exploit

  1. WAZAAAAA

    yet another consequence of unholdables: distance

    Found another weird niche side effect of the obscure 1F unholdable bug. https://gfycat.com/candidinsidiousgreatdane (inputs: Mila 64H, 2T, 2T. Last throw not guaranteed, it's just to showcase the bug) Just so we're on the same page, the so called "unholdable" is a DOA bug that (mostly)...
  2. WAZAAAAA

    System double attack bug

    There seems to be a glitch involving Hayabusa entering Ongyoin stance and double tapping a touchpad move, which will repeat the attack twice. the input goes something like this: - 2P+K - (NO PAUSE HERE, DON'T WAIT) - taptap (alternatively, replace 2P+K with 6PK4_ if you find it more comfortable...
  3. WAZAAAAA

    System Cancellable hold bug in DOA3 & DOA2U?

    I've finally caught on camera this extremely rare bug that lets me somehow cancel holds in the middle of them super fast. I swear I've had this happen in both DOAO and DOA3(EU). I can't reproduce it, but as far as I remember it seems to occur with low holds mostly. It's so rare that I get to see...
  4. WAZAAAAA

    System the "Free Step Cancel" bug info gathering

    DOA5 has an obscure game-breaking glitch which lets you completely negate the recovery of many moves. I have gathered all the footage scattered around the internet I could find here. According to @Mr. Wah, Team Ninja is aware of the bug, but even they don't exactly know how it works: This...
  5. WAZAAAAA

    System DOA5LR flawed mechanics

    EDIT: DOA6 released! Click here for the follow-up post with all the things they fixed https://www.freestepdodge.com/threads/doa5lr-flawed-mechanics.6811/post-418655 The majority of these mechanics/bugs have existed in every DOA as far as I know. I just wanted to get these out of my head, I...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
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