I plan on doing this as soon as possible. Going to replace the ice cream, carrot, baton, syringe and anything else that looks like it couldn't possibly generate a gust of wind.So can you make Nyo hold a fan with every costume instead of bullshit like carrots, and ice cream cones?
There's a lot of technical dribble over there. It started probably with Vanilla and a fair amount has changed since then, BUT that is the most consolidated spot, to my knowledge. If it helps I could probably answer a lot of questions here, that you might have for that site if you have trouble finding something.
Why not just rename it to "Modding"
Not that I'm aware of, and you may want to brace yourself for using 3dsmax. Tools / utils pop up all based on the language / scripts that the author is most familiar with, and for importing DOA it seems to be 3dsmax. Once that happens though someone may figure out how to translate 3dsmax into maya, unless either already support the opposite format... I don't know Maya at all. 3dsmax, python seem to be most of the leading code sources for DOA modding.Have they figured out how to export to Maya yet?
It may not be a bad idea to have a separate thread for the type/ style of modding. This thread is already 50 pages of texture based stuff. Mesh modding or swapping, or likely the two other leading types, unless it was Character mods / Stage mods / Audio mods, etc.
Not that I'm aware of, and you may want to brace yourself for using 3dsmax. Tools / utils pop up all based on the language / scripts that the author is most familiar with, and for importing DOA it seems to be 3dsmax. Once that happens though someone may figure out how to translate 3dsmax into maya, unless either already support the opposite format... I don't know Maya at all. 3dsmax, python seem to be most of the leading code sources for DOA modding.
Nice, I didn't realize there had been some corporate merge along the way. I just new that some people had an affinity for one application over the other.Max/Maya are the same company.
I noticed that when I looked it up. 3dsmax used to be owned by discreet, I thought. I wasn't very active with 3D stuff, so I was oblivious to that transition whenever it occurred.They're both owned by autoDesk
Autodesk is horrible, they bought up as much of the 3d industry as they could just so they could terminate development on as many competitors as possible. They bought softimage which team ninja and many japanese developers use and then killed it. 3dsmax is likely next on the Autodesk chopping block.I noticed that when I looked it up. 3dsmax used to be owned by discreet, I thought. I wasn't very active with 3D stuff, so I was oblivious to that transition whenever it occurred.
Amazing Helena mod done by Lola gaming. She takes requests and is good at what she does
probably. it's the one from kasumi's story modeAre you using his model from NG?
"Takes requests" eh? I wonder if she'll mod Ayane's C3 color scheme to be kinda like phantom butterfly for me.
probably. it's the one from kasumi's story mode
some alternate hairstyles for marie rose:
How you do it ? :O i like it!probably. it's the one from kasumi's story mode
some alternate hairstyles for marie rose:
probably. it's the one from kasumi's story mode
some alternate hairstyles for marie rose:
i didn't scale them down, i only trimmed the ponytail and altered the colours. you're right though, kasumi's hair does make marie's head look a little bigger, but the empty space is only really noticeable when looking from a low angleI think DOA Muramasa is different than NG3 Muramasa.
Did you scale the hair size down? I wouldn't think Kasumi's head size would match.
until the right tools are released, options are still fairly limited. currently i'm using the dlc tool to create additional costume slots, meaning the hairstyles are specifically for those new costumes only, and umod to change the colour of kasumi's hairHow you do it ? :O i like it!
probably. it's the one from kasumi's story mode
some alternate hairstyles for marie rose: