Recommended Moves
Punches:
--You can free cancel this anywhere. With 7 chances to do so, this can mindfuck people so hard.
--Same as before, just less hits, and the fourth P can launch.
--Third P can give a deep stun, and is pretty fast.
--Resets and crushes highs. Can set up into many things.
--CB!
-- A high critical burst that can now be followed up with a launcher in less than a 1 frame window.
--Her infamous launcher.
Kicks:
--The mid kick comes quick enough to where whiffing the high doesn't matter. I abuse this.
--CB!
--Every kick gives a deep stun. Free cancel this anywhere, or go into a P ender.
--Her infamous launcher, without the first two punches. Great for neutral game.
Throws and OH's:
--Her strongest grab with no special animation. Great for looking out for holds.
--An Offensive Hold that can crush wake-up kicks, and has a nearly full screen range.
--Another Offensive Hold.This thing damn near avoids everything, and damn near catches everything, and has a half-screen range to boot! Learn it. Love it. Live it.
--55% HP on hi-counter for one throw. Two of these will kill anyone. This will absolutely devastate anyone brave enough to hold against Alpha-152.
--Fastest Offensive Hold in the entire game. Use this after 2P or anything with slight advantage if your enemy doesn't crush a lot. Though this once great offensive hold is now a 7 frame normal throw.
Special:
--Your get-away tool. Use it in fear of a wake-up kick. This also goes into Floating stance, in which you can fake people out by using Floating H, or try to hit them with Floating P.
OTG head first on stomach--Your surprise attack! After just floating lazily up enough times, people will think Alpha's a punching bag. That's when you throw this out if you know they don't expect it. It's her only wake-up kick!
Launchers --> Juggles:
-->
(Light, Med, Heavy)
-->
(Light, Med)
-->
(Light, Med)
CH
-->
(Light, Med, Heavy)
CH
-->
(Light, Med)
CH
-->
(Light, Med)
After CB! -->
(Light, Med)
After CB! -->
When near Wall.(Light, Med)
After CB! -->
(Light, Med, Heavy)
-- >
(Light, Med, Heavy)
-- >
(Light, Med)
-- >
(Light, Med)
-- >
(Light, Med)
Wall Launch -->
(Light)
Wall Launch -->
(Light, Med)
Wall Launch -->
(Light, Med, Heavy)
Wall Launch -->
(Light)
Wall Launch -->
(Light, Med, Heavy)
High Wall Launch -->
(Light, Med, Heavy)
High Wall Launch -->
(Light, Med)
High Wall Launch -->
(Light, Med)
Danger Zone Launch -->
(Light, Med, Heavy)
Danger Zone Launch -->
(Light, Med, Heavy)
Danger Zone Launch -->
(Light, Med)
Tag Mode Juggles
(Light, Med)
(Light, Med)
(Light, Med, Heavy)
At Wall:
(Light)
At Wall:
(Light, Med, Heavy)
CB! Set-ups
CB!
CB!
CB!
CB!
Match Ups: