Frame Data: DOA2HC: Helena

  • Views Views: 905
  • Last updated Last updated:

  • This page is the frame data for Helena in DEAD OR ALIVE 2: HARD・CORE on the PlayStation 2 for the Japanese region.

    A Hold Level value with an asterisk (*) next to it is for when the hold will do a Divert hold.
    A Wall value with an asterisk (≥CH) next to it designates the attack won't trigger a wall hit on normal hit.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 11(2)13 10 -3 -3 H.P
    :3::P: M 12(2)24 16 -15 -15 M.P
    :2::P: L 14(2)15 5 2 -3 L.P
    :K: H 12(2)26 28 Cr -9 H.K 1.0 (≥CH)
    :3::K: M 15(2)27 25 Cr -10 M.K 1.0 (≥CH)
    :2::K: L 14(2)26 10 -11 -13 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BT :P: H 12(2)16 10 -1 -4 H.P
    BT :P::P: (HH) 12(2)15 10 -1 -2 H.P
    BT :P::P::P: (HH)M 15(2)26 16 -13 -15 M.P
    BT :P::P::P::P: (HH)MM 16(2)26 20 Cr -16 M.P 1.0
    BT :P::P::4::P: (HH)M 16(3)28 14 -16 -17 M.P
    BT :P::P::4::P::P: (HH)MM 16(2)26 12 -13 -14 M.P
    BT :P::P::4::P::P::P: (HH)MMM 16(3)26 20 LNC -5 M.P 1.0
    BT :6::P: M 14(3)26 25 LNC -5 M.P 1.0
    BT :2::P: M 15(3)23 22 -9 -11 M.P BT
    BT :2_::P: L 12(2)25 12 6 -10 L.P
    BT :K: M 14(2)29 30 LNC -11 H.K 1.5 BT
    BT :6::K: M 23(2)20 26 Cr -5 M.K
    BT :6::K::2::K: ML 23(3)18 22 -3 -6 L.K BKH
    BT :6::K::P: MM 26(3)22 24 LNC -10 M.K
    BT :2::K: M 13(2)24 25 LNC -10 M.K 1.0
    BT :2_::K: L 23(3)17 22 -3 -6 L.K BKH
    BT :6::6::K: L 18(3)26 23 Cr -12 L.P
    BT :P+K: M 20(3)33 38 LNC -16 M.P 1.0

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    F. Jump :P: M 10(4)24 15 Cr -3 J.M.P
    F. Jump :K: M 12(3)31 30 KND -10 M.K* 1.0
    F. Land :P: M 14(3)26 25 KND -5 M.P 2.0
    F. Land :K: L 20(2)25 23 KND -11 L.K
    N. Jump :P: M 10(4)24 15 Cr -5 J.M.P
    N. Jump :K: M 12(3)31 30 KND -10 M.K* 1.0
    N. Land :P: M 14(3)26 25 KND -5 M.P 2.0
    N. Land :K: L 20(2)25 23 KND -11 L.K
    B. Land :P: M 14(3)26 25 KND -5 M.P 2.0
    B. Land :K: L 20(2)25 23 KND -11 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    FUFT :K: M 36(4)20 20 Cr -6 M.K
    FUFT :2_::K: L 35(4)24 20 Cr -7 L.K
    FDFT :K: M 34(4)18 20 Cr -6 M.K
    FDFT :2_::K: L 33(4)22 20 Cr -7 L.K
    FUHT :K: M 34(4)18 20 Cr -6 M.K
    FUHT :2_::K: L 33(4)22 20 Cr -7 L.K
    FDHT :K: M 32(4)18 20 Cr -6 M.K
    FDHT :2_::K: L 31(4)22 20 Cr -7 L.K

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :P: H 11(2)13 10 -3 -3 H.P
    :P::P: HM 13(2)25 14 Cr -10 M.P
    :P::P::P: HMM 19(3)26 25 KND -5 M.P 2.0
    :P::P::K: HMH 17(2)28 30 LNC -11 H.K 1.0
    :P::P::2::K: HML 25(3)17 22 -3 -6 L.K BKH
    :P::P::4_: HM 13(2)29 14 Cr -14 M.P BT
    :P::P::4_::P: HMM 26(2)25 14 Cr -10 M.P
    :P::P::4_::P::P: HMMM 20(3)26 25 LNC -5 M.P 2.0
    :P::K: HH 12(2)26 28 Cr -9 H.K 1.0 (≥CH)
    :P::K::K: H(HM) 10(2)27 15 Cr -10 M.K
    :P::K::K::K: H(HMH) 10(2)29 20 KND -11 H.K 1.0
    :8::P: H 14(3)25 20 Cr -6 H.P
    :7::P: M 26(3)22 24 LNC -10 M.P 1.0
    :3::P: M 12(2)24 16 -15 -15 M.P
    :3::P::P: MM 13(4)27 20 Cr -14 M.P BT
    :4::P: M 15(3)28 18 -16 -17 M.P BT
    :4::P::P: MM 16(2)26 17 -13 -14 M.P
    :4::P::P::P: MMM 16(3)26 25 KND -5 M.P 2.0
    :9::P: M 14(2)25 20 Cr -10 M.P
    :9::P::P: MM 19(3)26 25 KND -5 M.P 2.0
    :9::P::K: MH 17(2)28 30 LNC -11 H.K 1.0
    :9::P::2::K: ML 25(3)17 22 -3 -6 L.K BKH
    :4::4::P: M 16(3)21 15 -8 -10 M.K BT
    :4::4::P::P: MM 17(3)25 20 -12 -13 M.K
    :4::4::P::P::2::P: MML 17(3)25 15 -11 -13 L.P BT
    :6::P: M 15(2)26 22 -13 -15 M.P
    :6::P::P: MM 16(2)26 25 Cr -16 M.P 1.0
    :6::6::P: M 14(3)26 25 KND -5 M.P 2.0
    :1::P: L 17(3)25 15 -11 -13 L.P BT
    :P+K: M 18(3)22 24 Cr -9 M.P
    :P+K::5::P+K: MM 17(3)28 30 KND -13 M.P 1.0
    :K: H 12(2)26 28 Cr -9 H.K 1.0 (≥CH)
    :K::K: (HM) 10(2)27 15 Cr -10 M.K
    :K::K::K: (HMH) 10(2)29 20 LNC -11 H.K 1.0
    :6::K: M 21(3)18 26 Cr -5 M.K
    :6::K::2::K: ML 23(3)18 22 -3 -6 L.K BKH
    :6::K::P: MM 26(3)22 24 LNC -10 M.P 1.0
    :4::K: H 14(4)25 23 Cr -14 H.K
    :4::K::K: HM 15(5)25 25 LNC -16 M.K 1.0 BT
    :8::K: H 16(2)24 22 Cr -14 H.K 1.0 BKH
    :7::K: M 15(6)26 30 LNC -14 M.K 1.0 BT
    :6::6::K: L 24(2)26 23 -11 -13 L.K BT
    :6::6::K::P: LL 18(2)25 15 -10 -13 L.P BT
    :6::6::K::P::P: LLH+M 30(2)26 16+24 Cr -16 HM.P 2.5
    :1::K: L 20(2)25 15 -9 -12 L.K BT
    :1::K::P: LH+M 23(2)26 16+24 Cr -16 HM.P 2.5
    :2::K: L 14(2)26 10 -11 -13 L.K
    :2::K::K: LM 18(2)30 25 Cr -11 M.K 1.0
    :9::K: (MM) 14(2)9(2)25 15/20 Cr/LNC -25/-12 M.K 1.0
    :2_::F+K: L 23(3)17 22 -3 -6 L.K BKH
    :3_::P: M 13(3)23 24 Cr -13 M.P
    :3_::P::P: MM 16(3)26 24 Cr -12 M.P 1.0
    :236::P: (MMM) 22(2)6(2)6(2)14 7+8+20 15 -8 M.P 1.0 BKH
    :4::P+K: L 20(3)25 19 5 -12 L.P
    :214::P: M 23(3)27 22 1 -11 M.P 1.0
    :6::P+K: M 15(2)25 28 Cr -15 M.P 2.5

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    BKH :P: H 12(2)14 10 0 -1 H.P
    BKH :P::P: (HH) 9(2)20 10 -7 -9 H.P
    BKH :P::P::P: (HH)M 16(3)27 20 Cr -15 M.P 1.0
    BKH :P::P::K: (HH)(MM) 17(2)9(2)25 15+17 Cr/LNC -25/-12 M.K 1.0/-
    BKH :6::P: M 12(2)20 12 -10 -11 M.P
    BKH :6::P::P: MM 12(2)24 12 -12 -13 M.P
    BKH :6::P::P::P: MMM 24(3)28 20 Cr -6 M.P 2.0
    BKH :6::P::P::K: MMH 15(2)24 22 Cr -14 H.K 1.0 BKH
    BKH :4::P: M 14(2)19 12 -4 -5 M.P BT
    BKH :4::P::K: MM 25(3)18 26 Cr -4 M.K
    BKH :4::P::K::2::K: MML 23(3)18 22 -3 -6 L.K BKH
    BKH :4::P::K::P: MMM 26(3)22 24 LNC -10 M.P 1.0
    BKH :3_::K: M 16(2)20 25 Cr -7 M.K 1.0
    BKH :3_::K::2_::K: ML 23(3)18 22 -3 -6 L.K BKH
    BKH :6::6::P: M 14(3)26 25 LNC -5 M.P 2.0
    BKH :K: H 12(2)29 28 LNC -13 H.K 1.0
    BKH :6::K: H 18(3)24 22 Cr -14 H.K 1.0 BKH
    BKH :2_::F+K: L 19(5)28 28 Cr -16 L.K
    BKH :P+K: M 18(2)25 36 LNC -11 M.P 1.0

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :F+P: THROW H 5(2)23 10+10+20
    :4::F+P: THROW H 6(2)27 45
    OBTW :4::F+P: THROW H 6(2)27 20+35
    :6::6::F+P: THROW H 6(2)27 15+33
    :236::F+P: THROW H 7(2)31 62
    BT :F+P: THROW H 15(3)22 62
    Jump :F+P: THROW H 7(2)31 62
    BKH :F+P: THROW H 12(3)22 62
    To Standing Opponent's Back
    :F+P: THROW H 5(2)23 20+35
    Jump :F+P: THROW H 5(2)23 20+35
    BKH :F+P: THROW H 12(3)22 20+35
    To Crouching Opponent's Front
    :2::F+P: THROW L 3(2)25 20+35 10
    :1::F+P: THROW L 4(2)34 62
    Jump :2::F+P: THROW L 4(2)34 62
    To Crouching Opponent's Back
    :2::F+P: THROW L 3(2)25 28+30 10
    Jump :2::F+P: THROW L 3(2)25 28+30 10

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::7::F: DH H.P 0(22)8 28+30
    OBTW :6::7::F: DH H.P 0(22)8 30+38 1.0
    :6::7::F: DH H.K 0(22)8 58
    :6::4::F: DH M.P 0(22)8 58
    :4::6::F: DH M.K 0(22)8 28+30
    :6::1::F: DH L.P 0(22)5 20+38
    :6::1::F: DH L.K 0(22)5 58
    :6::4::F: DH J.P 0(22)8 58
    :4::6::F: DH J.K 0(22)8 0 DIVERT
    Diverts. The amount of frame advantage is dependent on the attack that is diverted.

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :8::P+K: 34-59/49 18
    :2::K: 17(4)35 10
    BKH :2::K: 17(4)35 10

    State Command Hit Lv Frames Damage NH Adv Guard Adv Hold Lv Wall End
    :2::P+K: 0(0)20 0 BKH
    :1::P+K: 0(0)20 0 BKH
    BKH :6_: 0 BKH
    BKH :4_: 0 BKH
    BKH :8: 0(0)12 0
    BKH :7: 0(0)20 0 BT
    BKH :6::6: 0 BKH
    BKH :4::4: 0 BKH
    BKH :2::2: 0(0)12 0 BKH
    BT :6::6: 0 BT
    :4::6::4::F+P+K: 0(0)65 0 BKH

    State Command Type Level Frames Damage Advantage Cliff Wall End
    :6::6::F+P+K: THROW H 7(2)31 40+30 GEN
    :6::6::F+P+K: THROW H 7(2)31 20+20+30 LEI
    :6::6::F+P+K: THROW H 7(2)31 30+40 KAS
    :6::6::F+P+K: THROW H 7(2)31 20+50 RYU
    Partner :4::F+P+K: THROW H 58 HEL
    When partner tags to Helena. Can also occur when the partner does not have a unique tag throw with Helena after performing the :6::6::F+P+K: command with Helena as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation.
  • Loading…
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top