thanks for the input, guys. i was really under the impression that either tn was like "yea just don't use this move" or, similar to what @KasumiLover said, they just "cursed" some moves. but this explanation makes more sense.
hello FSD.
my question is simple, what are some old stages you wish would be implemented into DoA6? why? what was good about them, and also optionally, what do you think could be a cool change they could add to that stage?
@U_C_A_F oh cool thanks dude! always found myself spacing with the rewarding on hit, but unsafe 6P+K instead of getting the +4 (+5 max range) from 66P+K.
@Legendary Goken i hear that. i actually prefer old eliot. but his high reward comes at a cost because not everyone can can do i3P, let alone...
eliot players of ps4 of freestepdodge, does anyone else find executing 66P+K unreliable? i want to know as i don't think it's a controller issue. (i use 66P and 66K every game) it's a really good move in his kit and it feels like i can maybe get it out 1/10 times.
i do agree with most everything i see here, although i wouldn't mind waiting 5-8 minutes searching as opposed to instantly getting a game where performing eliot combos is literally impossible. maybe that's just me, though.
how about... stay with me now... the ability to filter from wireless players and wired players when you queue for ranked? (inb4 rank doesn't matter hurr durr scrub)
TN: and for my next dlc pack... SWIMSUITS.
Me: but the last two packs were swimsuits...
TN: buy it or we'll delay DoA7 until 2031.
Me: *reluctantly withdraws wallet*
i understand this was the case with 5 as well. the reason i'm pointing it out in this instance is that to the most casual of players, it's incredibly obvious that this game came out half-baked. moreso than 5 vanilla, i suppose is my point.