    Stand Fs(82)
    Crouch -
    Counter
    Fs(82)
    -
    Hi-Counter
    Fs(82)
    -
    Back
    Fs(102)
    -
    Side Step
    Front Hit Fs(102)
    Back Hit Fs(102)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :s::s:
    Frames
    25(8)19
    Hit Level
    L.K
    Damage
    Gauge
    12
    Guard
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    Fs(94)
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :s::s::P+K:
    Frames
    25(8)15
    Hit Level
    L.K
    Damage
    Gauge
    12
    Guard
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    Fs(98)
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :s::s::s:
    Frames
    24(2)6(2)6(2)25
    Hit Level
    H.K
    Damage
    Gauge
    11
    Guard
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    Fs(72)
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :s::s::s::4::s:
    Frames
    25(4)7
    Hit Level
    M.P
    Damage
    Gauge
    5
    Guard
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    Kd(35)
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :s::s::s::s:
    Frames
    35(2)15
    Hit Level
    M.K
    Damage
    Gauge
    -200
    Guard
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    Kd(25)
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type D
    Knock Back 5.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::s:
    Frames
    0(12)7(2)40
    Hit Level
    M.K
    Damage
    30+50
    Gauge
    -200
    Guard
    GB(4)
    Normal
    Stand Kd(25)
    Crouch Kd(25)
    Counter
    Kd(25)
    Kd(25)
    Hi-Counter
    Kd(25)
    Kd(25)
    Back
    Kd(25)
    Kd(25)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type D
    Knock Back 5.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::s::h:
    Frames
    0(12)7(2)19
    Hit Level
    M.K
    Damage
    30
    Gauge
    -200
    Guard
    GB(4)
    Normal
    Stand Fs(84)
    Crouch Fs(84)
    Counter
    Fs(84)
    Fs(84)
    Hi-Counter
    Fs(84)
    Fs(84)
    Back
    Fs(84)
    Fs(84)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::s:
    Frames
    0(20)5
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    -
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::s::s:
    Frames
    27(2)33
    Hit Level
    M.P
    Damage
    30
    Gauge
    -50
    Guard
    -15
    Normal
    Stand Kd(54)
    Crouch Kd(54)
    Counter
    Kd(54)
    Kd(54)
    Hi-Counter
    Kd(54)
    Kd(54)
    Back
    Kd(54)
    Kd(54)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::s:
    Frames
    0(20)5
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    -
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::s::s:
    Frames
    27(2)33
    Hit Level
    M.P
    Damage
    30
    Gauge
    -50
    Guard
    -15
    Normal
    Stand Kd(54)
    Crouch Kd(54)
    Counter
    Kd(54)
    Kd(54)
    Hi-Counter
    Kd(54)
    Kd(54)
    Back
    Kd(54)
    Kd(54)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Front Facing Strikes
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    14(2)28
    Hit Level
    H.P
    Damage
    14
    Gauge
    5
    Guard
    -8
    Normal
    Stand Cr(1)
    Crouch -
    Counter
    Cr(21)
    -
    Hi-Counter
    Cr(21)
    -
    Back
    Cr(21)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P:
    Frames
    17(2)20
    Hit Level
    H.P
    Damage
    15
    Gauge
    5
    Guard
    -6
    Normal
    Stand Cr(29)
    Crouch -
    Counter
    Cr(29)
    -
    Hi-Counter
    Cr(29)
    -
    Back
    Cr(29)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::P:
    Frames
    22(3)23
    Hit Level
    M.P
    Damage
    22
    Gauge
    7
    Guard
    -14
    Normal
    Stand Cr(31)
    Crouch Cr(31)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::6::P:
    Frames
    20(2)40
    Hit Level
    H.P
    Damage
    30
    Gauge
    10
    Guard
    GB(-11)
    Normal
    Stand Cr(15)
    Crouch -
    Counter
    Cr(15)
    -
    Hi-Counter
    Cr(15)
    -
    Back
    Kd(27)
    -
    Side Step
    Front Hit Cr(29)
    Back Hit Cr(29)
    Wall
    Hit Type W!
