Frame Data: DOA6: Momiji

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  • Front Facing
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :s:
    Frames
    18(2)28
    Hit Level
    H.P
    Damage
    15
    Gauge
    15
    Guard
    -12
    Normal
    Stand FS(96)
    Crouch -
    Counter
    FS(96)
    -
    Hi-Counter
    FS(96)
    -
    Back
    FS(90)
    -
    Side Step
    Front Hit FS(89)
    Back Hit FS(89)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :s::s:
    Frames
    24(3)31
    Hit Level
    M.P
    Damage
    Gauge
    12
    Guard
    Normal
    Stand
    Crouch
    Counter
    Hi-Counter
    FS(91)
    -
    Back
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Will not occur if the first :s: fails to hit or is blocked.
    Command
    :s::s::s:
    Frames
    19(2)12(2)2(2)4(2)35
    Hit Level
    M.P
    Damage
    Gauge
    11
    Guard
    Normal
    Stand
    Crouch
    Counter
    Hi-Counter
    FS(88)
    -
    Back
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Will not occur if previous hit fails to connect.
    Command
    :s::s::s::s:
    Frames
    26(2)19
    Hit Level
    M.P
    Damage
    Gauge
    -200
    Guard
    Normal
    Stand
    Crouch
    Counter
    Hi-Counter
    Kd
    -
    Back
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type D
    Knock Back 5m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Will not occur if previous hit fails to connect. Values for maxed Break Gauge
    Command
    :s::s::s::4::s:
    Frames
    25(3)27
    Hit Level
    M.P
    Damage
    Gauge
    5
    Guard
    Normal
    Stand
    Crouch
    Counter
    Hi-Counter
    Kd
    -
    Back
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 3m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Will not occur if previous hit fails to connect. :4: input is optional unless Break Gauge is maxed
    Command
    :6::s:
    Frames
    0(12)7(2)40
    Hit Level
    M.K
    Damage
    30+50
    Gauge
    -200
    Guard
    GB(4)
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type KND
    Knock Back 5m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Sabakis any high or mid punch or kick during the first 12 frames of startup.
    Command
    :6::s::h:
    Frames
    0(12)7(2)19
    Hit Level
    M.K
    Damage
    30
    Gauge
    -200
    Guard
    GB(4)
    Normal
    Stand FS(84)
    Crouch FS(84)
    Counter
    FS(84)
    FS(84)
    Hi-Counter
    FS(84)
    FS(84)
    Back
    FS(78)
    FS(78)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Sabakis any high or mid punch or kick during the first 12 frames of startup.
    Command
    :8::s:
    Frames
    0(20)5
    Hit Level
    -
    Damage
    -
    Gauge
    -
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    -
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Invulnerable to any Non-Tracking strike for the first 20 frames of animation.
    Command
    :8::s::s:
    Frames
    27(2)33
    Hit Level
    M.P
    Damage
    30
    Gauge
    -50
    Guard
    -15
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 3m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Invulnerable to any Non-Tracking strike for the first 27 frames of animation.
    Command
    :2::s:
    Frames
    0(20)5
    Hit Level
    -
    Damage
    -
    Gauge
    -
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    -
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Invulnerable to any Non-Tracking strike for the first 20 frames of animation.
    Command
    :2::s::s:
    Frames
    27(2)33
    Hit Level
    M.P
    Damage
    30
    Gauge
    -50
    Guard
    -15
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 3m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Invulnerable to any Non-Tracking strike for the first 27 frames of animation.
