Shirataki Tsume
Well-Known Member
I'm just kidding. I know how to play Eddy properly. Actually, I know how to use almost every character in the game.That's not how eddy......
nevermind, go off
I'm just kidding. I know how to play Eddy properly. Actually, I know how to use almost every character in the game.That's not how eddy......
nevermind, go off
That will only get u so far if it was doa it's be a different story.Just use Eddy and keep pressing XOXOXO
Like drag running 2s, kazuyas pewgf, violets acid rain, hwaorangs if skyrocket, jacks blue spark, Lee's bb112 string, Pauls just frame demo man, ninas iws1 carry, josies ws 21 for a combo carry, Bryans taunt shit, I can go on for ever baby.I'm just kidding. I know how to play Eddy properly. Actually, I know how to use almost every character in the game.
I forgot about scvi when i found out garbage mechanics like run counters, reverse rage and reversal rage exist.True fact: I forgot about Noctis ever since SoulCalibur VI was announced.
The hardest thing on this list is iWS1s for Nina. And they've become obsolete in Tekken 7 as she has better shit to use. I think Bryan's taunt stuff (bar TJU) is easier to do than iWS1s. Her iWSs are weirder to do than everyone else's for meLike drag running 2s, kazuyas pewgf, violets acid rain, hwaorangs if skyrocket, jacks blue spark, Lee's bb112 string, Pauls just frame demo man, ninas iws1 carry, josies ws 21 for a combo carry, Bryans taunt shit, I can go on for ever baby.
Eh? I've played Tekken for more than a decade; I know almost every move for all characters and their uses and gimmicks, not just those.Like drag running 2s, kazuyas pewgf, violets acid rain, hwaorangs if skyrocket, jacks blue spark, Lee's bb112 string, Pauls just frame demo man, ninas iws1 carry, josies ws 21 for a combo carry, Bryans taunt shit, I can go on for ever baby.
What? There's only one.I forgot about scvi when i found out garbage mechanics like run counters, reverse rage and reversal rage exist.
I don't think so... I grew up learning Tekken without a tutorial at all. I just learned it by instinct, trial and error, and watching high level players play the game. They have a tutorial mode in Tekken Tag 2, but it's just basics with extra comical stuff. You might learn some, but you won't learn everything. You can look up on YouTube.Is there any chance that they add a tutorial mode similar to DOA 5 to this game ?
Apparently, Tekken 7 is the first Tekken game where they actually put balance patches. They gave a balance patch once after the game's release on console and multiple times during the arcade. Even after how many patches they gave, they still couldn't fix that wall glitch that I usually see when a character hits the wall sideways.When you say patches what do you mean? Hopefully not balance patches because Tekken never does balance patches and frankly, it's a game that doesn't need them. I always thought the roster was pretty fair and in Tekken, any character can win if you put in the work. There are things I would like to see in game (frame data and a proper record/play back function), and some things I hate ( I think Rage arts ruins it for me. I despise come back mechanics, especially ones that can give a significant lead and requires no skill. Would have been happy with just rage drives).
Tekken has always been like that. They patch things like glitches, bugs, and netcode but rarely touch balancing. I wish they and other devs stop putting in dumb ass come back mechanics.
preach brotherI wish they and other devs stop putting in dumb ass come back mechanics.
Power blows are trash in comparison since they gave the worst 2nd option which is power launchers, I'll keep my rage arts and rage drives thank youApparently, Tekken 7 is the first Tekken game where they actually put balance patches. They gave a balance patch once after the game's release on console and multiple times during the arcade. Even after how many patches they gave, they still couldn't fix that wall glitch that I usually see when a character hits the wall sideways.
I'm kinda fine with the comeback mechanics, but my biggest gripe with Rage Arts is how unappealing they are compared to other super moves from other fighting games. DOA5's Power Blows and Soul Calibur's Critical Edge look a lot better in comparison.
I just hope in Tekken 8 they'll bring back the legacy mechanics the way they used to be. Make 1+3 throws escapable by 1 and make 2+4 throws escapable by 2 again. And yeah, improve the movement. It doesn't have to be like Tekken 5's movement, but at least make it like Tekken 6. Tekken 6's movement was pretty fine even thought it felt kinda stiff. If they had to dumb down some stuns in the game, fine with me. They made the "sit down" hit property easy to get out of that you no longer need to tech roll to avoid a following attack because you can already block if you don't tech roll.
More than a decade huh, you a maxipad player or stick user.Eh? I've played Tekken for more than a decade; I know almost every move for all characters and their uses and gimmicks, not just those.
What? There's only one.