    Knock Back 2.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::6::P::P:
    Frames
    31(2)39
    Hit Level
    M.P
    Damage
    35
    Gauge
    12
    Guard
    GB(-5)
    Normal
    Stand Kd(41)
    Crouch Kd(41)
    Counter
    Kd(41)
    Kd(41)
    Hi-Counter
    Kd(41)
    Kd(41)
    Back
    Kd(41)
    Kd(41)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::6::P::P::P:
    Frames
    41(0)0
    Hit Level
    Damage
    Gauge
    Guard
    GB(-7)
    Normal
    Stand Kd(39)
    Crouch Kd(39)
    Counter
    Kd(39)
    Kd(39)
    Hi-Counter
    Kd(39)
    Kd(39)
    Back
    Kd(39)
    Kd(39)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    KT
    Command
    :P::P::6::P::K:
    Frames
    42(2)31
    Hit Level
    L.K
    Damage
    15
    Gauge
    5
    Guard
    -15
    Normal
    Stand Cr(6)
    Crouch Cr(6)
    Counter
    Kd(21)
    Kd(21)
    Hi-Counter
    Kd(21)
    Kd(21)
    Back
    Kd(21)
    Kd(21)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::6::P::P+K:
    Frames
    20(2)20
    Hit Level
    Damage
    Gauge
    Guard
    GB(9)
    Normal
    Stand Cr(36)
    Crouch
    Counter
    Cr(36)
    Hi-Counter
    Cr(36)
    Back
    Kd(46)
    Side Step
    Front Hit Cr(50)
    Back Hit Cr(50)
    Wall
    Hit Type W!
    Knock Back 2.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :P::P::4::P:
    Frames
    21(2)32
    Hit Level
    H.P
    Damage
    25
    Gauge
    8
    Guard
    GB(12)
    Normal
    Stand Cr(66)
    Crouch
    Counter
    Cr(66)
    Hi-Counter
    Cr(66)
    Back
    Kd(35)
    Side Step
    Front Hit Cr(66)
    Back Hit Cr(66)
    Wall
    Hit Type W!
    Knock Back 2.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    BT
    Command
    :P::P::K:
    Frames
    22(3)25
    Hit Level
    M.K
    Damage
    25
    Gauge
    8
    Guard
    -10
    Normal
    Stand Cr(18)
    Crouch Cr(18)
    Counter
    Cr(73)
    Cr(73)
    Hi-Counter
    Cr(73)
    Cr(73)
    Back
    Cr(14)
    Cr(14)
    Side Step
    Front Hit Cr(73)
    Back Hit Cr(73)
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::2::K:
    Frames
    24(3)35
    Hit Level
    L.K
    Damage
    18
    Gauge
    6
    Guard
    -20
    Normal
    Stand -17
    Crouch -17
    Counter
    Cr(3)
    Cr(3)
    Hi-Counter
    Cr(3)
    Cr(3)
    Back
    Kd(16)
    Kd(16)
    Side Step
    Front Hit Cr(3)
    Back Hit Cr(3)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :P::P::2::K::K:
    Frames
    20(4)31
    Hit Level
    M.K
    Damage
    28
    Gauge
    10
    Guard
    -11
    Normal
    Stand Cr(18)
    Crouch Cr(18)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::2::K::K::P+K:
    Frames
    20(4)23
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand Cr(26)
    Crouch Cr(26)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :P::P::2_::K::K:
    Frames
    20(3)35
    Hit Level
    L.K
    Damage
    18
    Gauge
    6
    Guard
    -20
    Normal
    Stand Cr(1)
    Crouch Cr(1)
    Counter
    Kd(16)
    Kd(16)
    Hi-Counter
    Kd(16)
    Kd(16)
    Back
    Kd(16)
    Kd(16)
    Side Step
    Front Hit Kd(16)
    Back Hit Kd(16)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :P::K:
    Frames
    23(3)22
    Hit Level
    M.K
    Damage
    25
    Gauge
    8
    Guard
    -8
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P:
    Frames
    15(2)24
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -11
    Normal
    Stand Cr(5)
    Crouch Cr(5)
    Counter
    Cr(20)
    Cr(20)
    Hi-Counter
    Cr(20)
    Cr(20)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::P+K:
    Frames
    15(2)15
    Hit Level
