(for DOA2LE - Dead or Alive 2 Limited Edition on the Dreamcast)
The olden DOA's had universal jumps, and in order to make normal moves involving 7/8/9 inputs easier to execute, the developers made the first few frames of a jump cancellable by buttons, including the Hold (aka Free) button.
But...
With the imminent release of DOA6 drawing ever closer to us, I think it's time we take a dive into what Jann Lee is going to be like in DOA6.
As of now, this thread is going to majorly revolve around theorizing and discussing potential changes and possibilities for JL in the upcoming game...
There's a way to land Jann Lee's 8H+K "twice" during a juggle, which will result in a guaranteed Force Get-up on any roof-less stage and weight.
Just for your info, the damage itself isn't too bad. Hitting 8H+K like that deals the same damage of juggling a Dragon Kick (236K).
video 2...
Not even Ayane the back turned legend has anything like this.
Jann Lee's Dragon Elbow (P+K) turns him into back-facing from the very first frame. This can be used to change the stun animation type Jann is going to receive into a more advantageous or unexpected one, such as an animation that...
When you land High Kick (the first kick contained in the strings PK or KKK) versus the enemy as a deep stun, you can follow it with an "uninterruptible" Dragon Kick (236K).
This combination has quite a few pros:
- the 236K will land OUTSIDE of the combo threshold at any Stagger Escape speed...