    Command
    :P:
    Frames
    10(2)12
    Hit Level
    H.P
    Damage
    10
    Gauge
    3
    Guard
    -2
    Normal
    Stand -1
    Crouch -
    Counter
    4
    -
    Hi-Counter
    Cr(37)
    -
    Back
    Cr(12)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P:
    Frames
    8(2)15
    Hit Level
    H.P
    Damage
    10
    Gauge
    3
    Guard
    -6
    Normal
    Stand -3
    Crouch -
    Counter
    0
    -
    Hi-Counter
    Cr(34)
    -
    Back
    Cr(9)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Natural Combo
    Command
    :P::P::8:
    Frames
    30(0)0
    Hit Level
    -
    Damage
    0
    Gauge
    0
    Guard
    -21
    Normal
    Stand -18
    Crouch -
    Counter
    -15
    -
    Hi-Counter
    Cr(19)
    -
    Back
    Cr(-6)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    J
    ※ Natural Combo
    Command
    :P::P::P:
    Frames
    13(2)22
    Hit Level
    M.P
    Damage
    12
    Gauge
    4
    Guard
    -9
    Normal
    Stand -9
    Crouch Cr(33)
    Counter
    Cr(33)
    Cr(33)
    Hi-Counter
    Cr(33)
    Cr(33)
    Back
    Cr(18)
    Cr(18)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::P::P:
    Frames
    20(3)27
    Hit Level
    M.P
    Damage
    30
    Gauge
    9
    Guard
    -10
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 3m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::P::4::P:
    Frames
    20(3)26
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -11
    Normal
    Stand Cr(18)
    Crouch Cr(18)
    Counter
    Cr(18)
    FSDS(63)
    Hi-Counter
    Cr(18)
    FSDS(63)
    Back
    Cr(14)
    FSDS(53)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 1m(CH>)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::6::P:
    Frames
    15(2)22
    Hit Level
    H.P
    Damage
    23
    Gauge
    8
    Guard
    -5
    Normal
    Stand Cr(27)
    Crouch -
    Counter
    Cr(33)
    -
    Hi-Counter
    Cr(33)
    -
    Back
    Cr(27)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::4::P:
    Frames
    17(3)25
    Hit Level
    M.P
    Damage
    18
    Gauge
    6
    Guard
    -10
    Normal
    Stand -10
    Crouch Cr(18)
    Counter
    Cr(18)
    Cr(18)
    Hi-Counter
    Cr(18)
    Cr(18)
    Back
    Cr(14)
    Cr(14)
    Side Step
    Front Hit Cr(18)
    Back Hit Cr(18)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::4::P::P:
    Frames
    18(2)24
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -6
    Normal
    Stand Cr(20)
    Crouch Cr(20)
    Counter
    Cr(20)
    Cr(20)
    Hi-Counter
    Cr(20)
    Cr(20)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type S
    Knock Back 1m(CH>)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::4::P::K:
    Frames
    20(2)9(2)38
    Hit Level
    H.K
    Damage
    15+8
    Gauge
    5+3
    Guard
    GB(-4)
    Normal
    Stand Kd
    Crouch -
    Counter
    Kd
    -
    Hi-Counter
    Kd
    -
    Back
    Kd
    -
    Side Step
    Front Hit Kd
    Back Hit Kd
    Wall
    Hit Type H
    Knock Back 2m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ 2nd Damage value assumes first hit connects
    Command
    :P::P::K:
    Frames
    16(2)26
    Hit Level
    M.K
    Damage
    15
    Gauge
    5
    Guard
    -14
    Normal
    Stand Cr(29)
    Crouch Cr(29)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::K::P:
    Frames
    23(3)30
    Hit Level
    M.P
    Damage
    25
    Gauge
    8
    Guard
    -9
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::K::K:
    Frames
    15(3)19
    Hit Level
    M.K
    Damage
    15
    Gauge
    5
    Guard
    GB(14)
    Normal
    Stand Cr(49)
    Crouch Cr(49)
    Counter
    Cr(49)
    Cr(49)
    Hi-Counter
    Cr(49)
    Cr(49)
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    DJ
    Command
    :P::K:
    Frames
    15(3)25
    Hit Level
    H.K
    Damage
    28
    Gauge
    10
    Guard
    -7
    Normal
    Stand Cr(8)
    Crouch -
    Counter
    Cr(23)
    -
    Hi-Counter
    Cr(23)
    -
    Back
    Cr(23)
    -
    Side Step
    Front Hit Cr(23)
    Back Hit Cr(23)
    Wall
    Hit Type H
    Knock Back 1m(CH>)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Natural Combo on Counter Hit
    Command
    :6::P:
    Frames
    12(2)24
    Hit Level
    M.P
    Damage
    17
    Gauge
    6
    Guard
    -12
    Normal
    Stand -12
    Crouch Cr(20)
    Counter
    Cr(20)
    Cr(20)
    Hi-Counter
    Cr(20)
    Cr(20)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::P:
    Frames
    22(2)27
    Hit Level
    M.P
    Damage
    32
    Gauge
    11
    Guard
    -11
    Normal
    Stand Cr(17)
    Crouch Cr(17)
    Counter
    Cr(72)
    Cr(72)
    Hi-Counter
    Cr(72)
    Cr(72)
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type S
    Knock Back 1m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::K:
    Frames
    16(2)26
    Hit Level
    M.K
    Damage
    15
    Gauge
    5
    Guard
    -14
    Normal
    Stand Cr(29)
    Crouch Cr(29)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::K::P:
    Frames
    23(3)30
    Hit Level
    M.P
    Damage
    25
    Gauge
    8
    Guard
    -9
    Normal
    Stand Launch
    Crouch Knd(41)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::K::K:
    Frames
    15(3)19
    Hit Level
    M.K
    Damage
    15
    Gauge
    5
    Guard
    GB(14)
    Normal
    Stand Cr(49)
    Crouch Cr(49)
    Counter
    Cr(49)
    Cr(49)
    Hi-Counter
    Cr(49)
    Cr(49)
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    DJ
    Command
    :4::P:
    Frames
    14(3)25
    Hit Level
    M.P
    Damage
    18
    Gauge
    6
    Guard
    -10
    Normal
    Stand -10
    Crouch Cr(18)
    Counter
    Cr(18)
    Cr(18)
    Hi-Counter
    Cr(18)
    Cr(18)
    Back
    Cr(14)
    Cr(14)
    Side Step
    Front Hit Cr(18)
    Back Hit Cr(18)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P::P:
    Frames
    18(2)24
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -6
    Normal
    Stand Cr(20)
    Crouch Cr(20)
    Counter
    Cr(20)
    Cr(20)
    Hi-Counter
    Cr(20)
    Cr(20)
    Back
    Cr(16)
    Cr(16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type S
    Knock Back 1m(CH>)
    Half
    -
    Close
    -
    Ground
    -
    End State
    BT
    Command
    :4::P::K:
    Frames
    20(2)9(2)38
    Hit Level
    H.K
    Damage
    15+8
    Gauge
    5+3
    Guard
    GB(-4)
    Normal
    Stand Kd
    Crouch -
    Counter
    Kd
    -
    Hi-Counter
    Kd
    -
    Back
    Kd
    -
    Side Step
    Front Hit Kd
    Back Hit Kd
    Wall
    Hit Type H
    Knock Back 2m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ 2nd Damage value assumes first hit connects
    Command
    :8::P:
    Frames
    14(3)22
    Hit Level
    H.P
    Damage
    13
    Gauge
    4
    Guard
    -11
    Normal
    Stand Cr(32)
    Crouch -
    Counter
    Launch
    -
    Hi-Counter
    Launch
    -
    Back
    Launch
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P:
    Frames
    13(2)22
    Hit Level
    M.P
    Damage
    14
    Gauge
    5
    Guard
    -9
    Normal
    Stand -9
    Crouch Cr(33)
    Counter
    Cr(33)
    Cr(33)
    Hi-Counter
    Cr(33)
    Cr(33)
    Back
    Cr(18)
    Cr(18)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P::P:
    Frames
    20(3)26
    Hit Level
    M.P
    Damage
    26
    Gauge
    9
    Guard
    -10
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 3m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P::4::P:
    Frames
    18(2)25
    Hit Level
    M.P
    Damage
    15
    Gauge
    5
    Guard
    -10
    Normal
    Stand Cr(4)
    Crouch Cr(18)
    Counter
    Cr(18)
    Cr(18)
    Hi-Counter
    Cr(18)
    Cr(18)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit Cr(19)