    M.P
    Damage
    Gauge
    Guard
    Normal
    Stand Cr(14)
    Crouch Cr(14)
    Counter
    Cr(29)
    Cr(29)
    Hi-Counter
    Cr(29)
    Cr(29)
    Back
    Cr(25)
    Cr(25)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :6::P::P:
    Frames
    16(2)23
    Hit Level
    M.P
    Damage
    17
    Gauge
    6
    Guard
    -7
    Normal
    Stand Cr(6)
    Crouch Cr(6)
    Counter
    Cr(21)
    Cr(21)
    Hi-Counter
    Cr(21)
    Cr(21)
    Back
    Cr(17)
    Cr(17)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::P::P:
    Frames
    17(2)25
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -5
    Normal
    Stand Cr(19)
    Crouch Cr(19)
    Counter
    Cr(74)
    Cr(74)
    Hi-Counter
    Cr(74)
    Cr(74)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 2.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::K:
    Frames
    22(3)25
    Hit Level
    M.K
    Damage
    25
    Gauge
    8
    Guard
    -10
    Normal
    Stand Cr(18)
    Crouch Cr(18)
    Counter
    Cr(73)
    Cr(73)
    Hi-Counter
    Cr(73)
    Cr(73)
    Back
    Cr(14)
    Cr(14)
    Side Step
    Front Hit Cr(73)
    Back Hit Cr(73)
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P:
    Frames
    21(3)31
    Hit Level
    H.P
    Damage
    25
    Gauge
    8
    Guard
    GB(12)
    Normal
    Stand Cr(66)
    Crouch
    Counter
    Cr(66)
    Hi-Counter
    Cr(66)
    Back
    Kd(35)
    Side Step
    Front Hit Cr(66)
    Back Hit Cr(66)
    Wall
    Hit Type W!
    Knock Back 2.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    BT
    Command
    :8::P:
    Frames
    15(2)24
    Hit Level
    H.P
    Damage
    18
    Gauge
    6
    Guard
    -7
    Normal
    Stand Cr(31)
    Crouch
    Counter
    Cr(31)
    Hi-Counter
    Cr(31)
    Back
    Cr(25)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::P::P:
    Frames
    14(2)26
    Hit Level
    H.P
    Damage
    15
    Gauge
    5
    Guard
    -7
    Normal
    Stand Cr(29)
    Crouch
    Counter
    Cr(29)
    Hi-Counter
    Cr(29)
    Back
    Cr(23)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::P::P::P:
    Frames
    24(3)32
    Hit Level
    H.P
    Damage
    20
    Gauge
    7
    Guard
    -8
    Normal
    Stand Launch
    Crouch
    Counter
    Launch
    Hi-Counter
    Launch
    Back
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::P::P::P::P+K:
    Frames
    24(3)24
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand Launch
    Crouch
    Counter
    Launch
    Hi-Counter
    Launch
    Back
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :7::P:
    Frames
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand
    Crouch
    Counter
    Hi-Counter
    Back
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :7::P::P:
    Frames
    43(5)1
    Hit Level
    M.P
    Damage
    35
    Gauge
    12
    Guard
    -16
    Normal
    Stand Kd(40)
    Crouch Kd(40)
    Counter
    Kd(40)
    Kd(40)
    Hi-Counter
    Kd(40)
    Kd(40)
    Back
    Kd(40)
    Kd(40)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 4.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::P:
    Frames
    15(2)20
    Hit Level
    L.P
    Damage
    5
    Gauge
    1
    Guard
    -6
    Normal
    Stand -6
    Crouch -6
    Counter
    Cr(9)
    Cr(9)
    Hi-Counter
    Cr(9)
    Cr(9)
    Back
    Cr(9)
    Cr(9)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :2::P::P:
    Frames
    16(2)23
    Hit Level
    L.P
    Damage
    12
    Gauge
    4
    Guard
    -7
    Normal
    Stand Cr(11)
    Crouch Cr(11)
    Counter
    Cr(11)
    Cr(11)
    Hi-Counter
    Cr(11)
    Cr(11)
