Frame Data: DOA2HC: Zack

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  • This page is the frame data for Zack in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region.

    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 9(2)13 10 -2 -2 H.P
    :3::P: M 15(3)22 20 -3 -7 M.P
    :2::P: L 13(2)14 5 1 -4 L.P
    :K: H 12(2)24 28 Cr -8 H.K 1.0 (≥CH)
    :3::K: M 14(3)24 20 -15 -15 M.K
    :2::K: L 17(2)25 12 -12 -13 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2_::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :2_::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :4::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    BT :P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    F. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    F. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    F. Land :P: M 12(2)26 30 KND -9 M.P 2.0
    F. Land :K: M 15(2)29 30 KND -12 M.K 1.0
    N. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    N. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    N. Land :P: M 12(2)26 30 KND -9 M.P 2.0
    N. Land :K: M 15(2)29 30 KND -12 M.K 1.0
    B. Land :P: H 14(2)21 28 KND -6 H.P 2.0
    B. Land :K: M 19(5)32 35 KND -12 M.K 2.5

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    FUFT :K: M 36(4)20 20 Cr -6 M.K
    FUFT :2_::K: L 35(4)24 20 Cr -7 L.K
    FUFT :F+K: 0(0)64 0
    FUFT :F+K::5::K: M 22(2)3(2)24 18+25 KND -12 M.K 1.0
    FDFT :K: M 34(4)18 20 Cr -6 M.K
    FDFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FUHT :K: M 34(4)18 20 Cr -6 M.K
    FUHT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDHT :K: M 32(4)18 20 Cr -6 M.K
    FDHT :2_::K: L 31(4)22 20 Cr -7 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 9(2)13 10 -2 -2 H.P
    :P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::K::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::K::K::K::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::2_::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::2_::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::2_::K::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::2_::K::K::K::3::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::6::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::6::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::6::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}} BT
    :P::P::6::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}} BT
    :P::P::4: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::4::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::P::4::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P::K::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3_::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3_::P::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :8::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :1::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :8::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :236::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :236::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :236::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::P::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::P::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::P::K::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::P::K::K::K::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::6::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}} BT
    :4::K::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :7::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::4::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::4::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :7::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :K::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::K::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::K::K::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::K::K::K::K::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2_::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2_::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2_::K::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2_::K::K::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::K::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::K::K::K::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::2::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::2_::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::2_::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::2_::K::K::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::2_::K::K::K::3::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::6::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::6::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::6::P::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}} BT
    :2::K::P::6::P::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}} BT
    :2::K::P::4: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::4::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::K::P::4::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :2::F+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :F+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::6::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::3::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}} BT
    :3::3::P::6::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :6::6::P+K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::3::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :3::3::K::K: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :4::6::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}
    :236::F::P: {{{hit_level}}} {{{frames}}} {{{damage}}} {{{normal_hit}}} {{{guard}}} {{{hold_level}}}

    State Command Type Level Frames Damage Advantage Cliff Wall End

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::7::F: DH H.P 0(22)8 18+20+20
    :6::7::F: DH H.K 0(22)8 18+20+20
    :6::4::F: DH M.P 0(22)8 58 5.0
    :4::6::F: DH M.K 0(22)8 28+30 5.0
    :6::1::F: DH L.P 0(22)5 58
    :6::1::F: DH L.K 0(22)5 58
    :6::4::F: DH J.P 0(22)8 58
    :4::6::F: DH J.K 0(22)8 0 DIVERT
    Diverts. The amount of frame advantage is dependent on the attack that is diverted.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 34-55/43 20
    :8::P+K::5::4::6::P+K: 34-154/43 20+0
    :2::K: 17(4)34 10

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :4::6::4::F+P+K: 0(0)70 0
    :2::2::F+P+K: 0(0)100 0
    :236::F: 0(0)22 0

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::6::F+P+K: THROW H 7(2)31 70 LEO
    :6::6::F+P+K: THROW H 7(2)31 50 7 TIN
    :6::6::F+P+K: THROW H 7(2)31 70 BAS
    :6::6::F+P+K: THROW H 7(2)31 40+15+15 LEI
    :6::6::F+P+K: THROW H 7(2)31 70 RYU
    Partner :4::F+P+K: THROW H 58 ZAC
    When partner tags to Zack. Can also occur when the partner does not have a unique tag throw with Zack after performing the :6::6::F+P+K: command with Zack as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
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