Frame Data: DOA6: Bass

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  • Front Facing Strikes
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :s:
    Frames
    18(2)28
    Hit Level
    H.P
    Damage
    15
    Gauge
    15
    Guard
    -12
    Normal
    Stand Fs(96)
    Crouch -
    Counter
    Fs(96)
    -
    Hi-Counter
    Fs(96)
    -
    Back
    ?
    -
    Side Step
    Front Hit Fs(89)
    Back Hit Fs(89)
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :s::s:
    Frames
    31(2)28
    Hit Level
    H.P
    Damage
    Gauge
    15
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    Fs(95)
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Will not occur if the first :s: fails to hit or is blocked.
    Command
    :s::s::s:
    Frames
    28(2)32
    Hit Level
    H.P
    Damage
    Gauge
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    Fs(92)
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :s::s::s::4::s:
    Frames
    37(2)36
    Hit Level
    M.K
    Damage
    Gauge
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    KD(23)
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 5.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :s::s::s::s:
    Frames
    19(2)40
    Hit Level
    M.P
    Damage
    30
    Gauge
    -200
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    Kd(28)
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type D
    Knock Back 5.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::s:
    Frames
    0(12)7(2)40
    Hit Level
    M.P
    Damage
    30+50
    Gauge
    -200
    Guard
    GB(4)
    Normal
    Stand Kd(28)
    Crouch Kd(28)
    Counter
    Kd(28)
    Kd(28)
    Hi-Counter
    Kd(28)
    Kd(28)
    Back
    Kd(28)
    Kd(28)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type D
    Knock Back 5.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Sabakis any high or mid punch or kick during the first 12 frames of startup.
    Command
    :6::s::h:
    Frames
    0(12)7(2)19
    Hit Level
    M.P
    Damage
    30
    Gauge
    -200
    Guard
    GB(4)
    Normal
    Stand Fs(84)
    Crouch Fs(84)
    Counter
    Fs(84)
    Fs(84)
    Hi-Counter
    Fs(84)
    Fs(84)
    Back
    Fs(84)
    Fs(84)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Sabakis any high or mid punch or kick during the first 12 frames of startup.
    Command
    :8::s:
    Frames
    0(15)10
    Hit Level
    -
    Damage
    -
    Gauge
    -
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    -
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Invulnerable to any Not Tracking strike for the first 15 frames of animation.
    Command
    :8::s::s:
    Frames
    27(2)30
    Hit Level
    M.P
    Damage
    30
    Gauge
    -50
    Guard
    -15
    Normal
    Stand Kd(57)
    Crouch Kd(57)
    Counter
    Kd(57)
    Kd(57)
    Hi-Counter
    Kd(57)
    Kd(57)
    Back
    Kd(57)
    Kd(57)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Invulnerable to any Not Tracking strike during active frames.
    Command
    :2::s:
    Frames
    0(15)10
    Hit Level
    -
    Damage
    -
    Gauge
    -
    Guard
    -
    Normal
    Stand -
    Crouch -
    Counter
    -
    -
    Hi-Counter
    -
    -
    Back
    -
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Invulnerable to any Not Tracking strike for the first 15 frames of animation.
    Command
    :2::s::s:
    Frames
    27(2)30
    Hit Level
    M.P
    Damage
    30
    Gauge
    -50
    Guard
    -15
    Normal
    Stand Kd(57)
    Crouch Kd(57)
    Counter
    Kd(57)
    Kd(57)
    Hi-Counter
    Kd(57)
    Kd(57)
    Back
    Kd(57)
    Kd(57)
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 3.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    ※ Invulnerable to any Not Tracking strike during active frames.
    Command
    :P:
    Frames
    13(2)14
    Hit Level
    H.P
    Damage
    13
    Gauge
    4
    Guard
    -2
    Normal
    Stand 0
    Crouch -
    Counter
    1
    -
    Hi-Counter
    Cr(35)
    -
    Back
    Cr(21)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P:
    Frames
    11(2)14
    Hit Level
    H.P
    Damage
    12
    Gauge
    4
    Guard
    -4
    Normal
    Stand -1
    Crouch -
    Counter
    1
    -
    Hi-Counter
    Cr(35)
    -
    Back
    Cr(10)
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::P::P:
    Frames
    26(3)32
    Hit Level
    M.P
    Damage
    32
    Gauge
    11
    Guard
    Gb(-4)
    Normal
    Stand Kd(6)
    Crouch Kd(6)
    Counter
    Kd(6)
    Kd(6)
    Hi-Counter
    Kd(6)
    Kd(6)
    Back
    Kd(6)
    Kd(6)
    Side Step
    Front Hit Kd(6)
    Back Hit Kd(6)
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :P::P::2::P:
    Frames
    25(4)30
    Hit Level
    L.P
    Damage
    26
    Gauge
    9
    Guard
    -16
    Normal
    Stand Cr(6)
    Crouch Cr(5)
    Counter
    Cr(6)
    ?
    Hi-Counter
    Cr(6)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit ?
    Back Hit ?
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    Command
    :P::P::K:
    Frames
    17(2)32
    Hit Level
    H.K
    Damage
    33
    Gauge
    11
    Guard
    Gb(2)
    Normal
    Stand Cr(-6)
    Crouch -
    Counter
    Cr(17)
    -
    Hi-Counter
    Cr(17)
    -
    Back
    ?
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 2.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::K:
    Frames
    14(3)23
    Hit Level
    M.K
    Damage
    26
    Gauge
    9
    Guard
    -7
    Normal
    Stand Cr(5)
    Crouch Cr(20)
    Counter
    Cr(20)
    ?
    Hi-Counter
    Cr(20)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::K::P:
    Frames
    29(2)25
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -2
    Normal
    Stand Cr(19)
    Crouch Cr(20)
    Counter
    Cr(19)
    ?
    Hi-Counter
    Cr(74)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :P::K::K:
    Frames
    24(3)26
    Hit Level
    H.K
    Damage
    35
    Gauge
    12
    Guard
    -4
    Normal
    Stand Kd(23)
    Crouch -
    Counter
    Kd(23)
    -
    Hi-Counter
    Kd(23)
    -
    Back
    ?
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 2.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P:
    Frames
    15(2)21
    Hit Level
    M.P
    Damage
    24
    Gauge
    8
    Guard
    -4
    Normal
    Stand -3
    Crouch Cr(23)
    Counter
    Cr(23)
    ?
    Hi-Counter
    Cr(23)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit ?
    Back Hit ?
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::P:
    Frames
    22(2)33
    Hit Level
    M.P
    Damage
    28
    Gauge
    10
    Guard
    Gb(-4)
    Normal
    Stand Kd(22)
    Crouch Kd(22)
    Counter
    Kd(22)
    ?
    Hi-Counter
    Kd(22)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit ?
    Back Hit ?
    Wall
    Hit Type W!
    Knock Back 3.50m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::P::K:
    Frames
    20(4)30
    Hit Level
    H.K
    Damage
    28
    Gauge
    10
    Guard
    -17
    Normal
    Stand Launch
    Crouch -
    Counter
    Launch
    -
    Hi-Counter
    Launch
    -
    Back
    ?
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 2.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P:
    Frames
    17(2)20
    Hit Level
    M.P
    Damage
    16
    Gauge
    5
    Guard
    -4
    Normal
    Stand 0
    Crouch Cr(24)
    Counter
    Cr(24)
    ?
    Hi-Counter
    Cr(24)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit ?
    Back Hit ?
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P::P:
    Frames
    19(2)22
    Hit Level
    M.P
    Damage
    18
    Gauge
    6
    Guard
    -10
    Normal
    Stand -10
    Crouch Cr(24)
    Counter
    Cr(22)
    ?
    Hi-Counter
    Cr(22)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit ?
    Back Hit ?
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P::P::P:
    Frames
    20(2)28
    Hit Level
    M.P
    Damage
    35
    Gauge
    12
    Guard
    Gb(6)
    Normal
    Stand Kd(27)
    Crouch Kd(27)
    Counter
    Kd(27)
    ?
