Front Facing Strikes | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End | ||||||||||||||||||
Command |
Frames 18(2)28 |
Hit Level H.P |
Damage 15 |
Gauge 15 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 31(2)28 |
Hit Level H.P |
Damage |
Gauge 15 |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Will not occur if the first fails to hit or is blocked. | |||||||||||||||||||||||||||||||||
Command |
Frames 28(2)32 |
Hit Level H.P |
Damage |
Gauge |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 37(2)36 |
Hit Level M.K |
Damage |
Gauge |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 19(2)40 |
Hit Level M.P |
Damage 30 |
Gauge -200 |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 0(12)7(2)40 |
Hit Level M.P |
Damage 30+50 |
Gauge -200 |
Guard GB(4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Sabakis any high or mid punch or kick during the first 12 frames of startup. | |||||||||||||||||||||||||||||||||
Command |
Frames 0(12)7(2)19 |
Hit Level M.P |
Damage 30 |
Gauge -200 |
Guard GB(4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Sabakis any high or mid punch or kick during the first 12 frames of startup. | |||||||||||||||||||||||||||||||||
Command |
Frames 0(15)10 |
Hit Level - |
Damage - |
Gauge - |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Invulnerable to any Not Tracking strike for the first 15 frames of animation. | |||||||||||||||||||||||||||||||||
Command |
Frames 27(2)30 |
Hit Level M.P |
Damage 30 |
Gauge -50 |
Guard -15 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Invulnerable to any Not Tracking strike during active frames. | |||||||||||||||||||||||||||||||||
Command |
Frames 0(15)10 |
Hit Level - |
Damage - |
Gauge - |
Guard - |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Invulnerable to any Not Tracking strike for the first 15 frames of animation. | |||||||||||||||||||||||||||||||||
Command |
Frames 27(2)30 |
Hit Level M.P |
Damage 30 |
Gauge -50 |
Guard -15 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
※ Invulnerable to any Not Tracking strike during active frames. | |||||||||||||||||||||||||||||||||
Command |
Frames 13(2)14 |
Hit Level H.P |
Damage 13 |
Gauge 4 |
Guard -2 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 11(2)14 |
Hit Level H.P |
Damage 12 |
Gauge 4 |
Guard -4 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 26(3)32 |
Hit Level M.P |
Damage 32 |
Gauge 11 |
Guard Gb(-4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 25(4)30 |
Hit Level L.P |
Damage 26 |
Gauge 9 |
Guard -16 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 17(2)32 |
Hit Level H.K |
Damage 33 |
Gauge 11 |
Guard Gb(2) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 14(3)23 |
Hit Level M.K |
Damage 26 |
Gauge 9 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 29(2)25 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -2 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 24(3)26 |
Hit Level H.K |
Damage 35 |
Gauge 12 |
Guard -4 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 15(2)21 |
Hit Level M.P |
Damage 24 |
Gauge 8 |
Guard -4 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 22(2)33 |
Hit Level M.P |
Damage 28 |
Gauge 10 |
Guard Gb(-4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(4)30 |
Hit Level H.K |
Damage 28 |
Gauge 10 |
Guard -17 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 17(2)20 |
Hit Level M.P |
Damage 16 |
Gauge 5 |
Guard -4 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 19(2)22 |
Hit Level M.P |
Damage 18 |
Gauge 6 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 20(2)28 |
Hit Level M.P |
Damage 35 |
Gauge 12 |
Guard Gb(6) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(2)23 |
Hit Level H.P |
Damage 24 |
Gauge 8 |
Guard -8 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 21(3)32 |
Hit Level M.P |
Damage 28 |
Gauge 10 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 17(2)24 |
Hit Level H.P |
Damage 24 |
Gauge 8 |
Guard -9 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 24(3)22 |
Hit Level M.P |
Damage 26 |
Gauge 9 |
Guard -14 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 24(3)22 |
Hit Level M.K |
Damage 26 |
Gauge 9 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 22(2)26 |
Hit Level M.P |
Damage 28 |
Gauge 10 |
Guard Gb(-4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 26(4)30 |
Hit Level L.P |
Damage 22 |
Gauge 7 |
Guard -16 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 23(5)20 |
Hit Level H.K |
Damage 32 |
Gauge 11 |
Guard -4 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 22(2)22 |
Hit Level H.P |
Damage 27 |
Gauge 9 |
Guard -2 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 25(4)22 |
Hit Level M.P |
Damage 32 |
Gauge 11 |
Guard -5 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 47(4)22 |
Hit Level M.P |
Damage 52 |
Gauge 18 |
Guard Gb(10) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 42(3)23 |
Hit Level M.P |
Damage 26 |
Gauge 9 |
Guard Gb(5) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 17(2)21 |
Hit Level {{{Lv}}} |
Damage 5 |
Gauge 1 |
Guard Gb(5) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 17(2)23 |
Hit Level H.P |
Damage 24 |
Gauge 8 |
Guard -8 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 18(3)21 |
Hit Level M.P |
Damage 20 |
Gauge 7 |
Guard -7 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 22(4)30 |
Hit Level L.P |
Damage 26 |
Gauge 9 |
Guard -16 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames 28(3)32 |
Hit Level M.P |
Damage 32 |
Gauge 11 |
Guard Gb(-4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
※ 2-Hit Natural Combo on Counter and Hi-Counter hit. | |||||||||||||||||||||||||||||||||
Command |
Frames 31(2)23 |
Hit Level H.P |
Damage 24 |
Gauge 8 |
Guard -8 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 22(3)32 |
