Rikuto
P-P-P-P-P-P-POWER!
As some of you know, the overall life gauge was increased in DOA 5 for normal health. This was, in my opinion, largely unnecessary. To compound this error there are people playing large or largest online and that just baffles me, because those matches take waaaay too long to end.
I came across the idea of changing the life settings down to Small though, as that is the closest you'll get to the normal life settings from DOA 1-4 (no clue on dimensions).
My immediate feeling is... man, you have to respect EVERYTHING a lot more. Getting stunned sucks. Getting hit into a wall REALLY sucks. Getting launched sucks and getting CB'd is pretty much GG.
Now I'm not saying that this should be tournament standard or anything right now, so don't take this the wrong way. But I'd like if some people would start experimenting with it for a while during casuals. The damage feels just... right. It's hard to explain. If you make a logical mistake like putting your back to wall, you really suffer for it and that discourages people from doing unnecessary dumb shit. The level of respect between players seems to increase quite a bit as well, and the mindless guessing tends to drop pretty significantly. Environment hurts a hell of a lot more too, and thats important because environmental damage is directly controllable through logical spacing games and not guessing. Anything that helps to raise the skill ceiling is good, and the skill ceiling can go really high with good spacing benefits.
The hold damage doesn't really seem like it would be as significant of an increase as I thought it would though. Advanced Hi-counter holds from neutral hurt, and thats about it.
Anyway, this isn't to try and get people to change tournament standard (at least not right now), I'd just like people to experiment with it for a while. Give it an honest try, and don't write it off immediately the first time your healthbar vanishes from one killer setup. Instead ask yourself why it happened, and what you could do to make it happen to your opponent instead. The mindgames are pretty fun. Very, very close to the mindgames in 3.1, in fact. I think you'll find this is pretty damn satisfying way to play the game.
Stuff hurts, and stuff should hurt.
I came across the idea of changing the life settings down to Small though, as that is the closest you'll get to the normal life settings from DOA 1-4 (no clue on dimensions).
My immediate feeling is... man, you have to respect EVERYTHING a lot more. Getting stunned sucks. Getting hit into a wall REALLY sucks. Getting launched sucks and getting CB'd is pretty much GG.
Now I'm not saying that this should be tournament standard or anything right now, so don't take this the wrong way. But I'd like if some people would start experimenting with it for a while during casuals. The damage feels just... right. It's hard to explain. If you make a logical mistake like putting your back to wall, you really suffer for it and that discourages people from doing unnecessary dumb shit. The level of respect between players seems to increase quite a bit as well, and the mindless guessing tends to drop pretty significantly. Environment hurts a hell of a lot more too, and thats important because environmental damage is directly controllable through logical spacing games and not guessing. Anything that helps to raise the skill ceiling is good, and the skill ceiling can go really high with good spacing benefits.
The hold damage doesn't really seem like it would be as significant of an increase as I thought it would though. Advanced Hi-counter holds from neutral hurt, and thats about it.
Anyway, this isn't to try and get people to change tournament standard (at least not right now), I'd just like people to experiment with it for a while. Give it an honest try, and don't write it off immediately the first time your healthbar vanishes from one killer setup. Instead ask yourself why it happened, and what you could do to make it happen to your opponent instead. The mindgames are pretty fun. Very, very close to the mindgames in 3.1, in fact. I think you'll find this is pretty damn satisfying way to play the game.
Stuff hurts, and stuff should hurt.