Frame Data: DOA2HC: Kasumi

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  • This page is the frame data for Kasumi in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region.

    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 9(2)13 10 -3 -3 H.P
    Jab 天刃
    てんじん
    :3::P: M 13(2)25 20 -8 -9 M.P
    :2::P: L 12(2)13 5 2 -3 L.P
    :K: H 12(2)24 27 Cr -10 H.K 1.0 (≥CH)
    :3::K: M 14(3)24 24 -4 -10 M.K 1.0 (≥CH)
    :2::K: L 14(2)24 10 -3 -6 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H 11(3)18 10 -8 -8 H.P
    BT :2::P: M 16(3)37 38 LNC -12 M.P 1.0
    BT :2_::P: L 13(3)20 14 -2 -10 L.P
    BT :K: H 14(2)30 30 LNC -13 H.K 1.0
    BT :K::K: M 21(3)31 25 KND -15 M.K 2.0
    BT :2::K: M 15(3)29 25 -4 -13 M.K 2.5 (≥CH)
    BT :2_::K: L 20(3)23 24 Cr -16 L.K
    BT :8::K: M 24(6)27 35 KND -3 M.K* 1.0

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    F. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    F. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    F. Land :P: M 20(3)23 22 KND -12 M.P
    F. Land :K: L 20(3)32 25 Cr -17 L.K
    N. Jump :P: M 10(4)21 15 Cr -6 J.M.P
    N. Jump :K: M 10(4)26 30 KND -12 M.K* 1.0
    N. Land :P: M 20(3)23 22 KND -12 M.P
    N. Land :K: L 20(3)32 25 Cr -17 L.K
    B. Land :P: M 20(3)23 22 KND -12 M.P
    B. Land :K: L 20(3)32 25 Cr -17 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    FUFT :K: M 34(4)18 20 Cr -6 M.K
    FUFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDFT :K: M 34(4)18 20 Cr -6 M.K
    FDFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FUHT :K: M 34(4)18 20 Cr -6 M.K
    FUHT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDHT :K: M 32(4)18 20 Cr -6 M.K
    FDHT :F+K: M 25(3)40 38 LNC -24 M.K* 1.0
    FDHT :2_::K: L 31(4)22 20 Cr -7 L.K
    :K::6::K: MM 19(2)27 20+20 KND -10 M.K 1.0

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :9::K: M 18(4)34 30 KND -17 M.K* 1.0
    :8::K: H 10(2)29 25 Cr -13 H.K
    :7::K: M 12(5)56 45 LNC -31 M.K* 1.0
    :8::P: H 25(2)16 12 -5 -5 H.P
    :4::P: H 25(3)14 11 -4 -4 H.P
    :P: H 9(2)13 10 -3 -3 H.P
    :P::P: (HH) 8(2)15 10 -3 -3 H.P
    :P::P::K: (HH)H 13(3)24 27 Cr -10 H.K
    :P::P::K::K: (HH)HH 18(3)30 22 KND -14 H.K 1.0
    :P::P::K::K::K: (HH)HHM 21(3)31 25 KND -15 M.K 2.0
    :P::P::K::3::K: (HH)HM 20(3)33 24 Cr -16 M.K 2.0
    :P::P::K::2::K: (HH)HL 25(3)32 22 Cr -16 L.K
    :P::P::P: (HH)M 12(2)25 12 -8 -9 M.P
    :P::P::P::P: (HH)(MM) 11(2)23 15 Cr -10 M.P
    :P::P::7::K: (HH)M 12(5)55 35 LNC 30 M.K* 1.0
    :P::P::6::P: (HHM) 11(2)21 18 -8 -9 M.P
    :P::P::6::P::K: (HHM)M 15(3)30 32 Cr -14 M.K
    :P::P::6::P::K::K: (HHM)MM 30(5)40 32 KND -26 M.K 5.0
    :P::P::6::P::K::2::K: (HHM)ML 28(4)32 28 Cr -18 L.K
    :P::P::6::P::6::K: (HHM)M 18(4)34 30 KND -17 M.K* 1.0
    :P::P::6::P::2::K: (HHM)L 23(3)23 24 Cr -19 L.K
    :P::P::6::K: (HH)M 15(4)31 22 Cr -13 M.K
    :P::P::6::K::K: (HH)MM 18(3)30 32 KND -12 H.K 2.5
    :P::P::6::K::2::K: (HH)ML 28(4)32 26 Cr -17 L.K
    :P::K: HH 13(2)24 27 Cr -10 H.K
    :P::K::K: HHH 18(3)30 22 LNC -13 H.K 1.0
    :P::K::K::K: HHHM 21(3)31 25 KND -15 M.K 2.0
    :P::K::3::K: HHM 20(3)33 24 Cr -16 M.K 2.0
    :P::K::2::K: HHL 25(3)32 22 Cr -15 L.K
    :6::P: M 11(2)21 18 -10 -12 M.P
    :6::P::K: MM 14(3)30 32 Cr -14 M.K
    :6::P::K::K: MMM 30(5)40 32 KNB -26 M.K 5.0
    :6::P::K::2::K: MML 28(4)32 28 Cr -18 L.K
    :6::P::6::K: MM 18(4)34 30 KND -17 M.K* 1.0
    :6::P::2::K: ML 22(3)23 24 7 -12 L.K
    :3::P: M 13(2)25 20 -8 -9 M.K
    :3::P::P: (MM) 11(2)23 20 Cr -10 M.P
    :3::P::2::K: ML 26(3)33 24 Cr -19 L.K
    :K: H 12(2)24 27 Cr -10 H.K 1.0 (≥CH)
    :K::K: HH 18(3)30 22 LNC -14 H.K 1.0
    :K::K::K: HHM 21(3)31 25 KND -15 M.K 2.0
    :K::3::K: HM 20(3)33 24 Cr -16 M.K 2.0
    :K::2::K: HL 25(3)32 22 Cr -16 L.K
    :6::6::P: M 13(3)24 20 -2 -12 M.P
    :6::6::P::2::K: ML 31(3)34 25 Cr -19 L.K
    :6::K: M 15(4)31 22 Cr -13 M.K
    :6::K::K: MH 18(3)30 32 KND -12 H.K 2.5
    :6::K::2::K: ML 28(4)32 26 Cr -17 L.K
    :6::6::K: L 30(3)30 30 Cr 16 L.K
    :P+K: H 14(2)29 26 Cr 14 H.P 1.0 (≥CH)
    :F+K: H 20(2)29 32 KND -11 H.K 5.0
    :F+K::5::K: HH 21(4)20 32 KND -5 M.K 5.0
    :F+K::5::2::K: HL 24(3)24 28 Cr -11 L.K
    :2::F+K: L 20(3)32 25 Cr -16 M.K
    :3::F+K: M 18(3)35 24 Cr -14 M.K 1.0 (≥CH)
    :3::3::P: M 20(3)23 22 Cr -12 M.P BT
    :4::F+K: M 22(3)28 30 KND -12 M.K 1.0
    :3::3::K: M 16(3)27 26 Cr -11 M.K
    :4::K: H 16(2)30 27 LNC -19 H.K BT
    Leaves Kasumi Back-turned
    :4::K::K: HM 29(4)22 35 KND -7 M.K* 1.0 BT
    :9::P::K: H 30(2)28 40 KND 0 H.K* 2.0
    46 recovery frames on hit

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 5(2)23 40
    :6::F+P: THROW H 6(2)27 42
    OBTW :6::F+P: THROW H 6(2)27 20+35
    To an opponent's front with wall behind opponent.
    :4::F+P: THROW H 6(2)27 5+5+5+10+20
    Alternate Command: Land :F+P:
    PBTW :4::F+P: THROW H 6(2)27 55
    To an opponent's front with wall behind Kasumi.
    :8::F+P:
    :9::P::F+P:
    CATCH H 24(3)29 57
    :8::F+P::5::4::F+P:
    :9::P::F+P::5::4::F+P:
    CATCH H 24(3)29 62
    :6::6::F+P: THROW H 8(2)27 0 17
    :6::6::F+P::5::2::F+P: H 8(2)27 0+60
    OBTW :6::6::F+P::5::2::F+P: H 8(2)27 0+70
    To an opponent's front with wall behind opponent.
    :6::6::F+P::5::F+P: H 8(2)27 0+0 17
    :3::3::F+P: THROW H 7(2)31 68
    :214::F+P: THROW H 6(2)27 60
    :236::F+P: THROW H 6(2)27 55
    To Standing Opponent's Back
    :F+P: THROW H 5(2)23 50
    :8::F+P:
    :9::P::F+P:
    CATCH H 24(3)29 57
    :6::F+P: THROW H 6(2)27 55
    To Crouching Opponent's Front
    :2::F+P: THROW L 3(2)25 10+10+10+10+15
    :1::F+P: THROW L 4(2)34 60
    To Crouching Opponent's Back
    :2::F+P: THROW L 3(2)25 10+10+10+10+15

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::7::F: DH H.P 0(22)8 43
    :6::7::F: DH H.K 0(22)8 43
    :6::4::F: DH M.P 0(22)8 43
    :4::6::F: DH M.K 0(22)8 20+10
    :6::1::F: DH L.P 0(22)5 43
    :6::1::F: DH L.K 0(22)5 43
    :4::9::F: PARRY HM.PK 0(22)8 0
    :4::3::F: PARRY L.PK 0(22)5 0
    :6::4::F: DH J.P 0(22)8 43
    :4::6::F: DH J.K 0(22)8 0
    Diverts. The amount of frame advantage is dependent on the attack that is diverted.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 34(12)60/34 20
    :2::P: 18(4)31 10

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :7::P: 0(0)47 0
    :9::P: 0(0)44 0
    :4::6::4::F+P+K: 0(0)51 0

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::6::F+P+K: THROW H 7(2)31 30+40 RYU
    When Ryu Hayabusa is the tag partner.
    :6::6::F+P+K: THROW H 7(2)31 70 AYA
    When Ayane is the tag partner.
    :6::6::F+P+K: THROW H 7(2)31 30+40 EIN
    When Ein is the tag partner.
    :6::6::F+P+K: THROW H 7(2)31 20+20+30 HEL
    When Helena is the tag partner.
    :6::6::F+P+K: THROW H 7(2)31 15+55 BAS
    When Bass is the tag partner.
    :6::6::F+P+K: THROW H 7(2)31 20+50 ZAC
    When Zack is the tag partner.
    Partner :4::F+P+K: THROW H 64 KAS
    When partner tags to Kasumi. Can also occur when the partner does not have a unique tag throw with Kasumi after performing the :6::6::F+P+K: command with Kasumi as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
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