Hit Level M.P |
Damage 32 |
Gauge 11 |
Guard -4 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground O |
End State - |
||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command While Running |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command (1st hit) |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command (2nd hit) |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command (1st hit) |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command (2nd hit) |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End |
Back Turned Strikes | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End | ||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command (1st hit) |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command (2nd hit) |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End |
Downed Strikes | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End | ||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End |
Strikes to Downed Foe | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End | ||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Guard {{{Grd}}} |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
{{{Notes}}} | |||||||||||||||||||||||||||||||||
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End |
Throws | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command |
Frames 4(2)23 |
Hit Level H.T |
Damage 58 |
Gauge 20 |
Advantage - |
Reach 1.50m |
Wall - |
Ground o |
Ceiling - |
End State - |
Command With foe's back to wall |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command To foe's back |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command With back to wall and to foe's back |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command While running |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command While running and to foe's back |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command To foe's back |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command To foe's back on Counter Throw |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command To foe's back on Hi-counter Throw |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command To foe's back in water |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command To crouching foe's back |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command With foe's back to wall |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command To a crouching foe |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command With foe's back to wall |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command To a crouching foe |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command On Counter Throw |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command On Hi-counter Throw |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command With foe's back to wall |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command With foe under ceiling |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command | Frames | Lv | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Hit Throws | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command With back to wall |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command With back to wall |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command | Frames | Lv | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Throws to Downed Foe | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command While foe is facing down and to foe's head |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command While foe is facing up and to foe's head |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command While foe is facing down and to foe's right arm |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command While foe is facing up and to foe's right arm |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command While foe is facing down and to foe's left arm |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command While foe is facing up and to foe's left arm |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command While foe is facing down and to foe's feet |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command While foe is facing up and to foe's feet |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command | Frames | Lv | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Offensive Holds | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command With back to foe |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command with back to foe on Counter or Hi-Counter Throw |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command With back to foe to foe's back |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command With back to crouching foe |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command With back to crouching foe's back |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command To a crouching foe |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | ||||||||||
Command | Frames | Lv | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Defensive Holds | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge -100 |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a High Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a High Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Mid Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Mid Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Mid Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Mid Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Low Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Low Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Jumping Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Jumping Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |