Attack | Properties | |||||
Jab
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
12 | 13(2)14 | 4 (16~20F) | 1.30m | |||
Guard | NH | CH | HCH | BH | Wall | |
-2 | 0 | 1 | Cr(27-35) | 7-10 | ||
Jab, Straight
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
12 | 11(2)14 | 7 (13~20F) | 1.49m | |||
Guard | NH | CH | HCH | BH | Wall | |
-4 | 0 | 1 | 1 | 7-10 | ||
Combo Gong
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
32 | 26(3)32 | - | 2.20m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
GB(-4) | KND | KND | KND | KND | 1m | |
Close Hit
|
||||||
Combo Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 25(4)30 | - | 2.08m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
-16 | Cr(12) | Cr(12) | Cr(12) | Cr(27) | ||
Combo High Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
33 | 17(2)32 | 1.52m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB(2) | Cr(-10~-6) | Cr(9-17) | Cr(9-17) | Cr(9-17) | 1m | |
Jab, Front Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 14(3)23 | 20 (16~36F) | 1.86m | |||
Guard | NH | CH | HCH | BH | Wall | |
-6 | Cr(2~5) | Cr(17~25) | Cr(17~25) | Cr(10~16) | 1m | |
Sit-down stun on crouching opponent;
|
||||||
Combo Triple Hit
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
24 | 29(2)16 | - | 2.31m | |||
Guard | NH | CH | HCH | BH | Wall | |
-2 | Cr(25~33) | Cr(25~33) | Cr(83) | Cr(18~24) | 1m | |
Combo Kick Rush
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
32 | 24(3)26 | - | 2.16m | |||
Guard | NH | CH | HCH | BH | Wall | |
-4 | KND | KND | KND | KND | 1m | |
Body Hook
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
24 | 15(2)21 | 12 (18~30F) | 1.54m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
-4 | -3 | Cr(20~28) | Cr(20~28) | Cr(13~19) | ||
Wild Swing
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 22(2)33 | - | 1.90m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
GB(-4) | KND | KND | KND | KND | 1m | |
Combo Stomp Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 20(4)30 | - | 2.00m | |||
Guard | NH | CH | HCH | BH | Wall | |
-17 | LNC | LNC | LNC | LNC | 1m | |
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
20 | 18(3)21 | - | 1.80m | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | Cr(28~38) | Cr(28~38) | Cr(28~38) | Cr(12~18) | ||
Low Knuckle
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
{{{DAMAGE}}} | 17(2)21 | 21 (19~40F) | 1.72m | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | -5 | Cr(4~8) | Cr(4~8) | Cr(4~8) | ||
Throat Strike
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
24 | 17(2)23 | - | 1.56m | |||
Guard | NH | CH | HCH | BH | Wall | |
-8 | Cr(18~26) | Cr(18~26) | Cr(18~26) | Cr(18~26) | ||
Power Swing
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 22(4)30 | 15 (29~44F) | 1.92m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
-16 | Cr(5~12) | 5~12 | Cr(5~12) | Cr(17~27) | ||
Power Gong
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
32 | 28(3)33 | - | 2.04m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
GB(-4) | KND(30) | KND(30) | KND(30) | KND(30) | 1m | |
Gong Hell Combo
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
24 | 31(2)23 | - | 1.76m | |||
Guard | NH | CH | HCH | BH | Wall | |
-8 | Cr(18~26) | Cr(18~26) | Cr(18~26) | Cr(18~26) | ||
Chop
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
20 | 17(2)20 | 12 (20~32F) | 1.36m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
-4 | 0 | Cr(9~14) | Cr(9~14) | Cr(29~39) | ||
Shotgun Chop
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 19(2)22 | 15 (21~36F) | 1.32m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
-10 | -10 | Cr(7~12) | Cr(7~12) | Cr(27~37) | ||
Stun Gun Chop
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
35 | 20(2)28 | - | 1.40m | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
GB(6) | 1m | |||||
Hell Smasher
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
24 | 18(2)23 | - | 1.42m | |||
Guard | NH | CH | HCH | BH | Wall | |
-8 | ||||||
Mongolian Chop
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
22(2)22 | 16 (24~40F) | 1.30m | ||||
Guard | NH | CH | HCH | BH | Wall | |
Mongolian Head Butt
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
32 | 25(4)22 | - | 1.64m | |||
Guard | NH | CH | HCH | BH | Wall | |