    Back
    Cr(6)
    Cr(6)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :3::P:
    Frames
    16(2)23
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -14
    Normal
    Stand Cr(31)
    Crouch Cr(31)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::P:
    Frames
    21(2)25
    Hit Level
    M.P
    Damage
    18
    Gauge
    6
    Guard
    -10
    Normal
    Stand Cr(19)
    Crouch Cr(19)
    Counter
    Cr(19)
    Cr(19)
    Hi-Counter
    Cr(19)
    Cr(19)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::P::P+K:
    Frames
    21(2)20
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand Cr(24)
    Crouch Cr(24)
    Counter
    Cr(24)
    Cr(24)
    Hi-Counter
    Cr(24)
    Cr(24)
    Back
    Cr(20)
    Cr(20)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::P::P:
    Frames
    25(2)25
    Hit Level
    M.P
    Damage
    18
    Gauge
    6
    Guard
    -11
    Normal
    Stand Cr(19)
    Crouch Cr(19)
    Counter
    Cr(19)
    Cr(19)
    Hi-Counter
    Cr(19)
    Cr(19)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::P::P::P+K:
    Frames
    25(2)20
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand Cr(24)
    Crouch Cr(24)
    Counter
    Cr(24)
    Cr(24)
    Hi-Counter
    Cr(24)
    Cr(24)
    Back
    Cr(20)
    Cr(20)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::P::P::P:
    Frames
    25(2)25
    Hit Level
    M.P
    Damage
    18
    Gauge
    6
    Guard
    -12
    Normal
    Stand Kd(24)
    Crouch Kd(24)
    Counter
    Kd(24)
    Kd(24)
    Hi-Counter
    Kd(24)
    Kd(24)
    Back
    Kd(24)
    Kd(24)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::P::P::P::P+K:
    Frames
    25(2)20
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand Kd(29)
    Crouch Kd(29)
    Counter
    Kd(29)
    Kd(29)
    Hi-Counter
    Kd(29)
    Kd(29)
    Back
    Kd(29)
    Kd(29)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::6::P:
    Frames
    20(2)23
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -8
    Normal
    Stand Cr(21)
    Crouch Kd(21)
    Counter
    Kd(76)
    Kd(76)
    Hi-Counter
    Kd(76)
    Kd(76)
    Back
    Kd(17)
    Kd(17)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :214::P:
    Frames
    24(3)32
    Hit Level
    H.P
    Damage
    20
    Gauge
    7
    Guard
    -8
    Normal
    Stand Launch
    Crouch
    Counter
    Launch
    Hi-Counter
    Launch
    Back
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :214::P::P+K:
    Frames
    24(3)24
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand Launch
    Crouch
    Counter
    Launch
    Hi-Counter
    Launch
    Back
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K:
    Frames
    15(3)26
    Hit Level
    H.K
    Damage
    30
    Gauge
    10
    Guard
    GB(2)
    Normal
    Stand Cr(22)
    Crouch
    Counter
    Cr(22)
    Hi-Counter
    Cr(22)
    Back
    Kd(40)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K::K:
    Frames
    35(2)31
    Hit Level
    H.K
    Damage
    35
    Gauge
    12
    Guard
    GB(13)
    Normal
    Stand Kd(29)
    Crouch
    Counter
    Kd(29)
    Hi-Counter
    Kd(29)
    Back
    Kd(29)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::K:
    Frames
    28(2)31
    Hit Level
    H.K
    Damage
    35
    Gauge
    12
    Guard
    GB(13)
    Normal
    Stand Kd(29)
    Crouch
    Counter
    Kd(29)
    Hi-Counter
    Kd(29)
    Back
    Kd(29)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::K:
    Frames
    23(2)22
    Hit Level
    M.K
    Damage
    25
    Gauge
    8
    Guard
    -8
    Normal
    Stand Launch
    Crouch
    Counter
    Launch
