Aven Kujo-Gin
Well-Known Member
H+KK being safe is a great buff for me, as I like to use this move a lot. The damage nerf in 8/2P+K is stupid though.
Yes, a new Hayate Guide! Thank you Wind Gods! I'm looking forward to it!Sup guys? I've been out for awhile but I'm coming back in. As you know, Hayate lost a lot of combo potential between DOA5 and 5U and even with the combos left over, they're consistently been dropping his numbers. I still decided to suck it up and find out what's up for his combos. Granted I get the help of a certain person, I may do a combo written and video combo guide for you guys.
This will help you find out the true potential of Hayate, rather than having you guys walk in the dark.
Ciao.
Yea. I'm gunna probably purchase a capture card with my next pay check and start there. Then I'll put out what I found. There's not many well organized combo guides out there for characters in DOA. I'll try my best to keep mine straight.Yes, a new Hayate Guide! Thank you Wind Gods! I'm looking forward to it!
btw, Is your youtube still InfernoZX5?
Are you talking about the Raijin? Yeah, that's the bane of most Hayate mains existence. The first two parts are usually the easiest, but the last part is particularly difficult for those who use a controller instead of an arcade stick. I was able to complete his command training a long time ago on the PS3, but luckily, that data transferred over and I got to keep the title and Hayate system voice. LolSo I updated to LR and all my data for command training was reset.....
I get half way through Hayate's commands and then I see 41236T 46 82 T 1919 3737 T......
When did Hayate get an Izuna and why is it so damn hard ?
Are you talking about the Raijin? Yeah, that's the bane of most Hayate mains existence. The first two parts are usually the easiest, but the last part is particularly difficult for those who use a controller instead of an arcade stick. I was able to complete his command training a long time ago on the PS3, but luckily, that data transferred over and I got to keep the title and Hayate system voice. Lol
I just noticed that some of Hayate;s throw combos in this thread can't be used anymore in his current version. However, I did find an alternative throw combo when it is performed at the wall: . Does 72 points of damage without including wall damage, 2 points more than Nakiryu itself. However, timing is a little strict and the 33KK may sometimes whiff on mid weights mostly.
Just to add some new finding for our fellow Mugen Tenshin clan members.
On the stage the danger zone, after knocking off the first stage
- Whiff 7p, 6k, 8p, pp2kp