-5 | 1m | |||||
Mongolian Head Butt (Semi-charge)
:[P]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
52 | 26(4)22 | 21 (15~36F) | 1.64m | |||
Guard | NH | CH | HCH | BH | Wall | |
-5 | 1m | |||||
Mongolian Head Butt (Full Charge)
:[[P]]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
{{{DAMAGE}}} | 47(4)22 | 1.73m | ||||
Guard | NH | CH | HCH | BH | Wall | |
GB(10) | 1m | |||||
Elbow Butt
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
24 | 17(2)24 | 9 (25~34F) | 1.48m | |||
Guard | NH | CH | HCH | BH | Wall | |
-9 | Cr(10) | Cr(10) | Cr(13-20) | Cr(25-35) | ||
Elbow Rush
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 24(3)28 | 1.97m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-14 | Cr() | Cr() | Cr() | |||
Sit-down stun
|
||||||
Elbow Knee
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
26 | 22(2)26 | 18 (19~36F) | 1.38m | |||
Guard | NH | CH | HCH | BH | Wall | |
-10 | Cr() | Cr() | Cr() | Cr() | ||
Elbow Gong
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 26(3)32 | 2.19m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
GB(-4) | KND() | KND() | KND() | {{{BH}}} | 1m | |
Elbow Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
22 | 26(4)30 | 1.90m | Yes | |||
Guard | NH | CH | HCH | BH | Wall | |
-16 | Cr() | Cr() | Cr() | {{{BH}}} | ||
Elbow Stomp Combo
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
32 | 23(5)20 | 2.39m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-4 | KND() | KND() | KND() | KND() | 1m | |
Knee
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
14(2)26 | 1.46m | Yes | ||||
Guard | NH | CH | HCH | BH | Wall | |
Cr() | Cr() | Cr() | Cr() | |||
Knee Hammer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28 | 22(3)22 | 1.59m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-10 | -5 | KND() | KND() | {{{BH}}} | 1m | |
Knee Destroyer
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
18 | 36(2)23 | 1.86m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-12 | Cr() | Cr() | Cr() | Cr() | ||
Counter-hit on ice guarantees up to an 18i mid or low attack
|
||||||
Bass Punch
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
22 | 29(2)16 | 2.31m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-2 | Cr() | Cr() | Cr() | Cr() | 1m | |
Kick Rush
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
33 | 24(3)26 | 2.16m | ||||
Guard | NH | CH | HCH | BH | Wall | |
-4 | KND() | KND() | KND() | KND() | 1m | |
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
{{{DAMAGE}}} | {{{EXECUTION}}} | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
{{{GUARD}}} | {{{NH}}} | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Shin Kick
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
{{{REACH}}} | ||||||
Guard | NH | CH | HCH | BH | Wall | |
Rising Palm
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
22 | 26(3)23 | {{{REACH}}} | ||||
Guard | NH | CH | HCH | BH | Wall | |
-9 | ||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
Guard | NH | CH | HCH | BH | Wall | |
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
Guard | NH | CH | HCH | BH | Wall | |
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
Guard | NH | CH | HCH | BH | Wall | |
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
Guard | NH | CH | HCH | BH | Wall | |
GB(3) | 1m | |||||
Close Hit;
Knock-back of 4m; |
||||||
Hell Stab
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
Guard | NH | CH | HCH | BH | Wall | |
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
Guard | NH | CH | HCH | BH | Wall | |
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
Guard | NH | CH | HCH | BH | Wall | |
Critical Burst;
Unholdable; |
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
Guard | NH | CH | HCH | BH | Wall | |
Muscle Elbow
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
28, 15 | 29(3)44(5)24 | - | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-28, -12 | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
Buffalo Train
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
55 | 93(25)23 | - | {{{REACH}}} | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
GB(KND) | KND | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Unblockable
|
||||||
Bass Special
