Front Facing Strikes | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End | ||||||||||||||||||
Command |
Frames 18(2)28 |
Hit Level H.P |
Damage 15 |
Gauge 15 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State BT |
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Note | |||||||||||||||||||||||||||||||||
Command |
Frames 0(12)7(2)40 |
Hit Level M.K |
Damage 80 |
Gauge -200 |
Guard Gb(4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 0(12)7(2)40 |
Hit Level M.K |
Damage 30 |
Gauge -200 |
Guard Gb(4) |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 10(2)14 |
Hit Level H.P |
Damage 10 |
Gauge 3 |
Guard -1 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State BT |
||||||||||||||||||
Command |
Frames 13(2)25 |
Hit Level M.P |
Damage 18 |
Gauge 6 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State BT |
||||||||||||||||||
Command |
Frames 15(2)22 |
Hit Level L.P |
Damage 15 |
Gauge 5 |
Guard -10 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half O |
Close - |
Ground O |
End State BT |
||||||||||||||||||
Command |
Frames 15(2)33 |
Hit Level M.K |
Damage 24 |
Gauge 8 |
Guard -8 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command |
Frames 16(3)24 |
Hit Level M.K |
Damage 22 |
Gauge 7 |
Guard -12 |
Normal
|
Counter
|
Hi-Counter
|
Back
|
Side Step
|
Wall
|
Half - |
Close - |
Ground - |
End State - |
||||||||||||||||||
Command | Frames | Lv | Dm | BG | Grd | NH | CH | HCH | BH | SS | Wall | Half | Close | Ground | End |
Defensive Holds | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |
Command |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge -100 |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a High Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a High Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Mid Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Mid Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Low Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Low Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Jumping Punch |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command Against a Jumping Kick |
Frames {{{Frames}}} |
Hit Level {{{Lv}}} |
Holds {{{Holds}}} |
Damage {{{Dm}}} |
Gauge {{{Ga}}} |
Advantage {{{Adv}}} |
Reach {{{Reach}}} |
Wall {{{W}}} |
Ground {{{Ground}}} |
Ceiling {{{Ceiling}}} |
End State {{{End}}} |
{{{Notes}}} | |||||||||||
Command | Frames | Lv | Holds | Dm | BG | Adv | Rch | Wall | Grnd | Ceil | End |