I Am The Shadow... The True Self... [General Discussion]

iHajinShinobi

Well-Known Member
Standard Donor
Im just so noob that I don find Eliot is such a powerful guy:confused:
and...meanwhile P4 has 9f:P: 12f:6::P: and 12f:2::P: and:7::K:, since matchup sucks, her speed is cool

Phase 4's 7K is hardly worth mentioning as anything neutral. That thing gets blocked, I can leave, go cook some fish and fried rice, come back, and still decide on the punishment I'll dish out. Being at -30 on block is not worth mentioning, lol.

The only character that has a 7K worth mentioning is Momiji because that's actually a legit neutral tool. i12 frames, does 38 damage, -14 on block with lots of push back so you cannot strike or throw it (unless your back is to a wall). Hold resistant when held.

Christie's is -25 and can be strike punished on reaction.
 

GarryJaune

Well-Known Member
Phase 4's 7K is hardly worth mentioning as anything neutral. That thing gets blocked, I can leave, go cook some fish and fried rice, come back, and still decide on the punishment I'll dish out. Being at -30 on block is not worth mentioning, lol.

The only character that has a 7K worth mentioning is Momiji because that's actually a legit neutral tool. i12 frames, does 38 damage, -14 on block with lots of push back so you cannot strike or throw it (unless your back is to a wall). Hold resistant when held.

Christie's is -25 and can be strike punished on reaction.
Yes~If 7K is blocked,P4 gonna suffer it..so we need use it wisely

But..Im just saying,P4 is not that bad,Her speed is cool,not like Eliot,almost sucks everything.
 

iHajinShinobi

Well-Known Member
Standard Donor
Yes~If 7K is blocked,P4 gonna suffer it..so we need use it wisely

But..Im just saying,P4 is not that bad,Her speed is cool,not like Eliot,almost sucks everything.

7K's got it's uses. It's good in threshold, and can be good for wall slams for some damage through teleports.
 

J.D.E.

Well-Known Member
Standard Donor
If you complained, bitched & dropped Kasumi or Alpha because of what it takes to play, or if you struggled with either of them what they had in the neutral & block, then you're just going to be doing the EXACT same thing with Phase 4. I know that sounds messed up, but it's just the honest truth. HajinShinobi pretty much took the words out of my mouth, this is just a post that supports it. She's twice as unsafe, Kasumi's 3P (3PP) can be string delayed while Phase 4 has to commit to the string if block at -8. It's just used for a hit on stun.

You have to commit to 66K (whiff punisher) on block at -17, but can hit confirm the teleport of you land it. Kasumi can delay 66K, be safe at -3 with 66K~K, & use 66KK but it's -17 on block. So she (Kasumi) has it easier there. She is worse in the neutral game that what Kasumi is. H+K will play a huge role at -12 with good pushback. P, PP, 2P, 2K, those will also. 3P+KP is safe at -4, does a lot of knockback on hit, wallsplats & imo serves as a whiff punisher. I said from the beginning that they were not the same characters.

The positives that she has are that she has a great ceiling game since that 236T, 1T, & 46H exists. It works the same as Kasumi's as you have plenty of guaranteed follow ups even launchers, SSP is giving out guaranteed damage including 3PP+K, 6P, P+K, 6KK etc, so does 4P, great wall game getting 120+ damage, & very strong juggles. 6PKP+K is also guaranteed from 66T so you're getting a free juggle there.

She's not bad by any means. She's pretty exciting, but it's going to take someone who really wants to put the time & effort into her to bring out the beast that she can really be.
 
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Shade

Active Member
Fun combos. especially these ceiling combos ! And has a strong pseudo force tech game

Shes kinda sketch everywhere else though. Definitely a kasumi clone in the sense that she requires a ton of matchup knowledge and the ability to read/react to a players playstyle to be effective. She'll be added to my rotation for sure. I believe that 66T should be unbreakable even more so now lol

S/N Id love to know who thought it was a great idea to make 7K -30 smh lol. They need to change 1P to -6 on hit at minimum. -15 is just...yikes.
 

PMS_Akali

ヽ༼ຈل͜ຈ༽ノ
Premium Donor
I need to mess with her more, but it feels like her mix up game is slightly weaker outside of teleports. But with teleports they're better than Kasumi's mix ups. They have really great bait potential, too, since you can just not attack after a teleport.
 

Nuke-Nin

Well-Known Member
Going to due the usual and go through her command training/unlocking costumes/combo challenge and then host an xbl lobby
 

Nightpup

Well-Known Member
Phase 4 is complete shit. She has no lows and no guard breaks, and can't use any of her decent mixups if she gets blocked. She can't open her opponent up at all so all they have to do is sit there and hold Guard and throw punish until she's dead. I'm inclined to say she's the worst character in the game.
 

PMS_Akali

ヽ༼ຈل͜ຈ༽ノ
Premium Donor
Her 66PP is a guard break. And I don't know if she's the worst. Certainly not the best.
 

Tenryuga

Well-Known Member
Phase 4 is complete shit. She has no lows and no guard breaks, and can't use any of her decent mixups if she gets blocked. She can't open her opponent up at all so all they have to do is sit there and hold Guard and throw punish until she's dead. I'm inclined to say she's the worst character in the game.

Imo they dicked her over when they forced a 2 in 1 out of 3PP and stripped her of all Kasumi's good lows. Also 66PP is -7 and you only get +1 if you COMPLETE a teleport transition. If a player stands there mashing after your 66PP you get hit so you're forced to commit to your Chifu folllowups. Luckily you have a safe high but...it's a high. Not to mention her 66PP is worse than Kasumi's because Kasumi at least has an answer to players that want to step hers all day. She can cancel at dash and use tracking which will actually score a counterhit since Kasumi is at +4. With +1 P4 has no tracking available that will counterblow opponents for sidestep attack.

Legit guys this character is in no way better than Kasumi except in like two categories at best. Damage and spacing somewhat because P4s H+K is a good poke; just cant whiff it recklessly.
 

PMS_Akali

ヽ༼ຈل͜ຈ༽ノ
Premium Donor
I didn't really expect her to be better than Kasumi. I knew that the second I looked at her frame data. Her damage isn't anything to write home about. It's better than Kasumi's. But not worth the effort and risk. I don't think she's garbage, though.
 

Nightpup

Well-Known Member
IMO if they would just return the 2K mixups to 6P and PP6P I'd be happy. A low hit out of Chifu would also be nice.
 

CyberEvil

Master Ninja
Staff member
Administrator
Premium Donor
She's not my style of character but I might train her up a bit. I will say that combos with multiple teleports in them will not likely be worth the trouble in serious fights. If you drop the combo there's little payoff. Might be worth shorter combos ending in her air throw, though. Anyone who dedicates the time to getting the inputs down will be a force to be reckoned with once they open the opponent up.
 
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