Rawbietussin
Well-Known Member
Don't even need time travel. Just make them an over-zealous/really talented cosplayer, that looks, acts, sounds and dresses exactly like the DW character.
Don't even need time travel. Just make them an over-zealous/really talented cosplayer, that looks, acts, sounds and dresses exactly like the DW character.
I dunno, I quite like the sweeping lol.Animations that bug me?
Low jabs popping straight up. The impossibility of it infuriates me. At least strong overheads bounce people off ground first. Its literally like if in 300, the Sparta kick made the messenger shoot straight up instead of back like he did.
That and sweeps knocking people out of the air. How the fuck does that work?!
Hitomi's Childhood Memory...
Kid 1: AHAHAHA Hitomi broke her ankle, Hitomi broke her ankle!
Kid 2: She's so clumsy, she'd fall off a cliff!
Kid 3: Hitomi is so weak! There's no way she'll win in anything!
Hitomi: (thinking in head) Ouch it hurts! Just you ******* wait... When I train to become a strong fighter, I'll make you ALL suffer! FEEL MY ANKLE PAIN!
Its not realism I'm thinking about, its logic and consistency.I dunno, I quite like the sweeping lol.
Correct me if I'm wrong, but it seems you think a lot about realism in moves? Its a fighting game; they will never be realistic. Moves that seem impossible will be possible in a fighting game lol. Heck, if you want 100% realism to fighting games, juggling won't exist :\.
Ok thanks for clarifying. I understand what you mean about the diagonal jab now. But imo a low diagonal jab doesn't have the power to lower, or more forcefully, smash the opponent to the ground. Its a weaker move, not as strong or forceful as say an overhead. I guess we'll have to agree to disagree on this bit lol.Its not realism I'm thinking about, its logic and consistency.
We see that virtually everything else in game functions on the "equal and opposite force" rule. The only thing consistently ignored is weight and gravity.
So why is a low diagonal jab causing people to spike up? Its inconsistent with everything else in the game, its so out of the blue that it bugs the hell out of me.
As for sweeps...its just the fact that there's no reason for a low to be hitting someone sailing high through the air.
Just asking for consistency, the "its a videogame it doesn't have to make sense" copout doesn't cut it on this.
Also no juggling is a big reason I wish I had resources to make a 3d fighter lol. I want to prove you can have a solid dynamic fighter without juggles. But that's a seperate discussion.
Hmm I think TN would do a great job if the Phantom Opera Helena was the Halloween DLC ^^.So.. no words yet from TN on their favourite Halloween costume for Helena... do you think they will do better than October 2013 ? What do you expect ?
Hmm I think TN would do a great job if the Phantom Opera Helena was the Halloween DLC ^^.
IMO, The Musketeer is a second, although the Phantom Opera entry is so unique, classy and fits Halloween perfectly.
I see no Freya Helena costume, I'm so damn disappoint.
I buy one then i see another i want and it goes on and on. I'm still keeping money saved for Nyotengu though so i can get her day one.I only buy Helena's outfits. Otherwise, it would be too expensive for my wallet.
I'd love Tina's NFL lingerie, the whole Legacy/Casual packs, and some others, but I cannot afford it. I'm waiting for DOA5U on PS4 jaja...ja.
I cannot believe Lei Fang has 31 costumes in that game, wow.
I feel your pain. The last costume packs I bought were the Tropical Sexy ones and now, I'm behind on DLC for the females, Marie Rose, and Phase 4. I'm pretty sure I've spent $200+ on costume DLC alone. The only DLC I have yet to purchase is Private Paradise, which I'll probably end up purchasing anyway.I only buy Helena's outfits. Otherwise, it would be too expensive for my wallet.