DOA4 was the boldest in terms of design, DOA5 was the best competitively, DOA6 lost its identity trying to please everyone (and making Nico, Honoka, and Marie Rose story driven characters. IMO they made story mode so unserious).
still mind blown how MK1 just fizzled out on such a weak note, and I think it's a much better game than it's predecessor MK11, but popular opinion seems to think otherwise :/
didn't think I'd get so into the horse girl game but here I am, playing the game daily and even watching the anime, guess i'm an unironic uma musume fan now
the horse waifu propaganda worked on me and i'm not proud ;(
One 64T into a combo because someone stepped one time (assuming the player predicted the step) and you can't break the throw in DOA terms does provide decent hints that Akira isn't as disadvantage as people made it out to be from linearity.

Reactions: Radiance