Found another weird niche side effect of the obscure 1F unholdable bug.
https://gfycat.com/candidinsidiousgreatdane
(inputs: Mila 64H, 2T, 2T. Last throw not guaranteed, it's just to showcase the bug)
Just so we're on the same page, the so called "unholdable" is a DOA bug that (mostly)...
There seems to be a glitch involving Hayabusa entering Ongyoin stance and double tapping a touchpad move, which will repeat the attack twice.
the input goes something like this:
- 2P+K
- (NO PAUSE HERE, DON'T WAIT)
- taptap
(alternatively, replace 2P+K with 6PK4_ if you find it more comfortable...
Crouching in DOA "takes time".
How long does it take is shown in the skill info page 3 under the switch frame section, which usually varies between 4F (very slow) to 1F (instantaneous). Based on how little we know about this bogus value, it might as well be decided by magical incantations.
So...
Delaying 7PT on block can abuse the idle/unholdable frame bug and create a 50/50 situation.
OPTION 1: delayed 7PT
You want to land the T on the idle frame that comes right after the enemy blockstun animation. The defender CAN NOT INPUT any throw, hold, side step, charge attack, can't crouch...
I've finally caught on camera this extremely rare bug that lets me somehow cancel holds in the middle of them super fast. I swear I've had this happen in both DOAO and DOA3(EU). I can't reproduce it, but as far as I remember it seems to occur with low holds mostly. It's so rare that I get to see...
DOA5 has an obscure game-breaking glitch which lets you completely negate the recovery of many moves. I have gathered all the footage scattered around the internet I could find here.
According to @Mr. Wah, Team Ninja is aware of the bug, but even they don't exactly know how it works:
This...
EDIT: DOA6 released! Click here for the follow-up post with all the things they fixed https://www.freestepdodge.com/threads/doa5lr-flawed-mechanics.6811/post-418655
The majority of these mechanics/bugs have existed in every DOA as far as I know. I just wanted to get these out of my head, I...
Here's an indepth video showcasing various details of DOA5LR's Story mode non-playable characters, a glitched "headless Kasumi" and Tag manipulation.
You can explore these characters too by yourself through the Character Unlocker tool I've made. A download link and more information can be...
MECHANICS TO ACKNOWLEDGE FIRST:
In DOA5LR, 2 laws must be respected in order to land a strike on the opponent.
1. The hitbox of a strike must collide with the opponent's hurtbox. That also implies that you're not hitting the opponent during invincible frames which usually occur during universal...