State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
H | 13(2)14 | 12 | -2 | -2 | H.P | ||||
M | 18(3)21 | 20 | -1 | -7 | M.P | ||||
L | 17(2)15 | 5 | 0 | -5 | L.P | ||||
H | 14(2)27 | 30 | Cr | -10 | H.K | 1.0 (≥CH) | |||
M | 15(3)23 | 26 | Cr | -8 | M.K | 1.0 (≥CH) | |||
L | 16(2)26 | 12 | -7 | -10 | L.K | ||||
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
BT | H | 13(2)15 | 13 | -2 | -3 | H.P | |||
BT | M | 15(2)22 | 15 | -1 | -7 | M.P | |||
BT | L | 16(3)20 | 10 | 0 | -6 | L.P | |||
BT | H | 16(2)27 | 30 | KND | -10 | H.K | 2.5 | ||
BT | M | 15(3)28 | 28 | Cr | -12 | M.K | 2.0 (≥CH) | ||
BT | L | 18(3)26 | 25 | Cr | -15 | L.K | |||
BT | H | 19(3)30 | 35 | Cr | -14 | H.K | 1.0 (≥CH) | ||
BT | MM | 17(3)44(5)24 | 28, 15 | KND, Cr | -12 | M.P | 3.5, - | ||
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
F. Jump | M | 10(4)21 | 15 | Cr | -8 | J.M.P | |||
F. Jump | M | 10(4)26 | 35 | KND | -11 | M.K* | 1.0 | ||
F. Land | H | 12(2)23 | 30 | Cr | -8 | H.P | |||
F. Land | L | 17(2)27 | 20 | KND | -10 | L.K | |||
N. Jump | M | 10(4)21 | 15 | Cr | -8 | J.M.P | |||
N. Jump | M | 10(4)26 | 30 | KND | -11 | M.K* | 1.0 | ||
N. Land | H | 12(2)23 | 30 | Cr | -8 | H.P | |||
N. Land | L | 17(2)27 | 20 | KND | -10 | L.K | |||
B. Land | H | 12(2)23 | 30 | Cr | -8 | H.P | |||
B. Land | L | 17(2)27 | 20 | KND | -10 | L.K | |||
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
FUFT | M | 36(4)20 | 20 | Cr | -6 | M.K | |||
FUFT | L | 35(4)20 | 20 | Cr | -8 | L.K | |||
FUFT | L | 26(2)43 | 25 | KND | -26 | L.K | |||
FDFT | M | 34(4)18 | 20 | Cr | -6 | M.K | |||
FDFT | L | 33(4)22 | 20 | Cr | -8 | L.K | |||
FUHT | M | 34(4)18 | 20 | Cr | -6 | M.K | |||
FUHT | L | 33(4)22 | 20 | Cr | -8 | L.K | |||
FDHT | M | 32(4)18 | 20 | Cr | -6 | M.K | |||
FDHT | L | 31(4)22 | 20 | Cr | -8 | L.K | |||
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
H | 13(2)14 | 12 | -2 | -2 | H.P | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | BT | |||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | BT | |||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | BT | |||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
{{{hit_level}}} | {{{frames}}} | {{{damage}}} | {{{normal_hit}}} | {{{guard}}} | {{{hold_level}}} | ||||
State | Command | Type | Level | Frames | Damage | Advantage | Cliff | Wall | End |
---|---|---|---|---|---|---|---|---|---|
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
OBTW | {{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | |||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
BTW | {{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | |||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
Jump | {{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | |||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
BTW | {{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | |||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
OBTW | {{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | |||||
BT | {{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | |||||
To Standing Opponent's Back | |||||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
BT | {{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | |||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
Jump | {{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | |||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
BTW | {{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | |||||
To Crouching Opponent's Front | |||||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
Jump | {{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | |||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
To Crouching Opponent's Back | |||||||||
{{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | ||||||
Jump | {{{type}}} | {{{level}}} | {{{frames}}} | {{{damage}}} | |||||
State | Command | Type | Level | Frames | Damage | Advantage | Cliff | Wall | End |
---|---|---|---|---|---|---|---|---|---|
DH | H.P | 0(22)8 | 30+33 | ||||||
DH | H.K | 0(22)8 | 30+33 | ||||||
DH | M.P | 0(22)8 | 62 | O | |||||
DH | M.K | 0(22)8 | 45 | ||||||
COMBO | 45+25 | O | 5.0 | ||||||
DH | L.P | 0(22)5 | 28+35 | ||||||
DH | L.K | 0(22)5 | 63 | O | 5.0 | ||||
DH | J.P | 0(22)8 | 63 | ||||||
DH | J.K | 0(22)8 | 0 | DIVERT | |||||
Diverts. The amount of frame advantage is dependent on the attack that is diverted. |
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
34-61/45 | 22 | ||||||||
17(4)31 | 12 | ||||||||
State | Command | Hit Lv | Frames | Damage | NH Adv | Guard Adv | Hold Lv | Wall | End |
---|---|---|---|---|---|---|---|---|---|
0(0)79 | 0 | ||||||||
0(0)79 | 0 | ||||||||
State | Command | Type | Level | Frames | Damage | Advantage | Cliff | Wall | End |
---|---|---|---|---|---|---|---|---|---|
THROW | H | 6(2)30 | 70 | TIN | |||||
THROW | H | 6(2)30 | 20+10+50 | TIN | |||||
THROW | H | 6(2)30 | 70 | AYA | |||||
THROW | H | 6(2)30 | 70 | ZAC | |||||
THROW | H | 6(2)30 | 20+60 | 5.0 | ZAC | ||||
THROW | H | 6(2)30 | 70 | LEO | |||||
THROW | H | 6(2)30 | 70 | BAY | |||||
THROW | H | 6(2)30 | 10+10+60 | BAY | |||||
THROW | H | 6(2)30 | 55+15 | JAN | |||||
THROW | H | 6(2)30 | 10+30+30 | GEN | |||||
THROW | H | 6(2)30 | 30+40 | KAS | |||||
Partner | THROW | H | 50 | BAS | |||||
When partner tags to Bass. Can also occur when the partner does not have a unique tag throw with Bass after performing the command with Bass as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation. |
|||||||||
Partner | {{{type}}} | COMBO | 25 | BAS | |||||
When partner tags to Bass. Can also occur when the partner does not have a unique tag throw with Bass after performing the command with Bass as his/her tag partner. The frame count is dependent on the partner's tag throw attempt animation. |