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  1. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    That's a cool idea, I just don't really know anything about how you would make something like that. But you are very welcome to use any of my skins for it. UsagiZ also made some very cool ones that I think would also be great to include.
  2. Gultigargar

    DOA3++ Balance/Gameplay Mod

    DOA3++ v1.45 Many thanks to Mallo for his help with this update. -Backdashing is no longer hi counter vulnerable to strikes -Hold counter state frame windows changed from 4/6/8 to 2/6/10 (HCH/CH/NH) -Lorelei Roof Hit Transition damage bug partially fixed* -Helena Bokuho 2F+K2 added (transition...
  3. Gultigargar

    Wall Hits

    There's a big section in the .xbe where it sets up most of the "shared" moveIDs such as stuns, juggles, environment anims, etc. The DOA3 wall stun looks like this: 5E22 07 09 FF 00 00 00 00 00 00 00 FF 00 00 00 and the bolded part is where it sets the moveID's actstate. Some on-hit...
  4. Gultigargar

    Wall Hits

    Mallo and I tried figuring out all the states a while back. These are the ones we know of: 00 = default 01 = jumping/landing 02 = jumping attack 03 = attacking 04 = during throw 05 = hold attempt 06 = during hold 07 = guarding 08 = critical stun / guard break 09 =...
  5. Gultigargar

    DOA3++ Balance/Gameplay Mod

    You need the program "GreedXplorer." Use it to open up "loadfile.afs," which has all the game's graphic assets. The name of the files will tell you where they need to go. E.g. for "sprite#04-4-combo.dds" you need to go into "sprite04.xpr" and replace the relevant texture there.
  6. Gultigargar

    DOA3++ Balance/Gameplay Mod

    The mod works with any version of the game. You just need to have the actual game files in a folder where you can drag the new files into.
  7. Gultigargar

    Does anyone have a complete save file for DOA 3.1?

    Yes, they should all be unlocked.
  8. Gultigargar

    Does anyone have a complete save file for DOA 3.1?

    Save files from 3.1 and 3.2, taken from my Xbox.
  9. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    I tried giving this a go by increasing character slot-counts and giving the alt costumes their own costume slots. But the amount of cotume slots a character had on the character select screen didn't change. I'm guessing there's somewhere else, in addition to the slot count address, that controls...
  10. Gultigargar

    DoA3 modding

    That's really cool! From that I can now at least see the structure of how the command list is put together. We can't add anything to it, but we can at least modify what's already there. So we should be able to update mid kick holds to display a :6::F: input.
  11. Gultigargar

    DoA3 modding

    "Chin" is Brad Wong's master that shows up in a cutscene his story mode. He's not really properly playable, but I guess for whatever reason they needed to give him an ID he could use for those in-engine cutscenes.
  12. Gultigargar

    DOA3++ Balance/Gameplay Mod

    I did not know there were files for that out there! Will definitely take a look once I'm back home.
  13. Gultigargar

    DOA3++ Balance/Gameplay Mod

    Random costumes being locked to the game's defaults (and not even using the alternate versions) is very unfortunate, but fixing it is not something I can do. We'd need people decompiling the default.xbe to find the game's random select function and adjust it. I do know about the issue with the...
  14. Gultigargar

    DOA3++ Balance/Gameplay Mod

    New update: DOA3++ v1.44 -Players are no longer able to hold out of a guard crush (the big/long guard break animation, could previously hold after 30 frames). -Leifang 8P no longer puts her in a high-counter state during startup. -Jann Lee 3P/6PP/P2PP now causes a lift stun vs crouching on...
  15. Gultigargar

    Congrats!

    Congrats!
  16. Gultigargar

    System Neutral throw breaks

    I've seen a lot of people new to DOA ask what the throw break input window is. In DOA3 you have a 16 frame window to input a neutral throw break, and I'm assuming it has remained the same for future games. Little bit of trivia (if you can even call it that), most throw break animations will...
  17. Gultigargar

    video cutscenes modding

    Video bitrate. I know about the .txt file, it's just that setting it too high makes the .bat unable to finish the conversion.
  18. Gultigargar

    video cutscenes modding

    I've tested on real hardware, and it does actually work, which is pretty cool. Two drawbacks, though: DOA3's original videos are in 720x480 resolution, but this tool only seems to support 704x480, so you lose a little bit horizontally. Highest bitrate I've gotten it to use is 11200, which isn't...
  19. Gultigargar

    How exactly do you do the spear+big swing

    :4::6::T: is a throw that you can "charge," meaning that if you do :4::6::T_:, where you hold the throw button for a while instead of tapping it, Tina will spend some time "charging up" the move. When the throw is being charged in this way, get will get that "jumping tackle" takedown instead of...
  20. Gultigargar

    I'm surprised it took someone this long to copy it, because that mode rules really hard.

    I'm surprised it took someone this long to copy it, because that mode rules really hard.
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