honestly, after DOA5 and DOA6 i wish they'd just dump the whole sidestep mechanic and just buff sidewalking so you dodge linear attacks by just walking into the back/foreground
you know what's great about NOT being a fan of a long running franchise? you can just enjoy new the shit w/o being shackled by the conventions of older titles
Ryu players, what the heck am I supposed to do after I land his advance hold launchers? finishing the Izuna follow up seems to yield the most damage but surely there's more optimal stuff
man, just been getting my ass whooped in every ground based 2D fighter I enjoy, but I've been doin' work in all the air dashers I play, clearly this is sign from the universe
hmmm, focus on upcoming Guilty Gear Strive, the airdasher I don't like but ppl play, or focus on Arcana Heart 3 LMSSX, the airdasher I like but no one plays. decisions, decisions...
"Adjusted to allow the hit character to choose between standing/crouching positions after the hit lands." sounds like a big deal, but in practice it doesn't seem to change much
Bass 4p FINALLY doesn't randomly whiff on crouchers and Nyo's SSS hitboxes have been fixed so her fatal rush juggles work on everyone now, thank goodness