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  1. M

    DoA3 modding

    The game is cutting all the costumes above 9. You need the hex patch to use all 7 costumes per character from TDATA. No. I don't think this is possible. I kind of saw a possibility to load from TDATA, 14 costumes instead of 7. But it requires rewriting some shitty, Japanese style codded...
  2. M

    Community DOA Online download!

    Python script to unpack doao '*.bgm' audio files: #------------------------------------------------------------------------------- # Name: Dead or Alive OnLine bgm to ogg unpacker #------------------------------------------------------------------------------- import os, struct bgm_path...
  3. M

    DOA3++ Balance/Gameplay Mod

    Fix for audio corruption for DOA3 emulated in CXBX-R: #------------------------------------------------------------------------------- # no more corrupted sound in doa3 in CXBX-R emulator # will fix doa3 wva loop_start in 'loadfile.afs' to the nearest sound chunk begining...
  4. M

    DOA3++ Balance/Gameplay Mod

    So, I think I kind of found the source of the sound corruption. The sound effects have such parameters as: - audio_chunk_size - audio is made of small chunks, you start playing at the beginning of a chunk, you can't start in the middle of a audio chunk. - loop_start - offset in audio where the...
  5. M

    DOA3++ Balance/Gameplay Mod

    Here is a python script that will unpack wva audio files. #------------------------------------------------------------------------------- # Python script to unpack wva audio packs //you may need the codec to play these...
  6. M

    DOA3++ Balance/Gameplay Mod

    Yes, I have seen this. "Frequency: 22050" - is wrong. Something else also could be wrong about this tutorial(I put my bet on "Criteria").
  7. M

    DOA3++ Balance/Gameplay Mod

    How do I play wva files? Is there wva converter or something? I'd like an easier way to play sounds than the game itself. env_snw.wva has 4 audio files, three of them are looped sound effects for water, waterfall and wind. Surprisingly the wind sound is ok. I think that could be a key to how to...
  8. M

    DOA3++ Balance/Gameplay Mod

    More thoughts on the matter. First dword in the wva header is a counter of how many audio files are contained in this audio pack, and it's followed by offsets to each audio file. Null offset means no audio file, and it needs to be skipped. According to Gultigargars findings the positions for...
  9. M

    DOA3++ Balance/Gameplay Mod

    Really smart. Here is a bit of trickery I came out with just now: - in "/EmuDisk/Partition4" deleted the back up [loadfile.afs]. - HxD hex editor is needed cause it can easily work with huge files. - opened 'env_oct.wva' in HxD, and copied the header(the numbers before a bunch of zeroes) -...
  10. M

    Playable stages in doa2 time attack mode?

    Start Sparring, then pause the game -> 'COM 1st ACTION' -> 'COM LEVEL' -> "LEVEL X"
  11. M

    『DOA Online』『DOA2 Ultimate』Costume Mods

    Has anyone converted Bayman's bay04 from DOAO to xpr format for doa2u? This costume is a DOAO exclusive and doesn't exist in doa2u.
  12. M

    DoA3 modding

    Patch for DoA 3.1 ntsc-japan Default.xbe ---------------This will bring the hidden test and cinematic costumes to the Character Selection screen.(ok, cinematic costumes are not working right now, you can use only the test costumes) Additional requirements: -Remove the save file and apply the...
  13. M

    DoA3 modding

    Maybe yes. But directly editing a character, that is already used in the game in some way, could be risky. Like, at some point it could be impossibly to make further changes without breaking the game play. I bet my money on Chen, his involvement in the game is minimal. Tengu in the other hand...
  14. M

    DoA3 modding

    Here are two mods. First one is pure hex editing, it will swap the Random slot with Tengu. And the second one is an extention of the first mod, and is meant to swap Tengu with a modded charaacter. Open Dead or Alive 3.1 (NTSC-JP) 'Default.xbe' in a hex editor, go to the address and edit the...
  15. M

    DoA3 modding

    You can just launch normally then attach to cxbx-ldr. If you need to attach at early stages, then you can put an incompatibly save file to the save folder, and the game will stop to warn you that can't load it. It's right after the fbi warning, and right before the function where the costumes...
  16. M

    DoA3 modding

    I debugged cxbx using x32dbg (https://www.x64dbg.com) You can attach cxbx, or load it and then go File->Change Command Line, and add: /load "C:\path_to_xbe" Then you have to go to Options->Preferences->Exceptions->Unknown Exception->Do not break->Save.
  17. M

    Dead or Alive 3 Custom Skins/Costumes thread

    That's why having more than 128 costumes placed in the "....TDATA\54430000" folder is not a good idea. The game will load only 256(FFh) cat and xpr files in the order shown bellow, that makes 128 costumes. This means that the more costumes you have, the more costumes for characters at the bottom...
  18. M

    DoA3 modding

    Interestingly indeed.
  19. M

    DoA3 modding

    Is it North Korean version? Cause I've never heard of it :) Wikipedia knows only about NA, JP and EU versions... Found in doax code that DOA:XBV loads the DOA 3 save file at startup and reads data from it.
  20. M

    DoA3 modding

    Actually it was my fault. The game was lacking the dsstdfx.bin file, I added it and it works now.
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