The DOA5U "Casual" thread. ^__^

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Aerospark

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Standard Donor
I google translated Ayane's but I can't tell if these are buffs or nerfs??? Someone help? ;-;

Change how to float on the critical level 1: 4P, back 4P, back PP6P.
To brush up on motion design: Medium K hold.
The change to 22 ⇒ 18 damage: 6P.
The change to 26 ⇒ 30 damage: 6PK, PP6PK.
The change to 18 ⇒ 20F guard stiffness difference: 8KK.
Adjust the delay possible frame: 3P.
The change in ⇒-3F-9F stiffness difference of normal hit: 3PP.
Change to 3 ⇒ 4m distance Futtobi wall: 4P · K, back 4P · K, back PP6P · K.
Change to 4 ⇒ 5 (4.8) m distance Futtobi wall: 236K.
Change to +18 F +23 F ⇒ stiffness difference of counter hit or more: 2H + K, 6K2K, PP6K2K, 3PK, 33P2K.
Back PP6K: Change to -11 ⇒-16F guard stiffness difference, we have to avoid continuous guard.
Change to -6 ⇒-2F stiffness difference of normal hit: 2K.
 

David Gregg

Well-Known Member
Yeah how are we supposed to translate the pdf? I tried copy and paste into google translate but it didn't work. I need to know what happened to Eriot. :/
 

legibifou

Well-Known Member
I don't know if someone has already noticed this, but it seems to me that there is a new command option to call the Partner in tag, here:

214214H+P+K or 4APL:アピール「来い!」を追加。
Google translation: Added appeal : 214214H + P + K or 4APL " Come ! "

I hope it is a new way to make the tag throw. That would be huge! The 66 H + P + K is so hard to do on xbox controller.
But my question is: What does mean APL?
 

David Gregg

Well-Known Member
eliot changes.png

Please tell me the text is saying that Eliot's 6P+K no longer causes knockbacks. lol. XD
 

J.D.E.

Well-Known Member
Standard Donor
I can't get over excited about buffs/nerfs posts that's just "on paper". Usually stuff like this happens & then 1 character happens to be better than what's expected or worse than expected of the notes. Happens every time.
 
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TRI Mike

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Tina:

- :4::K:, :6::P::K: are now -5 instead of -6 which means they're safe now. Good.
- :2::K: apparently -5 instead of -8... I honestly don't know. If it was unsafe and now is safe, it should be good I guess.
- Something about :236::K: I hope it's possitive¿
- Something else about :4::K: and :6::P::K:.
- A change to :236::P:
- :4::P+K:, BT:P+K: are apparently slower, and I thought the moves couldn't get any more nerfs.
- I think :6::6::H+P: got a damage buff, if that's the case, yay!
- Another change I can't read.

What the hell¿
 

milechaser

Member
Tina:

- :4::K:, :6::P::K: are now -5 instead of -6 which means they're safe now. Good.
- :2::K: apparently -5 instead of -8... I honestly don't know. If it was unsafe and now is safe, it should be good I guess.
- Something about :236::K: I hope it's possitive¿
- Something else about :4::K: and :6::P::K:.
- A change to :236::P:
- :4::P+K:, BT:P+K: are apparently slower, and I thought the moves couldn't get any more nerfs.
- I think :6::6::H+P: got a damage buff, if that's the case, yay!
- Another change I can't read.

What the hell¿

-236 hitbox has been modified it looks like.

4K, 6pk hitbox modified as well.
 

Tyaren

Well-Known Member
Standard Donor
Huh? Since when is DOAX3 even in development? The article makes it sound, as if it was confirmed and and highly anticipated by fans already. And there was even a video preview...? Weird...
 
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