At the core of Dead or Alive 6's combat is the so called triangle system.
Strikes, holds, and throws form a rock–paper–scissors-like action system.
Within this system, strikes beat throws, throws beat holds and holds beat strikes. When you land an attack of one type that beats another type, that attack will deal a large amount of damage.
It is important to try to predict what your opponents are trying to do and counter their attack.
(text from KT manual needs re-phrasing)
Here is a list of potential topics that dive deeper into mechanics of the series and Dead or Alive 6 in particular
- Controls
- Character Status (Standing, Squatting, Down etc.)
- Movement
- Triangle System
- Break System
- Damage Modifiers and Damage Scaling
- Stages: Walls, Wall Hits and Danger zones
- DOA6 Glossary and Abbreviations (Stances, Stuns etc.)
(feel free to create pages and cover some of these topics… it's a public wiki after all)