    Back Hit Cr(19)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P::4::P::P:
    Frames
    18(2)45
    Hit Level
    M.P
    Damage
    30
    Gauge
    10
    Guard
    -12
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit Kd
    Back Hit Kd
    Wall
    Hit Type H
    Knock Back 3m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::P:
    Frames
    12(2)20
    Hit Level
    L.P
    Damage
    5
    Gauge
    1
    Guard
    -5
    Normal
    Stand 0
    Crouch 0
    Counter
    Cr(5)
    Cr(5)
    Hi-Counter
    Cr(5)
    Cr(5)
    Back
    Cr(9)
    Cr(9)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :1::P:
    Frames
    17(2)26
    Hit Level
    L.P
    Damage
    18
    Gauge
    6
    Guard
    -10
    Normal
    Stand -7
    Crouch -7
    Counter
    Cr(9)
    Cr(9)
    Hi-Counter
    Cr(9)
    Cr(9)
    Back
    Cr(3)
    Cr(3)
    Side Step
    Front Hit Cr(9)
    Back Hit Cr(9)
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    Command
    :1::P::P:
    Frames
    22(2)25
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -9
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit Kd
    Back Hit Kd
    Wall
    Hit Type H
    Knock Back 1m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :1::P::2::K:
    Frames
    23(4)26
    Hit Level
    L.K
    Damage
    24
    Gauge
    8
    Guard
    -15
    Normal
    Stand Cr(7)
    Crouch Cr(7)
    Counter
    Cr(9)
    Cr(9)
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit Cr(9)
    Back Hit Cr(9)
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    Command
    :6::6::P:
    Frames
    15(2)22
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -5
    Normal
    Stand Cr(7)
    Crouch Cr(7)
    Counter
    Cr(7)
    Cr(7)
    Hi-Counter
    Cr(7)
    Cr(7)
    Back
    Cr(18)
    Cr(18)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::6::P::P:
    Frames
    20(4)25
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -12
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::3::P:
    Frames
    23(2)26
    Hit Level
    H.P
    Damage
    24
    Gauge
    8
    Guard
    -7
    Normal
    Stand Launch
    Crouch -
    Counter
    Launch
    -
    Hi-Counter
    Launch
    -
    Back
    Launch
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :236::P:
    Frames
    20(4)25
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -12
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :214::P:
    Frames
    23(3)27
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -5
    Normal
    Stand Cr(16)
    Crouch Cr(16)
    Counter
    Cr(16)
    FSDS(64)
    Hi-Counter
    Cr(16)
    FSDS(64)
    Back
    Cr(12)
    FSDS(51)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    BT
    Command
    :214::P::P:
    Frames
    23(3)27
    Hit Level
    M.P
    Damage
    26
    Gauge
    9
    Guard
    -10
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 3m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :214::P::P+K:
    Frames
    21(3)27
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -5
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    BT
    Command
    :K:
    Frames
    12(2)26
    Hit Level
    H.K
    Damage
    22
    Gauge
    7
    Guard
    -11
    Normal
    Stand Cr(6)
    Crouch -
    Counter
    Cr(23)
    -
    Hi-Counter
    Cr(23)
    -
    Back
    Cr(23)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 1m(CH>)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K::P:
    Frames
    18(2)25
    Hit Level
    H.P
    Damage
    18
    Gauge
    6
    Guard
    -8
    Normal
    Stand Cr(24)
    Crouch -
    Counter
    Cr(34)
    -
    Hi-Counter
    Cr(34)
    -
    Back
    Cr(+24)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K::K:
    Frames
    16(3)27
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -5
    Normal
    Stand Cr(1)
    Crouch Cr(16)
    Counter
    Cr(16)
    Cr(16)
    Hi-Counter
    Cr(16)
    Cr(16)
    Back
    Cr(12)
    Cr(12)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::K:
    Frames
    16(2)26
    Hit Level
    M.K
    Damage
    20
    Gauge
    7
    Guard
    -14
    Normal
    Stand Cr(29)
    Crouch Cr(29)
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::K::P:
    Frames
    23(3)30
    Hit Level
    M.P
    Damage
    25
    Gauge
    8
    Guard
    -9
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::K::K:
    Frames
    15(3)19
    Hit Level
    M.K
    Damage
    15
    Gauge
    5
    Guard
    GB(14)
    Normal
    Stand Cr(49)
    Crouch Cr(49)
    Counter
    Cr(49)
    Cr(49)
    Hi-Counter
    Cr(49)
    Cr(49)
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    DJ
    Command
    :4::K:
    Frames
    15(2)23
    Hit Level
    M.K
    Damage
    20
    Gauge
    7
    Guard
    -10
    Normal
    Stand Cr(6)
    Crouch Cr(18)
    Counter
    Cr(21)
    Cr(21)
    Hi-Counter
    Cr(21)
    Cr(21)
    Back
    Cr(17)
    Cr(17)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::K::8:
    Frames
    36(0)0
    Hit Level
    -
    Damage
    -
    Gauge
    -
    Guard
    -23
    Normal
    Stand -7
    Crouch Cr(5)
    Counter
    Cr(8)
    Cr(8)
    Hi-Counter
    Cr(8)
    Cr(8)
    Back
    Cr(4)
    Cr(4)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    J
    Command
    :9::K:
    Frames
    18(5)27
    Hit Level
    H.K
    Damage
    26
    Gauge
    9
    Guard
    -4
    Normal
    Stand Cr(19)
    Crouch -
    Counter
    Cr(39)
    -
    Hi-Counter
    Cr(39)
    -
    Back
    Cr(19)
    -
    Side Step
    Front Hit Cr(39)
    Back Hit Cr(39)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::K:
    Frames
    15(3)25
    Hit Level
    H.K
    Damage
    20
    Gauge
    7
    Guard
    -12
    Normal
    Stand Cr(29)
    Crouch -
    Counter
    Launch
    -
    Hi-Counter
    Launch
    -
    Back
    Launch
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :7::K:
    Frames
    12(6)30
    Hit Level
    M.K
    Damage
    38
    Gauge
    13
    Guard
    -25
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 1m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::K:
    Frames
    14(3)24
    Hit Level
    M.K
    Damage
    22
    Gauge
    7
    Guard
    -8
    Normal
    Stand Cr(4)
    Crouch Cr(4)
    Counter
    Cr(19)
    Cr(19)
    Hi-Counter
    Cr(19)
    Cr(19)
    Back
    Cr(15)
    Cr(15)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::K::P:
    Frames
    17(3)35
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -10
    Normal
    Stand Cr(-7)
    Crouch Cr(8)
    Counter
    Cr(8)
    Cr(8)
    Hi-Counter
    Cr(8)
    Cr(8)
    Back
    Cr(4)
    Cr(4)
    Side Step
    Front Hit Cr(8)
    Back Hit Cr(8)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::K::P::8:
    Frames
    36(0)0
    Hit Level
    -
    Damage
    -
    Gauge
    -
    Guard
    -11
    Normal
    Stand -8
    Crouch Cr(8)
    Counter
    Cr(8)
    Cr(8)
    Hi-Counter
    Cr(8)
    Cr(8)
    Back
    Cr(3)
    Cr(3)
    Side Step
    Front Hit Cr(8)
    Back Hit Cr(8)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    J
    Command
    :2::K:
    Frames
    14(2)26
    Hit Level
    L.K
    Damage
    10
    Gauge
    3
    Guard
    -9
    Normal
    Stand -2
    Crouch -2
    Counter
    Cr(11)
    Cr(11)
    Hi-Counter
    Cr(11)
    Cr(11)
    Back
    Cr(3)
    Cr(3)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :6::6::K:
    Frames
    18(4)25
    Hit Level
    M.K
    Damage
    24
    Gauge
    8
    Guard
    -12
    Normal
    Stand Cr(28)
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 1m(CH>)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::4::K:
    Frames
    18(2)23
    Hit Level
    M.K
    Damage
    25
    Gauge
    8
    Guard
    -3
    Normal
    Stand Cr(21)
    Crouch Cr(21)
    Counter
    Cr(21)
    Cr(21)
    Hi-Counter
    Cr(21)
    Cr(21)
    Back
    Cr(17)
    Cr(17)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type S
    Knock Back 1m(CH>)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P+K:
    Frames
    19(3)29
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -8
    Normal
    Stand Cr(68)
    Crouch Cr(68)
    Counter
    Cr(68)
    Cr(68)
    Hi-Counter
    Cr(68)
    Cr(68)
    Back
    Cr(58)
    Cr(58)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 1m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P+K:
    Frames
    15(2)22
    Hit Level
    H.P
    Damage
    20
    Gauge
    8
    Guard
    -5
    Normal
    Stand Cr(27)
    Crouch -
    Counter
    Cr(33)
    -
    Hi-Counter
    Cr(33)
    -
    Back
    Cr(27)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P+K:
    Frames
    15(3)25
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -10
    Normal
    Stand Cr(3)
    Crouch Cr(18)
    Counter
    Cr(18)
    Cr(18)
    Hi-Counter
    Cr(18)
    Cr(18)
    Back
    Cr(14)
    Cr(14)
    Side Step
    Front Hit Cr(18)
    Back Hit Cr(18)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P+K::8:
    Frames
    36(0)0
    Hit Level
    H.P
    Damage
    20
    Gauge
    7
    Guard
    -21
    Normal
    Stand -8
    Crouch Cr(7)
    Counter
    Cr(7)
    Cr(7)
    Hi-Counter
    Cr(7)
    Cr(7)
    Back
    Cr(3)
    Cr(3)
    Side Step
    Front Hit Cr(7)
    Back Hit Cr(7)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    J
    Command
    :3::P+K:
    Frames
    18(3)27
    Hit Level
    M.P
    Damage
    32
    Gauge
    11
    Guard
    -10
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 3m
    Half
    -
    Close
    O
    Ground
    -
    End State
    -
    Command
    :236::P+K:
    Frames
    25(4)50
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -22
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 1m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :236::P+K::P:
    Frames
    19(3)44
    Hit Level
    H.P
    Damage
    10
    Gauge
    3
    Guard
    -20
    Normal
    Stand Cr(11)
    Crouch -
    Counter
    Cr(11)
    -
    Hi-Counter
    Cr(11)
    -
    Back
    Cr(-4)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :236::P+K::P::P:
    Frames
    14(3)45
    Hit Level
    H.P
    Damage
    10
    Gauge
    3
    Guard
    -19
    Normal
    Stand Cr(9)
    Crouch -
    Counter
    Cr(9)
    -
    Hi-Counter
    Cr(9)
    -
    Back
    Cr(-6)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :236::P+K::P::P::P:
    Frames
    23(3)30
    Hit Level
    M.P
    Damage
    25
    Gauge
    8
    Guard
    -9
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :236::P+K::P::P::8::2::T:
    Frames
    14(3)0
    Hit Level
    H.T
    Damage
    38
    Gauge
    12
    Guard
    -
    Normal
    Stand
    Crouch
    Counter
    Hi-Counter
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :214::P+K:
    Frames
    27(4)44
    Hit Level
    M.P
    Damage
    42
    Gauge
    15
    Guard
    GB(6)
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit Kd
    Back Hit Kd
    Wall
    Hit Type H
    Knock Back 3.5m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :H+K:
    Frames
    12(3)25
    Hit Level
    H.K
    Damage
    28
    Gauge
    10
    Guard
    -7
    Normal
    Stand Cr(8)
    Crouch -
    Counter
    Cr(23)
    -
    Hi-Counter
    Cr(23)
    -
    Back
    Cr(23)
    -
    Side Step
    Front Hit Cr(23)
    Back Hit Cr(23)
    Wall
    Hit Type H
    Knock Back 1m(CH>)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::H+K:
    Frames
    26(3)26
    Hit Level
    M.K
    Damage
    26
    Gauge
    9
    Guard
    GB(2)
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :2::H+K:
    Frames
    23(5)24
    Hit Level
    L.K
    Damage
    24
    Gauge
    8
    Guard
    -14
    Normal
    Stand Cr(8)
    Crouch Cr(8)
    Counter
    Cr(10)
    Cr(10)
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit Cr(10)
    Back Hit Cr(10)
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    Command
    running :H+K:
    Frames
    20(3)32
    Hit Level
    H.K
    Damage
    40
    Gauge
    14
    Guard
    GB(1)
    Normal
    Stand Kd
    Crouch -
    Counter
    Kd
    -
    Hi-Counter
    Kd
    -
    Back
    Kd
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 3m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :9::P:
    Frames
    30(0)0
    Hit Level
    -
    Damage
    -
    Gauge
    -
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    -
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    O
    Ground
    O
    End State
    J
    Command
    :7::P:
    Frames
    Hit Level
    -
    Damage
    -
    Gauge
    -
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    -
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    O
    Ground
    O
    End State
    -
    ※ Tool doesn't show frames and I was too lazy to test…
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Back Facing (BT)
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    12(2)22
    Hit Level
    H.P
    Damage
    22
    Gauge
    7
    Guard
    -8
    Normal
    Stand Cr(37)
    Crouch -
    Counter
    Cr(37)
    -
    Hi-Counter
    Cr(37)
    -
    Back
    Cr(27)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P:
    Frames
    18(4)25
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -12
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::P:
    Frames
    13(3)19
    Hit Level
    L.P
    Damage
    10
    Gauge
    3
    Guard
    -5
    Normal
    Stand 0
    Crouch 0
    Counter
    Cr(9)
    Cr(9)
    Hi-Counter
    Cr(9)
    Cr(9)
    Back
    Cr(9)
    -7
    Side Step
    Front Hit Cr(9)
    Back Hit Cr(9)
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    Command
    :K:
    Frames
    12(3)25
    Hit Level
    H.K
    Damage
    28
    Gauge
    10
    Guard
    -7
    Normal
    Stand Cr(8)
    Crouch -
    Counter
    Cr(23)
    -
    Hi-Counter
    Cr(23)
    -
    Back
    Cr(23)
    -
    Side Step
    Front Hit Cr(23)
    Back Hit Cr(23)
    Wall
    Hit Type H
    Knock Back 1m(CH>)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::K:
    Frames
    15(3)29
    Hit Level
    M.K
    Damage
    26
    Gauge
    9
    Guard
    -8
    Normal
    Stand Cr(-1)
    Crouch Cr(14)
    Counter
    Cr(14)
    Cr(14)
    Hi-Counter
    Cr(14)
    Cr(14)
    Back
    Cr(10)
    Cr(10)
    Side Step
    Front Hit Cr(14)
    Back Hit Cr(14)
    Wall
    Hit Type H
    Knock Back 1m(CH>)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::K:
    Frames
    23(5)24
    Hit Level
    L.K
    Damage
    24
    Gauge
    8
    Guard
    -14
    Normal
    Stand Cr(8)
    Crouch Cr(8)
    Counter
    Cr(10)
    Cr(10)
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit Kd
    Back Hit Kd
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    Command
    :P+K:
    Frames
    Hit Level
    -
    Damage
    -
    Gauge
    -
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    -
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    O
    Ground
    O
    End State
    BT
    Command
    :4::P+K:
    Frames
    18(3)27
    Hit Level
    M.P
    Damage
    32
    Gauge
    11
    Guard
    -10
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 3m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :H+K:
    Frames
    28(3)29
    Hit Level
    M.K
    Damage
    22
    Gauge
    17
    Guard
    -13
    Normal
    Stand FSDS(59)
    Crouch FSDS(59)
    Counter
    FSDS(59)
    FSDS(59)
    Hi-Counter
    FSDS(59)
    FSDS(59)
    Back
    FSDS(49)
    FSDS(49)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 1m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Uzukaze(J)
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    10(2)45
    Hit Level
    H.P
    Damage
    10
    Gauge
    3
    Guard
    -16
    Normal