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
45 | 112(11)45 | - | {{{REACH}}} | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
GB(-2) | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
Linebacker
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
Guard | NH | CH | HCH | BH | Wall | |
Linebacker (Semi-charge)
:[p+k]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
44-81 | 37 | |||||
Guard | NH | CH | HCH | BH | Wall | |
GB(6) | 1m | |||||
Close Hit;
Damage is variable depending on length of charge. |
||||||
Linebacker (Full Charge)
:[[p+k]]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
70 | 82(7)23 | |||||
Guard | NH | CH | HCH | BH | Wall | |
GB(24) | 1m | |||||
Close Hit;
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
17(3)44(5)24 | ||||||
Guard | NH | CH | HCH | BH | Wall | |
-28, -12 | 1m | |||||
First hit knocks back;
Second hit lift stuns; |
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
30(2)26 | 8 (30~38) | |||||
Guard | NH | CH | HCH | BH | Wall | |
:[p+k]:
|
Level | Damage | Execution | Delay Frames | Reach | Tracking |
39(2)36 | 20 (39~59) | |||||
Guard | NH | CH | HCH | BH | Wall | |
GB(16) | ||||||
Power Blow;
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
Guard | NH | CH | HCH | BH | Wall | |
GB(0) | ||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
Yes | ||||||
Guard | NH | CH | HCH | BH | Wall | |
GB(8) | ||||||
Has Free Step properties.
|
||||||
Attack | Properties |
Attack | Properties | |||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
13 | 13(2)15 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-3 | -2 | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
10 | 16(3)20 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-5 | 0 | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
15 | 15(2)22 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-7 | -1 | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
30 | 16(2)27 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-10 | KNB | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
25 | 18(3)26 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-15 | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
28 | 15(3)28 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-12 | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
Sit-down stun on Counter-hit
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
35 | 19(3)30 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-14 | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
{{{NOTES}}}
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
38 | 24(3)32 | {{{DELAY}}} | {{{REACH}}} | Yes | ||
Guard | NH | CH | HCH | BH | Wall | |
GB(1) | KND | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
{{{NOTES}}}
|
||||||
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
28, 15 | 17(3)44(5)24 | {{{DELAY}}} | {{{REACH}}} | |||
Guard | NH | CH | HCH | BH | Wall | |
-28, -12 | KNB | {{{CH}}} | {{{CH}}} | {{{BH}}} | ||
{{{NOTES}}}
|
||||||
Attack | Properties |
Attack | Properties | ||||||
Hell Stab
Side Step
|
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
26 | 25(2)23 | {{{DELAY}}} | {{{REACH}}} | ||||
Guard | NH | CH | HCH | BH | Wall | ||
-8 | Cr() | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
Same properties as Standing
|
|||||||
Side Step
|
Level | Damage | Execution | Delay Frames | Reach | Tracking | |
26 | 28(2)26 | {{{DELAY}}} | {{{REACH}}} | ||||
Guard | NH | CH | HCH | BH | Wall | ||
-10 | Cr() | {{{CH}}} | {{{CH}}} | {{{BH}}} | |||
Same properties as Standing
|
|||||||
Bear Hug
Side Step
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
- | - | - | Yes | ||||
Can't be done out of Power Blow (:[p+k]; unlike ;
|
|||||||
Attack | Properties |
Hold | Properties | ||||
Half Lock Suplex
|
Level | Damage | Execution | Advantage | Wall |
54 | 0(18)12 | ||||
0(18)17 when performed in critical state;
|
|||||
Rolling Press
|
Level | Damage | Execution | Advantage | Wall |
0(18)12 | |||||
|
|||||
|
Level | Damage | Execution | Advantage | Wall |
0(18)12 | |||||
|
|||||
Jurassic Trailer
|
Level | Damage | Execution | Advantage | Wall |
-10 | Yes | ||||
10F combo hold window;
|
|||||
Buzz Crush
|
Level | Damage | Execution | Advantage | Wall |
0(18)12 | |||||
Against a jumping kick attack.
