glitch

  1. WAZAAAAA

    yet another consequence of unholdables: distance

    Found another weird niche side effect of the obscure 1F unholdable bug. https://gfycat.com/candidinsidiousgreatdane (inputs: Mila 64H, 2T, 2T. Last throw not guaranteed, it's just to showcase the bug) Just so we're on the same page, the so called "unholdable" is a DOA bug that (mostly)...
  2. WAZAAAAA

    System double attack bug

    There seems to be a glitch involving Hayabusa entering Ongyoin stance and double tapping a touchpad move, which will repeat the attack twice. the input goes something like this: - 2P+K - (NO PAUSE HERE, DON'T WAIT) - taptap (alternatively, replace 2P+K with 6PK4_ if you find it more comfortable...
  3. WAZAAAAA

    why crouching in DOA feels terrible

    Crouching in DOA "takes time". How long does it take is shown in the skill info page 3 under the switch frame section, which usually varies between 4F (very slow) to 1F (instantaneous). Based on how little we know about this bogus value, it might as well be decided by magical incantations. So...
  4. WAZAAAAA

    exploiting delayed 7PT on block

    Delaying 7PT on block can abuse the idle/unholdable frame bug and create a 50/50 situation. OPTION 1: delayed 7PT You want to land the T on the idle frame that comes right after the enemy blockstun animation. The defender CAN NOT INPUT any throw, hold, side step, charge attack, can't crouch...
  5. WAZAAAAA

    System Cancellable hold bug in DOA3 & DOA2U?

    I've finally caught on camera this extremely rare bug that lets me somehow cancel holds in the middle of them super fast. I swear I've had this happen in both DOAO and DOA3(EU). I can't reproduce it, but as far as I remember it seems to occur with low holds mostly. It's so rare that I get to see...
  6. WAZAAAAA

    System the "Free Step Cancel" bug info gathering

    DOA5 has an obscure game-breaking glitch which lets you completely negate the recovery of many moves. I have gathered all the footage scattered around the internet I could find here. According to @Mr. Wah, Team Ninja is aware of the bug, but even they don't exactly know how it works: This...
  7. WAZAAAAA

    System DOA5LR flawed mechanics

    EDIT: DOA6 released! Click here for the follow-up post with all the things they fixed https://www.freestepdodge.com/threads/doa5lr-flawed-mechanics.6811/post-418655 The majority of these mechanics/bugs have existed in every DOA as far as I know. I just wanted to get these out of my head, I...
  8. WAZAAAAA

    Media Non-playable characters showcase, Tag manipulation

    Here's an indepth video showcasing various details of DOA5LR's Story mode non-playable characters, a glitched "headless Kasumi" and Tag manipulation. You can explore these characters too by yourself through the Character Unlocker tool I've made. A download link and more information can be...
  9. WAZAAAAA

    System Details of the Bokuho stance duck

    MECHANICS TO ACKNOWLEDGE FIRST: In DOA5LR, 2 laws must be respected in order to land a strike on the opponent. 1. The hitbox of a strike must collide with the opponent's hurtbox. That also implies that you're not hitting the opponent during invincible frames which usually occur during universal...
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