    Hi-Counter
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::K:
    Frames
    18(2)26
    Hit Level
    H.K
    Damage
    25
    Gauge
    8
    Guard
    -13
    Normal
    Stand Launch
    Crouch
    Counter
    Launch
    Hi-Counter
    Launch
    Back
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :9::K:
    Frames
    18(3)30
    Hit Level
    M.K
    Damage
    25
    Gauge
    8
    Guard
    GB(3)
    Normal
    Stand Cr(13)
    Crouch Cr(13)
    Counter
    Cr(42)
    Cr(42)
    Hi-Counter
    Cr(42)
    Cr(42)
    Back
    Kd(19)
    Kd(19)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :7::K:
    Frames
    16(5)33
    Hit Level
    M.K
    Damage
    30
    Gauge
    10
    Guard
    -21
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :7::K::P:
    Frames
    35(7)0
    Hit Level
    M.P
    Damage
    35
    Gauge
    12
    Guard
    -16
    Normal
    Stand Kd(39)
    Crouch Kd(39)
    Counter
    Kd(39)
    Kd(39)
    Hi-Counter
    Kd(39)
    Kd(39)
    Back
    Kd(39)
    Kd(39)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 4.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::K:
    Frames
    17(2)31
    Hit Level
    L.K
    Damage
    20
    Gauge
    7
    Guard
    -9
    Normal
    Stand -9
    Crouch -8
    Counter
    Cr(4)
    Cr(4)
    Hi-Counter
    Cr(4)
    Cr(4)
    Back
    Kd(21)
    Kd(21)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :2::K::K:
    Frames
    23(2)23
    Hit Level
    L.K
    Damage
    15
    Gauge
    5
    Guard
    -14
    Normal
    Stand Cr(14)
    Crouch Cr(14)
    Counter
    Kd(29)
    Kd(29)
    Hi-Counter
    Kd(29)
    Kd(29)
    Back
    Kd(29)
    Kd(29)
    Side Step
    Front Hit Kd(29)
    Back Hit Kd(29)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :3::K:
    Frames
    17(2)27
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -10
    Normal
    Stand Cr(17)
    Crouch Cr(17)
    Counter
    Cr(17)
    Cr(17)
    Hi-Counter
    Cr(73)
    Cr(73)
    Back
    Cr(13)
    KCr(13)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::K::K:
    Frames
    22(3)30
    Hit Level
    M.K
    Damage
    25
    Gauge
    8
    Guard
    GB(3)
    Normal
    Stand Cr(13)
    Crouch Cr(13)
    Counter
    Kd(42)
    Kd(42)
    Hi-Counter
    Kd(42)
    Kd(42)
    Back
    Kd(19)
    Kd(19)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :6::6::K:
    Frames
    20(2)26
    Hit Level
    M.K
    Damage
    24
    Gauge
    8
    Guard
    -2
    Normal
    Stand Cr(18)
    Crouch Cr(18)
    Counter
    Cr(73)
    Cr(73)
    Hi-Counter
    Cr(73)
    Cr(73)
    Back
    Cr(62)
    Cr(62)
    Side Step
    Front Hit Cr(73)
    Back Hit Cr(73)
    Wall
    Hit Type Cr
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::6::K::P+K:
    Frames
    20(2)23
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand Cr(21)
    Crouch Cr(21)
    Counter
    Cr(76)
    Cr(76)
    Hi-Counter
    Cr(76)
    Cr(76)
    Back
    Cr(65)
    Cr(65)
    Side Step
    Front Hit Cr(76)
    Back Hit Cr(76)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P+K:
    Frames
    10(3)24
    Hit Level
    H.P
    Damage
    20
    Gauge
    7
    Guard
    -11
    Normal
    Stand Cr(34)
    Crouch
    Counter
    Cr(34)
    Hi-Counter
    Cr(34)
    Back
    Cr(24)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P+K:
    Frames
    20(2)40
    Hit Level
    H.P
    Damage
    30
    Gauge
    10
    Guard
    GB(-11)
    Normal
    Stand Cr(15)
    Crouch
    Counter
    Cr(15)
    Hi-Counter
    Cr(15)
    Back
    Kd(27)
    Side Step
    Front Hit Cr(29)
    Back Hit Cr(29)
    Wall
    Hit Type W!
