I google translated Ayane's but I can't tell if these are buffs or nerfs??? Someone help? ;-;
Change how to float on the critical level 1: 4P, back 4P, back PP6P.
To brush up on motion design: Medium K hold.
The change to 22 ⇒ 18 damage: 6P.
The change to 26 ⇒ 30 damage: 6PK, PP6PK.
The change to 18 ⇒ 20F guard stiffness difference: 8KK.
Adjust the delay possible frame: 3P.
The change in ⇒-3F-9F stiffness difference of normal hit: 3PP.
Change to 3 ⇒ 4m distance Futtobi wall: 4P · K, back 4P · K, back PP6P · K.
Change to 4 ⇒ 5 (4.8) m distance Futtobi wall: 236K.
Change to +18 F +23 F ⇒ stiffness difference of counter hit or more: 2H + K, 6K2K, PP6K2K, 3PK, 33P2K.
Back PP6K: Change to -11 ⇒-16F guard stiffness difference, we have to avoid continuous guard.
Change to -6 ⇒-2F stiffness difference of normal hit: 2K.
Change how to float on the critical level 1: 4P, back 4P, back PP6P.
To brush up on motion design: Medium K hold.
The change to 22 ⇒ 18 damage: 6P.
The change to 26 ⇒ 30 damage: 6PK, PP6PK.
The change to 18 ⇒ 20F guard stiffness difference: 8KK.
Adjust the delay possible frame: 3P.
The change in ⇒-3F-9F stiffness difference of normal hit: 3PP.
Change to 3 ⇒ 4m distance Futtobi wall: 4P · K, back 4P · K, back PP6P · K.
Change to 4 ⇒ 5 (4.8) m distance Futtobi wall: 236K.
Change to +18 F +23 F ⇒ stiffness difference of counter hit or more: 2H + K, 6K2K, PP6K2K, 3PK, 33P2K.
Back PP6K: Change to -11 ⇒-16F guard stiffness difference, we have to avoid continuous guard.
Change to -6 ⇒-2F stiffness difference of normal hit: 2K.