-Sure. If you compare this to any of the vids that you may find of Doa4 or even the current match vids of Doa5, you will see that the characters have tools that allow them to excel without relying on the stun game. For example, in Doa4 and current Doa5 matches, the players are either extending the stun or trying to mix the player up. This happens 95% of the matches. In this Doa3.1 vid, you see the players spacing to cause attacks to whiff, using side stepping to avoid attacks. Guard breaks and attacks that have frame advantage to continue pressing offence. The players are capable of using attacks that Don't stun(far greater amount than Doa4, and what was shown with Doa5) and/or having more attacks that cause light stuns where the defender do not have to critical hold or SE, but can just block. Making these attacks equivalent to having frame advantage on hit. It is extremely beneficial to Doa3.1 that there are still far less stuns in the game than current Doa5. Even with that said, there were numerous amount of ways to get guaranteed damage off of certain stuns or true combos. This simply allowed a more robust system of metagames to occur. These things must be in Doa5 otherwise, the game will not fare to well.