    Knock Back 2.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P+K::P:
    Frames
    31(2)25
    Hit Level
    M.P
    Damage
    35
    Gauge
    12
    Guard
    GB(-5)
    Normal
    Stand Kd(41)
    Crouch Kd(41)
    Counter
    Kd(41)
    Kd(41)
    Hi-Counter
    Kd(41)
    Kd(41)
    Back
    Kd(48)
    Kd(48)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P+K::P::P:
    Frames
    41(0)0
    Hit Level
    Damage
    Gauge
    Guard
    GB(-7)
    Normal
    Stand Kd(39)
    Crouch Kd(39)
    Counter
    Kd(39)
    Kd(39)
    Hi-Counter
    Kd(39)
    Kd(39)
    Back
    Kd(46)
    Kd(46)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P+K::P+K:
    Frames
    20(2)19
    Hit Level
    Damage
    Gauge
    Guard
    GB(10)
    Normal
    Stand Cr(36)
    Crouch
    Counter
    Cr(36)
    Hi-Counter
    Cr(36)
    Back
    Kd(46)
    Side Step
    Front Hit Cr(50)
    Back Hit Cr(50)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P+K:
    Frames
    254(1)0(9)39
    Hit Level
    M.P
    Damage
    60
    Gauge
    21
    Guard
    -4
    Normal
    Stand Kd(40)
    Crouch Kd(40)
    Counter
    Kd(40)
    Kd(40)
    Hi-Counter
    Kd(40)
    Kd(40)
    Back
    Kd(41)
    Kd(41)
    Side Step
    Front Hit Kd(40)
    Back Hit Kd(40)
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :4::P+K::P:
    Frames
    63(1)0(9)18
    Hit Level
    M.P
    Damage
    60
    Gauge
    21
    Guard
    -4
    Normal
    Stand Kd(40)
    Crouch Kd(40)
    Counter
    Kd(40)
    Kd(40)
    Hi-Counter
    Kd(40)
    Kd(40)
    Back
    Kd(41)
    Kd(41)
    Side Step
    Front Hit Kd(40)
    Back Hit Kd(40)
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P+K::P:
    Frames
    63(1)0(9)18
    Hit Level
    M.P
    Damage
    60
    Gauge
    21
    Guard
    -4
    Normal
    Stand Kd(40)
    Crouch Kd(40)
    Counter
    Kd(40)
    Kd(40)
    Hi-Counter
    Kd(40)
    Kd(40)
    Back
    Kd(41)
    Kd(41)
    Side Step
    Front Hit Kd(40)
    Back Hit Kd(40)
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P+K:
    Frames
    23(2)39
    Hit Level
    M.P
    Damage
    35
    Gauge
    12
    Guard
    GB(-5)
    Normal
    Stand Kd(41)
    Crouch Kd(41)
    Counter
    Kd(41)
    Kd(41)
    Hi-Counter
    Kd(41)
    Kd(41)
    Back
    Kd(48)
    Kd(48)
    Side Step
    Front Hit Kd(41)
    Back Hit Kd(41)
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P+K::P:
    Frames
    41(0)0
    Hit Level
    Damage
    Gauge
    Guard
    GB(-7)
    Normal
    Stand Kd(39)
    Crouch Kd(39)
    Counter
    Kd(39)
    Kd(39)
    Hi-Counter
    Kd(39)
    Kd(39)
    Back
    Kd(46)
    Kd(46)
    Side Step
    Front Hit Kd(39)
    Back Hit Kd(39)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    KT
    Command
    :4::6::P+K:
    Frames
    21(3)31
    Hit Level
    M.P
    Damage
    32
    Gauge
    11
    Guard
    -15
    Normal
    Stand Cr(18)
    Crouch Cr(18)
    Counter
    Cr(18)
    Cr(18)
    Hi-Counter
    Cr(18)
    Cr(18)
    Back
    Kd(30)
    Kd(30)
    Side Step
    Front Hit Cr(18)
    Back Hit Cr(18)
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    O
    Ground
    -
    End State
    -
    Command
    While running :P:
    Frames
    20(2)23
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -8
    Normal
    Stand Cr(21)
    Crouch Cr(21)
    Counter
    Cr(75)
    Cr(75)
    Hi-Counter
    Cr(75)
    Cr(75)
    Back
    Cr(17)
    Cr(17)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    While running :P+K:
    Frames
    19(3)0
    Hit Level
    M.P
    Damage
    35
    Gauge
    12
    Guard
    -16
    Normal
    Stand Kd(43)
    Crouch Kd(43)
    Counter
    Kd(43)
    Kd(43)
    Hi-Counter
    Kd(43)
    Kd(43)
    Back
    Kd(43)
    Kd(43)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 4.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :H+K:
    Frames
    19(2)31
    Hit Level
    M.K
    Damage
    28
    Gauge
    10
    Guard
    -12
    Normal
    Stand Cr(18)
    Crouch Cr(18)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :H+K::P+K:
    Frames
    19(2)23
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand Cr(18)
    Crouch Cr(18)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :4::H+K:
