Found another weird niche side effect of the obscure 1F unholdable bug.
https://gfycat.com/candidinsidiousgreatdane
(inputs: Mila 64H, 2T, 2T. Last throw not guaranteed, it's just to showcase the bug)
Just so we're on the same page, the so called "unholdable" is a DOA bug that (mostly)...
Crouching in DOA "takes time".
How long does it take is shown in the skill info page 3 under the switch frame section, which usually varies between 4F (very slow) to 1F (instantaneous). Based on how little we know about this bogus value, it might as well be decided by magical incantations.
So...
Delaying 7PT on block can abuse the idle/unholdable frame bug and create a 50/50 situation.
OPTION 1: delayed 7PT
You want to land the T on the idle frame that comes right after the enemy blockstun animation. The defender CAN NOT INPUT any throw, hold, side step, charge attack, can't crouch...
GENERAL STATUSES OVERVIEW:
Before we begin, we're going to list several move properties.
These are all the statuses shown by the in-game move details window along with their internal IDs.
0 Standing
1 Crouching
2 Down
3 Jumping
4 Jump (evade lows)
5 Jump
6 Squatting
And these are the various...
This is the place where I will be providing downloads and updates for my 4 DOA5LR tools. They're open source, written in AutoHotkey and built for the PC Steam version of the game.
DeadOrAutohotkey
(click image to watch video)
DeadOrAutohotkey aka BusaBot is a fighting game bot created to...
In DOA5LR, you can lie on the floor in 4 different ways:
- face up+feet to foe
- face down+head to foe
- face down+feet to foe
- face up+head to foe
During those 4 ways, every character (with the exception of Alpha-152) can universally Rise in 5 directions.
Back:
- invulnerable to Ground...
Not even Ayane the back turned legend has anything like this.
Jann Lee's Dragon Elbow (P+K) turns him into back-facing from the very first frame. This can be used to change the stun animation type Jann is going to receive into a more advantageous or unexpected one, such as an animation that...