Force_of_Nature
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  • Really cool to see BB getting a huge boost this weekend! (Now can we have a 3D fighter with real Rollback please and not Harada-Rollback?)
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    Camel with 2 thumbs
    Camel with 2 thumbs
    yeah it's 2021 but I just don't see implementing stable netcode as a priority for any of these companies at this point, Tekken (and probably by slight extension Soul Calibur) is probably the most likely candidate to get rollback due to it having the most eyes on it and would get the most scrutiny for not including it, not just from core fans but from general gaming audiences as well
    Camel with 2 thumbs
    Camel with 2 thumbs
    meanwhile DOA and VF are still too dam niche so whether they have rollback or not, outside of the core fans no one else is going to give a shit or make a fuss about it, so I wouldn't get my hopes up

    but who knows, maybe in a hypothetical VF6 SegaAM2 will dump their netcode absorb tech and hop on the rollback train, unlikely but it's a possibility
    Force_of_Nature
    Force_of_Nature
    The constant use of delay-based netcode has honestly contributed to holding back the fighting game genre for years. 3D fighters only having delay-based netcode has just exacerbated the issue. Some developers need to get with the program and stop being so stuck in the past.
    Question: Should I trade an Xbox Series S for a Nintendo Switch or for $350 CAD?
    DOA2U, DOA3 & DOA4's stages are absolutely incredible. But playing the games makes me miss DOA5's mechanics haha. The holds are also ridiculous.
    inochinagi
    inochinagi
    I just miss all the moves Tina and Lisa have in DOA5 and especially 6. I honestly never really cared for being able to do 20 hit juggle combos, even though DOA5 did that style of gameplay very well.
    DOA3 & DOA2U look better than Dead or Alive 4 now. They look INCREDIBLE now on an XSX! The load times are also hilariously instantaneous.
    I spy the Xbox DOA's coming to you! :cool:
    Oh, and the games will be next-gen enhanced too, which is godlike considering how amazing Xbox games like DOA3 & DOA2U looked in their prime. DOA2U was straight-up the best looking game of 2004 IMO.
    Force_of_Nature
    Force_of_Nature
    On a slightly different note, and TimeSplitters fans? TimeSplitters 2 & Future Perfect are FINALLY backwards compatible after 15+ years!
    Anura
    Anura
    DOA 4 is also on the list (see page 3), but only the demo is available on the xbox marketplace, at least for now.

    Force_of_Nature
    Force_of_Nature
    Yeah all 6 DOA games will be playable on the Xbox Series X|S.
    Oh, how I missed the hype around Dead or Alive 3 & Xbox's launch. Would be awesome for a DOA game to ever get hyped up like that again.
    FDsefiEacAUTGaY


    That game was special.
    This show is lowkey pretty awesome:

    Wish that there were more animated shows akin to this. Interesting style.
    DestructionBomb
    DestructionBomb
    I think part of it is also because I may have been spoiled by higher quality and fidelity. Like for example, compare BlazBlue vs Melty Blood. Both different devs and different designs, however both are anime fighters.

    But when I look at Melty Blood, the characters and their backgrounds just look too basic like there's no life behind them compared to BlazBlue.
    DestructionBomb
    DestructionBomb
    Which is a similar case to RWBY where everything about it just feels too low budget, the VA, the action, the characters etc. and if we compare to RWBY to standard anime types and tropes of this day and age, it kinda falls flat. The highest credibility I ever gave RWBY is when it made it to BlazBlue Crosstag, anything else regarding RWBY I just instantly ignore lol.
    DestructionBomb
    DestructionBomb
    Sword Art on the other hand is different, it has a genuine backer sure but the concept and story approach just feels pretty shallow. There's something about Kirito (MC) that I can't really stand lol. A literal jobber that was hand fed with plot armor.
    KasumiLover
    KasumiLover
    I think it's only the 8 because they're the legends or characters released from older Tekken games, I think that's where the legendary title comes from. I think it's wise they keep the characters like Lidia and other DLC characters who are newcomers as DLC so they can still make a profit from them. I think they just wanted a version so anyone who mained the legacy characters can just pick up and go
    Kasumi-Phase-X
    Kasumi-Phase-X
    This "Legendary Edition" version of this game seems to offer a very incomplete experience that would make no different if you just bought a standalone Tekken 7 copy, and buy every DLC the game is available.
    KasumiLover
    KasumiLover
    I don't think so Tbh, you're getting all the characters who had heavy demand to be added back in, this will definitely get the attention of anyone who claimed they wouldn't buy the game if there main wasn't in day 1. The other characters not included are new and not legacy so Namco still wants revenue from them, especially with Lidia and Leroy and Fahk
    Just completed Tales of Arise. Overall I'd probably say that it's the best Tales game easily. However...
    Force_of_Nature
    Force_of_Nature
    Tales of Arise has a massive advantage over Berseria or earlier games (including Vesperia and prior) in terms of technical prowess & design, QoL and a generally more mature tone to the experience. On one hand the overworld is missed, but after playing games like FFX or FFXIII it's not really surprising that ToAr doesn't have a large overworld. ToAr is a genuine AAA game.
    Force_of_Nature
    Force_of_Nature
    When you have such a huge upgrade in graphics within a new engine, you're likely not going to get a large overworld in the game unless the "open world" is basically the focus (Such as in FFXII or FFXV for instance).
    Force_of_Nature
    Force_of_Nature
    To be fair to ToAr, I'm actually looking forward to the next Tales game if they can maintain the quality standard set forth, though I think Bandai Namco's Tales teams need better writers by this point if they want the franchise to take the next step (or to genuinely surpass Final Fantasy in general in terms of appeal).
    I'm still in awe at how epic this cutscene is. It's hard to believe that this game is over 11.5 years old now:


    Like damn...
    inochinagi
    inochinagi
    Maybe they should take another crack at making a feature length CG movie. I know they'd still be terrified to do it after Spirits Within, but that's too bad because I think the 2nd time could work, especially now that the tech has improved so much.
    Force_of_Nature
    Force_of_Nature
    I would love that, but Spirits Within was a huge commercial bomb. Incredibly expensive movie that looked incredible. I rewatched it relatively recently and the tone & visuals are something that I'd like to see more in animation film (i.e more mature tones and visuals, and less cringey tropes).
    inochinagi
    inochinagi
    Totally agree.
    This review right here is why I can't take IGN's reviews seriously:
    T..J. Bernard
    T..J. Bernard
    Can't spell ignorant w/o IGN...
    Force_of_Nature
    Force_of_Nature
    @DestructionBomb Can't stand Tristan at all. He's pretty much the type of gamer archetype that I hate. Couldn't get through the video and just fast forwarded to the end and wasn't surprised. The fact that IGN has him basically review all the Yakuza/Judgment games is insult to injury and downright disrespectful to the series. I tolerated the last reviews, but it's just ridiculous now.
    inochinagi
    inochinagi
    I think IGN seems to have this weird history of having games reviewed by people who shouldn't be. An RPG reviewed by someone who doesn't like RPGs, etc. Can't take the entire history of game review ratings seriously at all, probably....
    Hey, what are people's thoughts on this?

    Possibility for PC being the main platform for FG's at tournaments?
    DestructionBomb
    DestructionBomb
    Yeah the thing mostly is that fighting games are an entirely different breed when it comes to that factor. PC gaming in the long run were more beneficial for game genres such as shooters where they use maximum processing to get the best gameplay possible. Tournaments for them literally run at 120-144hz.
    Anura
    Anura
    But I play mainly on PC and would ditch Windows if I could, so I hope the Steam Deck ends up being a success.

    EDIT: Yeah, fighting games have the advantage of not requiring that much juicy to run unless poorly optimized.
    DestructionBomb
    DestructionBomb
    Fighting games on the other hand not so much yeah, considering you don't need maximum processing for best impact aside from using monitors to get the least amount of lag possible. But the demand for PC is -actually there- for shooters, whereas for FGs you don't necessarily see it because you have to literally convince events to do it.
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