    Hi-Counter
    Kd(27)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit ?
    Back Hit ?
    Wall
    Hit Type W!
    Knock Back 4.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :4::P::P::P+K:
    Frames
    18(2)23
    Hit Level
    H.P
    Damage
    24
    Gauge
    8
    Guard
    -8
    Normal
    Stand Cr(26)
    Crouch -
    Counter
    Cr(26)
    -
    Hi-Counter
    Cr(26)
    -
    Back
    ?
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :8::P:
    Frames
    21(3)32
    Hit Level
    M.P
    Damage
    28
    Gauge
    10
    Guard
    -10
    Normal
    Stand -1
    Crouch -1
    Counter
    Kd(16)
    Kd(16)
    Hi-Counter
    Kd(16)
    Kd(16)
    Back
    ?
    ?
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :9::P:
    Frames
    17(2)24
    Hit Level
    H.P
    Damage
    24
    Gauge
    8
    Guard
    -9
    Normal
    Stand Cr(10)
    Crouch -
    Counter
    Cr(10)
    -
    Hi-Counter
    Cr(20)
    -
    Back
    ?
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :9::P::P:
    Frames
    24(3)22
    Hit Level
    M.P
    Damage
    26
    Gauge
    9
    Guard
    -14
    Normal
    Stand Cr(21)
    Crouch Cr(21)
    Counter
    Cr(21)
    ?
    Hi-Counter
    Cr(21)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :9::P::K:
    Frames
    24(3)22
    Hit Level
    M.K
    Damage
    26
    Gauge
    9
    Guard
    -10
    Normal
    Stand Cr(11)
    Crouch Cr(11)
    Counter
    Cr(11)
    ?
    Hi-Counter
    Cr(11)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :9::P::K::P:
    Frames
    22(2)26
    Hit Level
    M.P
    Damage
    28
    Gauge
    10
    Guard
    Gb(-4)
    Normal
    Stand Kd(6)
    Crouch Kd(6)
    Counter
    Kd(6)
    Kd(6)
    Hi-Counter
    Kd(6)
    Kd(6)
    Back
    ?
    ?
    Side Step
    Front Hit ?
    Back Hit ?
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :9::P::K::2::P:
    Frames
    26(4)30
    Hit Level
    L.P
    Damage
    22
    Gauge
    7
    Guard
    -16
    Normal
    Stand Cr(5)
    Crouch Cr(5)
    Counter
    Kd(20)
    ?
    Hi-Counter
    Kd(20)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit ?
    Back Hit ?
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    Command
    :9::P::9::K:
    Frames
    23(5)20
    Hit Level
    H.K
    Damage
    32
    Gauge
    11
    Guard
    -4
    Normal
    Stand Kd(27)
    Crouch -
    Counter
    Kd(27)
    -
    Hi-Counter
    Kd(27)
    -
    Back
    ?
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 2.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :7::P:
    Frames
    22(2)22
    Hit Level
    H.P
    Damage
    27
    Gauge
    9
    Guard
    -2
    Normal
    Stand Cr(27)
    Crouch -
    Counter
    Cr(27)
    -
    Hi-Counter
    Cr(27)
    -
    Back
    ?
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m (≥CH)
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :7::P::P:
    Frames
    25(4)22
    Hit Level
    M.P
    Damage
    32
    Gauge
    11
    Guard
    -5
    Normal
    Stand Cr(20)
    Crouch Cr(20)
    Counter
    Cr(20)
    ?
    Hi-Counter
    Cr(75)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back 2.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :7::P::P_:
    Frames
    47(4)22
    Hit Level
    M.P
    Damage
    52
    Gauge
    18
    Guard
    Gb(10)
    Normal
    Stand Cr(75)
    Crouch Cr(75)
    Counter
    Cr(75)
    ?
    Hi-Counter
    Cr(75)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type Cr
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :7::P::P+K:
    Frames
    42(3)23
    Hit Level
    M.P
    Damage
    26
    Gauge
    9
    Guard
    Gb(5)
    Normal
    Stand Cr(20)
    Crouch Cr(20)
    Counter
    Cr(20)
    ?
    Hi-Counter
    Cr(20)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :2::P:
    Frames
    17(2)21
    Hit Level
    {{{Lv}}}
    Damage
    5
    Gauge
    1
    Guard
    Gb(5)
    Normal
    Stand -5
    Crouch -5
    Counter
    Cr(4)
    ?
    Hi-Counter
    Cr(4)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :2::P::P:
    Frames
    17(2)23
    Hit Level
    H.P
    Damage
    24
    Gauge
    8
    Guard
    -8
    Normal
    Stand Cr(26)
    Crouch -
    Counter
    Cr(26)
    -
    Hi-Counter
    Cr(26)
    -
    Back
    ?
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :3::P:
    Frames
    18(3)21
    Hit Level
    M.P
    Damage
    20
    Gauge
    7
    Guard
    -7
    Normal
    Stand Cr(33)
    Crouch Cr(33)
    Counter
    Cr(33)
    Cr(33)
    Hi-Counter
    Cr(33)
    Cr(33)
    Back
    ?
    ?
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :1::P:
    Frames
    22(4)30
    Hit Level
    L.P
    Damage
    26
    Gauge
    9
    Guard
    -16
    Normal
    Stand Cr(5)
    Crouch Cr(5)
    Counter
    Cr(5)
    ?
    Hi-Counter
    Cr(5)
    ?
    Back
    ?
    ?
    Side Step
    Front Hit ?
    Back Hit ?
    Wall
    Hit Type -
    Knock Back -
    Half
    O
    Close
    -
    Ground
    O
    End State
    -
    Command
    :1::P::P:
    Frames
    28(3)32
    Hit Level
    M.P
    Damage
    32
    Gauge
    11
    Guard
    Gb(-4)
    Normal
    Stand Kd(6)
    Crouch Kd(6)
    Counter
    Kd(6)
    Kd(6)
    Hi-Counter
    Kd(6)
    Kd(6)
    Back
    ?
    ?
    Side Step
    Front Hit ?
    Back Hit ?
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    ※ 2-Hit Natural Combo on Counter and Hi-Counter hit.
    Command
    :1::P::P+K:
    Frames
    31(2)23
    Hit Level
    H.P
    Damage
    24
    Gauge
    8
    Guard
    -8
    Normal
    Stand Cr(26)
    Crouch -
    Counter
    Cr(26)
    -
    Hi-Counter
    Cr(26)
    -
    Back
    ?
    -
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    Command
    :6::6::P:
    Frames
    22(3)32
    Hit Level
    M.P
    Damage
    32
    Gauge
    11
    Guard
    -4
    Normal
    Stand Kd(6)
    Crouch Kd(6)
    Counter
    Kd(6)
    Kd(6)
    Hi-Counter
    Kd(6)
    Kd(6)
    Back
    ?
    ?
    Side Step
    Front Hit ?
    Back Hit ?
    Wall
    Hit Type W!
    Knock Back 1.00m
    Half
    -
    Close
    -
    Ground
    O
    End State
    -
    Command
    :4::6::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::6::P_:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3::3::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3::3::P::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :236::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :214::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    While Running :P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::K::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::K::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :8::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :9::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :7::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3::K::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3::K::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :1::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :1::K::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::6::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::P+K::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::P+K::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P+K:
    (1st hit)
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P+K:
    (2nd hit)
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::P+K::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::P+K::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3_: :5: :4::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3_: :5: :4::P+K::P:
    (1st hit)
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :3_::5::4::P+K::P:
    (2nd hit)
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :1::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :1::P+K_:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::6::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::4::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :426::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :H+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :6::H+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::H+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::H+K_:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::H+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Back Turned Strikes
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::P:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :7::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P+K:
    (1st hit)
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :4::P+K:
    (2nd hit)
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Downed Strikes
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :2::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Strikes to Downed Foe
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End
    Command
    :2::K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command
    :8::P+K:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Guard
    {{{Grd}}}
    Normal
    Stand {{{SN}}}
    Crouch {{{CN}}}
    Counter
    {{{SC}}}
    {{{CC}}}
    Hi-Counter
    {{{SH}}}
    {{{CH}}}
    Back
    {{{BS}}}
    {{{BC}}}
    Side Step
    Front Hit -
    Back Hit -
    Wall
    Hit Type -
    Knock Back -
    Half
    -
    Close
    -
    Ground
    -
    End State
    -
    {{{Notes}}}
    Command Frames Lv Dm BG Grd NH CH HCH BH SS Wall Half Close Ground End

    Throws
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :T:
    Frames
    4(2)23
    Hit Level
    H.T
    Damage
    58
    Gauge
    20
    Advantage
    -
    Reach
    1.50m
    Wall
    -
    Ground
    o
    Ceiling
    -
    End State
    -
    Command
    :T: With foe's back to wall
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :T: To foe's back
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :T: With back to wall and to foe's back
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :T: While running
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :T: While running and to foe's back
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::T: To foe's back
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::T: To foe's back on Counter Throw
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::T: To foe's back on Hi-counter Throw
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::T: To foe's back in water
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: To crouching foe's back
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::T: With foe's back to wall
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: To a crouching foe
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::6::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::6::T: With foe's back to wall
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :3::3::T: To a crouching foe
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :3_: :5: :6::4::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :3_: :5: :6::4::T: On Counter Throw
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :3_: :5: :6::4::T: On Hi-counter Throw
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :3_: :5: :6::4::T: With foe's back to wall
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :3_: :5: :6::4::T: With foe under ceiling
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :236::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :236::T: :5: :T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :214::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :214::T: :5: :6::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :214::T: :5: :2::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :214::T: :5: :2::T: :5: :8::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :624::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :624::T: :5: :6842::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :624::T: :5: :6842::T: :5: :6842::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End

    Hit Throws
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :7::P: :5: :T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::P: :5: :T: With back to wall
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::4::P: :5: :T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :236::P: :5: :T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::K: :5: :T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :3::P+K: :5: :T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :3::P+K: :5: :T: With back to wall
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End

    Throws to Downed Foe
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :2::T: While foe is facing down and to foe's head
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: While foe is facing up and to foe's head
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: While foe is facing down and to foe's right arm
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: While foe is facing up and to foe's right arm
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: While foe is facing down and to foe's left arm
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: While foe is facing up and to foe's left arm
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: While foe is facing down and to foe's feet
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: While foe is facing up and to foe's feet
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End

    Offensive Holds
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :T: With back to foe
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :T: with back to foe on Counter or Hi-Counter Throw
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :T: With back to foe to foe's back
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: With back to crouching foe
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :2::T: With back to crouching foe's back
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :8::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :3::T: To a crouching foe
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::6::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :426::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :426::T_:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :426::T__:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :426::T__: :5: :268::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :426::T__: :5: :268::T: :5: :T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :426::T__: :5: :268::T: :5: :6842::T:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Dm BG Adv Rch Wall Grnd Ceil End

    Defensive Holds
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
    Command
    :4::s:
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    -100
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :7::h: Against a High Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Mid Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::6::h: Against a Mid Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Mid Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::4::h: Against a Mid Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :1::h: Against a Low Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :4::h: Against a Jumping Punch
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command
    :6::h: Against a Jumping Kick
    Frames
    {{{Frames}}}
    Hit Level
    {{{Lv}}}
    Holds
    {{{Holds}}}
    Damage
    {{{Dm}}}
    Gauge
    {{{Ga}}}
    Advantage
    {{{Adv}}}
    Reach
    {{{Reach}}}
    Wall
    {{{W}}}
    Ground
    {{{Ground}}}
    Ceiling
    {{{Ceiling}}}
    End State
    {{{End}}}
    {{{Notes}}}
    Command Frames Lv Holds Dm BG Adv Rch Wall Grnd Ceil End
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