combo

  1. EMPEROR_COW

    DOA6 (Ver. 1.06) PHASE-4 COMBO VIDEO!

    14071 This video is meant to showcase what Phase-4 is capable of in DOA6 (Ver. 1.06). Combos marked with a yellow star cannot be avoided with fastest hold. Combos marked with a red star cannot be avoided even with fastest low hold. 日本語バージョン: 14072
  2. EMPEROR_COW

    DOA6 (Ver. 1.05) LEIFANG - COMBO VIDEO

    14008 Sorry to have kept you guys waiting ;) This video is meant to showcase what Leifang is capable of in DOA6 (Ver. 1.05). Combos marked with a yellow star cannot be avoided with fastest hold. Combos marked with a red star cannot be avoided even with fastest low hold. 日本語バージョン: 14011
  3. ADR JaiDe N

    RIG - DOA5/DOA6 surprising combo damage comparison

    Thought I'd share my findings, as they are interesting. It's not a complete comparison of every known move and combo, but it's enough to see what has happened to our RIG. It's not neat either, but just a rough copy I took down, it's easy enough to follow. Maybe someone can edit/clean it up? All...
  4. A

    Bayman's grapple while down.

    I have noticed that in some matches, Bayman is able to grab the opponent while he is down. Instead of pressing K or 2+K to kick while getting back up, i have noticed some can immediately grab as if they did 33+T. However i have researched far and wide and i haven't seen any reference to this...
  5. EMPEROR_COW

    DOA5LR DOA5LR (Ver. 1.10A) Honoka - COMBO VIDEO

    After a long hiatus, I'm BACK !!! Sorry to have kept you guys waiting! :) 12812 This video is meant to shed some light on what Honoka is capable of in ver. 1.10A. It goes over B&B setups, Critical Burst setups, Power launcher combos (indoors and outdoors), as well as environmental combos. All...
  6. WAZAAAAA

    wall combo into force tech into unholdable

    TeruRock is sharing cool technology in his channel.
  7. WAZAAAAA

    31 hits - 570 dmg - 8PP loop

    You can do some funny stuff when the stun threshold level surpasses its maximum, the game kinda changes rules. Not every strike in the game knocks the opponent down after a level 3 stun. 2P with all characters behaves similarly to Jann Lee's 8PP. I'm making the opponent hold every time to...
  8. WAZAAAAA

    Jann Lee infinite loop

    This is an extension of my "Infinite" backturned loop exploit thread, for DOA5. What's so special about Jann Lee's 8K? It causes the enemy to start a very specific stun animation which leaves the opponent BT. The DOA series used to have a tons of these, but they have removed them en masse...
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