Frame Data: DOA6: Mai Shiranui

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  • Front Facing Strikes
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    9(2)13
    Hit Level
    H.P
    Damage
    10
    Gauge
    3
    Guard
    -2
    Normal
    Stand -2
    Crouch -
    Counter
    1
    -
    Hi-Counter
    Cr(31)
    -
    Back
    Cr(11)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P:
    Frames
    9(2)15
    Hit Level
    H.P
    Damage
    10
    Gauge
    3
    Guard
    -5
    Normal
    Stand -5
    Crouch -
    Counter
    0
    -
    Hi-Counter
    Cr(34)
    -
    Back
    Cr(9)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ 2-hit natural combo
    Command
    :P::P::P:
    Frames
    15(2)24
    Hit Level
    M.P
    Damage
    12
    Gauge
    4
    Guard
    -13
    Normal
    Stand -13
    Crouch Cr(36)
    Counter
    Cr(31)
    Cr(36)
    Hi-Counter
    Cr(31)
    Cr(36)
    Back
    Cr(36)
    Cr(+16)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::P::P:
    Frames
    12(2)11(2)33
    Hit Level
    M.P M.P
    Damage
    10+10
    Gauge
    3+3
    Guard
    -9
    Normal
    Stand Cr(16)
    Crouch Cr(16)
    Counter
    Cr(16)
    Cr(16)
    Hi-Counter
    Cr(16)
    Cr(16)
    Back
    Cr(7)
    Cr(7)
    Side Step
    Front Hit Cr(16)
    Back Hit Cr(16)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::P::K:
    Frames
    20(2)20(4)29
    Hit Level
    M.K H.P
    Damage
    12+15
    Gauge
    4+5
    Guard
    -6
    Normal
    Stand KD
    Crouch KD
    Counter
    KD
    KD
    Hi-Counter
    KD
    KD
    Back
    KD
    KD
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type D
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::P::2::K:
    Frames
    23(2)27
    Hit Level
    L.K
    Damage
    22
    Gauge
    7
    Guard
    -15
    Normal
    Stand Cr(8)
    Crouch Cr(8)
    Counter
    Cr(10)
    Cr(10)
    Hi-Counter
    KD
    KD
    Back
    KD
    KD
    Side Step
    Front Hit KD
    Back Hit KD
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    Command
    :P::P::K:
    Frames
    20(3)32
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(16)
    Back Hit Cr(16)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::2::K:
    Frames
    23(3)26
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(10)
    Back Hit Cr(10)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::K:
    Frames
    12(2)24
    Hit Level
    H.K
    Damage
    20
    Gauge
    Guard
    -11
    Normal
    Stand Cr(10)
    Crouch -
    Counter
    Cr(25)
    -
    Hi-Counter
    Cr(25)
    -
    Back
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P:
    Frames
    11(2)24
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::P:
    Frames
    15(2)27
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(17)
    Back Hit Cr(17)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Can be cancelled into any special moves.
    Command
    :6::P::K:
    Frames
    20(3)27
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::K::P:
    Frames
    17(2)24
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::K::P::P:
    Frames
    12(2)11(2)33
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(16)
    Back Hit Cr(16)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::K::K:
    Frames
    17(2)32
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P:
    Frames
    15(2)24
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Can be cancelled into any special moves.
    Command
    :8::P:
    Frames
    15(2)24
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::P::P:
    Frames
    12(2)11(2)33
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(16)
    Back Hit Cr(16)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::P:
    Frames
    13(2)20
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P:
    Frames
    13(2)23
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P::P:
    Frames
    12(2)11(2)33
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(16)
    Back Hit Cr(16)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P::K:
    Frames
    20(2)20(4)29
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P::2::K:
    Frames
    23(2)28
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(9)
    Back Hit Cr(9)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::P:
    Frames
    16(2)22
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(5)
    Back Hit Cr(5)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::6::P:
    Frames
    18(3)26
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::6::P::K:
    Frames
    23(2)25
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K:
    Frames
    12(2)24
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K::K:
    Frames
    14(2)24
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K::K::K:
    Frames
    17(2)27
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Can be cancelled into any special moves.
    Command
    :6::K:
    Frames
    13(2)25
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::K:
    Frames
    16(2)25
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(30)
    Back Hit Cr(30)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :7::K:
    Frames
    15(2)38
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::K:
    Frames
    14(2)25
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::K::P:
    Frames
    13(2)20
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::K::P+K:
    Frames
    17(2)29
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(15)
    Back Hit Cr(15)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::K:
    Frames
    14(2)24
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::K:
    Frames
    20(2)37
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::K::P:
    Frames
    17(2)24
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::K::P::P:
    Frames
    12(2)11(2)33
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(16)
    Back Hit Cr(16)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::K::K:
    Frames
    17(2)32
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::6::K:
    Frames
    20(7)38
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P+K:
    Frames
    20(2)25
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::P+K:
    Frames
    17(2)29
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(15)
    Back Hit Cr(15)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P+K:
    Frames
    18(2)28
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P+K: :5: :P:
    Frames
    18(2)6
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    JF
    ※ Can only be performed when :3::P+K: lands on hit.
    Command
    :H+K:
    Frames
    15(2)25
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::H+K:
    Frames
    25(2)25
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::H+K:
    Frames
    20(3)32
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(16)
    Back Hit Cr(16)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::H+K:
    Frames
    25(2)27
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::H+K:
    Frames
    23(3)26
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(10)
    Back Hit Cr(10)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Special Moves
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :236::P:
    Frames
    18(1)0(46)0
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :214::P:
    Frames
    12(2)11(2)33
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Cr(16)
    Back Hit Cr(16)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :236::K:
    Frames
    23(2)20(4)29
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :214::P+K:
    Frames
    28(6)1(6)1(6)24
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit Launch
    Back Hit Launch
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Strikes While Back-Turned
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    9(2)13
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P:
    Frames
    11(2)23
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::P:
    Frames
    13(2)20
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K:
    Frames
    15(2)27
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::K:
    Frames
    15(2)25
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::K:
    Frames
    18(4)25
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Strikes While Running
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :6::6_::P:
    Frames
    18(3)26
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::6_::P::K:
    Frames
    23(2)35
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::6_::K:
    Frames
    20(7)38
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Strikes While Jumping Forward (JF)
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :K::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Defensive Holds
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :4::s:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    -100
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Mid Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Mid Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Jumping Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Jumping Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
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