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  1. WAZAAAAA

    System DOA2LE pre-jump cancel tech

    (for DOA2LE - Dead or Alive 2 Limited Edition on the Dreamcast) The olden DOA's had universal jumps, and in order to make normal moves involving 7/8/9 inputs easier to execute, the developers made the first few frames of a jump cancellable by buttons, including the Hold (aka Free) button. But...
  2. AlexXsWx

    System Free Step Dash Cancel Bug

    UPDATE: this is not limited to :8:/:2::h+k:, and works with almost every move that has "Followup interval" I've finally managed to consistently reproduce the free step dash cancel bug, that I've seen long time ago (DOA5LR steam version 1.10C). It seems that if you buffer dash ( :4::4: or...
  3. WAZAAAAA

    System Cancellable hold bug in DOA3 & DOA2U?

    I've finally caught on camera this extremely rare bug that lets me somehow cancel holds in the middle of them super fast. I swear I've had this happen in both DOAO and DOA3(EU). I can't reproduce it, but as far as I remember it seems to occur with low holds mostly. It's so rare that I get to see...
  4. WAZAAAAA

    System the "Free Step Cancel" bug info gathering

    DOA5 has an obscure game-breaking glitch which lets you completely negate the recovery of many moves. I have gathered all the footage scattered around the internet I could find here. According to @Mr. Wah, Team Ninja is aware of the bug, but even they don't exactly know how it works: This...
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