Defensive Holds | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge -100 |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a High Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a High Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Mid Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Mid Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Low Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Low Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Jumping Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Jumping Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |