Wannabe DOA Reboot Designer Analyzes a Dead or Alive 4 Tourney [Replay Rewind] Ideas for Team Ninja

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Jan 15, 2023 at 9:24 AM
Posted by NyaMiyamaFighter
DOA4 Tournament Winners Finals Original Source: https://youtu.be/AyA_AEznVy4
Ramblings:
I'm not hard on Team Ninja because I like insulting them. I'm strict because playing DOA is the activity I USED to enjoy the most when it came to competing. But now their bad decisions are getting in the way of my happiness. Other video games I like are also severely flawed. People treat balancing like it's a joke for some reason. I do not. I cannot look past it, ESPECIALLY if I lose to something stupid.
Hayabusa in DOA is so privileged. He gets away with things on block that we should be able to punish but can't. Constantly going into a stance, constantly guard breaking, constantly safe, constantly being evasive. Why are you designing games THIS WAY???

Sadly, there is no perfect DOA. Dimensions is probably the best, but it's stuck on a handheld and is only 3-way hold. Such a shame.
I don't have money to create more mods at this time, so I made this video to be productive.
People say to me, "that's a part of DOA. You don't actually like DOA".
Sit-down stuns weren't a part of DOA either. There were no power blows or no critical bursts. The low hold had the same recovery frames as the standing holds.
Team Ninja made so many changes to the formula over the years that people accepted and adapted to. But as soon as I want to innovate and evolve the formula, experiment with new mechanics to make the game better, all of a sudden I'm out of my mind and not a fan.
Developers keep releasing games with broken PvP and limited gameplay options because people accept everything that is handed to them. They don't complain or speak up. I may over-complain at times, but at least I am doing SOMETHING to bring about change.
Most people are ignorant and don't analyze things as deeply as I do, but others are scared to disagree.
95% of gamers wouldn't know a good game if it poked them in the eye. They settle for MEDIOCRITY!
This is why companies keep releasing lame, disappointing video games.

I really cannot believe how anyone enjoys DOA5 and DOA6. It baffles me. Play DOA5 and you get mixed up to death. Go on DOA6 and you can't fight for 5 seconds before someone throws out a Break Hold to cover their mistakes or an all-or-nothing Break Blow to snuff out ANY standing strike you have, so you don't even want to engage your opponent!
The flow of the action is constantly being stopped by the poorly implemented meter system.
Even though DOA6 is for scrubs, people are so small-minded that they automatically think DOA5 is a good game just because it's a direct contrast to 6--because it's hard. No, 5 is TOO hard. It's not fun at all!
A game CAN be hardcore and fun at the same time. 5 doesn't achieve that balance. The balancing of the triangle system is simply broken (intentionally).

I may call myself a wannabe Dead or Alive game designer, but as I do not get along with other people, I am not trying to work for Koei Tecmo. I just want to be heard and listened to. Use my ideas, follow my train of thought, and you will have yourself an incredible video game.
~
Video Texts:
Ryu strikes first by using a quicker move than
Jann Lee. Makes sense so far.

This kind of launcher is acceptable because
Ryu had a chance to hold the kick
If he recognized the string and reacted to it.
The following juggle doesn’t last too long anyway.

Jann Lee messed up the force-tech setup, so he
is now on the defensive and scared of getting hit.
No complaints yet.

This occurrence is suspicious to me.
The Jann Lee player guessed correctly twice but gets
punished by the game because the Ryu player persistently
spammed RANDOM holds–being rewarded for it by taking
away 1/5th of Jann’s health with a panic attack.

This is poor game design.
Possible solutions:
The damage reduction of holds in stun needs
to be increased from 20% to around 40%.

Hitting someone when they incorrectly hold in stun
should put he/she into a fatal stun.
On the other hand, Ryu isn’t solely to blame for
his impulsive holds.

If Ryu got launched, he would have lost at least 1/4th of
his life. Everyone can’t help but panic when they are stunned
because launchers in DOA require no setup.
I enjoy playing the stun game. There needs to be an incentive
to extend the stun as much as possible so we can FIGHT longer.
If players can deplete 1/4th of a health bar due to a 1-stun launcher, those
who take the risk and go all the way to the end of the stun threshold (5-hits)
deserve to take 45% of their opponent’s life because they didn’t go the cheap and easy route.
~
*The Ugly Problems with DOA6: https://youtu.be/ERLaNX8sugg
*GMV Playlist: https://www.youtube.com/playlist?list=PLJ4KscFO109ym0r0BN8mmGtM-C3YlouLF
*Featured Video of Mine: https://youtu.be/cu6-V4FaeU0 (example of a bad fighting game)
~
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