I'm going to do the Honoka/Momiji stream on Friday at 3pm PST.
I'm going to do the Honoka/Momiji stream on Friday at 3pm PST.
4K2 is also very good since it is +2 on block. So your opponent doesn't even have to whiff a move.If you have trouble getting in, just bait a whiff then do something like 4K2 or 46P
Yeah P+K is pretty good considering the fact that it is a natural combo, although the stun is not very deep and can be easily slow escaped. I think it has a better use for baiting holds, rather than to initiate your stun game.Yeah ive been using 4k and it's great, by far the best tool at mid-close range. I like p+k, p+k for getting in too, beats lots of pokes, gives you a great stun on CH and you can mixup 6t or another p+K when close.
iHajinShinobi believes she's good, and he's a top player so you should listen to him. Check his guide here for her: http://www.freestepdodge.com/threads/honoka-video-tutorial-by-hajinshinobi.5569/
I've been maining her from day one and I would say she's mid tier at best. My biggest problem with her is learning to live without decent mid/low mixups, she almost doesn't have any. Besides her range is absolutely awful with her short limbs, so prepare to whiff a lot, so she suffers a lot against anyone with long limbs or great long range moves (ayane is hell for Honoka). She doesn't have a GTFO move , so better be good at countering. Damage is decent though and she has a really fast jab. I'm relatively new to DOA5 so take my opinion for what it's worth, but for all those reasons she's not very accessible. Key for learning her is having a perfect knowledge of the range of her tools, since they are really limited.
For anyone willing to learn her my best advices are:
- 6T is your objective. Huge frame advantage that let you open her offense, amazing range. Most of your offense should be based on conditioning the opponent with close range pressure to force him to block and then 6T. Check http://www.freestepdodge.com/threads/better-safe-than-sorry-honokas-block-dis-advantage.5554/ for frame traps.
-She has limited tools that are really useful. Stick to 6k/2p/p in close range (6p is good but whiffs a lot even close), 4k/3pp/1p mid range, 3h+k/236p/236k, p+k,p,p at long range. Running p+k/h+k are great from very far.
-Her best strings are ppp mixups, pp2pp/pp2k, pppk (frame trap), 3ppp, p+kpp, pp2k/pp6p, 6k2k/6kk
-She has fantastic mobility, great walk speed, korean backdash and really fast dash, so use that to your advantage. SS K is good too.
-Her execution level is very low, most of her more damaging combos can be learn in a day.
At this point I feel quite solid with her and I do decently online, but it seems to me that TN gave her lots of tools that were apparently really good and has nerfed her heavily just in case she turned too good. She didn't, or at least that's my opinion.
And yeah her boobs are fantastic
Ty for your answer. I think I'll check her out sounds solid enough for me.
Anyone know any good Honoka players outside of @iHajinShinobi....Im trying to pick this character up so I want to see how people have been using her
F out of here...Go play EinMyself. Set up a session and I'll show you .