Dead or Alive 6

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   Break System
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      A.P.O.
      Chamber of Potential
      Chinese Festival
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      Hidden Garden
      Lost Paradise
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      Road Rage
      Seaside Eden
      Sweat
      The Muscle
      The Throwdown
      Unforgettable
      Zero
      Holds
      Strikes
      Throws

  • Title: Dead or Alive 6
    Platforms: PlayStation 4, Xbox One, Steam
    Announced: E3 2018 2018-June-08
    Releases:
    Home Version: 2019-March-01
    Arcade Version: Late 2019

    Dead or Alive 6 was first announced at E3 2019, a first publicly playable version was available during EVO 2018. The game launched worldwide on March 1st, 2019 on PlayStation 4, Xbox One and PC (via Steam), an Arcade version will be released in Japan later in 2019. Dead or Alive was developed on a new Engine introducing a physics-based dynamic lighting model as well as new system mechanics like a meter system.

    Maybe a sentence or 2 about events of the game? Idk

    Game System


    At the core of Dead or Alive 6's combat is the so called triangle system.
    Strikes, holds, and throws form a rock–paper–scissors-like action system.
    Within this system, strikes beat throws, throws beat holds and holds beat strikes. When you land an attack of one type that beats another type, that attack will deal a large amount of damage.
    It is important to try to predict what your opponents are trying to do and counter their attack.

    (text from KT manual needs re-phrasing)

    Here is a list of potential topics that dive deeper into mechanics of the series and Dead or Alive 6 in particular
    - Controls
    - Character Status (Standing, Squatting, Down etc.)
    - Movement
    - Triangle System
    - Break System
    - Damage Modifiers and Damage Scaling
    - Stages: Walls, Wall Hits and Danger zones
    - DOA6 Glossary and Abbreviations (Stances, Stuns etc.)
    (feel free to create pages and cover some of these topics… it's a public wiki after all)



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