Naotora's ground game is probably one of the most threatening thing that she has at the moment, especially with her jump (9P). We all know that on knockdown we can 9P > 2K/K to end up behind the opponent and avoid a WUK. However, this is not ideal. Naotora's BT stance isn't all that great, and...
So, for some reason, we don't have a video thread. Let's change that. Here you'll find videos of people playing Naotora and ask for help on certain things. Now, I don't have a video of myself playing, but I'll attach one soon, probably tonight. Anyway, go wild!
This is a guide more on the HOW to go about playing Naotora in a match rather than a complete breakdown. This is mostly based on my observation and time with the game itself. I'm not an expert nor do I claim to be one, this is mostly my educated opinion. If you disagree, feel free to discuss it...
Alright, so there's no real consensus (in my eyes) of all of her match-ups.While match-ups are not really necessary, we need to have an idea on what we're dealing with. All match-ups will be listed 5-5 as a default. Finalized match-ups will be in red.
Akira: 5-5
Alpha-152: 6-4
Ayane: 5-5
Bass...
Hello, KasumiLover, SovereignKnight_ on YouTube, and @Maso_Prince on X or Twitter here again to assist with another character I enjoy using: Naotora Ii of the Ii Clan!
In case you're new to to the Dead or Alive series, Naotora is not a native DOA character. Her home series is Samurai...