    Frames
    29(3)25
    Hit Level
    M.K
    Damage
    20
    Gauge
    7
    Guard
    GB(+3)
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :4::H+K_:
    Frames
    49(3)25
    Hit Level
    M.K
    Damage
    40
    Gauge
    14
    Guard
    GB(+13)
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :2::H+K:
    Frames
    23(3)32
    Hit Level
    L.K
    Damage
    18
    Gauge
    6
    Guard
    -20
    Normal
    Stand -17
    Crouch -17
    Counter
    Cr(6)
    Cr(6)
    Hi-Counter
    Cr(6)
    Cr(6)
    Back
    Kd(19)
    Kd(19)
    Side Step
    Front Hit Cr(6)
    Back Hit Cr(6)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :2::H+K::K:
    Frames
    20(4)31
    Hit Level
    M.K
    Damage
    28
    Gauge
    10
    Guard
    -12
    Normal
    Stand Cr(17)
    Crouch Cr(17)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::H+K::K::P+K:
    Frames
    20(4)23
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand Cr(25)
    Crouch Cr(25)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :2_::H+K::K:
    Frames
    20(3)36
    Hit Level
    L.K
    Damage
    18
    Gauge
    6
    Guard
    -20
    Normal
    Stand Cr(0)
    Crouch Cr(0)
    Counter
    Cr(1)
    Cr(1)
    Hi-Counter
    Cr(1)
    Cr(1)
    Back
    Kd(16)
    Kd(16)
    Side Step
    Front Hit Cr(0)
    Back Hit Cr(0)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :2_::H+K::K::K:
    Frames
    220(3)36
    Hit Level
    L.K
    Damage
    18
    Gauge
    6
    Guard
    -20
    Normal
    Stand Cr(0)
    Crouch Cr(0)
    Counter
    Cr(16)
    Cr(7)
    Hi-Counter
    Kd(16)
    Kd(7)
    Back
    Kd(8)
    Kd(8)
    Side Step
    Front Hit Cr(16)
    Back Hit Cr(16)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Back Facing Strikes
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    20(2)28
    Hit Level
    H.P
    Damage
    14
    Gauge
    5
    Guard
    -7
    Normal
    Stand Cr(1)
    Crouch
    Counter
    Cr(21)
    Hi-Counter
    Cr(21)
    Back
    Cr(21)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P:
    Frames
    25(2)26
    Hit Level
    M.P
    Damage
    35
    Gauge
    12
    Guard
    -7
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::P:
    Frames
    18(2)21
    Hit Level
    L.P
    Damage
    15
    Gauge
    5
    Guard
    -6
    Normal
    Stand Cr(23)
    Crouch Cr(23)
    Counter
    Cr(23)
    Cr(23)
    Hi-Counter
    Cr(23)
    Cr(23)
    Back
    Kd(38)
    Kd(38)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :K:
    Frames
    14(3)42
    Hit Level
    H.K
    Damage
    30
    Gauge
    10
    Guard
    -14
    Normal
    Stand Cr(12)
    Crouch
    Counter
    Launch
    Hi-Counter
    Launch
    Back
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K::K:
    Frames
    35(2)31
    Hit Level
    H.K
    Damage
    35
    Gauge
    12
    Guard
    GB(+13)
    Normal
    Stand Kd(29)
    Crouch
    Counter
    Kd(29)
    Hi-Counter
    Kd(29)
    Back
    Kd(29)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::K:
    Frames
    19(3)32
    Hit Level
    M.K
    Damage
    30
    Gauge
    10
    Guard
    GB(-4)
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :2::K:
    Frames
    19(2)24
    Hit Level
    L.K
    Damage
    25
    Gauge
    8
    Guard
    -7
    Normal
    Stand Cr(14)
    Crouch Cr(14)
    Counter
    Kd(29)
    Kd(29)
    Hi-Counter
    Kd(29)
    Kd(29)
    Back
    Kd(28)
    Kd(28)
    Side Step
    Front Hit Kd(29)
    Back Hit Kd(29)
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Strikes from Karasu Tobi (KT)
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :9::P:
    Frames
    37(0)0
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand
    Crouch
    Counter
    Hi-Counter
    Back
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    KT
    Command
    :9::P::P:
    Frames
    32(0)0
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand
    Crouch
    Counter
    Hi-Counter
    Back
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    KT
    Command
    :9::P::P::P:
    Frames
    32(0)0
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand
    Crouch
    Counter
    Hi-Counter
    Back
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    KT
    Command
    :K:
    Frames
    313(3)36
    Hit Level
    M.K
    Damage
    28
    Gauge
    10
    Guard
    -14
    Normal
    Stand Kd(6)
    Crouch Kd(6)
    Counter
    Kd(6)
    Kd(6)
    Hi-Counter
    Kd(6)
    Kd(6)
    Back
    Kd(6)
    Kd(6)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 2.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P+K:
    Frames
    23(0)28
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand
    Crouch
    Counter
    Hi-Counter
    Back
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :2:/:8::P+K:
    Frames
    23(0)0
    Hit Level
    Damage
    Gauge
    Guard
    Normal
    Stand
    Crouch
    Counter
    Hi-Counter
    Back
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Strikes from Hiten-No-Mai (HTN)
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    12(2)23
    Hit Level
    H.P
    Damage
    18
    Gauge
    6
    Guard
    -10
    Normal
    Stand Cr(6)
    Crouch
    Counter
    Cr(6)
    Hi-Counter
    Cr(6)
    Back
    Cr(1)
    Side Step
    Front Hit Cr(6)
    Back Hit Cr(6)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P:
    Frames
    15(2)23
    Hit Level
    M.P
    Damage
    15
    Gauge
    5
    Guard
    -22
    Normal
    Stand Cr(32)
    Crouch Cr(32)
    Counter
    Cr(32)
    Cr(32)
    Hi-Counter
    Cr(32)
    Cr(32)
    Back
    Cr(26)
    Cr(26)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :P::P::P:
    Frames
    25(2)28
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -10
    Normal
    Stand Kd(45)
    Crouch Kd(45)
    Counter
    Kd(45)
    Kd(45)
    Hi-Counter
    Kd(45)
    Kd(45)
    Back
    Kd(25)
    Kd(25)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    HTN
    Command
    :P::K:
    Frames
    17(3)30
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -10
    Normal
    Stand Cr(24)
    Crouch Cr(24)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K:
    Frames
    16(5)35
    Hit Level
    H.K
    Damage
    30
    Gauge
    10
    Guard
    -21
    Normal
    Stand Launch
    Crouch
    Counter
    Launch
    Hi-Counter
    Launch
    Back
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K::P:
    Frames
    35(7)0
    Hit Level
    M.P
    Damage
    35
    Gauge
    12
    Guard
    -16
    Normal
    Stand Kd(40)
    Crouch Kd(40)
    Counter
    Kd(40)
    Kd(40)
    Hi-Counter
    Kd(40)
    Kd(40)
    Back
    Kd(40)
    Kd(40)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 4.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::K:
    Frames
    17(5)27
    Hit Level
    M.K
    Damage
    20
    Gauge
    7
    Guard
    -7
    Normal
    Stand Cr(14)
    Crouch Kd(14)
    Counter
    Kd(43)
    Kd(43)
    Hi-Counter
    Kd(43)
    Kd(43)
    Back
    Kd(10)
    Kd(10)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :P+K:
    Frames
    14(2)44
    Hit Level
    M.P
    Damage
    35
    Gauge
    12
    Guard
    -11
    Normal
    Stand Kd(43)
    Crouch Kd(14)
    Counter
    Kd(43)
    Kd(43)
    Hi-Counter
    Kd(43)
    Kd(43)
    Back
    Kd(43)
    Kd(43)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 4.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :H+K:
    Frames
    16(2)8(2)9(2)33
    Hit Level
    M.K
    Damage
    37
    Gauge
    12
    Guard
    GB(+12)
    Normal
    Stand Cr(37)
    Crouch Kd(20)
    Counter
    Cr(37)
    Kd(20)
    Hi-Counter
    Cr(37)
    Kd(20)
    Back
    Cr(-3)*
    Kd(20)
    Side Step
    Front Hit Cr(37)
    Back Hit Cr(37)
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    *Last hit whiffs
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Defensive Holds
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :4::s:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    -100
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Mid Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Mid Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Jumping Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Jumping Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End

    updated for version 1.15
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