|
|||||
Power Pressure
|
Level | Damage | Execution | Advantage | Wall |
0(18)12 | |||||
|
|||||
Iron Hammer Press
|
Level | Damage | Execution | Advantage | Wall |
0(18)12 | |||||
Against a jumping punch attack.
|
|||||
Blast Through
|
Level | Damage | Execution | Advantage | Wall |
0(18)12 | |||||
Bass' back to the wall.
|
|||||
Guillotine Drop
|
Level | Damage | Execution | Advantage | Wall |
0(18)12 | |||||
|
|||||
Giant Hammer Throw
|
Level | Damage | Execution | Advantage | Wall |
0(18)12 | Yes | ||||
|
|||||
Reverse Bass Lariat
|
Level | Damage | Execution | Advantage | Wall |
0(18)12 | |||||
|
|||||
Straight Jurassic Trailer
|
Level | Damage | Execution | Advantage | Wall |
0(18)12 | |||||
|
|||||
Hold | Properties |
Throw | Properties | ||||||
Bass Bottom
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
45 | 4(2)23 | - | -10 | - | |||
|
|||||||
One Leg Standing Head Butt
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
50 | 6(2)23 | 10 | - | - | |||
To Opponent's Back
|
|||||||
One Leg Standing Head Butt
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
65 | 6(2)23 | - | - | - | Yes | ||
Opponent's Back to Wall
|
|||||||
Bass Tornado
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
42 | 16(3)31 | - | - | - | |||
|
|||||||
Dynamite Lariat
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
62 | 8(2)24 | - | - | - | |||
|
|||||||
Atomic Hammer Crash
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
72 | 8(2)24 | - | - | - | |||
Bass' Back to Wall
|
|||||||
Flying Body Scissors
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
52 | 32(3)30 | - | - | - | |||
Jumping status during initial frames
|
|||||||
Flying Body Scissors
To Opponent's Back
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
52 | 32(3)30 | - | - | - | |||
Jumping status during initial frames
|
|||||||
Power Slam
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
45 | 8(2)24 | - | - | - | |||
"Oklahoma Stampede"
|
|||||||
Oklahoma Stampede
From Power Slam
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
35 | - | - | - | - | |||
|
|||||||
Kitchen Sink
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
45 | 11(2)25 | - | - | - | |||
"Kitchen Sink"
|
|||||||
Kitchen Push Away
From Kitchen Sink
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
0 | - | 11 | - | - | |||
|
|||||||
Arm Stretch
From Kitchen Sink
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
25 | - | - | - | - | |||
"Dragon Sleeper"
|
|||||||
Manhattann Driver
From Dragon Sleeper/Arm Stretch
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
35 | - | - | - | - | |||
|
|||||||
Wasteland
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
60 | 11(2)25 | - | - | - | |||
|
|||||||
Fireman's Carry
From Wasteland
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
66 | - | - | - | - | |||
Unbreakable Combo Throw
|
|||||||
F5
From Fireman's Carry
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
72 | - | - | - | - | |||
Unbreakable Combo Throw
|
|||||||
Super Freak
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
45 | 18-27(3)30 | - | - | - | |||
|
|||||||
Dancing Freak
:[H+P]:
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
68 | 28-39(3)30 | - | - | - | |||
|
|||||||
Grizzly Freak
:[[H+P]]:
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
55+25 | 37(3)30 | - | - | - | |||
If Combo Throw opportunity is missed, then the second damage occurs.
|
|||||||
Super Launcher
During Grizzly Freak
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
15 | - | - | - | - | |||
Damage is if no follow-ups or juggles occur
|
|||||||
Ceiling Toss
During Grizzly Freak
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
25 | - | 66 | - | - | Yes | ||
Ceiling hit
|
|||||||
Dive Bomber
From Super Launcher
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
35 | - | - | - | - | |||
|
|||||||
Big Bear Slam
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
40 | - | 0 | - | - | |||
Hit Throw
|
|||||||
T.F.B.B.
While Rising
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
80 | 11(2)25 | 0 | - | - | |||
|
|||||||
T.F.B.C.
