Frame Data: DOA3: Kasumi

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  • This page is frame data for Kasumi in DEAD OR ALIVE 3 on the Xbox for the European (3.2) region.

    Selecting any move should display their notes which should have any changes from the American (3.0), the Japanese (3.1), or 3++ listed.
    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 9(2)13 10 -3 -3 H.P
    :3::P: M 13(2)25 20 -8 -9 M.P
    :2::P: L 12(2)13 5 2 -3 L.P
    :K: H 12(2)24 27 Cr -10 H.K 1.00m*
    :3::K: M 14(3)24 24 -4 -10 M.K 1.00m*
    3++
    • Normal Hit changed from Hit to Short Stomach Stun.
    :2::K: L 14(2)24 10 -5 -8 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H 11(3)18 10 -7 -7 H.P
    BT :2::P: M 16(3)37 38 LNC -9 M.P 1.00m
    BT :2_::P: L 13(3)20 14 -2 -10 L.P
    BT :K: H 14(2)30 30 LNC -13 H.K 1.00m
    BT :K::K: HM 21(3)31 25 KNB -15 M.K 2.00m
    BT :2::K: M 15(3)29 25 -4 -13 M.K 2.50m*
    3++
    • Normal Hit changed from Hit to Short Stomach Stun
    • Counter Hit changed from Side Knock Down to Sit Down Stun
    BT :2_::K: L 20(3)23 24 Cr -16 L.K
    BT :8::K: M 24(6)27 35 KND -3 M.K* 1.00m

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    Jump :P: M 10(4)24 15 Cr -11 J.M.P
    Jump :K: M 10(4)33 30 KNB -20 J.M.K 2.00m
    Land :P: M 57(3)23 22 Cr -12 M.P BT
    Land :K: L 58(3)32 25 Cr -17 L.K
    B. Jump :P: M 10(4)24 15 Cr -11 J.M.P
    B. Jump :K: M 10(4)33 30 KNB -20 J.M.K 2.00m
    B. Land :P: M 57(3)23 22 Cr -12 M.P BT
    B. Land :K: L 58(3)32 25 Cr -17 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :K: M 34(4)18 20 Cr -6 M.K
    :K::6::K: MM 19(2)27 20 KNB -10 M.K 2.00m
    :2_::K: L 33(4)22 20 Cr -7 L.K
    FDHT :F+K: M 25(3)30 38 LNC -24 M.K* 1.00m

