Yeah the camera change from her mid parry can really throw you off. Because of that, I was trying to find something that would work for both. It's technically not guaranteed, but, it's something.. If you use
, the cpu is only capable of blocking and holding the 2nd kick when stagger escape is set to fastest. Yes, in theory they can hold the mid kick if they stagger escape fast enough, but the chances of that happening are slim because the move happens so fast. If stagger escape is set to fast or lower, the cpu can't escape or hold it, and it gives you a launcher. It's a crappy launcher tbh, but at least you get some damage off of it easily, instead of nothing, despite the camera switch.. If it's blocked you're at -8, but the move pushes pretty far back so I don't think they can grab punish you easily. So yeah.. This basically:
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,
- (53 dmg)
or
,
,
,
(down attack), (45 + 15 dmg)
The down attack is guaranteed on the second one. You can try it on the first but it's not guaranteed there since they can tech roll. Both of them work on everyone. First one is better when in the vicinity of walls since it slams them into it for additional damage, second in open space.
These other moves are guaranteed, but, it's hard to connect* them because of the camera shenanigans, or are simply useless.
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You might be able to use the starred ones to your advantage when it parries a mid kick. The camera only changes sides on mid punches, so yeah.. These are 100% guaranteed, unlike what I posted above, which could be called semi-guaranteed. You might want to do
because it always hits as a close hit, which is 60 damage. That is only on kicks. On punches it's 40 damage (no close hit). I personally am not fast enough to react to it being a punch or kick so I'll stick with
xD