Naotora's ground game is probably one of the most threatening thing that she has at the moment, especially with her jump (9P). We all know that on knockdown we can 9P > 2K/K to end up behind the opponent and avoid a WUK. However, this is not ideal. Naotora's BT stance isn't all that great, and...
So, for some reason, we don't have a video thread. Let's change that. Here you'll find videos of people playing Naotora and ask for help on certain things. Now, I don't have a video of myself playing, but I'll attach one soon, probably tonight. Anyway, go wild!
I've been a part of the FGC for a little over four years. I've played various games competitively. I've been to tournaments and have witnessed high-level play. Over these four years, I've met a lot of people and quite a few of these people have a bit of a skewed mindset when it comes to fighting...
This is a guide more on the HOW to go about playing Naotora in a match rather than a complete breakdown. This is mostly based on my observation and time with the game itself. I'm not an expert nor do I claim to be one, this is mostly my educated opinion. If you disagree, feel free to discuss it...