Found another weird niche side effect of the obscure 1F unholdable bug.
https://web.archive.org/web/20230825231734if_/https://thumbs.gfycat.com/CandidInsidiousGreatdane-mobile.mp4
(inputs: Mila 64H, 2T, 2T. Last throw not guaranteed, it's just to showcase the bug)
Just so we're on the same...
Delaying 7PT on block can abuse the idle/unholdable frame bug and create a 50/50 situation.
OPTION 1: delayed 7PT
You want to land the T on the idle frame that comes right after the enemy blockstun animation. The defender CAN NOT INPUT any throw, hold, side step, charge attack, can't crouch...
I think that all grabs (throws, holds, offensive holds, and attacks that play grab animation) that cause opponent to play any animation that doesn't leave him standing, leave him zero ground invincibility frames and limit his techroll option to either "away from opponent" (which allows for...