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :9::K: M 18(4)34 30 KND -8 M.K* 1.00m
    3++
    • Animation updated to Dead or Alive 4's :9::K: animation
    • Frames changed to 18(4)23
    :8::K: H 10(2)29 25 Cr -13 H.K
    :7::K: M 12(5)56 45 LNC -31 M.K* 1.00m
    :8::P: H 25(2)16 12 Cr -5 H.P
    :4::P: H 25(3)14 11 -4 -4 H.P
    3++
    • Normal Hit changed from Hit to Stun (Cr)
    :P::P: (HH) 8(2)15 10 -3 -4 H.P
    :P::P::K: (HH)H 18(3)25 28 Cr -13 H.K*
    :P::P::K::K: (HH)HM 15(2)26 35 KNB -10 M.K 4.00m
    :P::P::K::2::K: (HH)HL 18(3)34 25 Cr -16 L.K
    :P::P::P: (HH)M 12(2)25 12 -8 -9 M.P
    :P::P::P::P: (HH)(MM) 11(2)23 15 Cr -10 M.P
    :P::P::P::K: (HH)ML 21(2)30 34 KNB -11 L.K 5.00m
    :P::P::7::K: (HHM) 12(5)55 35 LNC -30 M.K* 1.00m
    :P::P::6::P: (HHM) 11(2)21 18 -8 -9 M.P
    :P::P::6::P::P: (HHM)M 21(3)25 32 KNB -11 M.P 3.00m
    :P::P::6::P::K: (HHM)M 15(3)30 32 Cr -14 M.K
    :P::P::6::P::K::K: (HHM)MM 30(5)40 32 KNB -15 M.K 5.00m
    3++
    • Guard changed to Gb(-9)
    :P::P::6::P::K::2::K: (HHM)ML 28(4)32 28 Cr -18 L.K
    :P::P::6::P::6::K: (HHM)M 18(4)34 30 KND -17 M.K* 1.00m
    3++
    • Animation updated from Dead or Alive 4
    • Frames changed to 18(4)23
    :P::P::6::P::2::K: (HHM)L 23(3)23 24 Cr -9 L.K
    :P::P::6::K: (HH)M 15(4)31 22 Cr -13 M.K
    :P::P::6::K::K: (HH)MH 18(3)30 32 KNB -12 H.K 2.50m
    :P::P::6_::K::K: (HH)MH 24(2)29 34 KNB -11 H.K 5.00m
    :P::P::6::K::2::K: (HH)ML 28(4)32 26 Cr -18 L.K
    :P::P::2::K: (HH)L 21(3)32 25 Cr -16 L.K
    :P::K: HH 13(2)24 27 Cr -10 H.K
    :P::K::K: HHH 18(3)30 22 LNC -14 H.K 1.00m
    :P::K::K::K: HHHM 21(3)31 25 KNB -15 M.K 2.00m
    :P::K::3::K: HHM 20(3)33 24 KNB -16 M.K 2.00m
    :P::K::2::K: HHL 25(3)32 24 Cr -16 L.K
    :6::P: M 11(2)21 18 -10 -12 M.P
    :6::P::P: MM 20(3)25 32 KNB -11 M.P 3.00m
    :6::P::K: MM 14(3)30 32 Cr -14 M.K
    :6::P::K::K: MMM 30(5)40 32 KNB -15 M.K 5.00m
    3++
    • Guard changed to Gb(-9)
    :6::P::K::2::K: MML 28(4)32 28 Cr -18 L.K
    :6::P::6::K: MM 18(4)34 30 KND -8 M.K* 1.00m
    3++
    • Animation updated to Dead or Alive 4's :9::K: animation
    • Frames changed to 18(4)23
    :6::P::2::K: ML 22(3)23 24 7 -12 L.K
    :3::P::P: (MM) 11(2)23 20 Cr -10 M.P
    :3::P::K: MH 21(2)30 34 KNB -11 H.K 5.00m
    :3_::P::K: ML 26(3)23 24 Cr -9 H.K
    :K::K: HH 18(3)30 22 LNC -14 H.K 1.00m
    :K::K::K: HHM 21(3)31 25 KNB -15 M.K 2.00m
    :K::3::K: HM 20(3)32 24 KNB -16 M.K 2.00m
    :K::2::K: HL 25(5)32 22 Cr -16 L.K
    :6::6::P: M 13(3)24 20 -11 -12 M.P
    :6::6::P::K: MM 16(2)37 35 LNC -8 M.K 1.00m
    :6::6::P::2::K: ML 21(5)34 25 Cr -18 L.K
    :6::K: M 15(4)31 22 Cr -13 M.K
    :6::K::K: MH 18(3)30 32 KNB -12 H.K 2.50m
    :6_::K::K: MH 24(2)29 34 KNB -11 H.K 5.00m
    :6::K::2::K: ML 28(4)32 26 Cr -17 L.K
    :6::6::K: L 30(3)30 30 Cr -16 L.K
    :P+K: H 14(2)29 26 Cr -14 H.P 1.00m*
    3++
    • Damage changed to 20
    :236::K: H 20(2)29 34 KNB -11 H.K 5.00m
    :236::K::K: HH 21(4)20 32 KNB -5 H.K 5.00m
    :236::K::2::K: HL 24(3)24 28 Cr -11 L.K
    :1::K: L 20(3)32 25 Cr -16 L.K
    :2::F+K: M 18(3)25 24 Cr -9 M.K 1.00m*
    :3::3::P: M 20(3)23 22 Cr -9 M.P BT
    :F+K: H 17(3)25 28 Cr -13 H.K*
    :F+K::K: HM 15(2)26 35 KNB -10 M.K 4.00m
    :F+K::2::K: HL 18(2)34 25 Cr -16 L.K
    :4::F+K: M 22(3)28 30 KND -1 M.K 1.00m
    :3::3::K: M 16(3)27 26 Cr -11 M.K
    :4::K: H 16(2)30 27 LNC -19 H.K BT
    :4::K::K: HM 19(4)22 35 KND 3 M.K* 1.00m BT
    :9::P::K: H 30(2)28* 40 KNB 6 GB H.K* 2.00m
    *46 on hit
    :6::P+K: M 14(3)25 32 KNB -11 M.P 3.00m
    • Animation updated from Dead or Alive 4
    • Frames changed to 19(3)26
    • Damage changed to 36
    • Active Hit Capsule increased in size to allow for more consistent juggling.
    BTW :4::P: M 36(2)31 45 Cr +3 GB M.P*

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 5(2)23 40
    :6::F+P: THROW H 6(2)27 48
    OBTW :6::F+P: THROW H 6(2)27 20+35
    RUN :F+P: THROW H 5(5)23 50
    :4::F+P: THROW H 6(2)27 5+5+5+10+20
    PBTW :4::F+P: THROW H 6(2)27 55
    :8::F+P:/:9::P::F+P: CATCH H 24(3)29 57
    :8::F+P::5::F+P:/:9::P::F+P::5::F+P: COMBO 62
    :6::6::F+P: THROW H 8(2)27 0
    :6::6::F+P::5::2::F+P: COMBO 0+60
    OBTW :6::6::F+P::5::2::F+P: COMBO 0+70
    :6::6::F+P::5::F+P: COMBO 0+0 17
    :3::3::F+P: THROW H 7(2)31 68
    :214::F+P: THROW H 6(2)27 60
    :236::F+P: THROW H 6(2)27 20+35
    To Standing Opponent's Back
    :F+P: THROW H 5(2)23 50
    :8::F+P:/:9::P::F+P: CATCH H 24(3)29 57
    :6::F+P: THROW H 6(2)27 55
    To Crouching Opponent's Front
    :2::F+P: THROW L 3(2)25 7+7+7+7+10
    :1::F+P: THROW L 4(2)34 60
    To Crouching Opponent's Back
    :2::F+P: THROW L 3(2)25 7+7+7+7+10

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :7::F: DH H.P 0(22)8 43
    :7::F: DH H.K 0(22)8 43
    :4::F: DH M.P 0(22)8 43
    :4::F: DH M.K 0(22)8 20+10
    :1::F: DH L.P 0(22)5 43
    :1::F: DH L.K 0(22)5 43
    :4::9::F: PARRY HM.PK 0(22)8 0
    :4::3::F: PARRY L.PK 0(22)5 0
    :4::F: DH J.M.P 0(22)8 43
    PBTW :4::F: DH J.M.P 0(22)8 53

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    OD :8::P+K: D 34(12)60/34 20
    OD :2::P: D 18(4)31 10

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :7::P: 0(0)47 0
    :9::P: 0(0)44 0
    :4::6::4::F+P+K: 0(0)51 0
    Name: Cherry's Dream
    Type: Appeal

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 5(2)23 30+40 RYU
    Teamed with Ryu Hayabusa
    :F+P: THROW H 5(2)23 10+10+10+10+30 BRA
    Teamed with Brad Wong
    :F+P: THROW H 5(2)23 10+10+10+10+30 5.00m HIT
    Teamed with Hitomi
    :F+P: THROW H 5(2)23 70 AYA
    Teamed with Ayane
    :F+P: THROW H 5(2)23 30+40 EIN
    Teamed with Ein
    :F+P: THROW H 5(2)23 20+20+30 HEL
    Teamed with Helena
    :F+P: THROW H 5(2)23 15+55 BAS
    Teamed with Bass
    :F+P: THROW H 5(2)23 20+50 ZAC
    Teamed with Zack
    Partner :F+P: THROW H * 64 KAS
    When partner tags Kasumi in

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P::6::P: H.P 14(2)29 20 3 -13 H.P
    • New move imported from Dead or Alive Dimensions
    • Normal Hit performs a Short High Stun
    • Counter Hit performs a Face Stun
    :8::P::6::P: H.P 14(2)29 20 3 -13 H.P
    • New move imported from Dead or Alive Dimensions
    • Normal Hit performs a Short High Stun
    • Counter Hit performs a Face Stun
    :4::P::6::P: H.P 14(2)29 20 3 -13 H.P
    • New move imported from Dead or Alive Dimensions
    • Normal Hit performs a Short High Stun
    • Counter Hit performs a Face Stun
    BT :P::6::P: H.P 14(2)29 20 3 -13 H.P
    • New move imported from Dead or Alive Dimensions
    • Normal Hit performs a Short High Stun
    • Counter Hit performs a Face Stun
    :P+K::P: M.P 22(2)22 26 Cr -12 M.P 1.00m
    • New move imported from Dead or Alive Dimensions
    • Normal Hit performs a Stomach Stun
    • Counter Hit performs a Knock Down Stun
    • 1.00m Wall Splat
    :P+K::K: L.K 28(3)31 25 Cr -15 L.K
    • New move imported from Dead or Alive Dimensions
    • Normal Hit performs a Trip Stun
    • Counter Hit performs a Low Side Knock Down
    • Half Hit on tip range
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