State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
H | 9(2)13 | 10 | -2 | -2 | H.P | ||||
M | 15(3)22 | 20 | -3 | -7 | M.P | ||||
L | 13(2)14 | 5 | 1 | -4 | L.P | ||||
H | 12(2)24 | 28 | Cr | -8 | H.K | 1.0 (≥CH) | |||
M | 14(3)24 | 20 | -15 | -15 | M.K | ||||
L | 17(2)25 | 12 | -12 | -13 | L.K | ||||
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
BT | {{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | |||
BT | {{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | |||
BT | {{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | |||
BT | {{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | |||
BT | {{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | |||
BT | {{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | |||
BT | {{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | |||
BT | {{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | |||
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
F. Jump | M | 10(4)21 | 15 | Cr | -6 | J.M.P | |||
F. Jump | M | 10(4)26 | 30 | KND | -12 | M.K* | 1.0 | ||
F. Land | M | 12(2)26 | 30 | KND | -9 | M.P | 2.0 | ||
F. Land | M | 15(2)29 | 30 | KND | -12 | M.K | 1.0 | ||
N. Jump | M | 10(4)21 | 15 | Cr | -6 | J.M.P | |||
N. Jump | M | 10(4)26 | 30 | KND | -12 | M.K* | 1.0 | ||
N. Land | M | 12(2)26 | 30 | KND | -9 | M.P | 2.0 | ||
N. Land | M | 15(2)29 | 30 | KND | -12 | M.K | 1.0 | ||
B. Land | H | 14(2)21 | 28 | KND | -6 | H.P | 2.0 | ||
B. Land | M | 19(5)32 | 35 | KND | -12 | M.K | 2.5 | ||
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
FUFT | M | 36(4)20 | 20 | Cr | -6 | M.K | |||
FUFT | L | 35(4)24 | 20 | Cr | -7 | L.K | |||
FUFT | 0(0)64 | 0 | |||||||
FUFT | M | 22(2)3(2)24 | 18+25 | KND | -12 | M.K | 1.0 | ||
FDFT | M | 34(4)18 | 20 | Cr | -6 | M.K | |||
FDFT | L | 33(4)22 | 20 | Cr | -7 | L.K | |||
FUHT | M | 34(4)18 | 20 | Cr | -6 | M.K | |||
FUHT | L | 33(4)22 | 20 | Cr | -7 | L.K | |||
FDHT | M | 32(4)18 | 20 | Cr | -6 | M.K | |||
FDHT | L | 31(4)22 | 20 | Cr | -7 | L.K | |||
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
H | 9(2)13 | 10 | -2 | -2 | H.P | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | BT | |||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | BT | |||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | BT | |||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | BT | |||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | BT | |||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | BT | |||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
State | Command | Type | Level | Frames | Damage | Advantage | Cliff | Wall | End |
---|
State | Command | Type | Level | Frames | Damage | Advantage | Cliff | Wall | End |
---|---|---|---|---|---|---|---|---|---|
DH | H.P | 0(22)8 | 18+20+20 | ||||||
DH | H.K | 0(22)8 | 18+20+20 | ||||||
DH | M.P | 0(22)8 | 58 | 5.0 | |||||
DH | M.K | 0(22)8 | 28+30 | O | 5.0 | ||||
DH | L.P | 0(22)5 | 58 | ||||||
DH | L.K | 0(22)5 | 58 | ||||||
DH | J.P | 0(22)8 | 58 | ||||||
DH | J.K | 0(22)8 | 0 | DIVERT | |||||
Diverts. The amount of frame advantage is dependent on the attack that is diverted. |
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
34-55/43 | 20 | ||||||||
34-154/43 | 20+0 | ||||||||
17(4)34 | 10 | ||||||||
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
0(0)70 | 0 | ||||||||
0(0)100 | 0 | ||||||||
0(0)22 | 0 | ||||||||
State | Command | Type | Level | Frames | Damage | Advantage | Cliff | Wall | End |
---|---|---|---|---|---|---|---|---|---|
THROW | H | 7(2)31 | 70 | LEO | |||||
THROW | H | 7(2)31 | 50 | 7 | TIN | ||||
THROW | H | 7(2)31 | 70 | BAS | |||||
THROW | H | 7(2)31 | 40+15+15 | LEI | |||||
THROW | H | 7(2)31 | 70 | RYU | |||||
Partner | THROW | H | 58 | ZAC | |||||
When partner tags to Zack. Can also occur when the partner does not have a unique tag throw with Zack after performing the command with Zack as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation. |