he wants everything in the game deleted lmao
I'm surprised he's playing it. DOA6 or DOA6++ or both?
he wants everything in the game deleted lmao
think it was just 6++. he was streaming and playing against revan.
im surprised Ponton didn't say anything about the refreshed design, but ya it got updated a few days ago
i guess try running a games file check in steam, then copy over the mod files again and over write them. try turning off steam overlay in the steam options tooWould love to try this but uhh...I just crash on boot screen.
Copied the 3 files into the root of doa6 and it crashes.
When i remove them, I boot just fine.
Is there a specific redelbe version you should run? - I'm on 3.0 (the newest and final version)
Prob wont install if Redelbe is the issue because im not going to go through the effort.
The installation seemed easy enough....any ideas? -- would be interested in checking this out.
Serious question though....why was BT 2p refloat with P4 removed....LOL
It's kind of important considering it's the only thing she gets after 33p which...is...a launch on stun....
at first i was like 'oh im on the wrong site what the heck?'im surprised Ponton didn't say anything about the refreshed design, but ya it got updated a few days ago
i'll look at it again but iirc i was messing with the opcode for animation playback speed (0x0A 00 is normal, smaller is slower and bigger is faster) and i set it to like 30,000x and the box still said 2 if there wasn't an incoming high@Rev_an posting this here
so again wtf is stopping you from making Crouching instantaneous (1F)? I suppose characters who have both a 3P/3_P input would have a harder time doing the 3P unbuffered? Still worth a try if possible
(why crouch sucks thread https://www.freestepdodge.com/threads/why-crouching-in-doa-feels-terrible.8696/)
Also that post wasn't exactly targeted at you either. Just wanted to create discussion with others who've played the mod and what they think of those changes
I take your point but I think there are better (and easier for me to program, lol) solutions to what you're trying to address by suggesting I rehabilitate fatal rush.The S button needs to be returned for starters. Options have been removed for several characters and I don't quite understand why. It's a useful combo route for characters like Brad, Bayman, Hayate, Tina, Momiji, and Marie Rose (her best wall carry option). That option is just gone
And i think people would like those creative solutions better. We had 3 years of mindless fatal rush and close-hit bound; speaking just for myself I'm really enjoying that Ihaveget to do something besides those things, especially at the wall.
the balance problem with fatal rush is right there in your comment, it eats combo diversity because of the damage and the wall carry. Options are gone in some sense because that juggle simply isn't available but it was the best thing to do too much of the time, which is the sort of problem that led me to make juggle bounds not work at the wall, which has been well-received outside of one guy who wanted me to undo a christie nerf and people who didn't read the part of the patchnotes where I said it was universal.
That's exactly it. There are only a few characters like Eliot and Kasumi that were really designed around that formula (hell its possible for Eliot to do three close hits in a single string, two of those being guaranteed), but then you have Hayate and Momiji who suffer by not having good bounds (and her fatal stun needing to be BT). TN never truly thought it through for each character and it just feels lazily tacked on for others.Team Ninja created a formula that doesn't work for the cast. They could have given characters at least 3-4 bounds and same for close hitting moves which would have added more variety, but they didn't.
I don't understand, it seems like what you guys are trying to play is DOA5LR++ and not DOA6.
Admittedly there are some things I don't like about DOA6 suchas break hold, but I understand why it's there given some characters have stun games and mixup potential that means, you could possibly never guess right.