While Rising
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
90 | 11(2)25 | 0 | - | - | Yes | ||
Opponent's back to a wall
|
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T.F.B.A.
While Rising
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
100 | 11(2)25 | 0 | - | - | Yes | ||
Ceiling Hit, and ceiling hit will occur even with Opponent's back to wall.
|
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Bear Hug
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
45 | 28(2)27 | 0 | - | - | |||
|
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Bear Wall
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
45 | 28(2)27 | - | - | - | Yes | ||
Bass' Back to the Wall
|
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Bear Hug
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
45 | 12(2)27 | - | - | - | |||
|
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Bear Wall
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
45 | 12(2)27 | - | - | - | |||
Bass' Back to the Wall
|
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Back Escape
Back-turned
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
0 | 10(5)21 | 21 | - | - | |||
|
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Dangerous Back Drop
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
60 | 6(2)23 | - | - | - | |||
|
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Locomotive Back Drop
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
70 | 6(2)23 | - | - | - | Yes | ||
Bass' Back to the Wall
|
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Reverse Power Bomb
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
65 | 8(2)24 | - | - | - | |||
|
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Reverse Power Bomb
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
65 | 28(2)27 | - | - | - | |||
|
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Reverse Power Bomb
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
65 | 12(2)27 | - | - | - | |||
|
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Atomic Drop
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
52 | 8(2)24 | - | - | - | |||
|
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Face Crasher
From "Atomic Drop"
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
30 | - | - | - | - | |||
|
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Argentine Back Breaker
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
30 | 11(2)25 | - | - | - | |||
|
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Iron Claw
To Opponent's Back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
50 | 18(3)30 | - | - | - | |||
|
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Spinning Iron
To Opponent's Back :[H+P]:
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
60 | - | - | - | - | |||
|
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Iron Anvil
To Opponent's Back :[[H+P]]:
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
70 | 36(3)36 | - | - | - | |||
"Grizzly Crash"
|
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Grizzly Rancher
Combo Throw
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
34 | - | - | - | - | |||
|
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Grizzly Crash
Combo Throw
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
44 | - | - | - | - | |||
Bass Facing a Wall
|
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Bass Bomb
To Crouching Opponent
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
58 | 4(2)21 | - | - | - | |||
|
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Double Arm Driver
To Crouching Opponent
Offensive Hold
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
48 | 10(3)30 | - | - | - | |||
|
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Spiral Bomb
To Crouching Opponent
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
10+55 | 5(2)23 | - | - | - | |||
|
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Calf Branding
To Crouching Opponent's back
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
71 | 4(2)21 | - | - | - | |||
|
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Running Neck Breaker Drop
Running
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
55 | 10(3)39 | - | - | - | |||
|
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Running Face Buster
To Opponent's back Running
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
60 | 10(3)39 | - | - | - | |||
|
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Barrel Throw
Air Throw
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
32 | 5(2)35 | - | - | - | |||
|
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Air Dump
Air Throw
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
35 | 8(2)28 | - | - | - | |||
"Catching Hammer Throw"
|
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Catching Hammer Throw
From "Air Dump"
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
41 | - | - | - | - | |||
|
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Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
Ground | 0 | 7(2)33 | 13 | - | - | ||
Opponent Face Up - Feet towards Bass
|
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Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
Ground | 0 | 7(2)33 | 13 | - | - | ||
Opponent Face Down - Head towards Bass
|
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Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
Ground | 0 | 7(2)33 | 13 | - | - | ||
Opponent Face Down - Side towards Bass
|
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Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
Ground | 0 | 7(2)33 | 9 | - | - | ||
Opponent Face Down - Feet towards Bass
|
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Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
Ground | 0 | 7(2)33 | 9 | - | - | ||
Opponent Face Up - Head towards Bass
|
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Pick-up
Opponent Grounded
|
Level | Damage | Execution | Advantage | Break | Reach | Wall |
Ground | 0 | 7(2)33 | 9 | - | - | ||
Opponent Face Up - Side towards Bass
|
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Throw | Properties |