Front Facing | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End | ||||||||||||||||||
Command |
Frames 18(2)28 |
Hit Level H.P |
Damage 15 |
Gauge 15 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 24(3)31 |
Hit Level M.P |
Damage |
Gauge 12 |
Guard |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Will not occur if the first fails to hit or is blocked. | |||||||||||||||||||||||||||||||||
Command |
Frames 19(2)12(2)2(2)4(2)35 |
Hit Level M.P |
Damage |
Gauge 11 |
Guard |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Will not occur if previous hit fails to connect. | |||||||||||||||||||||||||||||||||
Command |
Frames 26(2)19 |
Hit Level M.P |
Damage |
Gauge -200 |
Guard |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Will not occur if previous hit fails to connect. Values for maxed Break Gauge | |||||||||||||||||||||||||||||||||
Command |
Frames 25(3)27 |
Hit Level M.P |
Damage |
Gauge 5 |
Guard |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Will not occur if previous hit fails to connect. input is optional unless Break Gauge is maxed | |||||||||||||||||||||||||||||||||
Command |
Frames 0(12)7(2)40 |
Hit Level M.K |
Damage 30+50 |
Gauge -200 |
Guard GB(4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Sabakis any high or mid punch or kick during the first 12 frames of startup. | |||||||||||||||||||||||||||||||||
Command |
Frames 0(12)7(2)19 |
Hit Level M.K |
Damage 30 |
Gauge -200 |
Guard GB(4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Sabakis any high or mid punch or kick during the first 12 frames of startup. | |||||||||||||||||||||||||||||||||
Command |
Frames 0(20)5 |
Hit Level - |
Damage - |
Gauge - |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Invulnerable to any Non-Tracking strike for the first 20 frames of animation. | |||||||||||||||||||||||||||||||||
Command |
Frames 27(2)33 |
Hit Level M.P |
Damage 30 |
Gauge -50 |
Guard -15 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Invulnerable to any Non-Tracking strike for the first 27 frames of animation. | |||||||||||||||||||||||||||||||||
Command |
Frames 0(20)5 |
Hit Level - |
Damage - |
Gauge - |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Invulnerable to any Non-Tracking strike for the first 20 frames of animation. | |||||||||||||||||||||||||||||||||
Command |
Frames 27(2)33 |
Hit Level M.P |
Damage 30 |
Gauge -50 |
Guard -15 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Invulnerable to any Non-Tracking strike for the first 27 frames of animation. | |||||||||||||||||||||||||||||||||
Command |
Frames 10(2)12 |
Hit Level H.P |
Damage 10 |
Gauge 3 |
Guard -2 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 8(2)15 |
Hit Level H.P |
Damage 10 |
Gauge 3 |
Guard -6 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Natural Combo | |||||||||||||||||||||||||||||||||
Command |
Frames 30(0)0 |
Hit Level - |
Damage 0 |
Gauge 0 |
Guard -21 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State J |
||||||||||||||||||
※ Natural Combo | |||||||||||||||||||||||||||||||||
Command |
Frames 13(2)22 |
Hit Level M.P |
Damage 12 |
Gauge 4 |
Guard -9 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(3)27 |
Hit Level M.P |
Damage 30 |
Gauge 9 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(3)26 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -11 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 15(2)22 |
Hit Level H.P |
Damage 23 |
Gauge 8 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 17(3)25 |
Hit Level M.P |
Damage 18 |
Gauge 6 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(2)24 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -6 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(2)9(2)38 |
Hit Level H.K |
Damage 15+8 |
Gauge 5+3 |
Guard GB(-4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ 2nd Damage value assumes first hit connects | |||||||||||||||||||||||||||||||||
Command |
Frames 16(2)26 |
Hit Level M.K |
Damage 15 |
Gauge 5 |
Guard -14 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 23(3)30 |
Hit Level M.P |
Damage 25 |
Gauge 8 |
Guard -9 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 15(3)19 |
Hit Level M.K |
Damage 15 |
Gauge 5 |
Guard GB(14) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State DJ |
||||||||||||||||||
Command |
Frames 15(3)25 |
Hit Level H.K |
Damage 28 |
Gauge 10 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Natural Combo on Counter Hit | |||||||||||||||||||||||||||||||||
Command |
Frames 12(2)24 |
Hit Level M.P |
Damage 17 |
Gauge 6 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 22(2)27 |
Hit Level M.P |
Damage 32 |
Gauge 11 |
Guard -11 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 16(2)26 |
Hit Level M.K |
Damage 15 |
Gauge 5 |
Guard -14 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 23(3)30 |
Hit Level M.P |
Damage 25 |
Gauge 8 |
Guard -9 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 15(3)19 |