    Stand Cr(-11)
    Crouch -
    Counter
    Cr(4)
    -
    Hi-Counter
    Cr(4)
    -
    Back
    Cr(-5)
    -
    Side Step
    Front Hit Cr(4)
    Back Hit Cr(4)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P:
    Frames
    13(2)29
    Hit Level
    H.P
    Damage
    15
    Gauge
    5
    Guard
    -10
    Normal
    Stand Cr(5)
    Crouch -
    Counter
    Cr(30)
    -
    Hi-Counter
    Cr(30)
    -
    Back
    Cr(20)
    -
    Side Step
    Front Hit Cr(30)
    Back Hit Cr(30)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::K:
    Frames
    18(3)32
    Hit Level
    M.K
    Damage
    20
    Gauge
    7
    Guard
    -15
    Normal
    Stand Launch
    Crouch Launch
    Counter
    Launch
    Launch
    Hi-Counter
    Launch
    Launch
    Back
    Launch
    Launch
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type H
    Knock Back 1m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::K::K:
    Frames
    22(3)25
    Hit Level
    M.K
    Damage
    18
    Gauge
    6
    Guard
    -14
    Normal
    Stand Kd
    Crouch Launch
    Counter
    Kd
    Launch
    Hi-Counter
    Kd
    Launch
    Back
    Cr(14)
    Cr(14)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K:
    Frames
    12(3)19
    Hit Level
    M.K
    Damage
    15
    Gauge
    5
    Guard
    GB(14)
    Normal
    Stand Cr(49)
    Crouch Cr(49)
    Counter
    Cr(49)
    Cr(49)
    Hi-Counter
    Cr(49)
    Cr(49)
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    DJ
    Command
    :P+K:
    Frames
    15(0)20
    Hit Level
    -
    Damage
    -
    Gauge
    -
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    -
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    O
    Ground
    O
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Amakake(DJ)
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    46(5)12(3)34
    Hit Level
    M.P
    Damage
    28*
    Gauge
    10*
    Guard
    GB(-1)
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Launch
    Launch
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    *2nd hit only
    Command
    :K:
    Frames
    58(3)26
    Hit Level
    H.K
    Damage
    26
    Gauge
    9
    Guard
    GB(2)
    Normal
    Stand Kd
    Crouch -
    Counter
    Kd
    -
    Hi-Counter
    Kd
    -
    Back
    Kd
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 2.5m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P+K:
    Frames
    75(6)40
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -10
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type H
    Knock Back 2m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P+K_:
    Frames
    95(9)37
    Hit Level
    M.P
    Damage
    30+38
    Gauge
    22
    Guard
    GB(8)
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P+K_::P::P::P:
    Frames
    95(9)37
    Hit Level
    M.P
    Damage
    30+49
    Gauge
    27
    Guard
    GB(8)
    Normal
    Stand Kd
    Crouch Kd
    Counter
    Kd
    Kd
    Hi-Counter
    Kd
    Kd
    Back
    Kd
    Kd
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    80F min charge for GB
    Command
    :T:
    Frames
    52(3)30
    Hit Level
    H.T
    Damage
    20+25
    Gauge
    7+8
    Guard
    -
    Normal
    Stand Launch
    Crouch -
    Counter
    Launch
    -
    Hi-Counter
    Launch
    -
    Back
    Launch
    -
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End


    Defensive Holds
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :4::s:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    -100
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Mid Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Mid Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Jumping Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Jumping Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
    updated for version 1.15
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