Frame Data: DOA3: Bass

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  • This page is frame data for DEAD OR ALIVE 3 on the Xbox for the European (3.2) region.

    Selecting any move should display their notes which should have any changes from the American (3.0), the Japanese (3.1), or 3++ listed.
    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 13(2)14 12 -2 -2 H.P
    :3::P: M 18(3)21 20 -1 -7 M.P
    :2::P: L 17(2)15 5 0 -5 L.P
    :K: H 14(2)27 30 Cr -10 H.K 1.00m*
    :3::K: M 15(3)23 26 Cr -8 M.K 1.00m*
    :2::K: L 16(2)26 12 -7 -10 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H 13(2)15 13 -2 -3 H.P
    BT :2::P: M 15(2)22 15 -1 -7 M.P
    BT :2_::P: L 16(3)20 10 0 -6 L.P
    BT :K: H 16(2)27 30 KNB -10 H.K 2.50m
    BT :2::K: M 15(3)28 28 Cr -12 M.K 2.00m*
    BT :2_::K: L 18(3)26 25 Cr -15 L.K
    BT :4::K: H 19(3)30 35 Cr -14 H.K 1.00m*
    BT :P+K: H 24(3)32 38 KND +1 GB H.P 1.50m
    BT :4::P+K: M/M 17(3)44(5)24 28/15 KNB/Cr -12 M.P 3.50m BT

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    Jump :P: M 10(4)22 15 Cr -11 J.M.P
    Jump :K: M 10(4)32 32 KNB -13 J.M.K 2.00m
    Land :P: H 49(2)23 30 Cr -8 M.P
    Land :K: L 55(2)27 20 KND -10 H.K
    B Jump :P: M 10(4)22 15 Cr -11 J.M.P
    B Jump :K: M 10(4)32 32 KNB -13 J.M.K 2.00m
    B Land :P: H 49(2)23 30 Cr -8 M.P
    B Land :K: L 54(2)27 20 KND -10 H.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :K: M 34(4)18 20 Cr -6 M.K
    :2_::K: L 33(4)22 20 Cr -8 L.K
    FUFT :2_::F+K: L 26(2)43 25 Cr -26 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P::P: (HH) 11(2)14 12 -1 -4 H.P
    :P::P::P: (HH)M 26(3)32 32 KND -14 M.P 1.00m
    :P::P::2::P: (HH)L 25(4)30 26 Cr -15 L.P
    :P::P::K: (HH)H 17(2)32 33 KNB -15 H.K 2.00m
    :P::K: HM 14(3)24 25 Cr -9 M.K 1.00m*
    :P::K::K: HMH 29(2)28 30 KNB -11 H.K 1.00m
    :6::P: M 15(2)21 24 -1 -4 M.P
    :6::P::P: MM 22(2)33 33 KNB -14 M.P 5.00m
    :6::P::K: MH 23(3)30 35 Cr -12 H.K 1.00m*
    :9::P: H 17(2)24 24 Cr -9 H.P
    :9::P::P: HM 24(3)28 30 KND -14 M.P 1.00m
    :9::P::K: HM 22(2)26 24 Cr -10 M.K
    :9::P::K::P: HMM 26(3)32 28 KND -14 M.P 1.00m
    :9::P::K::2::P: HML 26(4)30 22 Cr -16 L.P
    :9_::P::K: HH 23(5)20 28 LNC -6 H.K 1.00m
    :4::P: M 17(2)20 16 +1 -4 M.P
    :4::P::P: (MM) 19(2)22 18 -6 -8 M.P
    :4::P::P::P: (MM)M 20(2)28 35 KNB +1 M.P 5.00m
    :1::P: L 22(4)30 26 Cr -16 L.P
    :1::P::P: LM 28(3)33 32 KND -14 M.P 1.00m
    :7::P: M 22(2)22 27 Cr -2 M.P 1.00m*
    :7::P::P: MM 26(2)33 28 Cr -13 M.P 2.00m*
    :8::P: M 21(3)22 25 +6 -10 M.P 1.00m*
    :236::P: M 14(3)23 22 Cr -9 M.P
    :3::3::P: M 16(3)32 35 LNC -13 M.P 1.00m
    :6::6::P: M 22(3)33 32 KND -14 M.P 1.00m
    :214::P: M 24(3)25 32 KND +2 M.P 1.00m
    :4::6::P: M 29(3)33 35 KND -6 J.M.P 1.00m
    :6::K: M 14(2)26 24 Cr -10 M.K
    :6::K::P: MM 22(3)22 25 +6 -10 M.P 1.00m*
    :8::K: M 17(2)31 26 LNC -14 M.K 1.00m
    :9::K: H 17(5)20 30 LNC -6 H.K 1.00m
    :3::K::K: MH 29(2)27 33 KNB -10 L.K 2.00m
    :1::K: L 17(2)27 18 -6 -12 H.K
    :6::6::K: M 18(3)33 45 KNB -3 M.K 5.00m BT
    Run :P: M 17(14)56 40 KNB -34 GB M.P* 5.00m
    :F+K: M 20(3)49 40 KNB -22 M.K* 2.50m
    :6::F+K: M 24(5)35 32 KND -10 M.K 1.00m
    :2::F+K: L 27(2)48 25 KND -31 L.K
    :P+K: H 12(2)23 26 Cr -8 H.P
    :3::P+K: M 20(3)31 30 Cr -16 M.P* 1.00m
    :3::P+K::P: MM 26(2)28 28 Cr -12 M.P 2.00m*
    :6::P+K: H 19(2)26 38 Cr -9 H.P 1.50m BT
    :6::P+K::P: HH 28(3)32 38 KND +1 GB H.P 1.50m
    :6::6::P+K: M 19(4)42 35 KNB -10 GB M.P* 3.50m
    :4::P+K: M/M 17(3)44(5)24 28/15 KNB/Cr -12 M.P 3.50m BT
    :2::P+K: 0(0)66
    :2::P+K::P: -H 86+27(25)23 55 KNB Unblockable H.P 3.50m

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 4(2)22 45
    :6::F+P: THROW H 5(2)26 43 +10
    OBTW :6::F+P: THROW H 5(2)26 20+35
    :4::F+P: THROW H 5(2)26 40
    :4::F+P::5::2::F+P: COMBO 58
    PBTW :4::F+P: THROW H 5(2)26 20+35
    :3::F+P: THROW H 5(2)26 48
    :8::F+P: THROW H 5(2)26 50
    :4::6::F+P: THROW H 5(2)26 55
    PBTW :4::6::F+P: THROW H 5(2)26 65
    :6::6::F+P: THROW H 6(2)30 45
    :6::6::F+P::5::F+P: COMBO 45+25
    :214::F+P: THROW H 6(2)30 45
    :214::F+P::5::2::F+P: COMBO 45+25
    :214::F+P::5::2::F+P::5::8::F+P: COMBO 45+25+35
    :426::F+P: CATCH H 16(3)30 68
    :2_::6::4::F+P: THROW H 6(2)30 80
    OBTW :2_::6::4::F+P: THROW H 6(2)30 90
    BT :F+P: THROW H 10(5)21 0 +15/+20
    Run :F+P: CATCH H 5(5)31 55
    To Standing Opponent's Back
    :F+P: THROW H 4(2)22 55
    PBTW :F+P: THROW H 4(2)22 35+30
    :4::F+P: THROW H 5(2)26 20+20+20
    :8::F+P: THROW H 5(2)26 64
    :6::6::F+P: THROW H 6(2)30 52
    :6::6::F+P::5::F+P: COMBO 52+30
    :426::F+P: CATCH H 16(3)30 50
    :426::F+P::5::2::F+P: COMBO 50+8+8+8+8+8+15
    PBTW :426::F+P::5::2::F+P: COMBO 50+8+8+8+8+8+25
    To Crouching Opponent's Front
    :2::F+P: THROW L 2(2)24 58
    :1::F+P: THROW L 3(2)33 10+55
    :3::3::F+P: CATCH L 16(3)30 70
    To Crouching Opponent's Back
    :2::F+P: THROW L 2(2)24 70
    Aerial Throws
    OA :F+P: THROW H 5(2)31 25
    OA PBTW :F+P: THROW H 5(2)31 35
    OA :F+P::5::F+P: COMBO 25 5.00m
    Ground Throws
    OD :2::F+P: THROW D 12(2)33 0 +11

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :7::F: DH H.P 0(22)8 23+25
    :7::F: DH H.K 0(22)8 23+25
    :4::F: DH M.P 0(22)8 48
    PBTW :4::F: DH M.P 0(22)8 58
    :4::F: DH M.K 0(22)8 35
    :4::F::5::4::F: COMBO 35+25 5.00m
    :1::F: DH L.P 0(22)5 23+25
    :1::F: DH L.K 0(22)5 48 5.00m
    :4::F: DH J.M.P 0(22)8 48
    :4::F: DH J.M.K 0(22)8 48

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    OD :8::P+K: D 34(14)60/45 22
    OD :2::K: D 17(4)31 12

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :4::6::4::F+P+K: 0(0)79
    :2::2::F+P+K: 0(0)79

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 4(2)22 70 TIN
    Teamed with Tina
    :6::F+P: THROW H 5(2)26 20+10+50 TIN
    Teamed with Tina
    :F+P: THROW H 4(2)22 70 AYA
    Teamed with Ayane
    :F+P: THROW H 4(2)22 70 ZAC
    Teamed with Zack
    :6::F+P: THROW H 5(2)26 20+60 5.00m ZAC
    Teamed with Zack
    :F+P: THROW H 4(2)22 70 LEO
    Teamed with Leon
    :F+P: THROW H 4(2)22 70 BAY
    Teamed with Bayman
    OBTW :F+P: THROW H 4(2)22 80 LEO
    Teamed with Leon
    OBTW :F+P: THROW H 4(2)22 80 BAY
    Teamed with Bayman
    :6::F+P: THROW H 5(2)26 10+10+60 BAY
    Teamed with Bayman
    :F+P: THROW H 4(2)22 55+15 JAN
    Teamed with Jann Lee
    :F+P: THROW H 4(2)22 30+40 KAS
    Teamed with Kasumi
    Partner :F+P: THROW H * 50
    When partner tags Bass in
    Partner :F+P::5::F+P: COMBO 50+25
    When partner tags Bass in
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