Hit Level M.K |
Damage 15 |
Gauge 5 |
Guard GB(14) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State DJ |
||||||||||||||||||
Command |
Frames 14(3)25 |
Hit Level M.P |
Damage 18 |
Gauge 6 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(2)24 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -6 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State BT |
||||||||||||||||||
Command |
Frames 20(2)9(2)38 |
Hit Level H.K |
Damage 15+8 |
Gauge 5+3 |
Guard GB(-4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ 2nd Damage value assumes first hit connects | |||||||||||||||||||||||||||||||||
Command |
Frames 14(3)22 |
Hit Level H.P |
Damage 13 |
Gauge 4 |
Guard -11 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 13(2)22 |
Hit Level M.P |
Damage 14 |
Gauge 5 |
Guard -9 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(3)26 |
Hit Level M.P |
Damage 26 |
Gauge 9 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(2)25 |
Hit Level M.P |
Damage 15 |
Gauge 5 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(2)45 |
Hit Level M.P |
Damage 30 |
Gauge 10 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 12(2)20 |
Hit Level L.P |
Damage 5 |
Gauge 1 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 17(2)26 |
Hit Level L.P |
Damage 18 |
Gauge 6 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 22(2)25 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -9 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 23(4)26 |
Hit Level L.K |
Damage 24 |
Gauge 8 |
Guard -15 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 15(2)22 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(4)25 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 23(2)26 |
Hit Level H.P |
Damage 24 |
Gauge 8 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(4)25 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 23(3)27 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State BT |
||||||||||||||||||
Command |
Frames 23(3)27 |
Hit Level M.P |
Damage 26 |
Gauge 9 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 21(3)27 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State BT |
||||||||||||||||||
Command |
Frames 12(2)26 |
Hit Level H.K |
Damage 22 |
Gauge 7 |
Guard -11 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(2)25 |
Hit Level H.P |
Damage 18 |
Gauge 6 |
Guard -8 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 16(3)27 |
Hit Level M.K |
Damage 22 |
Gauge 7 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 16(2)26 |
Hit Level M.K |
Damage 20 |
Gauge 7 |
Guard -14 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 23(3)30 |
Hit Level M.P |
Damage 25 |
Gauge 8 |
Guard -9 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 15(3)19 |
Hit Level M.K |
Damage 15 |
Gauge 5 |
Guard GB(14) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State DJ |
||||||||||||||||||
Command |
Frames 15(2)23 |
Hit Level M.K |
Damage 20 |
Gauge 7 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 36(0)0 |
Hit Level - |
Damage - |
Gauge - |
Guard -23 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State J |
||||||||||||||||||
Command |
Frames 18(5)27 |
Hit Level H.K |
Damage 26 |
Gauge 9 |
Guard -4 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 15(3)25 |
Hit Level H.K |
Damage 20 |
Gauge 7 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 12(6)30 |
Hit Level M.K |
Damage 38 |
Gauge 13 |
Guard -25 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 14(3)24 |
Hit Level M.K |
Damage 22 |
Gauge 7 |
Guard -8 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 17(3)35 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 36(0)0 |
Hit Level - |
Damage - |
Gauge - |
Guard -11 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State J |
||||||||||||||||||
Command |
Frames 14(2)26 |
Hit Level L.K |
Damage 10 |
Gauge 3 |
Guard -9 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 18(4)25 |
Hit Level M.K |
Damage 24 |
Gauge 8 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(2)23 |
Hit Level M.K |
Damage 25 |
Gauge 8 |
Guard -3 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 19(3)29 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -8 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 15(2)22 |
Hit Level H.P |
Damage 20 |
Gauge 8 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 15(3)25 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 36(0)0 |
Hit Level H.P |
Damage 20 |
Gauge 7 |
Guard -21 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State J |
||||||||||||||||||
Command |
Frames 18(3)27 |
Hit Level M.P |
Damage 32 |
Gauge 11 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close O |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 25(4)50 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -22 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 19(3)44 |
Hit Level H.P |
Damage 10 |
Gauge 3 |
Guard -20 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 14(3)45 |
Hit Level H.P |
Damage 10 |
Gauge 3 |
Guard -19 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 23(3)30 |
Hit Level M.P |
Damage 25 |
Gauge 8 |
Guard -9 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 14(3)0 |
Hit Level H.T |
Damage 38 |
Gauge 12 |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 27(4)44 |
Hit Level M.P |
Damage 42 |
Gauge 15 |
Guard GB(6) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 12(3)25 |
Hit Level H.K |
Damage 28 |
Gauge 10 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 26(3)26 |
Hit Level M.K |
Damage 26 |
Gauge 9 |
Guard GB(2) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 23(5)24 |
Hit Level L.K |
Damage 24 |
Gauge 8 |
Guard -14 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command running |
Frames 20(3)32 |
Hit Level H.K |
Damage 40 |
Gauge 14 |
Guard GB(1) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 30(0)0 |
Hit Level - |
Damage - |
Gauge - |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close O |
Ground O |
End State J |
||||||||||||||||||
Command |
Frames |
Hit Level - |
Damage - |
Gauge - |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close O |
Ground O |
End State - |
||||||||||||||||||
※ Tool doesn't show frames and I was too lazy to test… | |||||||||||||||||||||||||||||||||
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End |
Back Facing (BT) | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End | ||||||||||||||||||
Command |
Frames 12(2)22 |
Hit Level H.P |
Damage 22 |
Gauge 7 |
Guard -8 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(4)25 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 13(3)19 |
Hit Level L.P |
Damage 10 |
Gauge 3 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 12(3)25 |
Hit Level H.K |
Damage 28 |
Gauge 10 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 15(3)29 |
Hit Level M.K |
Damage 26 |
Gauge 9 |
Guard -8 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 23(5)24 |
Hit Level L.K |
Damage 24 |
Gauge 8 |
Guard -14 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames |
Hit Level - |
Damage - |
Gauge - |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close O |
Ground O |
End State BT |
||||||||||||||||||
Command |
Frames 18(3)27 |
Hit Level M.P |
Damage 32 |
Gauge 11 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 28(3)29 |
Hit Level M.K |
Damage 22 |
Gauge 17 |
Guard -13 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End |
Uzukaze(J) | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End | ||||||||||||||||||
Command |
Frames 10(2)45 |
Hit Level H.P |
Damage 10 |
Gauge 3 |
Guard -16 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 13(2)29 |
Hit Level H.P |
Damage 15 |
Gauge 5 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(3)32 |
Hit Level M.K |
Damage 20 |
Gauge 7 |
Guard -15 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 22(3)25 |
Hit Level M.K |
Damage 18 |
Gauge 6 |
Guard -14 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 12(3)19 |
Hit Level M.K |
Damage 15 |
Gauge 5 |
Guard GB(14) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State DJ |
||||||||||||||||||
Command |
Frames 15(0)20 |
Hit Level - |
Damage - |
Gauge - |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close O |
Ground O |
End State - |
||||||||||||||||||
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End |
Amakake(DJ) | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End | ||||||||||||||||||
Command |
Frames 46(5)12(3)34 |
Hit Level M.P |
Damage 28* |
Gauge 10* |
Guard GB(-1) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
*2nd hit only | |||||||||||||||||||||||||||||||||
Command |
Frames 58(3)26 |
Hit Level H.K |
Damage 26 |
Gauge 9 |
Guard GB(2) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 75(6)40 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 95(9)37 |
Hit Level M.P |
Damage 30+38 |
Gauge 22 |
Guard GB(8) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 95(9)37 |
Hit Level M.P |
Damage 30+49 |
Gauge 27 |
Guard GB(8) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
80F min charge for GB | |||||||||||||||||||||||||||||||||
Command |
Frames 52(3)30 |
Hit Level H.T |
Damage 20+25 |
Gauge 7+8 |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End |
Defensive Holds | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge -100 |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a High Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a High Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Mid Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Mid Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Low Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Low Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Jumping Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Jumping Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |